* Enable "treat warnings as errors"
* Remove unnecessary for loop
* Remove properties which already exist in base class
* Make property hiding explicit and obsolete hiding property
* Move Treat Warnings as Errors setting to props file
* Fix weird quotation changes in Xamarin.Forms.Build.Tasks.csproj
* Scrub empty WarningsAsErrors tags
* Remove unused variable
* Fix TearDown method hiding in UI tests
* Fix Id member hiding in test for Bugzilla32871
* Fix RootPage member hiding in Bugzilla51503
* Fix RooPage member hiding in Issue1483
* Disable warnings for deprecated OpenGL calls
* Fix member hiding in test view models
* Fix RootPage member hiding in Issue1931
* Fix Id member hiding in Bugzilla42620
* Fix AutomationId member hiding in Bugzilla57114
* Fix Layout member hiding in Bugzilla40911
* Remove unused variables from Bugzilla31114
* Remove unused variable
* Fix various unused variable warnings
* Disable warning to leave example code for reference
* Fix unused variable from macOS test
* Remove unused members
* Fix unused variable warnings
* Fixed unused property warnings
* Fix warnings for unused code
* Disable 'await' warning
* Remove unused variable
* Adding pragma directives for await warnings
* Remove member hiding
* Turn off global "Treat warnings as errors" in other platforms
* Use MarkerId instead of obsolete Id member
* Fix await warnings in WPF GeocoderBackend
* Add missing await
* Disable warning for unused event
* Remove NavigationMenu & Renderers
- Never completed and there is the new CollectionView
- Only (partially) implemented on iOS/Android
* Removing ToolbarButton and related types
- `ToolbarButton`, `ToolbarImageButton`, `IToolbarButton`
- this appears not to be used at all
- was part of `ToolbarRenderer` in the old Duplo repo, which has since been removed
* Update Xamarin.Forms.Platform.cs
* Use the auto-generated constants
* [Visual] Work on the Material Frame
* Improving the code for the sample
* Added a controller to help with frames that have additional padding
- Android MaterialCardView does not use the default padding to determine where the content starts, rather it uses the content padding of the view because there is a border that does not affect the content
* [Visual] Added a few extra checks on Android to reduce unnecessary interop
* [Visual] A few more frame changes and some button tweaks
* [Visual] use the themers on iOS and save default properties
* [Visual] Add placeholders for themer and cache defaults
* [Visual] Added the material slider for iOS
- Android does not have a custom control, so uses the existing renderer
* [enhancements] Move from duplicate LoadImageAsync code to GetNativeImageAsync
* [visual] Updated the controls to use the new iOS bits
* [visual] some fixes for material components
* [visual] Added hacks for material alerts
* [visual] removing the alert changes for the main branch
* [visual] Update the MaterialComponents NuGet
* [visual] Rework the theming/customization of Material controls on iOS
* [visual] fix the places where the user colors were being changed
* [visual] Improve the ColorStateList management for Android
* [visual] Re-implemented the Android ProgressBar as a fast, material renderer
* Material Entry
* [visual] Add Android ActivityIndicator
* filter out material layouts for 8.1
* remove folder
* fix __ANDROID_28__
* MaterialContextThemeWrapper
* [visual] remove the `IFrameController` interface
* [visual] reverting the changes to the Frame layout
* [visual] reverting whitespace
* [visual] make sure to raise both property changed
* formatting changes
* fixing colors on android to match with ios themes
* Update Xamarin.Forms.Platform.Android/Material/MaterialButtonRenderer.cs
Co-Authored-By: mattleibow <mattleibow@live.com>
* fix sizing of entry with infinite width size request
* update to release 28 of support
* Update Xamarin.Forms.Platform.Android/Resources/values/styles.xml
Co-Authored-By: PureWeen <shane94@hotmail.com>
* Update Xamarin.Forms.Platform.Android/Resources/values/styles.xml
Co-Authored-By: PureWeen <shane94@hotmail.com>
* PR Comment changes
* Visual
* add progress bar and fix ui tint color
* Progress Bar Updates
* ios padding fixes
* padding fix and button image positioning fixes
* added button themes
* disable tint and open up material android button
* change image to bank
* add overrides for Material Frame Renderer
* remove commented out code
* change back to Full linker
* applying comment fixes
* change comparison
* The barest beginnings of starting a spike for LV2
* Very basic RecyclerView
* Very, very basic UICollectionView
* Start setting up galleries
* De-duplicate some gallery code
* Android horizontal layout
* Very basic horizontal/vertical text lists for iOS
* Vertical list views working in iOS, stashing while trying to figure out what the deal is
with horizontal views and frames with heights of 1
* Working on rotation issues in iOS
* Fix name of renderer in UWP; make horizontal scrolling work for horizontal
lists on UWP
* Set up gallery to generate different sizes of lists for testing
* Respond to items source updates on UWP
* Add gallery for GridLayout; Add GridLayout;
begin GridLayout implementation UWP
* Basic UWP gridness
* Add demo page for grid layouts with text;
Handle grid layout spans on UWP; handle grid layout span changes on UWP;
* Implement span updates on Android grid layouts;
* Ironed out most of the iOS text cell layout issues
* iOS vertical/horizontal text lists now working reliably;
* In progress on UWP DataTemplate stuff
* Dumping the data template into the itemsource
* Vertical list basically working with DataTemplate; horizontal list having image size issues
* Clean up names and move classes to their own files
* Adding some notes for FormsContentControl
* Rolling back platform test on UWP
* Fix Tizen build
* Fix typo and roll back old test code
* Remove old testing comments
* Make basic data templates work on Android
* Update measure to work horizontally
* Remove old testing code
* Terser rectangles
* Use nameof()
* Rename FormsContentControl to ItemContentControl
* Use CreateRenderer instead of GetOrCreateRenderer
* Clean up TemplateCodeCollectionViewGallery
* Add grid galleries for templates
* Nicer example templates
* Create gallery to test removing items from collections
* Smooth single item removal on Android
* Smooth item insertion on Android
* Observable collection item adds working on UWP
* UWP Remove
* Split files
* Add gallery for snap points; start implementation of snap points on Android;
* Move snap handling to separate class; implement Start snapping (horizontally)
* Debugging vertical overlap issues on Android
* Temporarily add IsClippedToBounds to generators to force clipping on Android
* Start and End SnapHelpers are working horizontally and vertically
* Consolidate some snap code on Android
* Mandatory Single Snapping working for Center/Start horizontally
* Throwing together scrollto gallery
* Super basic "ScrollTo" implementation for Android, plus test page
* Expand ScrollTo test harness;
* Move ScrollToRequestEventArgs to its own file
* Mostly working Carousel renderer; needs some cleanup and its own gallery pages
* Carousel gallery
* Naming cleanup
* Make parameter name consistent
* Finally some basic data template functionality for lists
* Checkpoint; sort of working
* Working out estimate size hacks
* Working out cell optimizations
* Checkpoint before some serious refactoring
* Collapsing closer to a solution; text lists and grids working;
template lists and grids working; uniform size hint mostly implemented;
* Remove awkward Update method
* No longer hard-coding list item heights estimates
* Consolidate more code
* Get rid of event on ItemsViewLayout
* Remove public NeedsEstimate stuff
* Get rid of IConstrainedCell
* Watch for Span changes on iOS
* Indexed ScrollTo on iOS
* Implement removal/insertion of items on iOS
* Handle Move, Reset, Replace on Android
* Add screens to test ScrollTo Item; implement ScrollTo Item for iOS
* ScrollTo Item working on Android, but only works for MakeVisible
* Implement Android ScrollTo Animated ScrollToPosition
* Ugly but functional non-animated scroll with ScrollToPosition
* Move Scroll logic into helper class for clarity and maintenance
* Fix Start snapping with grids (hard-coded span of 1)
* Fix next/previous row/col snapping bug for EndSnapHelper
* Remove some debug statements
* Clean up example code
* Fix missing delegate setting on CollectionView
* Add filtering example
* Watching the adapter and handling empty view from the renderer
* Add debugging for all the FindViewHolder methods
* Suuuuper basic but functional EmptyView
* Allow EmptyView to be turned on and off
* Building tests for all the EmptyView scenarios
* Set Platform on EmptyView (for now)
* Templated EmptyView on Android
* Clean up merge errors
* Require flag to use CollectionView on Android
* Require flag to use CollectionView on UWP
* Restore Label functionality commented out during testing
* Adding a note for myself
* Add flags for iOS; flags for Android CarouselView;
* Remove Calabash out-commenting
* Undo changes to DotSettings; remove outdated TODOs
* Fix formatting
* Remove debugging code; remove outdated todos; remove unnecessary comments
* Undo randon VS changes
* Include CollectionView in experimental renderer testing
* Use correct property in nameof() call
* Rename ScrollToRequestEventArgs Animate -> IsAnimated
* Rename Constrain -> ConstrainTo for consistency
* Add Core flags feature; add flag verification for CollectionView features
* Make sure no one is subclassing native CollectionView stuff without flag
* Set CollectionView flags for unit tests
* Make flags depend on Application.Current
* Fix iOS 9.3 exception when laying out CollectionView
* Use Device.Flags
* Move CV flag check to CollectionView; use Device.Flags on native platforms;
* Move classes into their own files
* Make CollectionView flag check method non-browseable
* Remove old TODO
* Remove Element.Platform sets
* stubbed toolbox entries and snippets for Carousel and Collection
* updated CV snippet to include layout
* Remove Linq using statement
* Remove unused using statement
* Turn off CollectionView in Control Gallery
* Move PropertyChangedEventArgsExtensions to internal on each platform
* Clean up debugging code
* Fix broken test setup
* Remove ToString overrides
* Fix broken test screen
Fix broken test screen
* Fix rebase errors
* Update submodule
* Fix rebase error
* ImageButton Implementation
* [Android] rename BorderBackgroundManager
* [Android] copy AspectFill changes to ImageButton
* [UITests] fix order of gallery pages to work with tests
* [Android] Account for changing image region with border/shadows
* [Android] check for api 18 and add setpadding call back in
* [Android] throw exception instead of crash when image fails to load
* Addressing issue comments and adding additional test cases to Issue demo
- fixes#1724
Currently, on the first build of a "Hello World" Xamarin.Forms app,
you will see this in the build log:
ConvertDebuggingFiles
Parameters
Files
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\FormsViewGroup.pdb
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.pdb
OutputItems
_ConvertedDebuggingFiles
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\FormsViewGroup.dll
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll
The logging is a little weird here, but this `ConvertDebuggingFiles`
MSBuild task takes about 100ms on my machine.
What is it doing?
The Mono debugger can support two types of debugging files:
- `mdb` files
- "portable" `pdb` files
If Xamarin.Android's build finds a "non-portable" `pdb` file, we have
to run it through this task to convert to an `mdb` file... This gives
us proper stacktraces for `FormsViewGroup.dll` and
`Xamarin.Forms.Platform.Android.dll`.
You can change the type of debugging symbols in your project with the
`DebugType` setting, which has these options:
- Blank or `None`: don't generate symbols. (Although Xamarin.Android
has funny behavior here, see:
https://github.com/xamarin/xamarin-android/issues/2282)
- `Full` generates an `mdb` file, this is a Windows-proprietary format
for debug builds
- `PdbOnly` generates a "non-portable" `pdb` file, a
Windows-proprietary format for release builds
- `Portable` generates a "portable" pdb file, which is the new
standard that works for debug and release builds. New SDK-style
MSBuild projects use this option by default.
These values are not case sensitive, I have mostly seen them lower
case in newer projects.
So what does Xamarin.Forms need to do?
Use `<DebugType>portable</DebugType>` in any Android class library or
app project. Other platforms, this is optional, not as much benefit. I
have heard that `DebugType=portable` might cause a problem on UWP.
* Xamarin.Forms will ship "portable" `pdbs` in its NuGet package for
`FormsViewGroup.dll` and `Xamarin.Forms.*.Android.dll`. Developers
won't pay the 100ms on initial build.
* Initial build times for `Xamarin.Forms.sln` will be slightly better
for development, although I didn't measure the difference here.
* Disable AndroidUseLatestPlatformSdk in VS so VS stops auto-updating Android projects;
Remove XF.targets imports from projects which don't need it;
Make XF.targets imports conditional on existence of XFBT DLL in VS to avoid errors
* More consistent check for VS
* Apply nicer VS check logic to Xamarin.Forms.Xaml.UnitTests.csproj
* Fix missing "'"
* Re-add XF.targets imports to PagesGallery native projects
* Update repro to include header/footers with bound props
* [Android] Clear renderers of ListView header/footers
And don't call `RemoveAllViews`, because that causes the ObjectDisposedExceptions.
* Android AppLinks updated packages and refactor to comply with Firebase packages
* made nested classes internal
* removed notimplementedexception and added a Console log when on Failure
* removed Firebase init method. Changed Console for Android's native Exception logging
* formatted code styling with Visual Studio Community 2017 for Mac
* [Android] Update nuspec and gallery
* [Packages] Update android support packages for 25.4.0.2
* Obsolete IVisualElementRenderer.ViewGroup in favor of .View
* Fix NRE
* Changing TContainer in PlatformEffect to View
* Fix "View" type
* new VisualElementRenderer
* First attempt at a fast(er) button renderer
* Fast Label Renderer
* Let's try that again. Behold: Label Fast Renderer
* Move FrameRenderer into Fast Renderers
* Fix Disposable on VisualElementRenderer
* Simplify touch and click handlers
* Drop empty if clause
* [Android] Add initial Image fast renderer
* Split accessibility out to a separate helper class; fix tapgesture bug with label
* [Android] Small fixes to VisualElementRenderer
* Move accessiblity stuff to a separate class (which needs a good name)
* Prevent query from looking to parent for fast renderers
* [Android] ImageRenderer refactoring
* Fix elevation/z-index bugs with Button (e.g., 40173)
* Move SetLabeledBy to Accessibilitizer
* Un-break automation IDs for Labels
* Move gesture handling to its own class
* Split gesture and effect management into separate classes
* Remove unneeded packager from LabelRenderer
* LabelRenderer inherits from FormsTextView
* Batch updates to View
* Fix isOnParentRenderer check for non-Android platforms
* [Controls] Update Xamarin.Forms.ControlGallery.iOS.csproj
* [Android,IOS] Small fixes to rebase and use of Internals
* [Android] Ignroe warning for now
* Fast renderers now passing InputTransparent and IsEnabled tests
* Fast and legacy renderers now pass the Enabled and InputTransparent tests
* Change PlatformEffect back, default container to null
* Fix mangled using directives