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528 строки
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528 строки
16 KiB
HTML
<!--{
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"Title": "Setting up and using gccgo",
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"Path": "/doc/install/gccgo"
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}-->
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<p>
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This document explains how to use gccgo, a compiler for
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the Go language. The gccgo compiler is a new frontend
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for GCC, the widely used GNU compiler. Although the
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frontend itself is under a BSD-style license, gccgo is
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normally used as part of GCC and is then covered by
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the <a href="http://www.gnu.org/licenses/gpl.html">GNU General Public
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License</a> (the license covers gccgo itself as part of GCC; it
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does not cover code generated by gccgo).
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</p>
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<p>
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Note that gccgo is not the <code>gc</code> compiler; see
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the <a href="/doc/install.html">Installing Go</a> instructions for that
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compiler.
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</p>
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<h2 id="Releases">Releases</h2>
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<p>
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The simplest way to install gccgo is to install a GCC binary release
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built to include Go support. GCC binary releases are available from
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<a href="http://gcc.gnu.org/install/binaries.html">various
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websites</a> and are typically included as part of GNU/Linux
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distributions. We expect that most people who build these binaries
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will include Go support.
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</p>
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<p>
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The GCC 4.7.1 release and all later 4.7 releases include a complete
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<a href="/doc/go1.html">Go 1</a> compiler and libraries.
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</p>
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<p>
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Due to timing, the GCC 4.8.0 and 4.8.1 releases are close to but not
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identical to Go 1.1. The GCC 4.8.2 release includes a complete Go
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1.1.2 implementation.
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</p>
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<p>
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The GCC 4.9 releases include a complete Go 1.2 implementation.
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</p>
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<p>
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The GCC 5 releases include a complete implementation of the Go 1.4
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user libraries. The Go 1.4 runtime is not fully merged, but that
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should not be visible to Go programs.
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</p>
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<p>
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The GCC 6 releases include a complete implementation of the Go 1.6.1
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user libraries. The Go 1.6 runtime is not fully merged, but that
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should not be visible to Go programs.
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</p>
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<p>
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The GCC 7 releases are expected to include a complete implementation
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of the Go 1.8 user libraries. As with earlier releases, the Go 1.8
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runtime is not fully merged, but that should not be visible to Go
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programs.
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</p>
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<h2 id="Source_code">Source code</h2>
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<p>
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If you cannot use a release, or prefer to build gccgo for
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yourself,
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the gccgo source code is accessible via Subversion. The
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GCC web site
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has <a href="http://gcc.gnu.org/svn.html">instructions for getting the
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GCC source code</a>. The gccgo source code is included. As a
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convenience, a stable version of the Go support is available in
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a branch of the main GCC code
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repository: <code>svn://gcc.gnu.org/svn/gcc/branches/gccgo</code>.
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This branch is periodically updated with stable Go compiler sources.
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</p>
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<p>
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Note that although <code>gcc.gnu.org</code> is the most convenient way
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to get the source code for the Go frontend, it is not where the master
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sources live. If you want to contribute changes to the Go frontend
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compiler, see <a href="/doc/gccgo_contribute.html">Contributing to
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gccgo</a>.
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</p>
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<h2 id="Building">Building</h2>
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<p>
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Building gccgo is just like building GCC
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with one or two additional options. See
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the <a href="http://gcc.gnu.org/install/">instructions on the gcc web
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site</a>. When you run <code>configure</code>, add the
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option <code>--enable-languages=c,c++,go</code> (along with other
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languages you may want to build). If you are targeting a 32-bit x86,
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then you will want to build gccgo to default to
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supporting locked compare and exchange instructions; do this by also
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using the <code>configure</code> option <code>--with-arch=i586</code>
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(or a newer architecture, depending on where you need your programs to
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run). If you are targeting a 64-bit x86, but sometimes want to use
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the <code>-m32</code> option, then use the <code>configure</code>
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option <code>--with-arch-32=i586</code>.
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</p>
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<h3 id="Gold">Gold</h3>
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<p>
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On x86 GNU/Linux systems the gccgo compiler is able to
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use a small discontiguous stack for goroutines. This permits programs
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to run many more goroutines, since each goroutine can use a relatively
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small stack. Doing this requires using the gold linker version 2.22
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or later. You can either install GNU binutils 2.22 or later, or you
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can build gold yourself.
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</p>
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<p>
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To build gold yourself, build the GNU binutils,
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using <code>--enable-gold=default</code> when you run
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the <code>configure</code> script. Before building, you must install
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the flex and bison packages. A typical sequence would look like
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this (you can replace <code>/opt/gold</code> with any directory to
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which you have write access):
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</p>
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<pre>
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cvs -z 9 -d :pserver:anoncvs@sourceware.org:/cvs/src login
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[password is "anoncvs"]
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[The next command will create a directory named src, not binutils]
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cvs -z 9 -d :pserver:anoncvs@sourceware.org:/cvs/src co binutils
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mkdir binutils-objdir
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cd binutils-objdir
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../src/configure --enable-gold=default --prefix=/opt/gold
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make
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make install
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</pre>
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<p>
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However you install gold, when you configure gccgo, use the
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option <code>--with-ld=<var>GOLD_BINARY</var></code>.
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</p>
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<h3 id="Prerequisites">Prerequisites</h3>
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<p>
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A number of prerequisites are required to build GCC, as
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described on
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the <a href="http://gcc.gnu.org/install/prerequisites.html">gcc web
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site</a>. It is important to install all the prerequisites before
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running the gcc <code>configure</code> script.
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The prerequisite libraries can be conveniently downloaded using the
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script <code>contrib/download_prerequisites</code> in the GCC sources.
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<h3 id="Build_commands">Build commands</h3>
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<p>
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Once all the prerequisites are installed, then a typical build and
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install sequence would look like this (only use
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the <code>--with-ld</code> option if you are using the gold linker as
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described above):
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</p>
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<pre>
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svn checkout svn://gcc.gnu.org/svn/gcc/branches/gccgo gccgo
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mkdir objdir
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cd objdir
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../gccgo/configure --prefix=/opt/gccgo --enable-languages=c,c++,go --with-ld=/opt/gold/bin/ld
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make
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make install
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</pre>
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<h2 id="Using_gccgo">Using gccgo</h2>
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<p>
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The gccgo compiler works like other gcc frontends. As of GCC 5 the gccgo
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installation also includes a version of the <code>go</code> command,
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which may be used to build Go programs as described at
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<a href="https://golang.org/cmd/go">https://golang.org/cmd/go</a>.
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</p>
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<p>
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To compile a file without using the <code>go</code> command:
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</p>
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<pre>
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gccgo -c file.go
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</pre>
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<p>
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That produces <code>file.o</code>. To link files together to form an
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executable:
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</p>
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<pre>
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gccgo -o file file.o
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</pre>
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<p>
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To run the resulting file, you will need to tell the program where to
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find the compiled Go packages. There are a few ways to do this:
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</p>
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<ul>
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<li>
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<p>
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Set the <code>LD_LIBRARY_PATH</code> environment variable:
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</p>
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<pre>
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LD_LIBRARY_PATH=${prefix}/lib/gcc/MACHINE/VERSION
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[or]
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LD_LIBRARY_PATH=${prefix}/lib64/gcc/MACHINE/VERSION
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export LD_LIBRARY_PATH
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</pre>
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<p>
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Here <code>${prefix}</code> is the <code>--prefix</code> option used
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when building gccgo. For a binary install this is
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normally <code>/usr</code>. Whether to use <code>lib</code>
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or <code>lib64</code> depends on the target.
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Typically <code>lib64</code> is correct for x86_64 systems,
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and <code>lib</code> is correct for other systems. The idea is to
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name the directory where <code>libgo.so</code> is found.
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</p>
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</li>
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<li>
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<p>
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Passing a <code>-Wl,-R</code> option when you link (replace lib with
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lib64 if appropriate for your system):
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</p>
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<pre>
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go build -gccgoflags -Wl,-R,${prefix}/lib/gcc/MACHINE/VERSION
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[or]
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gccgo -o file file.o -Wl,-R,${prefix}/lib/gcc/MACHINE/VERSION
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</pre>
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</li>
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<li>
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<p>
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Use the <code>-static-libgo</code> option to link statically against
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the compiled packages.
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</p>
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</li>
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<li>
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<p>
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Use the <code>-static</code> option to do a fully static link (the
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default for the <code>gc</code> compiler).
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</p>
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</li>
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</ul>
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<h2 id="Options">Options</h2>
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<p>
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The gccgo compiler supports all GCC options
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that are language independent, notably the <code>-O</code>
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and <code>-g</code> options.
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</p>
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<p>
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The <code>-fgo-pkgpath=PKGPATH</code> option may be used to set a
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unique prefix for the package being compiled.
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This option is automatically used by the go command, but you may want
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to use it if you invoke gccgo directly.
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This option is intended for use with large
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programs that contain many packages, in order to allow multiple
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packages to use the same identifier as the package name.
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The <code>PKGPATH</code> may be any string; a good choice for the
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string is the path used to import the package.
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</p>
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<p>
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The <code>-I</code> and <code>-L</code> options, which are synonyms
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for the compiler, may be used to set the search path for finding
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imports.
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These options are not needed if you build with the go command.
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</p>
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<h2 id="Imports">Imports</h2>
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<p>
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When you compile a file that exports something, the export
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information will be stored directly in the object file.
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If you build with gccgo directly, rather than with the go command,
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then when you import a package, you must tell gccgo how to find the
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file.
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</p>
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<p>
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When you import the package <var>FILE</var> with gccgo,
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it will look for the import data in the following files, and use the
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first one that it finds.
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<ul>
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<li><code><var>FILE</var>.gox</code>
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<li><code>lib<var>FILE</var>.so</code>
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<li><code>lib<var>FILE</var>.a</code>
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<li><code><var>FILE</var>.o</code>
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</ul>
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<p>
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<code><var>FILE</var>.gox</code>, when used, will typically contain
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nothing but export data. This can be generated from
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<code><var>FILE</var>.o</code> via
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</p>
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<pre>
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objcopy -j .go_export FILE.o FILE.gox
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</pre>
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<p>
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The gccgo compiler will look in the current
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directory for import files. In more complex scenarios you
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may pass the <code>-I</code> or <code>-L</code> option to
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gccgo. Both options take directories to search. The
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<code>-L</code> option is also passed to the linker.
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</p>
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<p>
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The gccgo compiler does not currently (2015-06-15) record
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the file name of imported packages in the object file. You must
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arrange for the imported data to be linked into the program.
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Again, this is not necessary when building with the go command.
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</p>
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<pre>
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gccgo -c mypackage.go # Exports mypackage
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gccgo -c main.go # Imports mypackage
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gccgo -o main main.o mypackage.o # Explicitly links with mypackage.o
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</pre>
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<h2 id="Debugging">Debugging</h2>
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<p>
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If you use the <code>-g</code> option when you compile, you can run
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<code>gdb</code> on your executable. The debugger has only limited
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knowledge about Go. You can set breakpoints, single-step,
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etc. You can print variables, but they will be printed as though they
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had C/C++ types. For numeric types this doesn't matter. Go strings
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and interfaces will show up as two-element structures. Go
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maps and channels are always represented as C pointers to run-time
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structures.
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</p>
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<h2 id="C_Interoperability">C Interoperability</h2>
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<p>
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When using gccgo there is limited interoperability with C,
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or with C++ code compiled using <code>extern "C"</code>.
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</p>
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<h3 id="Types">Types</h3>
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<p>
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Basic types map directly: an <code>int32</code> in Go is
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an <code>int32_t</code> in C, an <code>int64</code> is
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an <code>int64_t</code>, etc.
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The Go type <code>int</code> is an integer that is the same size as a
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pointer, and as such corresponds to the C type <code>intptr_t</code>.
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Go <code>byte</code> is equivalent to C <code>unsigned char</code>.
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Pointers in Go are pointers in C.
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A Go <code>struct</code> is the same as C <code>struct</code> with the
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same fields and types.
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</p>
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<p>
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The Go <code>string</code> type is currently defined as a two-element
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structure (this is <b style="color: red;">subject to change</b>):
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</p>
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<pre>
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struct __go_string {
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const unsigned char *__data;
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intptr_t __length;
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};
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</pre>
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<p>
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You can't pass arrays between C and Go. However, a pointer to an
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array in Go is equivalent to a C pointer to the
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equivalent of the element type.
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For example, Go <code>*[10]int</code> is equivalent to C <code>int*</code>,
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assuming that the C pointer does point to 10 elements.
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</p>
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<p>
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A slice in Go is a structure. The current definition is
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(this is <b style="color: red;">subject to change</b>):
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</p>
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<pre>
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struct __go_slice {
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void *__values;
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intptr_t __count;
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intptr_t __capacity;
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};
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</pre>
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<p>
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The type of a Go function is a pointer to a struct (this is
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<b style="color: red;">subject to change</b>). The first field in the
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struct points to the code of the function, which will be equivalent to
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a pointer to a C function whose parameter types are equivalent, with
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an additional trailing parameter. The trailing parameter is the
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closure, and the argument to pass is a pointer to the Go function
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struct.
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When a Go function returns more than one value, the C function returns
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a struct. For example, these functions are roughly equivalent:
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</p>
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<pre>
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func GoFunction(int) (int, float64)
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struct { int i; float64 f; } CFunction(int, void*)
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</pre>
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<p>
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Go <code>interface</code>, <code>channel</code>, and <code>map</code>
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types have no corresponding C type (<code>interface</code> is a
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two-element struct and <code>channel</code> and <code>map</code> are
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pointers to structs in C, but the structs are deliberately undocumented). C
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<code>enum</code> types correspond to some integer type, but precisely
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which one is difficult to predict in general; use a cast. C <code>union</code>
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types have no corresponding Go type. C <code>struct</code> types containing
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bitfields have no corresponding Go type. C++ <code>class</code> types have
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no corresponding Go type.
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</p>
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<p>
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Memory allocation is completely different between C and Go, as Go uses
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garbage collection. The exact guidelines in this area are undetermined,
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but it is likely that it will be permitted to pass a pointer to allocated
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memory from C to Go. The responsibility of eventually freeing the pointer
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will remain with C side, and of course if the C side frees the pointer
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while the Go side still has a copy the program will fail. When passing a
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pointer from Go to C, the Go function must retain a visible copy of it in
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some Go variable. Otherwise the Go garbage collector may delete the
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pointer while the C function is still using it.
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</p>
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<h3 id="Function_names">Function names</h3>
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<p>
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Go code can call C functions directly using a Go extension implemented
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in gccgo: a function declaration may be preceded by
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<code>//extern NAME</code>. For example, here is how the C function
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<code>open</code> can be declared in Go:
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</p>
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<pre>
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//extern open
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func c_open(name *byte, mode int, perm int) int
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</pre>
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<p>
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The C function naturally expects a NUL-terminated string, which in
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Go is equivalent to a pointer to an array (not a slice!) of
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<code>byte</code> with a terminating zero byte. So a sample call
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from Go would look like (after importing the <code>syscall</code> package):
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</p>
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<pre>
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var name = [4]byte{'f', 'o', 'o', 0};
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i := c_open(&name[0], syscall.O_RDONLY, 0);
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</pre>
|
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|
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<p>
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(this serves as an example only, to open a file in Go please use Go's
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<code>os.Open</code> function instead).
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</p>
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<p>
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Note that if the C function can block, such as in a call
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to <code>read</code>, calling the C function may block the Go program.
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Unless you have a clear understanding of what you are doing, all calls
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between C and Go should be implemented through cgo or SWIG, as for
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the <code>gc</code> compiler.
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</p>
|
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<p>
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The name of Go functions accessed from C is subject to change. At present
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the name of a Go function that does not have a receiver is
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<code>prefix.package.Functionname</code>. The prefix is set by
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the <code>-fgo-prefix</code> option used when the package is compiled;
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if the option is not used, the default is <code>go</code>.
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To call the function from C you must set the name using
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a GCC extension.
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</p>
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<pre>
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|
extern int go_function(int) __asm__ ("myprefix.mypackage.Function");
|
|
</pre>
|
|
|
|
<h3 id="Automatic_generation_of_Go_declarations_from_C_source_code">
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|
Automatic generation of Go declarations from C source code</h3>
|
|
|
|
<p>
|
|
The Go version of GCC supports automatically generating
|
|
Go declarations from C code. The facility is rather awkward, and most
|
|
users should use the <a href="/cmd/cgo">cgo</a> program with
|
|
the <code>-gccgo</code> option instead.
|
|
</p>
|
|
|
|
<p>
|
|
Compile your C code as usual, and add the option
|
|
<code>-fdump-go-spec=<var>FILENAME</var></code>. This will create the
|
|
file <code><var>FILENAME</var></code> as a side effect of the
|
|
compilation. This file will contain Go declarations for the types,
|
|
variables and functions declared in the C code. C types that can not
|
|
be represented in Go will be recorded as comments in the Go code. The
|
|
generated file will not have a <code>package</code> declaration, but
|
|
can otherwise be compiled directly by gccgo.
|
|
</p>
|
|
|
|
<p>
|
|
This procedure is full of unstated caveats and restrictions and we make no
|
|
guarantee that it will not change in the future. It is more useful as a
|
|
starting point for real Go code than as a regular procedure.
|
|
</p>
|