WindowsCommunityToolkit/Microsoft.Toolkit.Uwp.UI.Media/Effects/ExposureEffect.cs

50 строки
1.5 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.Toolkit.Uwp.UI.Media.Pipelines;
#nullable enable
namespace Microsoft.Toolkit.Uwp.UI.Media
{
/// <summary>
/// An exposure effect
/// </summary>
/// <remarks>This effect maps to the Win2D <see cref="Graphics.Canvas.Effects.ExposureEffect"/> effect</remarks>
public sealed class ExposureEffect : PipelineEffect
{
private double amount;
/// <summary>
/// Gets or sets the amount of exposure to apply to the background (defaults to 0, should be in the [-2, 2] range).
/// </summary>
public double Amount
{
get => this.amount;
set => this.amount = Math.Clamp(value, -2, 2);
}
/// <summary>
/// Gets the unique id for the effect, if <see cref="PipelineEffect.IsAnimatable"/> is set.
/// </summary>
internal string? Id { get; private set; }
/// <inheritdoc/>
public override PipelineBuilder AppendToBuilder(PipelineBuilder builder)
{
if (IsAnimatable)
{
builder = builder.Exposure((float)Amount, out string id);
Id = id;
return builder;
}
return builder.Exposure((float)Amount);
}
}
}