WindowsCommunityToolkit/Microsoft.Toolkit.Uwp.UI.Media/Enums/ImageBlendMode.cs

63 строки
2.3 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//// Composition supported version of http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm.
using Microsoft.Graphics.Canvas.Effects;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member - see http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm.
namespace Microsoft.Toolkit.Uwp.UI.Media
{
/// <summary>
/// Blend mode to use when compositing effects.
/// See http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm for details.
/// Dissolve is not supported.
/// </summary>
public enum ImageBlendMode
{
Multiply = BlendEffectMode.Multiply,
Screen = BlendEffectMode.Screen,
Darken = BlendEffectMode.Darken,
Lighten = BlendEffectMode.Lighten,
ColorBurn = BlendEffectMode.ColorBurn,
LinearBurn = BlendEffectMode.LinearBurn,
DarkerColor = BlendEffectMode.DarkerColor,
LighterColor = BlendEffectMode.LighterColor,
ColorDodge = BlendEffectMode.ColorDodge,
LinearDodge = BlendEffectMode.LinearDodge,
Overlay = BlendEffectMode.Overlay,
SoftLight = BlendEffectMode.SoftLight,
HardLight = BlendEffectMode.HardLight,
VividLight = BlendEffectMode.VividLight,
LinearLight = BlendEffectMode.LinearLight,
PinLight = BlendEffectMode.PinLight,
HardMix = BlendEffectMode.HardMix,
Difference = BlendEffectMode.Difference,
Exclusion = BlendEffectMode.Exclusion,
/// <summary>
/// Hue blend mode.
/// </summary>
Hue = BlendEffectMode.Hue,
/// <summary>
/// Saturation blend mode.
/// </summary>
Saturation = BlendEffectMode.Saturation,
/// <summary>
/// Color blend mode.
/// </summary>
Color = BlendEffectMode.Color,
/// <summary>
/// Luminosity blend mode.
/// </summary>
Luminosity = BlendEffectMode.Luminosity,
Subtract = BlendEffectMode.Subtract,
Division = BlendEffectMode.Division,
}
}