* [Build] Remove submodule
* [Build] Use GitInfo to set Assembly metadata
* [Build] Remove extra prop
* [Build] Update version
* [Build] Update versions to be consistent with existing Build.Tasks
* [Build] Update build number
* [Build] make sure build tasks gets info
* [Build] Add assembly info unit test
* [Test] Refactor test for gitinfo on vsts
* Enable "treat warnings as errors"
* Remove unnecessary for loop
* Remove properties which already exist in base class
* Make property hiding explicit and obsolete hiding property
* Move Treat Warnings as Errors setting to props file
* Fix weird quotation changes in Xamarin.Forms.Build.Tasks.csproj
* Scrub empty WarningsAsErrors tags
* Remove unused variable
* Fix TearDown method hiding in UI tests
* Fix Id member hiding in test for Bugzilla32871
* Fix RootPage member hiding in Bugzilla51503
* Fix RooPage member hiding in Issue1483
* Disable warnings for deprecated OpenGL calls
* Fix member hiding in test view models
* Fix RootPage member hiding in Issue1931
* Fix Id member hiding in Bugzilla42620
* Fix AutomationId member hiding in Bugzilla57114
* Fix Layout member hiding in Bugzilla40911
* Remove unused variables from Bugzilla31114
* Remove unused variable
* Fix various unused variable warnings
* Disable warning to leave example code for reference
* Fix unused variable from macOS test
* Remove unused members
* Fix unused variable warnings
* Fixed unused property warnings
* Fix warnings for unused code
* Disable 'await' warning
* Remove unused variable
* Adding pragma directives for await warnings
* Remove member hiding
* Turn off global "Treat warnings as errors" in other platforms
* Use MarkerId instead of obsolete Id member
* Fix await warnings in WPF GeocoderBackend
* Add missing await
* Disable warning for unused event
Currently, on the first build of a "Hello World" Xamarin.Forms app,
you will see this in the build log:
ConvertDebuggingFiles
Parameters
Files
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\FormsViewGroup.pdb
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.pdb
OutputItems
_ConvertedDebuggingFiles
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\FormsViewGroup.dll
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll
The logging is a little weird here, but this `ConvertDebuggingFiles`
MSBuild task takes about 100ms on my machine.
What is it doing?
The Mono debugger can support two types of debugging files:
- `mdb` files
- "portable" `pdb` files
If Xamarin.Android's build finds a "non-portable" `pdb` file, we have
to run it through this task to convert to an `mdb` file... This gives
us proper stacktraces for `FormsViewGroup.dll` and
`Xamarin.Forms.Platform.Android.dll`.
You can change the type of debugging symbols in your project with the
`DebugType` setting, which has these options:
- Blank or `None`: don't generate symbols. (Although Xamarin.Android
has funny behavior here, see:
https://github.com/xamarin/xamarin-android/issues/2282)
- `Full` generates an `mdb` file, this is a Windows-proprietary format
for debug builds
- `PdbOnly` generates a "non-portable" `pdb` file, a
Windows-proprietary format for release builds
- `Portable` generates a "portable" pdb file, which is the new
standard that works for debug and release builds. New SDK-style
MSBuild projects use this option by default.
These values are not case sensitive, I have mostly seen them lower
case in newer projects.
So what does Xamarin.Forms need to do?
Use `<DebugType>portable</DebugType>` in any Android class library or
app project. Other platforms, this is optional, not as much benefit. I
have heard that `DebugType=portable` might cause a problem on UWP.
* Xamarin.Forms will ship "portable" `pdbs` in its NuGet package for
`FormsViewGroup.dll` and `Xamarin.Forms.*.Android.dll`. Developers
won't pay the 100ms on initial build.
* Initial build times for `Xamarin.Forms.sln` will be slightly better
for development, although I didn't measure the difference here.
* Disable AndroidUseLatestPlatformSdk in VS so VS stops auto-updating Android projects;
Remove XF.targets imports from projects which don't need it;
Make XF.targets imports conditional on existence of XFBT DLL in VS to avoid errors
* More consistent check for VS
* Apply nicer VS check logic to Xamarin.Forms.Xaml.UnitTests.csproj
* Fix missing "'"
* Re-add XF.targets imports to PagesGallery native projects
Building Xamarin.Forms gives warnings such as:
```
BINDINGSGENERATOR (0, 0)
BINDINGSGENERATOR(0,0): Warning BG8800: Unknown parameter type
System.Xml.XmlReader in method CreateFromXml in managed type
Android.Content.Res.ColorStateList.
BINDINGSGENERATOR (0, 0)
BINDINGSGENERATOR(0,0): Warning BG8800: Unknown parameter type
System.Xml.XmlReader in method CreateFromXml in managed type
Android.Content.Res.ColorStateList.
BINDINGSGENERATOR (0, 0)
BINDINGSGENERATOR(0,0): Warning BG8800: Unknown parameter type
System.Xml.XmlReader in method ParseBundleExtras in managed type
Android.Content.Res.Resources.
BINDINGSGENERATOR (0, 0)
BINDINGSGENERATOR(0,0): Warning BG8800: Unknown parameter type
System.Xml.XmlReader in method CreateFromXml in managed type
Android.Graphics.Drawables.Drawable.
```
For now you can just add a reference to System.Xml to fix this.
* Obsolete IVisualElementRenderer.ViewGroup in favor of .View
* Fix NRE
* Changing TContainer in PlatformEffect to View
* Fix "View" type
* new VisualElementRenderer
* First attempt at a fast(er) button renderer
* Fast Label Renderer
* Let's try that again. Behold: Label Fast Renderer
* Move FrameRenderer into Fast Renderers
* Fix Disposable on VisualElementRenderer
* Simplify touch and click handlers
* Drop empty if clause
* [Android] Add initial Image fast renderer
* Split accessibility out to a separate helper class; fix tapgesture bug with label
* [Android] Small fixes to VisualElementRenderer
* Move accessiblity stuff to a separate class (which needs a good name)
* Prevent query from looking to parent for fast renderers
* [Android] ImageRenderer refactoring
* Fix elevation/z-index bugs with Button (e.g., 40173)
* Move SetLabeledBy to Accessibilitizer
* Un-break automation IDs for Labels
* Move gesture handling to its own class
* Split gesture and effect management into separate classes
* Remove unneeded packager from LabelRenderer
* LabelRenderer inherits from FormsTextView
* Batch updates to View
* Fix isOnParentRenderer check for non-Android platforms
* [Controls] Update Xamarin.Forms.ControlGallery.iOS.csproj
* [Android,IOS] Small fixes to rebase and use of Internals
* [Android] Ignroe warning for now
* Fast renderers now passing InputTransparent and IsEnabled tests
* Fast and legacy renderers now pass the Enabled and InputTransparent tests
* Change PlatformEffect back, default container to null
* Fix mangled using directives