зеркало из https://github.com/AvaloniaUI/angle.git
bbed881323
The GN arg angle_expose_non_conformant_extensions_and_versions is being added to control exposeNonConformantExtensionsAndVersions, which enables non-conformant features and extensions. In particular, this is being done to enable EXT_texture_buffer on devices that don't support all of the necessary formats since many Android games rely on this extension, such as "Special Forces Group 2", "Fortnite", and "PUBG". # Enables non-conformant extensions and features angle_expose_non_conformant_extensions_and_versions = false Users/vendors can now toggle the value with a GN arg, rather than a code change, to make it easier to test the conformant version of ANGLE with CTS, dEQP, etc. and/or app-compatibility. Bug: angleproject:5592 Change-Id: Icbf18b48a2751c03e277ae964e1ec278a43324cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2740643 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> |
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img | ||
64BitSafety.md | ||
AddingExtensions.md | ||
BranchingAndRolling.md | ||
BufferImplementation.md | ||
BuildingAngleForChromiumDevelopment.md | ||
CaptureAndReplay.md | ||
ChoosingANGLEBranch.md | ||
CodeReviewProcess.md | ||
CodingStandard.md | ||
CompilingTranslatorWithEmscripten.md | ||
ContributingCode.md | ||
DebuggingTips.md | ||
DevSetup.md | ||
DevSetupAndroid.md | ||
DirtyBits.md | ||
DynamicShaderCompilation.md | ||
ES31StatusOnD3D11.md | ||
ExtensionSupport.md | ||
ExternalBenchmarks.md | ||
GPUMemoryAnalysis.md | ||
MANGLE.md | ||
Orientation.md | ||
ResourceLimits.md | ||
SourceAccess.md | ||
Starter-Projects.md | ||
Update20120704.md | ||
Update20130618.md | ||
Update20131120.md | ||
Update20140325.md | ||
Update20150105.md | ||
VTF.md | ||
WritingShaderASTTransformations.md | ||
dEQP-Charts.md | ||
dEQP.md |