зеркало из https://github.com/CryptoPro/go.git
cmd/godoc: add toys, tour button to playground
Fixes #3241. R=golang-dev, r CC=golang-dev https://golang.org/cl/5835043
This commit is contained in:
Родитель
4b872d61fe
Коммит
d528f52d87
|
@ -0,0 +1,17 @@
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package main
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// fib returns a function that returns
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// successive Fibonacci numbers.
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func fib() func() int {
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a, b := 0, 1
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return func() int {
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a, b = b, a+b
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return a
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}
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}
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func main() {
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f := fib()
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// Function calls are evaluated left-to-right.
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println(f(), f(), f(), f(), f())
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}
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@ -0,0 +1,7 @@
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package main
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import "fmt"
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func main() {
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fmt.Println("Hello, 世界")
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}
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@ -0,0 +1,88 @@
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// Peano integers are represented by a linked
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// list whose nodes contain no data
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// (the nodes are the data).
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// http://en.wikipedia.org/wiki/Peano_axioms
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// This program demonstrates the power of Go's
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// segmented stacks when doing massively
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// recursive computations.
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package main
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import "fmt"
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// Number is a pointer to a Number
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type Number *Number
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// The arithmetic value of a Number is the
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// count of the nodes comprising the list.
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// (See the count function below.)
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// -------------------------------------
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// Peano primitives
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func zero() *Number {
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return nil
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}
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func isZero(x *Number) bool {
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return x == nil
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}
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func add1(x *Number) *Number {
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e := new(Number)
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*e = x
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return e
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}
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func sub1(x *Number) *Number {
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return *x
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}
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func add(x, y *Number) *Number {
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if isZero(y) {
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return x
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}
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return add(add1(x), sub1(y))
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}
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func mul(x, y *Number) *Number {
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if isZero(x) || isZero(y) {
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return zero()
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}
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return add(mul(x, sub1(y)), x)
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}
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func fact(n *Number) *Number {
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if isZero(n) {
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return add1(zero())
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}
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return mul(fact(sub1(n)), n)
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}
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// -------------------------------------
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// Helpers to generate/count Peano integers
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func gen(n int) *Number {
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if n > 0 {
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return add1(gen(n - 1))
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}
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return zero()
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}
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func count(x *Number) int {
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if isZero(x) {
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return 0
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}
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return count(sub1(x)) + 1
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}
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// -------------------------------------
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// Print i! for i in [0,9]
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func main() {
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for i := 0; i <= 9; i++ {
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f := count(fact(gen(i)))
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fmt.Println(i, "! =", f)
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}
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}
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@ -0,0 +1,34 @@
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// Concurrent computation of pi.
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// See http://goo.gl/ZuTZM.
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//
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// This demonstrates Go's ability to handle
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// large numbers of concurrent processes.
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// It is an unreasonable way to calculate pi.
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package main
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import (
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"fmt"
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"math"
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)
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func main() {
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fmt.Println(pi(5000))
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}
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// pi launches n goroutines to compute an
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// approximation of pi.
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func pi(n int) float64 {
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ch := make(chan float64)
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for k := 0; k <= n; k++ {
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go term(ch, float64(k))
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}
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f := 0.0
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for k := 0; k <= n; k++ {
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f += <-ch
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}
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return f
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}
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func term(ch chan float64, k float64) {
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ch <- 4 * math.Pow(-1, k) / (2*k + 1)
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}
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@ -12,6 +12,7 @@
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// preCompile - callback to mutate request data before compiling
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// postCompile - callback to read response data after compiling
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// simple - use plain textarea instead of CodeMirror.
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// toysEl - select element with a list of toys.
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function playground(opts) {
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var simple = opts['simple'];
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var code = $(opts['codeEl']);
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@ -109,6 +110,16 @@ function playground(opts) {
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}
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return $(opts['codeEl']).val();
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}
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function setBody(text) {
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if (editor) {
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editor.setValue(text);
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return;
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}
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$(opts['codeEl']).val(text);
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}
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function origin(href) {
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return (""+href).split("/").slice(0, 3).join("/");
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}
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var seq = 0;
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function run() {
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@ -164,43 +175,53 @@ function playground(opts) {
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}
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$(opts['runEl']).click(run);
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if (opts['shareEl'] == null || (opts['shareURLEl'] == null && opts['shareRedirect'] == null)) {
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return editor;
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}
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function origin(href) {
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return (""+href).split("/").slice(0, 3).join("/");
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}
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var shareURL;
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if (opts['shareURLEl']) {
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shareURL = $(opts['shareURLEl']).hide();
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}
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var sharing = false;
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$(opts['shareEl']).click(function() {
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if (sharing) return;
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sharing = true;
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$.ajax("/share", {
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processData: false,
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data: body(),
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type: "POST",
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complete: function(xhr) {
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sharing = false;
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if (xhr.status != 200) {
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alert("Server error; try again.");
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return;
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if (opts['shareEl'] != null && (opts['shareURLEl'] != null || opts['shareRedirect'] != null)) {
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var shareURL;
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if (opts['shareURLEl']) {
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shareURL = $(opts['shareURLEl']).hide();
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}
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var sharing = false;
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$(opts['shareEl']).click(function() {
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if (sharing) return;
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sharing = true;
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$.ajax("/share", {
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processData: false,
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data: body(),
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type: "POST",
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complete: function(xhr) {
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sharing = false;
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if (xhr.status != 200) {
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alert("Server error; try again.");
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return;
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}
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if (opts['shareRedirect']) {
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window.location = opts['shareRedirect'] + xhr.responseText;
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}
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if (shareURL) {
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var url = origin(window.location) + "/p/" + xhr.responseText;
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shareURL.show().val(url).focus().select();
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}
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}
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if (opts['shareRedirect']) {
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window.location = opts['shareRedirect'] + xhr.responseText;
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}
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if (shareURL) {
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var url = origin(window.location) + "/p/" +
|
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xhr.responseText;
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shareURL.show().val(url).focus().select();
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}
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}
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});
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});
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});
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}
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if (opts['toysEl'] != null) {
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$(opts['toysEl']).bind('change', function() {
|
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var toy = $(this).val();
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$.ajax("/doc/play/"+toy, {
|
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processData: false,
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type: "GET",
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complete: function(xhr) {
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if (xhr.status != 200) {
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alert("Server error; try again.")
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return;
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}
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setBody(xhr.responseText);
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}
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});
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});
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}
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return editor;
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}
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|
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@ -0,0 +1,34 @@
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// A concurrent prime sieve
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package main
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// Send the sequence 2, 3, 4, ... to channel 'ch'.
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func Generate(ch chan<- int) {
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for i := 2; ; i++ {
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ch <- i // Send 'i' to channel 'ch'.
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}
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}
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// Copy the values from channel 'in' to channel 'out',
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// removing those divisible by 'prime'.
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func Filter(in <-chan int, out chan<- int, prime int) {
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for {
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i := <-in // Receive value from 'in'.
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if i%prime != 0 {
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out <- i // Send 'i' to 'out'.
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}
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}
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}
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// The prime sieve: Daisy-chain Filter processes.
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func main() {
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ch := make(chan int) // Create a new channel.
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go Generate(ch) // Launch Generate goroutine.
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for i := 0; i < 10; i++ {
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prime := <-ch
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print(prime, "\n")
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ch1 := make(chan int)
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go Filter(ch, ch1, prime)
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ch = ch1
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}
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}
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@ -0,0 +1,117 @@
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// This program solves the (English) peg
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// solitaire board game.
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// http://en.wikipedia.org/wiki/Peg_solitaire
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package main
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import "fmt"
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const N = 11 + 1 // length of a row (+1 for \n)
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// The board must be surrounded by 2 illegal
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// fields in each direction so that move()
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// doesn't need to check the board boundaries.
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// Periods represent illegal fields,
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// ● are pegs, and ○ are holes.
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var board = []int(
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`...........
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...........
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....●●●....
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....●●●....
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..●●●●●●●..
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..●●●○●●●..
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..●●●●●●●..
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....●●●....
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....●●●....
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...........
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...........
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`)
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// center is the position of the center hole if
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// there is a single one; otherwise it is -1.
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var center int
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func init() {
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n := 0
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for pos, field := range board {
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if field == '○' {
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center = pos
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n++
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}
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}
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if n != 1 {
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center = -1 // no single hole
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}
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}
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var moves int // number of times move is called
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// move tests if there is a peg at position pos that
|
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// can jump over another peg in direction dir. If the
|
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// move is valid, it is executed and move returns true.
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// Otherwise, move returns false.
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func move(pos, dir int) bool {
|
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moves++
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if board[pos] == '●' && board[pos+dir] == '●' && board[pos+2*dir] == '○' {
|
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board[pos] = '○'
|
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board[pos+dir] = '○'
|
||||
board[pos+2*dir] = '●'
|
||||
return true
|
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}
|
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return false
|
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}
|
||||
|
||||
// unmove reverts a previously executed valid move.
|
||||
func unmove(pos, dir int) {
|
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board[pos] = '●'
|
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board[pos+dir] = '●'
|
||||
board[pos+2*dir] = '○'
|
||||
}
|
||||
|
||||
// solve tries to find a sequence of moves such that
|
||||
// there is only one peg left at the end; if center is
|
||||
// >= 0, that last peg must be in the center position.
|
||||
// If a solution is found, solve prints the board after
|
||||
// each move in a backward fashion (i.e., the last
|
||||
// board position is printed first, all the way back to
|
||||
// the starting board position).
|
||||
func solve() bool {
|
||||
var last, n int
|
||||
for pos, field := range board {
|
||||
// try each board position
|
||||
if field == '●' {
|
||||
// found a peg
|
||||
for _, dir := range [...]int{-1, -N, +1, +N} {
|
||||
// try each direction
|
||||
if move(pos, dir) {
|
||||
// a valid move was found and executed,
|
||||
// see if this new board has a solution
|
||||
if solve() {
|
||||
unmove(pos, dir)
|
||||
println(string(board))
|
||||
return true
|
||||
}
|
||||
unmove(pos, dir)
|
||||
}
|
||||
}
|
||||
last = pos
|
||||
n++
|
||||
}
|
||||
}
|
||||
// tried each possible move
|
||||
if n == 1 && (center < 0 || last == center) {
|
||||
// there's only one peg left
|
||||
println(string(board))
|
||||
return true
|
||||
}
|
||||
// no solution found for this board
|
||||
return false
|
||||
}
|
||||
|
||||
func main() {
|
||||
if !solve() {
|
||||
fmt.Println("no solution found")
|
||||
}
|
||||
fmt.Println(moves, "moves tried")
|
||||
}
|
|
@ -0,0 +1,100 @@
|
|||
// Go's concurrency primitives make it easy to
|
||||
// express concurrent concepts, such as
|
||||
// this binary tree comparison.
|
||||
//
|
||||
// Trees may be of different shapes,
|
||||
// but have the same contents. For example:
|
||||
//
|
||||
// 4 6
|
||||
// 2 6 4 7
|
||||
// 1 3 5 7 2 5
|
||||
// 1 3
|
||||
//
|
||||
// This program compares a pair of trees by
|
||||
// walking each in its own goroutine,
|
||||
// sending their contents through a channel
|
||||
// to a third goroutine that compares them.
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
// A Tree is a binary tree with integer values.
|
||||
type Tree struct {
|
||||
Left *Tree
|
||||
Value int
|
||||
Right *Tree
|
||||
}
|
||||
|
||||
// Walk traverses a tree depth-first,
|
||||
// sending each Value on a channel.
|
||||
func Walk(t *Tree, ch chan int) {
|
||||
if t == nil {
|
||||
return
|
||||
}
|
||||
Walk(t.Left, ch)
|
||||
ch <- t.Value
|
||||
Walk(t.Right, ch)
|
||||
}
|
||||
|
||||
// Walker launches Walk in a new goroutine,
|
||||
// and returns a read-only channel of values.
|
||||
func Walker(t *Tree) <-chan int {
|
||||
ch := make(chan int)
|
||||
go func() {
|
||||
Walk(t, ch)
|
||||
close(ch)
|
||||
}()
|
||||
return ch
|
||||
}
|
||||
|
||||
// Compare reads values from two Walkers
|
||||
// that run simultaneously, and returns true
|
||||
// if t1 and t2 have the same contents.
|
||||
func Compare(t1, t2 *Tree) bool {
|
||||
c1, c2 := Walker(t1), Walker(t2)
|
||||
for {
|
||||
v1, ok1 := <-c1
|
||||
v2, ok2 := <-c2
|
||||
if !ok1 || !ok2 {
|
||||
return ok1 == ok2
|
||||
}
|
||||
if v1 != v2 {
|
||||
break
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// New returns a new, random binary tree
|
||||
// holding the values 1k, 2k, ..., nk.
|
||||
func New(n, k int) *Tree {
|
||||
var t *Tree
|
||||
for _, v := range rand.Perm(n) {
|
||||
t = insert(t, (1+v)*k)
|
||||
}
|
||||
return t
|
||||
}
|
||||
|
||||
func insert(t *Tree, v int) *Tree {
|
||||
if t == nil {
|
||||
return &Tree{nil, v, nil}
|
||||
}
|
||||
if v < t.Value {
|
||||
t.Left = insert(t.Left, v)
|
||||
return t
|
||||
}
|
||||
t.Right = insert(t.Right, v)
|
||||
return t
|
||||
}
|
||||
|
||||
func main() {
|
||||
t1 := New(100, 1)
|
||||
fmt.Println(Compare(t1, New(100, 1)), "Same Contents")
|
||||
fmt.Println(Compare(t1, New(99, 1)), "Differing Sizes")
|
||||
fmt.Println(Compare(t1, New(100, 2)), "Differing Values")
|
||||
fmt.Println(Compare(t1, New(101, 2)), "Dissimilar")
|
||||
}
|
|
@ -24,8 +24,20 @@ Hello, 世界
|
|||
</pre>
|
||||
</div>
|
||||
<div class="buttons">
|
||||
<a class="run" href="#">Run</a>
|
||||
<a class="share" href="#">Share</a>
|
||||
<a class="run" href="#" title="Run this code [shift-enter]">Run</a>
|
||||
<a class="share" href="#" title="Share this code">Share</a>
|
||||
<a class="tour" href="http://tour.golang.org/" title="Learn Go from your browser">Tour</a>
|
||||
</div>
|
||||
<div class="toys">
|
||||
<select>
|
||||
<option value="hello.go">Hello, World!</option>
|
||||
<option value="fib.go">Fibonacci Closure</option>
|
||||
<option value="peano.go">Peano Integers</option>
|
||||
<option value="pi.go">Concurrent pi</option>
|
||||
<option value="sieve.go">Concurrent Prime Sieve</option>
|
||||
<option value="solitaire.go">Peg Solitaire Solver</option>
|
||||
<option value="tree.go">Tree Comparison</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -117,7 +129,8 @@ function init() {
|
|||
"outputEl": "#learn .output",
|
||||
"runEl": "#learn .run",
|
||||
"shareEl": "#learn .share",
|
||||
"shareRedirect": "http://play.golang.org/p/"
|
||||
"shareRedirect": "http://play.golang.org/p/",
|
||||
"toysEl": "#learn .toys select"
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -322,21 +322,21 @@ div#learn .output {
|
|||
border: 1px solid #375EAB;
|
||||
}
|
||||
div#learn .buttons {
|
||||
float: right;
|
||||
padding: 20px 0 10px 0;
|
||||
text-align: right;
|
||||
}
|
||||
div#learn .buttons a {
|
||||
height: 16px;
|
||||
margin-left: 5px;
|
||||
|
||||
padding: 10px;
|
||||
}
|
||||
div#learn .buttons .tour {
|
||||
float: right;
|
||||
div#learn .toys {
|
||||
margin-top: 8px;
|
||||
}
|
||||
div#learn .buttons .tour a {
|
||||
margin-right: 0;
|
||||
font-weight: bold;
|
||||
div#learn .toys select {
|
||||
border: 1px solid #375EAB;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div#blog,
|
||||
|
|
|
@ -67,7 +67,7 @@ var (
|
|||
// search index
|
||||
indexEnabled = flag.Bool("index", false, "enable search index")
|
||||
indexFiles = flag.String("index_files", "", "glob pattern specifying index files;"+
|
||||
"if not empty, the index is read from these files in sorted order")
|
||||
"if not empty, the index is read from these files in sorted order")
|
||||
maxResults = flag.Int("maxresults", 10000, "maximum number of full text search results shown")
|
||||
indexThrottle = flag.Float64("index_throttle", 0.75, "index throttle value; 0.0 = no time allocated, 1.0 = full throttle")
|
||||
|
||||
|
@ -102,6 +102,7 @@ func registerPublicHandlers(mux *http.ServeMux) {
|
|||
mux.Handle(cmdHandler.pattern, &cmdHandler)
|
||||
mux.Handle(pkgHandler.pattern, &pkgHandler)
|
||||
mux.HandleFunc("/doc/codewalk/", codewalk)
|
||||
mux.Handle("/doc/play/", fileServer)
|
||||
mux.HandleFunc("/search", search)
|
||||
mux.Handle("/robots.txt", fileServer)
|
||||
mux.HandleFunc("/opensearch.xml", serveSearchDesc)
|
||||
|
|
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Ссылка в новой задаче