зеркало из https://github.com/Azure/Avere.git
Azure rendering solution deployment framework
This commit is contained in:
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ffe5d2efd6
Коммит
901bd7507e
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@ -37,7 +37,7 @@ $componentIds += " --add Microsoft.VisualStudio.Component.VC.CMake.Project"
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$componentIds += " --add Microsoft.Component.MSBuild"
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Start-Process -FilePath .\$installFile -ArgumentList "$componentIds --quiet --norestart" -Wait -RedirectStandardOutput "vs-build-tools.output.txt" -RedirectStandardError "vs-build-tools.error.txt"
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$binPathCMake = "C:\Program Files (x86)\Microsoft Visual Studio\$versionInfo\BuildTools\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin"
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$binPathMSBuild = "C:\Program Files (x86)\Microsoft Visual Studio\$versionInfo\BuildTools\MSBuild\Current\Bin"
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$binPathMSBuild = "C:\Program Files (x86)\Microsoft Visual Studio\$versionInfo\BuildTools\MSBuild\Current\Bin\amd64"
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$binPaths += ";$binPathCMake;$binPathMSBuild"
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Write-Host "Customize (End): Visual Studio Build Tools"
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@ -70,7 +70,7 @@ if ($gpuPlatform -contains "CUDA" -or $gpuPlatform -contains "CUDA.OptiX") {
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$downloadUrl = "$storageContainerUrl/NVIDIA/CUDA/$versionInfo/$installFile$storageContainerSas"
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(New-Object System.Net.WebClient).DownloadFile($downloadUrl, (Join-Path -Path $pwd.Path -ChildPath $installFile))
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Start-Process -FilePath .\$installFile -ArgumentList "-s -n" -Wait -RedirectStandardOutput "nvidia-cuda.output.txt" -RedirectStandardError "nvidia-cuda.error.txt"
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[System.Environment]::SetEnvironmentVariable("CUDA_TOOLKIT_ROOT_DIR", "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.8", [System.EnvironmentVariableTarget]::Machine)
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[System.Environment]::SetEnvironmentVariable("CUDA_TOOLKIT_ROOT_DIR", "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.8")
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Write-Host "Customize (End): NVIDIA GPU (CUDA)"
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}
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@ -240,6 +240,7 @@ if ($renderEngines -contains "PBRT") {
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Write-Host "Customize (Start): PBRT v3"
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$versionInfo = "v3"
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Start-Process -FilePath "$binPathGit\git.exe" -ArgumentList "clone --recursive https://github.com/mmp/pbrt-$versionInfo.git" -Wait -RedirectStandardOutput "pbrt-$versionInfo-git.output.txt" -RedirectStandardError "pbrt-$versionInfo-git.error.txt"
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New-Item -ItemType Directory -Path "$rendererPathPBRT3" -Force
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Start-Process -FilePath "$binPathCMake\cmake.exe" -ArgumentList "-B ""$rendererPathPBRT3"" -S $binDirectory\pbrt-$versionInfo" -Wait -RedirectStandardOutput "pbrt-$versionInfo-cmake.output.txt" -RedirectStandardError "pbrt-$versionInfo-cmake.error.txt"
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Start-Process -FilePath "$binPathMSBuild\MSBuild.exe" -ArgumentList """$rendererPathPBRT3\PBRT-$versionInfo.sln"" -p:Configuration=Release" -Wait -RedirectStandardOutput "pbrt-$versionInfo-msbuild.output.txt" -RedirectStandardError "pbrt-$versionInfo-msbuild.error.txt"
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New-Item -ItemType SymbolicLink -Target "$rendererPathPBRT3\Release\pbrt.exe" -Path "C:\Windows\pbrt3"
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@ -248,6 +249,7 @@ if ($renderEngines -contains "PBRT") {
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Write-Host "Customize (Start): PBRT v4"
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$versionInfo = "v4"
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Start-Process -FilePath "$binPathGit\git.exe" -ArgumentList "clone --recursive https://github.com/mmp/pbrt-$versionInfo.git" -Wait -RedirectStandardOutput "pbrt-$versionInfo-git.output.txt" -RedirectStandardError "pbrt-$versionInfo-git.error.txt"
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New-Item -ItemType Directory -Path "$rendererPathPBRT4" -Force
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Start-Process -FilePath "$binPathCMake\cmake.exe" -ArgumentList "-B ""$rendererPathPBRT4"" -S $binDirectory\pbrt-$versionInfo" -Wait -RedirectStandardOutput "pbrt-$versionInfo-cmake.output.txt" -RedirectStandardError "pbrt-$versionInfo-cmake.error.txt"
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Start-Process -FilePath "$binPathMSBuild\MSBuild.exe" -ArgumentList """$rendererPathPBRT4\PBRT-$versionInfo.sln"" -p:Configuration=Release" -Wait -RedirectStandardOutput "pbrt-$versionInfo-msbuild.output.txt" -RedirectStandardError "pbrt-$versionInfo-msbuild.error.txt"
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New-Item -ItemType SymbolicLink -Target "$rendererPathPBRT4\Release\pbrt.exe" -Path "C:\Windows\pbrt4"
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@ -274,12 +276,12 @@ if ($renderEngines -contains "PBRT.Moana") {
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}
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if ($renderEngines -contains "Unity") {
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Write-Host "Customize (Start): Unity"
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Write-Host "Customize (Start): Unity Hub"
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$installFile = "UnityHubSetup.exe"
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$downloadUrl = "https://public-cdn.cloud.unity3d.com/hub/prod/$installFile"
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(New-Object System.Net.WebClient).DownloadFile($downloadUrl, (Join-Path -Path $pwd.Path -ChildPath $installFile))
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Start-Process -FilePath .\$installFile -ArgumentList "/S" -Wait -RedirectStandardOutput "unity-hub.output.txt" -RedirectStandardError "unity-hub.error.txt"
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Write-Host "Customize (End): Unity"
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Write-Host "Customize (End): Unity Hub"
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}
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if ($renderEngines -contains "Unreal" -or $renderEngines -contains "Unreal.PixelStream") {
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@ -301,7 +303,7 @@ if ($renderEngines -contains "Unreal" -or $renderEngines -contains "Unreal.Pixel
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$scriptFileText = $scriptFileText.Replace("/register", "/register /unattended")
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$scriptFileText = $scriptFileText.Replace("pause", "rem pause")
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Set-Content -Path $scriptFilePath -Value $scriptFileText
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Start-Process -FilePath "$installFile" -Wait -RedirectStandardOutput "unreal-engine.output.txt" -RedirectStandardError "unreal-engine.error.txt"
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Start-Process -FilePath "$installFile" -Wait -RedirectStandardOutput "unreal-engine-setup.output.txt" -RedirectStandardError "unreal-engine-setup.error.txt"
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Write-Host "Customize (End): Unreal Engine"
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if ($machineType -eq "Workstation") {
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@ -310,15 +312,9 @@ if ($renderEngines -contains "Unreal" -or $renderEngines -contains "Unreal.Pixel
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$installFile = "VisualStudioSetup.exe"
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$downloadUrl = "$storageContainerUrl/VS/$versionInfo/$installFile$storageContainerSas"
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(New-Object System.Net.WebClient).DownloadFile($downloadUrl, (Join-Path -Path $pwd.Path -ChildPath $installFile))
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# $componentIds = "--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64"
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# $componentIds += " --add Microsoft.VisualStudio.Component.Windows11SDK.22621"
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# $componentIds += " --add Microsoft.VisualStudio.Component.VSSDK"
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# $componentIds += " --add Microsoft.NetCore.Component.SDK"
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# $componentIds += " --add Microsoft.Net.Component.4.8.SDK"
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# Start-Process -FilePath .\$installFile -ArgumentList "$componentIds --quiet --norestart" -Wait -RedirectStandardOutput "vs.output.txt" -RedirectStandardError "vs.error.txt"
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# [System.Environment]::SetEnvironmentVariable("MSBuildSDKsPath", "C:\Program Files\dotnet\sdk\7.0.100\Sdks", [System.EnvironmentVariableTarget]::Machine)
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# [System.Environment]::SetEnvironmentVariable("MSBuildEnableWorkloadResolver", "false", [System.EnvironmentVariableTarget]::Machine)
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# $binPathDotNet = "C:\Program Files\dotnet"
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$componentIds = "--add Microsoft.Net.Component.4.8.SDK"
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$componentIds += " --add Microsoft.VisualStudio.Component.VSSDK"
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Start-Process -FilePath .\$installFile -ArgumentList "$componentIds --quiet --norestart" -Wait -RedirectStandardOutput "vs.output.txt" -RedirectStandardError "vs.error.txt"
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Write-Host "Customize (End): Visual Studio (Community Edition)"
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Write-Host "Customize (Start): Unreal Project Files"
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@ -331,31 +327,32 @@ if ($renderEngines -contains "Unreal" -or $renderEngines -contains "Unreal.Pixel
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$scriptFileText = Get-Content -Path $scriptFilePath
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$scriptFileText = $scriptFileText.Replace("pause", "rem pause")
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Set-Content -Path $scriptFilePath -Value $scriptFileText
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# Start-Process -FilePath "$installFile" -Wait -RedirectStandardOutput "unreal-files-generate.output.txt" -RedirectStandardError "unreal-files-generate.error.txt"
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# Start-Process -FilePath "$binPathMSBuild\MSBuild.exe" -ArgumentList """$rendererPathUnreal\UE5.sln"" -p:Configuration=""Development Editor"" -p:Platform=Win64 -restore" -Wait -RedirectStandardOutput "unreal-files-build.output.txt" -RedirectStandardError "unreal-files-build.error.txt"
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# Start-Process -FilePath "$binPathDotNet\dotnet.exe" -ArgumentList "build ""$rendererPathUnreal\UE5.sln"" -c ""Development Editor""" -Wait -RedirectStandardOutput "unreal-files-build.output.txt" -RedirectStandardError "unreal-files-build.error.txt"
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Start-Process -FilePath "$installFile" -Wait -RedirectStandardOutput "unreal-project-files-generate.output.txt" -RedirectStandardError "unreal-project-files-generate.error.txt"
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[System.Environment]::SetEnvironmentVariable("MSBuildEnableWorkloadResolver", "false")
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[System.Environment]::SetEnvironmentVariable("MSBuildSDKsPath", "C:\Program Files\Epic Games\Unreal5\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\sdk\6.0.302\Sdks")
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Start-Process -FilePath "$binPathMSBuild\MSBuild.exe" -ArgumentList """$rendererPathUnreal\UE5.sln"" -p:Configuration=""Development Editor"" -p:Platform=Win64 -restore" -Wait -RedirectStandardOutput "unreal-editor-build.output.txt" -RedirectStandardError "unreal-editor-build.error.txt"
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Write-Host "Customize (End): Unreal Project Files"
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# Write-Host "Customize (Start): Unreal Editor"
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# netsh advfirewall firewall add rule name="Allow Unreal Editor" dir=in action=allow program="$rendererPathUnrealEditor\UnrealEditor.exe"
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# $shortcutPath = "$env:AllUsersProfile\Desktop\Unreal Editor.lnk"
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# $scriptShell = New-Object -ComObject WScript.Shell
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# $shortcut = $scriptShell.CreateShortcut($shortcutPath)
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# $shortcut.WorkingDirectory = "$rendererPathUnrealEditor"
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# $shortcut.TargetPath = "$rendererPathUnrealEditor\UnrealEditor.exe"
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# $shortcut.Save()
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# Write-Host "Customize (End): Unreal Editor"
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Write-Host "Customize (Start): Unreal Editor"
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netsh advfirewall firewall add rule name="Allow Unreal Editor" dir=in action=allow program="$rendererPathUnrealEditor\UnrealEditor.exe"
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$shortcutPath = "$env:AllUsersProfile\Desktop\Unreal Editor.lnk"
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$scriptShell = New-Object -ComObject WScript.Shell
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$shortcut = $scriptShell.CreateShortcut($shortcutPath)
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$shortcut.WorkingDirectory = "$rendererPathUnrealEditor"
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$shortcut.TargetPath = "$rendererPathUnrealEditor\UnrealEditor.exe"
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$shortcut.Save()
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Write-Host "Customize (End): Unreal Editor"
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}
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# if ($renderEngines -contains "Unreal.PixelStream") {
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# Write-Host "Customize (Start): Unreal Pixel Streaming"
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# Start-Process -FilePath "$binPathGit\git.exe" -ArgumentList "clone --recursive https://github.com/EpicGames/PixelStreamingInfrastructure" -Wait -RedirectStandardOutput "unreal-stream-git.output.txt" -RedirectStandardError "unreal-stream-git.error.txt"
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# $installFile = "PixelStreamingInfrastructure\SignallingWebServer\platform_scripts\cmd\setup.bat"
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# Start-Process -FilePath .\$installFile -Wait -RedirectStandardOutput "unreal-stream-signalling.output.txt" -RedirectStandardError "unreal-stream-signalling.error.txt"
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# $installFile = "PixelStreamingInfrastructure\Matchmaker\platform_scripts\cmd\setup.bat"
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# Start-Process -FilePath .\$installFile -Wait -RedirectStandardOutput "unreal-stream-matchmaker.output.txt" -RedirectStandardError "unreal-stream-matchmaker.error.txt"
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# Write-Host "Customize (End): Unreal Pixel Streaming"
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# }
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if ($renderEngines -contains "Unreal.PixelStream") {
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Write-Host "Customize (Start): Unreal Pixel Streaming"
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Start-Process -FilePath "$binPathGit\git.exe" -ArgumentList "clone --recursive https://github.com/EpicGames/PixelStreamingInfrastructure" -Wait -RedirectStandardOutput "unreal-stream-git.output.txt" -RedirectStandardError "unreal-stream-git.error.txt"
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$installFile = "PixelStreamingInfrastructure\SignallingWebServer\platform_scripts\cmd\setup.bat"
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Start-Process -FilePath .\$installFile -Wait -RedirectStandardOutput "unreal-stream-signalling.output.txt" -RedirectStandardError "unreal-stream-signalling.error.txt"
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$installFile = "PixelStreamingInfrastructure\Matchmaker\platform_scripts\cmd\setup.bat"
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Start-Process -FilePath .\$installFile -Wait -RedirectStandardOutput "unreal-stream-matchmaker.output.txt" -RedirectStandardError "unreal-stream-matchmaker.error.txt"
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Write-Host "Customize (End): Unreal Pixel Streaming"
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}
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}
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if ($machineType -eq "Farm") {
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@ -76,7 +76,7 @@ if [[ $gpuPlatform == *CUDA.OptiX* ]]; then
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yum -y install libXcursor-devel
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buildDirectory="$binDirectory/$installDirectory/build"
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mkdir $buildDirectory
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$binPathCMake/cmake -B $buildDirectory -S $binDirectory/$installDirectory/SDK 1> "nvidia-optix-cmake.output.txt" 2> "nvidia-optix-cmake.error.txt"
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$binPathCMake/cmake -B $buildDirectory -S "$binDirectory/$installDirectory/sdk" 1> "nvidia-optix-cmake.output.txt" 2> "nvidia-optix-cmake.error.txt"
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make -j -C $buildDirectory 1> "nvidia-optix-make.output.txt" 2> "nvidia-optix-make.error.txt"
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binPaths="$binPaths:$buildDirectory/bin"
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echo "Customize (End): NVIDIA GPU (OptiX)"
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@ -306,7 +306,7 @@ if [[ $renderEngines == *PBRT.Moana* ]]; then
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fi
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if [[ $renderEngines == *Unity* ]]; then
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echo "Customize (Start): Unity"
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echo "Customize (Start): Unity Hub"
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unityRepoPath="/etc/yum.repos.d/unityhub.repo"
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echo "[unityhub]" > $unityRepoPath
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echo "name=Unity Hub" >> $unityRepoPath
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@ -316,7 +316,7 @@ if [[ $renderEngines == *Unity* ]]; then
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echo "gpgkey=https://hub.unity3d.com/linux/repos/rpm/stable/repodata/repomd.xml.key" >> $unityRepoPath
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echo "repo_gpgcheck=1" >> $unityRepoPath
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yum -y install unityhub
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echo "Customize (End): Unity"
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echo "Customize (End): Unity Hub"
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fi
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if [[ $renderEngines == *Unreal* ]] || [[ $renderEngines == *Unreal.PixelStream* ]]; then
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@ -330,13 +330,13 @@ if [[ $renderEngines == *Unreal* ]] || [[ $renderEngines == *Unreal.PixelStream*
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mkdir $rendererPathUnreal
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mv UnrealEngine*/* $rendererPathUnreal
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rm -rf UnrealEngine-$versionInfo-release
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$rendererPathUnreal/Setup.sh 1> "unreal-engine.output.txt" 2> "unreal-engine.error.txt"
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$rendererPathUnreal/Setup.sh 1> "unreal-engine-setup.output.txt" 2> "unreal-engine-setup.error.txt"
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echo "Customize (End): Unreal Engine"
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if [ $machineType == "Workstation" ]; then
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echo "Customize (Start): Unreal Project Files"
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$rendererPathUnreal/GenerateProjectFiles.sh 1> "unreal-files-generate.output.txt" 2> "unreal-files-generate.error.txt"
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make -j -C $rendererPathUnreal 1> "unreal-files-make.output.txt" 2> "unreal-files-make.error.txt"
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$rendererPathUnreal/GenerateProjectFiles.sh 1> "unreal-project-files-generate.output.txt" 2> "unreal-project-files-generate.error.txt"
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make -j -C $rendererPathUnreal 1> "unreal-project-files-make.output.txt" 2> "unreal-project-files-make.error.txt"
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echo "Customize (End): Unreal Project Files"
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fi
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