maui-linux/Xamarin.Forms.Core/Registrar.cs

147 строки
3.9 KiB
C#
Исходник Обычный вид История

2016-03-22 23:02:25 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Xamarin.Forms
{
internal class Registrar<TRegistrable> where TRegistrable : class
{
readonly Dictionary<Type, Type> _handlers = new Dictionary<Type, Type>();
public void Register(Type tview, Type trender)
{
_handlers[tview] = trender;
}
internal TRegistrable GetHandler(Type type)
{
Type handlerType = GetHandlerType(type);
if (handlerType == null)
return null;
object handler = Activator.CreateInstance(handlerType);
return (TRegistrable)handler;
}
internal TOut GetHandler<TOut>(Type type) where TOut : TRegistrable
{
return (TOut)GetHandler(type);
}
internal Type GetHandlerType(Type viewType)
{
Type type = LookupHandlerType(viewType);
if (type != null)
return type;
// lazy load render-view association with RenderWithAttribute (as opposed to using ExportRenderer)
// TODO: change Registrar to a LazyImmutableDictionary and pass this logic to ctor as a delegate.
var attribute = viewType.GetTypeInfo().GetCustomAttribute<RenderWithAttribute>();
if (attribute == null)
return null;
type = attribute.Type;
if (type.Name.StartsWith("_"))
{
// TODO: Remove attribute2 once renderer names have been unified across all platforms
var attribute2 = type.GetTypeInfo().GetCustomAttribute<RenderWithAttribute>();
if (attribute2 != null)
type = attribute2.Type;
if (type.Name.StartsWith("_"))
{
//var attrs = type.GetTypeInfo ().GetCustomAttributes ().ToArray ();
return null;
}
}
Register(viewType, type);
return LookupHandlerType(viewType);
}
Type LookupHandlerType(Type viewType)
{
Type type = viewType;
while (true)
{
if (_handlers.ContainsKey(type))
return _handlers[type];
type = type.GetTypeInfo().BaseType;
if (type == null)
break;
}
return null;
}
}
internal static class Registrar
{
static Registrar()
{
Registered = new Registrar<IRegisterable>();
}
internal static Dictionary<string, Type> Effects { get; } = new Dictionary<string, Type>();
internal static IEnumerable<Assembly> ExtraAssemblies { get; set; }
internal static Registrar<IRegisterable> Registered { get; }
internal static void RegisterAll(Type[] attrTypes)
{
Assembly[] assemblies = Device.GetAssemblies();
if (ExtraAssemblies != null)
{
assemblies = assemblies.Union(ExtraAssemblies).ToArray();
}
Assembly defaultRendererAssembly = Device.PlatformServices.GetType().GetTypeInfo().Assembly;
int indexOfExecuting = Array.IndexOf(assemblies, defaultRendererAssembly);
if (indexOfExecuting > 0)
{
assemblies[indexOfExecuting] = assemblies[0];
assemblies[0] = defaultRendererAssembly;
}
// Don't use LINQ for performance reasons
// Naive implementation can easily take over a second to run
foreach (Assembly assembly in assemblies)
{
foreach (Type attrType in attrTypes)
{
Attribute[] attributes = assembly.GetCustomAttributes(attrType).ToArray();
if (attributes.Length == 0)
continue;
foreach (HandlerAttribute attribute in attributes)
{
if (attribute.ShouldRegister())
Registered.Register(attribute.HandlerType, attribute.TargetType);
}
}
string resolutionName = assembly.FullName;
var resolutionNameAttribute = (ResolutionGroupNameAttribute)assembly.GetCustomAttribute(typeof(ResolutionGroupNameAttribute));
if (resolutionNameAttribute != null)
{
resolutionName = resolutionNameAttribute.ShortName;
}
Attribute[] effectAttributes = assembly.GetCustomAttributes(typeof(ExportEffectAttribute)).ToArray();
if (effectAttributes.Length > 0)
{
foreach (Attribute attribute in effectAttributes)
{
var effect = (ExportEffectAttribute)attribute;
Effects.Add(resolutionName + "." + effect.Id, effect.Type);
}
}
}
}
}
}