* AndroidX API updates
* - merge fixes
* - 2017 fixes
* - extra lines added to cs proj files
* - menu element fix
* - androidx bump
* - cleanup
* - remove extra using
* - missed one
* - fix material version
* - one more TapOverflowMenuButton
* [Build] Remove submodule
* [Build] Use GitInfo to set Assembly metadata
* [Build] Remove extra prop
* [Build] Update version
* [Build] Update versions to be consistent with existing Build.Tasks
* [Build] Update build number
* [Build] make sure build tasks gets info
* [Build] Add assembly info unit test
* [Test] Refactor test for gitinfo on vsts
* Enable "treat warnings as errors"
* Remove unnecessary for loop
* Remove properties which already exist in base class
* Make property hiding explicit and obsolete hiding property
* Move Treat Warnings as Errors setting to props file
* Fix weird quotation changes in Xamarin.Forms.Build.Tasks.csproj
* Scrub empty WarningsAsErrors tags
* Remove unused variable
* Fix TearDown method hiding in UI tests
* Fix Id member hiding in test for Bugzilla32871
* Fix RootPage member hiding in Bugzilla51503
* Fix RooPage member hiding in Issue1483
* Disable warnings for deprecated OpenGL calls
* Fix member hiding in test view models
* Fix RootPage member hiding in Issue1931
* Fix Id member hiding in Bugzilla42620
* Fix AutomationId member hiding in Bugzilla57114
* Fix Layout member hiding in Bugzilla40911
* Remove unused variables from Bugzilla31114
* Remove unused variable
* Fix various unused variable warnings
* Disable warning to leave example code for reference
* Fix unused variable from macOS test
* Remove unused members
* Fix unused variable warnings
* Fixed unused property warnings
* Fix warnings for unused code
* Disable 'await' warning
* Remove unused variable
* Adding pragma directives for await warnings
* Remove member hiding
* Turn off global "Treat warnings as errors" in other platforms
* Use MarkerId instead of obsolete Id member
* Fix await warnings in WPF GeocoderBackend
* Add missing await
* Disable warning for unused event
* [Android] move renderers to separate nuget
* additional android dependency
* rebase with material changes
* add android to material check
* simplify assembly info
* - add context to Init for future cases
* [ios] extract ios material out to its own project
* [core] fix platform messaging
* add material to other test projects
* update MaterialComponents on all test projects
* remove material from platform
* yml updates
* nuspec
* add iOS description
* language
* add dummy file so package installs into netstandard/android
* Add Target Framework checks
* Use the auto-generated constants
* [Visual] Work on the Material Frame
* Improving the code for the sample
* Added a controller to help with frames that have additional padding
- Android MaterialCardView does not use the default padding to determine where the content starts, rather it uses the content padding of the view because there is a border that does not affect the content
* [Visual] Added a few extra checks on Android to reduce unnecessary interop
* [Visual] A few more frame changes and some button tweaks
* [Visual] use the themers on iOS and save default properties
* [Visual] Add placeholders for themer and cache defaults
* [Visual] Added the material slider for iOS
- Android does not have a custom control, so uses the existing renderer
* [enhancements] Move from duplicate LoadImageAsync code to GetNativeImageAsync
* [visual] Updated the controls to use the new iOS bits
* [visual] some fixes for material components
* [visual] Added hacks for material alerts
* [visual] removing the alert changes for the main branch
* [visual] Update the MaterialComponents NuGet
* [visual] Rework the theming/customization of Material controls on iOS
* [visual] fix the places where the user colors were being changed
* [visual] Improve the ColorStateList management for Android
* [visual] Re-implemented the Android ProgressBar as a fast, material renderer
* Material Entry
* [visual] Add Android ActivityIndicator
* filter out material layouts for 8.1
* remove folder
* fix __ANDROID_28__
* MaterialContextThemeWrapper
* [visual] remove the `IFrameController` interface
* [visual] reverting the changes to the Frame layout
* [visual] reverting whitespace
* [visual] make sure to raise both property changed
* formatting changes
* fixing colors on android to match with ios themes
* Update Xamarin.Forms.Platform.Android/Material/MaterialButtonRenderer.cs
Co-Authored-By: mattleibow <mattleibow@live.com>
* fix sizing of entry with infinite width size request
* update to release 28 of support
* Update Xamarin.Forms.Platform.Android/Resources/values/styles.xml
Co-Authored-By: PureWeen <shane94@hotmail.com>
* Update Xamarin.Forms.Platform.Android/Resources/values/styles.xml
Co-Authored-By: PureWeen <shane94@hotmail.com>
* PR Comment changes
* Visual
* add progress bar and fix ui tint color
* Progress Bar Updates
* ios padding fixes
* padding fix and button image positioning fixes
* added button themes
* disable tint and open up material android button
* change image to bank
* add overrides for Material Frame Renderer
* remove commented out code
* change back to Full linker
* applying comment fixes
* change comparison
Currently, on the first build of a "Hello World" Xamarin.Forms app,
you will see this in the build log:
ConvertDebuggingFiles
Parameters
Files
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\FormsViewGroup.pdb
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.pdb
OutputItems
_ConvertedDebuggingFiles
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\FormsViewGroup.dll
C:\Users\myuser\.nuget\packages\xamarin.forms\3.1.0.697729\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll
The logging is a little weird here, but this `ConvertDebuggingFiles`
MSBuild task takes about 100ms on my machine.
What is it doing?
The Mono debugger can support two types of debugging files:
- `mdb` files
- "portable" `pdb` files
If Xamarin.Android's build finds a "non-portable" `pdb` file, we have
to run it through this task to convert to an `mdb` file... This gives
us proper stacktraces for `FormsViewGroup.dll` and
`Xamarin.Forms.Platform.Android.dll`.
You can change the type of debugging symbols in your project with the
`DebugType` setting, which has these options:
- Blank or `None`: don't generate symbols. (Although Xamarin.Android
has funny behavior here, see:
https://github.com/xamarin/xamarin-android/issues/2282)
- `Full` generates an `mdb` file, this is a Windows-proprietary format
for debug builds
- `PdbOnly` generates a "non-portable" `pdb` file, a
Windows-proprietary format for release builds
- `Portable` generates a "portable" pdb file, which is the new
standard that works for debug and release builds. New SDK-style
MSBuild projects use this option by default.
These values are not case sensitive, I have mostly seen them lower
case in newer projects.
So what does Xamarin.Forms need to do?
Use `<DebugType>portable</DebugType>` in any Android class library or
app project. Other platforms, this is optional, not as much benefit. I
have heard that `DebugType=portable` might cause a problem on UWP.
* Xamarin.Forms will ship "portable" `pdbs` in its NuGet package for
`FormsViewGroup.dll` and `Xamarin.Forms.*.Android.dll`. Developers
won't pay the 100ms on initial build.
* Initial build times for `Xamarin.Forms.sln` will be slightly better
for development, although I didn't measure the difference here.
* Disable AndroidUseLatestPlatformSdk in VS so VS stops auto-updating Android projects;
Remove XF.targets imports from projects which don't need it;
Make XF.targets imports conditional on existence of XFBT DLL in VS to avoid errors
* More consistent check for VS
* Apply nicer VS check logic to Xamarin.Forms.Xaml.UnitTests.csproj
* Fix missing "'"
* Re-add XF.targets imports to PagesGallery native projects