зеркало из https://github.com/DeGsoft/maui-linux.git
[iOS, Android] Implement Snap alignment for CollectionView (#4414)
* Implement snap alignment for iOS CollectionView * Add missing End/MandatorySingle implementation for Android * Implement MandatorySingle snapping on iOS * Fix issues with Android MandatorySingle skipping items; * Fix rebase issue
This commit is contained in:
Родитель
29074eb045
Коммит
f97fb08263
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@ -9,9 +9,8 @@
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var templateLayout = new Grid
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{
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RowDefinitions = new RowDefinitionCollection { new RowDefinition(), new RowDefinition() },
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WidthRequest = 100,
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HeightRequest = 100,
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Padding = new Thickness(10)
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WidthRequest = 200,
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HeightRequest = 100
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};
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var image = new Image
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@ -48,15 +47,15 @@
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var templateLayout = new Grid
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{
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RowDefinitions = new RowDefinitionCollection { new RowDefinition(), new RowDefinition {Height = GridLength.Auto} },
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WidthRequest = 100,
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HeightRequest = 130
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WidthRequest = 280,
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HeightRequest = 310,
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};
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var image = new Image
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{
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Margin = new Thickness(5),
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HeightRequest = 100,
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WidthRequest = 100,
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HeightRequest = 280,
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WidthRequest = 280,
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HorizontalOptions = LayoutOptions.Center,
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VerticalOptions = LayoutOptions.Center,
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Aspect = Aspect.AspectFit
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@ -0,0 +1,23 @@
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using Android.Support.V7.Widget;
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using AView = Android.Views.View;
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namespace Xamarin.Forms.Platform.Android
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{
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internal class EndSingleSnapHelper : SingleSnapHelper
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{
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public override int[] CalculateDistanceToFinalSnap(RecyclerView.LayoutManager layoutManager, AView targetView)
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{
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var orientationHelper = CreateOrientationHelper(layoutManager);
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var isHorizontal = layoutManager.CanScrollHorizontally();
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var rtl = isHorizontal && IsLayoutReversed(layoutManager);
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var distance = rtl
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? -orientationHelper.GetDecoratedStart(targetView)
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: orientationHelper.TotalSpace - orientationHelper.GetDecoratedEnd(targetView);
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return isHorizontal
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? new[] { -distance, 1 }
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: new[] { 1, -distance };
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}
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}
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}
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@ -276,9 +276,10 @@ namespace Xamarin.Forms.Platform.Android
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UpdateFlowDirection();
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// Keep track of the ItemsLayout's property changes
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if (_layout != null)
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{
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_layout.PropertyChanged += LayoutOnPropertyChanged;
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// TODO hartez 2018/09/17 13:16:12 This propertychanged handler needs to be torn down in Dispose and TearDownElement
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}
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// Listen for ScrollTo requests
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ItemsView.ScrollToRequested += ScrollToRequested;
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@ -291,6 +292,12 @@ namespace Xamarin.Forms.Platform.Android
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return;
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}
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// Stop listening for layout property changes
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if (_layout != null)
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{
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_layout.PropertyChanged -= LayoutOnPropertyChanged;
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}
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// Stop listening for property changes
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oldElement.PropertyChanged -= OnElementPropertyChanged;
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@ -0,0 +1,86 @@
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using Android.Support.V7.Widget;
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using AView = Android.Views.View;
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namespace Xamarin.Forms.Platform.Android
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{
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internal class SingleSnapHelper : PagerSnapHelper
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{
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// CurrentTargetPosition will have this value until the user scrolls around
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protected int CurrentTargetPosition = -1;
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protected static OrientationHelper CreateOrientationHelper(RecyclerView.LayoutManager layoutManager)
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{
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return layoutManager.CanScrollHorizontally()
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? OrientationHelper.CreateHorizontalHelper(layoutManager)
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: OrientationHelper.CreateVerticalHelper(layoutManager);
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}
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protected static bool IsLayoutReversed(RecyclerView.LayoutManager layoutManager)
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{
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if (layoutManager is LinearLayoutManager linearLayoutManager)
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{
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return linearLayoutManager.ReverseLayout;
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}
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return false;
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}
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public override AView FindSnapView(RecyclerView.LayoutManager layoutManager)
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{
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if (layoutManager.ItemCount == 0)
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{
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return null;
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}
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if (!(layoutManager is LinearLayoutManager linearLayoutManager))
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{
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// Don't snap to anything if this isn't a LinearLayoutManager;
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return null;
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}
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var targetItemPosition = CurrentTargetPosition;
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if (targetItemPosition != -1)
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{
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return linearLayoutManager.FindViewByPosition(targetItemPosition);
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}
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return null;
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}
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public override int FindTargetSnapPosition(RecyclerView.LayoutManager layoutManager, int velocityX, int velocityY)
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{
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if (CurrentTargetPosition == -1)
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{
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CurrentTargetPosition = base.FindTargetSnapPosition(layoutManager, velocityX, velocityY);
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return CurrentTargetPosition;
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}
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var increment = 1;
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if (layoutManager.CanScrollHorizontally())
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{
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if (velocityX < 0)
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{
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increment = -1;
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}
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}
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else if (layoutManager.CanScrollVertically())
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{
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if (velocityY < 0)
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{
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increment = -1;
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}
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}
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if (IsLayoutReversed(layoutManager))
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{
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increment = increment * -1;
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}
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CurrentTargetPosition = CurrentTargetPosition + increment;
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return CurrentTargetPosition;
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}
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}
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}
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@ -65,11 +65,11 @@ namespace Xamarin.Forms.Platform.Android
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switch (alignment)
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{
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case SnapPointsAlignment.Start:
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return new StartPagerSnapHelper();
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return new StartSingleSnapHelper();
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case SnapPointsAlignment.Center:
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return new PagerSnapHelper();
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return new SingleSnapHelper();
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case SnapPointsAlignment.End:
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break;
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return new EndSingleSnapHelper();
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default:
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throw new ArgumentOutOfRangeException(nameof(alignment), alignment, null);
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}
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@ -1,72 +0,0 @@
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using Android.Support.V7.Widget;
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using AView = Android.Views.View;
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namespace Xamarin.Forms.Platform.Android
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{
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internal class StartPagerSnapHelper : PagerSnapHelper
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{
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protected static OrientationHelper CreateOrientationHelper(RecyclerView.LayoutManager layoutManager)
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{
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return layoutManager.CanScrollHorizontally()
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? OrientationHelper.CreateHorizontalHelper(layoutManager)
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: OrientationHelper.CreateVerticalHelper(layoutManager);
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}
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protected static bool IsLayoutReversed(RecyclerView.LayoutManager layoutManager)
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{
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if (layoutManager is LinearLayoutManager linearLayoutManager)
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{
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return linearLayoutManager.ReverseLayout;
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}
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return false;
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}
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public override int FindTargetSnapPosition(RecyclerView.LayoutManager layoutManager, int velocityX, int velocityY)
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{
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var x = base.FindTargetSnapPosition(layoutManager, velocityX, velocityY);
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return x;
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}
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public override AView FindSnapView(RecyclerView.LayoutManager layoutManager)
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{
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if (layoutManager.ItemCount == 0)
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{
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return null;
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}
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if (!(layoutManager is LinearLayoutManager linearLayoutManager))
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{
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// Don't snap to anything if this isn't a LinearLayoutManager;
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return null;
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}
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// Find the first fully visible item
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var firstVisibleItemPosition = linearLayoutManager.FindFirstCompletelyVisibleItemPosition();
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if (firstVisibleItemPosition == RecyclerView.NoPosition)
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{
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// If there are no fully visible items, drop back to default PagerSnapHelper behavior
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return base.FindSnapView(layoutManager);
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}
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// Return the view to snap
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return linearLayoutManager.FindViewByPosition(firstVisibleItemPosition);
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}
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public override int[] CalculateDistanceToFinalSnap(RecyclerView.LayoutManager layoutManager, AView targetView)
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{
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var orientationHelper = CreateOrientationHelper(layoutManager);
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var isHorizontal = layoutManager.CanScrollHorizontally();
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var rtl = isHorizontal && IsLayoutReversed(layoutManager);
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var distance = rtl
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? -orientationHelper.GetDecoratedEnd(targetView)
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: orientationHelper.GetDecoratedStart(targetView);
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return isHorizontal
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? new[] { distance, 1 }
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: new[] { 1, distance };
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}
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}
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}
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@ -0,0 +1,23 @@
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using Android.Support.V7.Widget;
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using AView = Android.Views.View;
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namespace Xamarin.Forms.Platform.Android
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{
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internal class StartSingleSnapHelper : SingleSnapHelper
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{
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public override int[] CalculateDistanceToFinalSnap(RecyclerView.LayoutManager layoutManager, AView targetView)
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{
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var orientationHelper = CreateOrientationHelper(layoutManager);
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var isHorizontal = layoutManager.CanScrollHorizontally();
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var rtl = isHorizontal && IsLayoutReversed(layoutManager);
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var distance = rtl
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? -orientationHelper.GetDecoratedEnd(targetView)
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: orientationHelper.GetDecoratedStart(targetView);
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return isHorizontal
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? new[] { distance, 1 }
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: new[] { 1, distance };
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}
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}
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}
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@ -71,7 +71,9 @@
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<Compile Include="CollectionView\CarouselViewRenderer.cs" />
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<Compile Include="CollectionView\DataChangeObserver.cs" />
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<Compile Include="CollectionView\EmptySource.cs" />
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<Compile Include="CollectionView\SingleSnapHelper.cs" />
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<Compile Include="CollectionView\EmptyViewAdapter.cs" />
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<Compile Include="CollectionView\EndSingleSnapHelper.cs" />
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<Compile Include="CollectionView\ItemsViewAdapter.cs" />
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<Compile Include="CollectionView\EdgeSnapHelper.cs" />
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<Compile Include="CollectionView\EndSnapHelper.cs" />
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@ -89,7 +91,7 @@
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<Compile Include="CollectionView\SelectableViewHolder.cs" />
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<Compile Include="CollectionView\SizedItemContentView.cs" />
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<Compile Include="CollectionView\SnapManager.cs" />
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<Compile Include="CollectionView\StartPagerSnapHelper.cs" />
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<Compile Include="CollectionView\StartSingleSnapHelper.cs" />
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<Compile Include="CollectionView\StartSnapHelper.cs" />
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<Compile Include="CollectionView\TemplatedItemViewHolder.cs" />
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<Compile Include="CollectionView\TextViewHolder.cs" />
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@ -1,4 +1,7 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using CoreGraphics;
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using Foundation;
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using UIKit;
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@ -18,7 +18,8 @@ namespace Xamarin.Forms.Platform.iOS
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public class CollectionViewRenderer : ViewRenderer<CollectionView, UIView>
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{
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CollectionViewController _collectionViewController;
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ItemsViewLayout _layout;
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ItemsViewLayout _flowLayout;
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IItemsLayout _layout;
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bool _disposed;
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public CollectionViewRenderer()
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@ -89,11 +90,12 @@ namespace Xamarin.Forms.Platform.iOS
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return;
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}
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_layout = SelectLayout(newElement.ItemsLayout);
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_collectionViewController = new CollectionViewController(newElement, _layout);
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_layout = newElement.ItemsLayout;
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_flowLayout = SelectLayout(_layout);
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_collectionViewController = new CollectionViewController(newElement, _flowLayout);
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SetNativeControl(_collectionViewController.View);
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_collectionViewController.CollectionView.BackgroundColor = UIColor.Clear;
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_collectionViewController.CollectionView.WeakDelegate = _layout;
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_collectionViewController.CollectionView.WeakDelegate = _flowLayout;
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_collectionViewController.UpdateEmptyView();
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// Listen for ScrollTo requests
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@ -123,7 +125,7 @@ namespace Xamarin.Forms.Platform.iOS
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}
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_collectionViewController.CollectionView.ScrollToItem(indexPath,
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args.ScrollToPosition.ToCollectionViewScrollPosition(_layout.ScrollDirection),
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args.ScrollToPosition.ToCollectionViewScrollPosition(_flowLayout.ScrollDirection),
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args.IsAnimated);
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}
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@ -1,9 +1,11 @@
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using CoreGraphics;
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using Foundation;
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using UIKit;
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using Xamarin.Forms.Internals;
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namespace Xamarin.Forms.Platform.iOS
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{
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@ -215,5 +217,102 @@ namespace Xamarin.Forms.Platform.iOS
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{
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_needCellSizeUpdate = true;
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}
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public override CGPoint TargetContentOffset(CGPoint proposedContentOffset, CGPoint scrollingVelocity)
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{
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var snapPointsType = _itemsLayout.SnapPointsType;
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if (snapPointsType == SnapPointsType.None)
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{
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// Nothing to do here; fall back to the default
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return base.TargetContentOffset(proposedContentOffset, scrollingVelocity);
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}
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var alignment = _itemsLayout.SnapPointsAlignment;
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if (snapPointsType == SnapPointsType.MandatorySingle)
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{
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// Mandatory snapping, single element
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return ScrollSingle(alignment, proposedContentOffset, scrollingVelocity);
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}
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// Get the viewport of the UICollectionView at the proposed content offset
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var viewport = new CGRect(proposedContentOffset, CollectionView.Bounds.Size);
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// And find all the elements currently visible in the viewport
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var visibleElements = LayoutAttributesForElementsInRect(viewport);
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if (visibleElements.Length == 0)
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{
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// Nothing to see here; fall back to the default
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return base.TargetContentOffset(proposedContentOffset, scrollingVelocity);
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}
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if (visibleElements.Length == 1)
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{
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// If there is only one item in the viewport, then we need to align the viewport with it
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return SnapHelpers.AdjustContentOffset(proposedContentOffset, visibleElements[0].Frame, viewport,
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alignment, ScrollDirection);
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}
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// If there are multiple items in the viewport, we need to choose the one which is
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// closest to the relevant part of the viewport while being sufficiently visible
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// Find the spot in the viewport we're trying to align with
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var alignmentTarget = SnapHelpers.FindAlignmentTarget(alignment, proposedContentOffset,
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CollectionView, ScrollDirection);
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// Find the closest sufficiently visible candidate
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var bestCandidate = SnapHelpers.FindBestSnapCandidate(visibleElements, viewport, alignmentTarget);
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if (bestCandidate != null)
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{
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return SnapHelpers.AdjustContentOffset(proposedContentOffset, bestCandidate.Frame, viewport, alignment,
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ScrollDirection);
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}
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// If we got this far an nothing matched, it means that we have multiple items but somehow
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// none of them fit at least half in the viewport. So just fall back to the first item
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return SnapHelpers.AdjustContentOffset(proposedContentOffset, visibleElements[0].Frame, viewport, alignment,
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ScrollDirection);
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}
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CGPoint ScrollSingle(SnapPointsAlignment alignment, CGPoint proposedContentOffset, CGPoint scrollingVelocity)
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{
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// Get the viewport of the UICollectionView at the current content offset
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var contentOffset = CollectionView.ContentOffset;
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var viewport = new CGRect(contentOffset, CollectionView.Bounds.Size);
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// Find the spot in the viewport we're trying to align with
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var alignmentTarget = SnapHelpers.FindAlignmentTarget(alignment, contentOffset, CollectionView, ScrollDirection);
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var visibleElements = LayoutAttributesForElementsInRect(viewport);
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// Find the current aligned item
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var currentItem = SnapHelpers.FindBestSnapCandidate(visibleElements, viewport, alignmentTarget);
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if (currentItem == null)
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{
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// Somehow we don't currently have an item in the viewport near the target; fall back to the
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// default behavior
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return base.TargetContentOffset(proposedContentOffset, scrollingVelocity);
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}
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// Determine the index of the current item
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var currentIndex = visibleElements.IndexOf(currentItem);
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// Figure out the step size when jumping to the "next" element
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var span = 1;
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if (_itemsLayout is GridItemsLayout gridItemsLayout)
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{
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span = gridItemsLayout.Span;
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}
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// Find the next item in the
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currentItem = SnapHelpers.FindNextItem(visibleElements, ScrollDirection, span, scrollingVelocity, currentIndex);
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return SnapHelpers.AdjustContentOffset(CollectionView.ContentOffset, currentItem.Frame, viewport, alignment,
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ScrollDirection);
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}
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||||
}
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}
|
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@ -0,0 +1,198 @@
|
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using System;
|
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using CoreGraphics;
|
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using UIKit;
|
||||
|
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namespace Xamarin.Forms.Platform.iOS
|
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{
|
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internal class SnapHelpers
|
||||
{
|
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public static CGPoint AdjustContentOffset(CGPoint proposedContentOffset, CGRect itemFrame,
|
||||
CGRect viewport, SnapPointsAlignment alignment, UICollectionViewScrollDirection scrollDirection)
|
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{
|
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var offset = GetViewportOffset(itemFrame, viewport, alignment, scrollDirection);
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return new CGPoint(proposedContentOffset.X - offset.X, proposedContentOffset.Y - offset.Y);
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}
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public static CGPoint FindAlignmentTarget(SnapPointsAlignment snapPointsAlignment,
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CGPoint contentOffset, UICollectionView collectionView, UICollectionViewScrollDirection scrollDirection)
|
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{
|
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var inset = collectionView.ContentInset;
|
||||
var bounds = collectionView.Bounds;
|
||||
|
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switch (scrollDirection)
|
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{
|
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case UICollectionViewScrollDirection.Vertical:
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var y = FindAlignmentTarget(snapPointsAlignment, contentOffset.Y, inset.Top,
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||||
contentOffset.Y + bounds.Height, inset.Bottom);
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return new CGPoint(contentOffset.X, y);
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case UICollectionViewScrollDirection.Horizontal:
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var x = FindAlignmentTarget(snapPointsAlignment, contentOffset.X, inset.Left,
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||||
contentOffset.X + bounds.Width, inset.Right);
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||||
return new CGPoint(x, contentOffset.Y);
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||||
default:
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throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public static UICollectionViewLayoutAttributes FindBestSnapCandidate(UICollectionViewLayoutAttributes[] items,
|
||||
CGRect viewport, CGPoint alignmentTarget)
|
||||
{
|
||||
UICollectionViewLayoutAttributes bestCandidate = null;
|
||||
|
||||
foreach (UICollectionViewLayoutAttributes item in items)
|
||||
{
|
||||
if (!IsAtLeastHalfVisible(item, viewport))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bestCandidate = bestCandidate == null ? item : Nearer(bestCandidate, item, alignmentTarget);
|
||||
}
|
||||
|
||||
return bestCandidate;
|
||||
}
|
||||
|
||||
static nfloat Area(CGRect rect)
|
||||
{
|
||||
return rect.Height * rect.Width;
|
||||
}
|
||||
|
||||
static CGPoint Center(CGRect rect)
|
||||
{
|
||||
return new CGPoint(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
|
||||
}
|
||||
|
||||
static nfloat DistanceSquared(CGRect rect, CGPoint target)
|
||||
{
|
||||
var rectCenter = Center(rect);
|
||||
|
||||
return (target.X - rectCenter.X) * (target.X - rectCenter.X) +
|
||||
(target.Y - rectCenter.Y) * (target.Y - rectCenter.Y);
|
||||
}
|
||||
|
||||
static int Clamp(int n, int min, int max)
|
||||
{
|
||||
if (n < min)
|
||||
{
|
||||
return min;
|
||||
}
|
||||
|
||||
if (n > max)
|
||||
{
|
||||
return max;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
static nfloat FindAlignmentTarget(SnapPointsAlignment snapPointsAlignment, nfloat start, nfloat startInset,
|
||||
nfloat end, nfloat endInset)
|
||||
{
|
||||
switch (snapPointsAlignment)
|
||||
{
|
||||
case SnapPointsAlignment.Center:
|
||||
var viewPortStart = start + startInset;
|
||||
var viewPortEnd = end - endInset;
|
||||
var viewPortSize = viewPortEnd - viewPortStart;
|
||||
|
||||
return viewPortStart + (viewPortSize / 2);
|
||||
|
||||
case SnapPointsAlignment.End:
|
||||
return end - endInset;
|
||||
|
||||
case SnapPointsAlignment.Start:
|
||||
default:
|
||||
return start + startInset;
|
||||
}
|
||||
}
|
||||
|
||||
static CGPoint GetViewportOffset(CGRect itemFrame, CGRect viewport, SnapPointsAlignment snapPointsAlignment,
|
||||
UICollectionViewScrollDirection scrollDirection)
|
||||
{
|
||||
if (scrollDirection == UICollectionViewScrollDirection.Horizontal)
|
||||
{
|
||||
if (snapPointsAlignment == SnapPointsAlignment.Start)
|
||||
{
|
||||
return new CGPoint(viewport.Left - itemFrame.Left, 0);
|
||||
}
|
||||
|
||||
if (snapPointsAlignment == SnapPointsAlignment.End)
|
||||
{
|
||||
return new CGPoint(viewport.Right - itemFrame.Right, 0);
|
||||
}
|
||||
|
||||
var centerViewport = Center(viewport);
|
||||
var centerItem = Center(itemFrame);
|
||||
|
||||
return new CGPoint(centerViewport.X - centerItem.X, 0);
|
||||
}
|
||||
|
||||
if (snapPointsAlignment == SnapPointsAlignment.Start)
|
||||
{
|
||||
return new CGPoint(0, viewport.Top - itemFrame.Top);
|
||||
}
|
||||
|
||||
if (snapPointsAlignment == SnapPointsAlignment.End)
|
||||
{
|
||||
return new CGPoint(0, viewport.Bottom - itemFrame.Bottom);
|
||||
}
|
||||
|
||||
var centerViewport1 = Center(viewport);
|
||||
var centerItem1 = Center(itemFrame);
|
||||
|
||||
return new CGPoint(0, centerViewport1.Y - centerItem1.Y);
|
||||
}
|
||||
|
||||
static bool IsAtLeastHalfVisible(UICollectionViewLayoutAttributes item, CGRect viewport)
|
||||
{
|
||||
var itemFrame = item.Frame;
|
||||
var visibleArea = Area(CGRect.Intersect(itemFrame, viewport));
|
||||
|
||||
return visibleArea >= Area(itemFrame) / 2;
|
||||
}
|
||||
|
||||
static UICollectionViewLayoutAttributes Nearer(UICollectionViewLayoutAttributes a,
|
||||
UICollectionViewLayoutAttributes b,
|
||||
CGPoint target)
|
||||
{
|
||||
var dA = DistanceSquared(a.Frame, target);
|
||||
var dB = DistanceSquared(b.Frame, target);
|
||||
|
||||
if (dA < dB)
|
||||
{
|
||||
return a;
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public static UICollectionViewLayoutAttributes FindNextItem(UICollectionViewLayoutAttributes[] items,
|
||||
UICollectionViewScrollDirection direction, int step, CGPoint scrollingVelocity, int currentIndex)
|
||||
{
|
||||
var velocity = direction == UICollectionViewScrollDirection.Horizontal
|
||||
? scrollingVelocity.X
|
||||
: scrollingVelocity.Y;
|
||||
|
||||
if (velocity == 0)
|
||||
{
|
||||
// The user isn't scrolling at all, just stay where we are
|
||||
return items[currentIndex];
|
||||
}
|
||||
|
||||
// Move the index up or down by increment, depending on the velocity
|
||||
if (velocity > 0)
|
||||
{
|
||||
currentIndex = currentIndex + step;
|
||||
}
|
||||
else if (velocity < 0)
|
||||
{
|
||||
currentIndex = currentIndex - step;
|
||||
}
|
||||
|
||||
// Make sure we're not out of bounds
|
||||
currentIndex = Clamp(currentIndex, 0, items.Length - 1);
|
||||
|
||||
return items[currentIndex];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -129,6 +129,7 @@
|
|||
<Compile Include="CollectionView\ListViewLayout.cs" />
|
||||
<Compile Include="CollectionView\ObservableItemsSource.cs" />
|
||||
<Compile Include="CollectionView\PropertyChangedEventArgsExtensions.cs" />
|
||||
<Compile Include="CollectionView\SnapHelpers.cs" />
|
||||
<Compile Include="CollectionView\TemplatedCell.cs" />
|
||||
<Compile Include="CollectionView\HorizontalTemplatedCell.cs" />
|
||||
<Compile Include="CollectionView\VerticalTemplatedCell.cs" />
|
||||
|
|
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