74f0009422
On LR machine, consider F calling G calling H, which grows stack. The stack looks like ... G's frame: ... locals ... saved LR = return PC in F <- SP points here at morestack H's frame (to be created) At morestack, we save gp.sched.pc = H's morestack call gp.sched.sp = H's entry SP (the arrow above) gp.sched.lr = return PC in G Currently, when unwinding through morestack (if _TraceJumpStack is set), we switch PC and SP but not LR. We then have frame.pc = H's morestack call frame.sp = H's entry SP (the arrow above) As LR is not set, we load it from stack at *sp, so frame.lr = return PC in F As the SP hasn't decremented at the morestack call, frame.fp = frame.sp = H's entry SP Unwinding a frame, we have frame.pc = old frame.lr = return PC in F frame.sp = old frame.fp = H's entry SP a.k.a. G's SP The PC and SP don't match. The unwinding will go off if F and G have different frame sizes. Fix this by preserving the LR when switching stack. Also add code to detect infinite loop in unwinding. TODO: add some test. I can reproduce the infinite loop (or throw with added check) but the frequency is low. May fix #52116. Change-Id: I6e1294f1c6e55f664c962767a1cf6c466a0c0eff Reviewed-on: https://go-review.googlesource.com/c/go/+/400575 TryBot-Result: Gopher Robot <gobot@golang.org> Run-TryBot: Cherry Mui <cherryyz@google.com> Reviewed-by: Eric Fang <eric.fang@arm.com> Reviewed-by: Benny Siegert <bsiegert@gmail.com> |
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