зеркало из https://github.com/DeGsoft/maui-linux.git
98 строки
3.0 KiB
C#
98 строки
3.0 KiB
C#
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//
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// Tweener.cs
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//
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// Author:
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// Jason Smith <jason.smith@xamarin.com>
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//
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// Copyright (c) 2012 Xamarin Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace Xamarin.Forms
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{
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public class Easing
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{
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public static readonly Easing Linear = new Easing(x => x);
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public static readonly Easing SinOut = new Easing(x => Math.Sin(x * Math.PI * 0.5f));
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public static readonly Easing SinIn = new Easing(x => 1.0f - Math.Cos(x * Math.PI * 0.5f));
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public static readonly Easing SinInOut = new Easing(x => -Math.Cos(Math.PI * x) / 2.0f + 0.5f);
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public static readonly Easing CubicIn = new Easing(x => x * x * x);
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public static readonly Easing CubicOut = new Easing(x => Math.Pow(x - 1.0f, 3.0f) + 1.0f);
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public static readonly Easing CubicInOut = new Easing(x => x < 0.5f ? Math.Pow(x * 2.0f, 3.0f) / 2.0f : (Math.Pow((x - 1) * 2.0f, 3.0f) + 2.0f) / 2.0f);
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public static readonly Easing BounceOut;
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public static readonly Easing BounceIn;
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public static readonly Easing SpringIn = new Easing(x => x * x * ((1.70158f + 1) * x - 1.70158f));
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public static readonly Easing SpringOut = new Easing(x => (x - 1) * (x - 1) * ((1.70158f + 1) * (x - 1) + 1.70158f) + 1);
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readonly Func<double, double> _easingFunc;
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static Easing()
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{
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BounceOut = new Easing(p =>
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{
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if (p < 1 / 2.75f)
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{
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return 7.5625f * p * p;
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}
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if (p < 2 / 2.75f)
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{
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p -= 1.5f / 2.75f;
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return 7.5625f * p * p + .75f;
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}
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if (p < 2.5f / 2.75f)
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{
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p -= 2.25f / 2.75f;
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return 7.5625f * p * p + .9375f;
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}
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p -= 2.625f / 2.75f;
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return 7.5625f * p * p + .984375f;
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});
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BounceIn = new Easing(p => 1.0f - BounceOut.Ease(1 - p));
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}
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public Easing(Func<double, double> easingFunc)
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{
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if (easingFunc == null)
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throw new ArgumentNullException("easingFunc");
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_easingFunc = easingFunc;
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}
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public double Ease(double v)
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{
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return _easingFunc(v);
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}
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public static implicit operator Easing(Func<double, double> func)
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{
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return new Easing(func);
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}
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}
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}
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