diff --git a/doc/go1.html b/doc/go1.html
index 642f610b4b..4ac6924912 100644
--- a/doc/go1.html
+++ b/doc/go1.html
@@ -31,17 +31,92 @@ r60 to compile and run under Go 1. Finally, it outlines the new
go
command for building Go programs and the new binary
release process being introduced. Most of these topics have more
thorough presentations elsewhere; such documents are linked below.
+
+The append
built-in function is variadic, so one can
+append to a byte slice using the ...
syntax in the
+call.
+
greeting := []byte{} + greeting = append(greeting, []byte("hello ")...) ++ +
+By analogy with the similar property of copy
, Go 1
+permits a string to be appended (byte-wise) directly to a byte
+slice; the conversion is no longer necessary:
+
greeting = append(greeting, "world"...) ++ +
+Updating: +This is a new feature, so existing code needs no changes. +
+
+The close
built-in function lets a sender tell a receiver
+that no more data will be transmitted on the channel. In Go 1 the
+type system enforces the directionality when possible: it is illegal
+to call close
on a receive-only channel:
+
+ var c chan int + var csend chan<- int = c + var crecv <-chan int = c + close(c) // legal + close(csend) // legal + close(crecv) // illegal ++ +
+Updating: +Existing code that attempts to close a receive-only channel was +erroneous even before Go 1 and should be fixed. The compiler will +now reject such code. +
+
+Go 1 allows goroutines to be created and run during initialization.
+(They used to be created but were not run until after initialization
+completed.) Code that uses goroutines can now be called from
+init
routines and global initialization expressions
+without introducing a deadlock.
+
var PackageGlobal int + +func init() { + c := make(chan int) + go initializationFunction(c) + PackageGlobal = <-c +} ++ +
+Updating:
+This is a new feature, so existing code needs no changes,
+although it's possible that code that depends on goroutines not starting before main
will break.
+There was no such code in the standard repository.
+
+In Go 1, the order in which elements are visited when iterating
+over a map using a for
range
statement
+is defined to be unpredictable, even if the same loop is run multiple
+times with the same map.
+Code should not assume that the elements are visited in any particular order.
+
m := map[string]int{"Sunday": 0, "Monday": 1} + for name, value := range m { + // This loop should not assume Sunday will be visited first. + f(name, value) + } ++ +
+Updating: +This is one change where tools cannot help. Most existing code +will be unaffected, but some programs may break or misbehave; we +recommend manual checking of all range statements over maps to +verify they do not depend on iteration order. There were a few such +examples in the standard repository; they have been fixed. +Note that it was already incorrect to depend on the iteration order, which +was unspecified. This change codifies the unpredictability. +
+Go 1 fully specifies the evaluation order in multiple assignment +statements. In particular, if the left-hand side of the assignment +statement contains expressions that require evaluation, such as +function calls or array indexing operations, these will all be done +using the usual left-to-right rule before any variables are assigned +their value. Once everything is evaluated, the actual assignments +proceed in left-to-right order. +
+ ++These examples illustrate the behavior. +
+ +sa := []int{1, 2, 3} + i := 0 + i, sa[i] = 1, 2 // sets i = 1, sa[0] = 2 + + sb := []int{1, 2, 3} + j := 0 + sb[j], j = 2, 1 // sets sb[0] = 2, j = 1 + + sc := []int{1, 2, 3} + sc[0], sc[0] = 1, 2 // sets sc[0] = 1, then sc[0] = 2 (so sc[0] = 2 at end) ++ +Updating: +This is one change where tools cannot help, but breakage is unlikely. +No code in the standard repository was broken by this change, and code +that depended on the previous unspecified behavior was already incorrect. + +
+A shadowed variable is one that has the same name as another variable in an inner scope. +In functions with named return values, +the Go 1 compilers disallow return statements without arguments if any of the named return values is shadowed at the point of the return statement. +(It isn't part of the specification, because this is one area we are still exploring; +the situation is analogous to the compilers rejecting functions that do not end with an explicit return statement.) +
+ ++This function implicitly returns a shadowed return value and will be rejected by the compiler: +
+ ++ func Bug() (i, j, k int) { + for i = 0; i < 5; i++ { + for j := 0; j < 5; j++ { // Redeclares j. + k += i*j + if k > 100 { + return // Rejected: j is shadowed here. + } + } + } + return // OK: j is not shadowed here. + } ++ +
+Updating: +Code that shadows return values in this way will be rejected by the compiler and will need to be fixed by hand. +The few cases that arose in the standard repository were mostly bugs. +
+ +
+Go 1 defines equality and inequality (==
and
+!=
) for struct and array values, respectively, provided
+the elements of the data structures can themselves be compared.
+That is, if equality is defined for all the fields of a struct (or
+an array element), then it is defined for the struct (or array).
+
+As a result, structs and arrays can now be used as map keys: +
+ +// type Day struct { + // long string + // short string + // } + // Christmas := Day{"Christmas", "XMas"} + // Thanksgiving := Day{"Thanksgiving", "Turkey"} + // holiday := map[Day]bool { + // Christmas: true, + // Thanksgiving: true, + // } + // fmt.Printf("Christmas is a holiday: %t\n", holiday[Christmas]) ++ +
+Note that equality is still undefined for slices, for which the
+calculation is in general infeasible. Also note that the ordered
+comparison operators (<
<=
+>
>=
) are still undefined for
+structs and arrays.
+
+
+Updating: +This is a new feature, so existing code needs no changes. +
+ +
+Go 1 disallows checking for equality of functions and maps,
+respectively, except to compare them directly to nil
.
+
+Updating: +Existing code that depends on function or map equality will be +rejected by the compiler and will need to be fixed by hand. +Few programs will be affected, but the fix may require some +redesign. +
+go
command for building Go programs and the new binary
release process being introduced. Most of these topics have more
thorough presentations elsewhere; such documents are linked below.
+
+The append
built-in function is variadic, so one can
+append to a byte slice using the ...
syntax in the
+call.
+
+By analogy with the similar property of copy
, Go 1
+permits a string to be appended (byte-wise) directly to a byte
+slice; the conversion is no longer necessary:
+
+Updating: +This is a new feature, so existing code needs no changes. +
+
+The close
built-in function lets a sender tell a receiver
+that no more data will be transmitted on the channel. In Go 1 the
+type system enforces the directionality when possible: it is illegal
+to call close
on a receive-only channel:
+
+ var c chan int + var csend chan<- int = c + var crecv <-chan int = c + close(c) // legal + close(csend) // legal + close(crecv) // illegal ++ +
+Updating: +Existing code that attempts to close a receive-only channel was +erroneous even before Go 1 and should be fixed. The compiler will +now reject such code. +
+
+Go 1 allows goroutines to be created and run during initialization.
+(They used to be created but were not run until after initialization
+completed.) Code that uses goroutines can now be called from
+init
routines and global initialization expressions
+without introducing a deadlock.
+
+Updating:
+This is a new feature, so existing code needs no changes,
+although it's possible that code that depends on goroutines not starting before main
will break.
+There was no such code in the standard repository.
+
+In Go 1, the order in which elements are visited when iterating
+over a map using a for
range
statement
+is defined to be unpredictable, even if the same loop is run multiple
+times with the same map.
+Code should not assume that the elements are visited in any particular order.
+
+Updating: +This is one change where tools cannot help. Most existing code +will be unaffected, but some programs may break or misbehave; we +recommend manual checking of all range statements over maps to +verify they do not depend on iteration order. There were a few such +examples in the standard repository; they have been fixed. +Note that it was already incorrect to depend on the iteration order, which +was unspecified. This change codifies the unpredictability. +
+Go 1 fully specifies the evaluation order in multiple assignment +statements. In particular, if the left-hand side of the assignment +statement contains expressions that require evaluation, such as +function calls or array indexing operations, these will all be done +using the usual left-to-right rule before any variables are assigned +their value. Once everything is evaluated, the actual assignments +proceed in left-to-right order. +
+ ++These examples illustrate the behavior. +
+ +{{code "progs/go1.go" `/sa :=/` `/then sc.0. = 2/`}} + +Updating: +This is one change where tools cannot help, but breakage is unlikely. +No code in the standard repository was broken by this change, and code +that depended on the previous unspecified behavior was already incorrect. + ++A shadowed variable is one that has the same name as another variable in an inner scope. +In functions with named return values, +the Go 1 compilers disallow return statements without arguments if any of the named return values is shadowed at the point of the return statement. +(It isn't part of the specification, because this is one area we are still exploring; +the situation is analogous to the compilers rejecting functions that do not end with an explicit return statement.) +
+ ++This function implicitly returns a shadowed return value and will be rejected by the compiler: +
+ ++ func Bug() (i, j, k int) { + for i = 0; i < 5; i++ { + for j := 0; j < 5; j++ { // Redeclares j. + k += i*j + if k > 100 { + return // Rejected: j is shadowed here. + } + } + } + return // OK: j is not shadowed here. + } ++ +
+Updating: +Code that shadows return values in this way will be rejected by the compiler and will need to be fixed by hand. +The few cases that arose in the standard repository were mostly bugs. +
+ +
+Go 1 defines equality and inequality (==
and
+!=
) for struct and array values, respectively, provided
+the elements of the data structures can themselves be compared.
+That is, if equality is defined for all the fields of a struct (or
+an array element), then it is defined for the struct (or array).
+
+As a result, structs and arrays can now be used as map keys: +
+ +{{code "progs/go1.go" `/type Day struct/` `/Printf/`}} + +
+Note that equality is still undefined for slices, for which the
+calculation is in general infeasible. Also note that the ordered
+comparison operators (<
<=
+>
>=
) are still undefined for
+structs and arrays.
+
+
+Updating: +This is a new feature, so existing code needs no changes. +
+ +
+Go 1 disallows checking for equality of functions and maps,
+respectively, except to compare them directly to nil
.
+
+Updating: +Existing code that depends on function or map equality will be +rejected by the compiler and will need to be fixed by hand. +Few programs will be affected, but the fix may require some +redesign. +
+