Refreshing any of assets / submission / env tab refreshes all the others
This commit is contained in:
Родитель
925b70ed6c
Коммит
1b5afe72a2
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@ -63,9 +63,6 @@ class AzureBatchAssets(object):
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self.ui = AssetsUI(self, frame)
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self.frame = frame
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#callback.after_new(self._callback_refresh)
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#callback.after_read(self._callback_refresh)
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def _callback_refresh(self, *args):
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"""Called by Maya when a new scene file is loaded, so we reset
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the asset and submission pages of the UI, as the file references
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@ -261,11 +258,13 @@ class AzureBatchAssets(object):
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data += asset.size
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return data/BYTES/BYTES
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def configure(self, session):
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def configure(self, session, submission, environment):
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"""Populate the Batch client for the current sessions of the asset tab.
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Called on successful authentication.
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"""
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self._session = session
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self._submission = submission
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self._environment = environment
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self._upload_threads = session.threads
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self.batch = self._session.batch
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self._set_searchpaths()
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@ -71,12 +71,13 @@ class AzureBatchEnvironment(object):
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else:
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self.licenses[license['label']] = False
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def configure(self, session, submission):
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def configure(self, session, submission, assets):
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"""Populate the current session of the environment tab.
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Called on successful authentication.
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"""
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self._session = session
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self._submission = submission
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self._assets = assets
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self.batch = self._session.batch
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self.ui.select_image(self._session.batch_image)
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self.ui.select_sku(self._session.vm_sku)
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@ -93,9 +93,9 @@ class AzureBatchSettings(object):
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self._log.debug("Starting AzureBatchShared...")
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if self.config.auth:
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self.frame.is_logged_in()
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self.env.configure(self.config, self.submission)
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self.env.configure(self.config, self.submission, self.assets)
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self.jobhistory.configure(self.config)
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self.assets.configure(self.config)
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self.assets.configure(self.config, self.submission, self.env)
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self.pools.configure(self.config, self.env)
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self.submission.start(self.config, self.assets, self.pools, self.env)
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else:
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@ -42,7 +42,7 @@ class AssetsUI(object):
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with utils.Row(1, 1, 355, "center", (1,"bottom",0)) as r_btn:
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self.refresh_button = utils.ProcButton(
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"Refresh", "Refreshing...", self.refresh)
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"Refresh", "Refreshing...", self.refresh_btn_clicked)
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maya.form_layout(
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self.page, edit=True,
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@ -65,21 +65,27 @@ class AssetsUI(object):
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frame.add_tab(self)
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self.is_logged_out()
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def refresh(self, *args):
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def refresh_btn_clicked(self, *args):
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self.refresh_button.start()
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self.base._submission.ui.refresh()
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self.base._environment.ui.refresh()
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self.refresh()
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self.refresh_button.finish()
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def refresh(self):
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"""Refresh Assets tab. Command for refresh_button.
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Remove all existing UI elements and gathered
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assets and re-build from scratch. This is also called to populate
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the tab for the first time.
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"""
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self.refresh_button.start()
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self.clear_ui()
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maya.refresh()
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project_name = self.base.get_project()
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maya.text_field(self._asset_group, edit=True, text=project_name)
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self.base.set_assets()
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for f in self.base.get_assets():
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f.display(self, self.asset_display, self.scroll_layout)
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self.refresh_button.finish()
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def upload(self, *args):
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"""Upload gathered assets. Command for upload_button.
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@ -163,7 +169,9 @@ class AssetsUI(object):
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if not self.ready:
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maya.refresh()
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try:
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self.refresh_button.start()
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self.refresh()
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self.refresh_button.finish()
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self.is_logged_in()
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self.ready = True
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except Exception as exp:
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@ -261,6 +261,7 @@ class EnvironmentUI(object):
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"""
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self.refresh_button.start()
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self.base._submission.ui.refresh()
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self.base._assets.ui.refresh()
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self.refresh()
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self.refresh_button.finish()
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@ -142,6 +142,7 @@ class SubmissionUI(object):
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"""
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self.refresh_button.start()
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self.base.env_manager.ui.refresh()
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self.base.asset_manager.ui.refresh()
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self.refresh()
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self.refresh_button.finish()
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