using System; using System.IO; using System.Threading; using System.Threading.Tasks; using Windows.Storage.Streams; using Windows.UI.Xaml.Media.Imaging; using Xamarin.Forms.Internals; namespace Xamarin.Forms.Platform.UWP { public sealed class UriImageSourceHandler : IImageSourceHandler { public async Task LoadImageAsync(ImageSource imagesource, CancellationToken cancellationToken = new CancellationToken()) { var imageLoader = imagesource as UriImageSource; if (imageLoader?.Uri == null) return null; Stream streamImage = await imageLoader.GetStreamAsync(cancellationToken); if (streamImage == null || !streamImage.CanRead) { return null; } using (IRandomAccessStream stream = streamImage.AsRandomAccessStream()) { try { var image = new BitmapImage(); await image.SetSourceAsync(stream); return image; } catch (Exception ex) { Log.Warning("Image Loading", $"{nameof(UriImageSourceHandler)} could not load {imageLoader.Uri}: {ex}"); // According to https://msdn.microsoft.com/library/windows/apps/jj191522 // this can happen if the image data is bad or the app is close to its // memory limit return null; } } } } }