зеркало из https://github.com/DeGsoft/maui-linux.git
232 строки
7.7 KiB
C#
232 строки
7.7 KiB
C#
using System;
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using System.Diagnostics;
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using System.Resources;
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using System.Windows;
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using System.Windows.Markup;
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using System.Windows.Navigation;
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using Microsoft.Phone.Controls;
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using Microsoft.Phone.Shell;
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using Xamarin.Forms.ControlGallery.WP8.Resources;
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using Application = Xamarin.Forms.Application;
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namespace Xamarin.Forms.ControlGallery.WP8
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{
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public partial class App : System.Windows.Application
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{
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/// <summary>
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/// Provides easy access to the root frame of the Phone Application.
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/// </summary>
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/// <returns>The root frame of the Phone Application.</returns>
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public static PhoneApplicationFrame RootFrame { get; private set; }
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/// <summary>
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/// Constructor for the Application object.
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/// </summary>
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public App()
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{
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FormsMaps.Init (Controls.App.Config["WP8AppId"], Controls.App.Config["WP8AuthToken"]);
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// Global handler for uncaught exceptions.
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UnhandledException += Application_UnhandledException;
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// Standard XAML initialization
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InitializeComponent();
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// Phone-specific initialization
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InitializePhoneApplication();
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// Language display initialization
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InitializeLanguage();
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// Show graphics profiling information while debugging.
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if (Debugger.IsAttached)
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{
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// Display the current frame rate counters.
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Current.Host.Settings.EnableFrameRateCounter = true;
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// Show the areas of the app that are being redrawn in each frame.
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//Application.Current.Host.Settings.EnableRedrawRegions = true;
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// Enable non-production analysis visualization mode,
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// which shows areas of a page that are handed off to GPU with a colored overlay.
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//Application.Current.Host.Settings.EnableCacheVisualization = true;
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// Prevent the screen from turning off while under the debugger by disabling
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// the application's idle detection.
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// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
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// and consume battery power when the user is not using the phone.
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PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
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}
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}
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// Code to execute when the application is launching (eg, from Start)
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// This code will not execute when the application is reactivated
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void Application_Launching(object sender, LaunchingEventArgs e)
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{
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Debug.WriteLine ("Launching");
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}
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// Code to execute when the application is activated (brought to foreground)
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// This code will not execute when the application is first launched
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void Application_Activated(object sender, ActivatedEventArgs e)
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{
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Debug.WriteLine ("Closing");
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}
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// Code to execute when the application is deactivated (sent to background)
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// This code will not execute when the application is closing
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void Application_Deactivated(object sender, DeactivatedEventArgs e)
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{
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Debug.WriteLine ("Deactivated");
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}
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// Code to execute when the application is closing (eg, user hit Back)
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// This code will not execute when the application is deactivated
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void Application_Closing(object sender, ClosingEventArgs e)
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{
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Debug.WriteLine ("Closing");
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}
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// Code to execute if a navigation fails
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void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
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{
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if (Debugger.IsAttached)
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{
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// A navigation has failed; break into the debugger
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Debugger.Break();
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}
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}
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// Code to execute on Unhandled Exceptions
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void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
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{
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if (Debugger.IsAttached)
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{
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// An unhandled exception has occurred; break into the debugger
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Debugger.Break();
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}
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}
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#region Phone application initialization
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// Avoid double-initialization
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bool _phoneApplicationInitialized = false;
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// Do not add any additional code to this method
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void InitializePhoneApplication()
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{
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if (_phoneApplicationInitialized)
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return;
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// Create the frame but don't set it as RootVisual yet; this allows the splash
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// screen to remain active until the application is ready to render.
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RootFrame = new PhoneApplicationFrame();
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RootFrame.Navigated += CompleteInitializePhoneApplication;
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// Handle navigation failures
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RootFrame.NavigationFailed += RootFrame_NavigationFailed;
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// Handle reset requests for clearing the backstack
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RootFrame.Navigated += CheckForResetNavigation;
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// Ensure we don't initialize again
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_phoneApplicationInitialized = true;
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}
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// Do not add any additional code to this method
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void CompleteInitializePhoneApplication(object sender, System.Windows.Navigation.NavigationEventArgs e)
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{
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// Set the root visual to allow the application to render
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if (RootVisual != RootFrame)
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RootVisual = RootFrame;
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// Remove this handler since it is no longer needed
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RootFrame.Navigated -= CompleteInitializePhoneApplication;
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}
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void CheckForResetNavigation(object sender, System.Windows.Navigation.NavigationEventArgs e)
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{
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// If the app has received a 'reset' navigation, then we need to check
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// on the next navigation to see if the page stack should be reset
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if (e.NavigationMode == NavigationMode.Reset)
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RootFrame.Navigated += ClearBackStackAfterReset;
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}
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void ClearBackStackAfterReset(object sender, System.Windows.Navigation.NavigationEventArgs e)
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{
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// Unregister the event so it doesn't get called again
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RootFrame.Navigated -= ClearBackStackAfterReset;
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// Only clear the stack for 'new' (forward) and 'refresh' navigations
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if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
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return;
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// For UI consistency, clear the entire page stack
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while (RootFrame.RemoveBackEntry() != null)
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{
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; // do nothing
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}
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}
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#endregion
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// Initialize the app's font and flow direction as defined in its localized resource strings.
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//
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// To ensure that the font of your application is aligned with its supported languages and that the
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// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
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// and ResourceFlowDirection should be initialized in each resx file to match these values with that
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// file's culture. For example:
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//
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// AppResources.es-ES.resx
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// ResourceLanguage's value should be "es-ES"
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// ResourceFlowDirection's value should be "LeftToRight"
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//
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// AppResources.ar-SA.resx
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// ResourceLanguage's value should be "ar-SA"
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// ResourceFlowDirection's value should be "RightToLeft"
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//
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// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
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//
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void InitializeLanguage()
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{
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try
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{
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// Set the font to match the display language defined by the
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// ResourceLanguage resource string for each supported language.
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//
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// Fall back to the font of the neutral language if the Display
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// language of the phone is not supported.
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//
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// If a compiler error is hit then ResourceLanguage is missing from
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// the resource file.
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RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
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// Set the FlowDirection of all elements under the root frame based
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// on the ResourceFlowDirection resource string for each
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// supported language.
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//
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// If a compiler error is hit then ResourceFlowDirection is missing from
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// the resource file.
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FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
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RootFrame.FlowDirection = flow;
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}
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catch
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{
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// If an exception is caught here it is most likely due to either
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// ResourceLangauge not being correctly set to a supported language
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// code or ResourceFlowDirection is set to a value other than LeftToRight
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// or RightToLeft.
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if (Debugger.IsAttached)
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{
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Debugger.Break();
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}
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throw;
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}
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}
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}
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}
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