WindowsCommunityToolkit/Microsoft.Toolkit.Uwp.Input.../PointerState.cs

46 строки
1.4 KiB
C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.Toolkit.Uwp.Input.GazeInteraction
{
/// <summary>
/// This enum reflects the states that a user's gaze through while interacting with a control using their eyes.
/// </summary>
public enum PointerState
{
/// <summary>
/// User's gaze is no longer on the control
/// </summary>
Exit = 0,
// The order of the following elements is important because
// they represent states that linearly transition to their
// immediate successors.
/// <summary>
/// For internal use only
/// </summary>
PreEnter = 1,
/// <summary>
/// User's gaze has entered a control
/// </summary>
Enter = 2,
/// <summary>
/// User eye's are focused on the control
/// </summary>
Fixation = 3,
/// <summary>
/// User is consciously dwelling on the control with an intent to invoke, e.g. click a button
/// </summary>
Dwell = 4,
/// <summary>
/// User is continuing to dwell on the control for repeated invocation. (For internal use only)
/// </summary>
DwellRepeat = 5
}
}