зеркало из https://github.com/DeGsoft/maui-linux.git
147 строки
3.9 KiB
C#
147 строки
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace Xamarin.Forms
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{
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internal class Registrar<TRegistrable> where TRegistrable : class
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{
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readonly Dictionary<Type, Type> _handlers = new Dictionary<Type, Type>();
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public void Register(Type tview, Type trender)
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{
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_handlers[tview] = trender;
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}
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internal TRegistrable GetHandler(Type type)
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{
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Type handlerType = GetHandlerType(type);
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if (handlerType == null)
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return null;
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object handler = Activator.CreateInstance(handlerType);
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return (TRegistrable)handler;
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}
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internal TOut GetHandler<TOut>(Type type) where TOut : TRegistrable
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{
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return (TOut)GetHandler(type);
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}
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internal Type GetHandlerType(Type viewType)
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{
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Type type = LookupHandlerType(viewType);
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if (type != null)
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return type;
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// lazy load render-view association with RenderWithAttribute (as opposed to using ExportRenderer)
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// TODO: change Registrar to a LazyImmutableDictionary and pass this logic to ctor as a delegate.
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var attribute = viewType.GetTypeInfo().GetCustomAttribute<RenderWithAttribute>();
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if (attribute == null)
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return null;
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type = attribute.Type;
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if (type.Name.StartsWith("_"))
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{
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// TODO: Remove attribute2 once renderer names have been unified across all platforms
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var attribute2 = type.GetTypeInfo().GetCustomAttribute<RenderWithAttribute>();
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if (attribute2 != null)
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type = attribute2.Type;
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if (type.Name.StartsWith("_"))
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{
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//var attrs = type.GetTypeInfo ().GetCustomAttributes ().ToArray ();
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return null;
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}
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}
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Register(viewType, type);
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return LookupHandlerType(viewType);
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}
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Type LookupHandlerType(Type viewType)
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{
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Type type = viewType;
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while (true)
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{
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if (_handlers.ContainsKey(type))
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return _handlers[type];
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type = type.GetTypeInfo().BaseType;
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if (type == null)
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break;
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}
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return null;
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}
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}
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internal static class Registrar
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{
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static Registrar()
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{
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Registered = new Registrar<IRegisterable>();
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}
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internal static Dictionary<string, Type> Effects { get; } = new Dictionary<string, Type>();
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internal static IEnumerable<Assembly> ExtraAssemblies { get; set; }
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internal static Registrar<IRegisterable> Registered { get; }
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internal static void RegisterAll(Type[] attrTypes)
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{
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Assembly[] assemblies = Device.GetAssemblies();
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if (ExtraAssemblies != null)
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{
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assemblies = assemblies.Union(ExtraAssemblies).ToArray();
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}
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Assembly defaultRendererAssembly = Device.PlatformServices.GetType().GetTypeInfo().Assembly;
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int indexOfExecuting = Array.IndexOf(assemblies, defaultRendererAssembly);
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if (indexOfExecuting > 0)
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{
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assemblies[indexOfExecuting] = assemblies[0];
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assemblies[0] = defaultRendererAssembly;
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}
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// Don't use LINQ for performance reasons
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// Naive implementation can easily take over a second to run
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foreach (Assembly assembly in assemblies)
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{
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foreach (Type attrType in attrTypes)
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{
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Attribute[] attributes = assembly.GetCustomAttributes(attrType).ToArray();
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if (attributes.Length == 0)
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continue;
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foreach (HandlerAttribute attribute in attributes)
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{
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if (attribute.ShouldRegister())
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Registered.Register(attribute.HandlerType, attribute.TargetType);
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}
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}
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string resolutionName = assembly.FullName;
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var resolutionNameAttribute = (ResolutionGroupNameAttribute)assembly.GetCustomAttribute(typeof(ResolutionGroupNameAttribute));
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if (resolutionNameAttribute != null)
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{
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resolutionName = resolutionNameAttribute.ShortName;
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}
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Attribute[] effectAttributes = assembly.GetCustomAttributes(typeof(ExportEffectAttribute)).ToArray();
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if (effectAttributes.Length > 0)
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{
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foreach (Attribute attribute in effectAttributes)
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{
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var effect = (ExportEffectAttribute)attribute;
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Effects.Add(resolutionName + "." + effect.Id, effect.Type);
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}
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}
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}
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}
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}
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} |