63 строки
2.3 KiB
C#
63 строки
2.3 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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//// Composition supported version of http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm.
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using Microsoft.Graphics.Canvas.Effects;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member - see http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm.
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namespace Microsoft.Toolkit.Uwp.UI.Media
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{
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/// <summary>
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/// Blend mode to use when compositing effects.
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/// See http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm for details.
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/// Dissolve is not supported.
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/// </summary>
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public enum ImageBlendMode
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{
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Multiply = BlendEffectMode.Multiply,
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Screen = BlendEffectMode.Screen,
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Darken = BlendEffectMode.Darken,
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Lighten = BlendEffectMode.Lighten,
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ColorBurn = BlendEffectMode.ColorBurn,
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LinearBurn = BlendEffectMode.LinearBurn,
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DarkerColor = BlendEffectMode.DarkerColor,
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LighterColor = BlendEffectMode.LighterColor,
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ColorDodge = BlendEffectMode.ColorDodge,
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LinearDodge = BlendEffectMode.LinearDodge,
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Overlay = BlendEffectMode.Overlay,
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SoftLight = BlendEffectMode.SoftLight,
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HardLight = BlendEffectMode.HardLight,
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VividLight = BlendEffectMode.VividLight,
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LinearLight = BlendEffectMode.LinearLight,
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PinLight = BlendEffectMode.PinLight,
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HardMix = BlendEffectMode.HardMix,
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Difference = BlendEffectMode.Difference,
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Exclusion = BlendEffectMode.Exclusion,
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/// <summary>
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/// Hue blend mode.
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/// </summary>
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Hue = BlendEffectMode.Hue,
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/// <summary>
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/// Saturation blend mode.
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/// </summary>
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Saturation = BlendEffectMode.Saturation,
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/// <summary>
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/// Color blend mode.
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/// </summary>
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Color = BlendEffectMode.Color,
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/// <summary>
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/// Luminosity blend mode.
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/// </summary>
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Luminosity = BlendEffectMode.Luminosity,
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Subtract = BlendEffectMode.Subtract,
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Division = BlendEffectMode.Division,
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}
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}
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