зеркало из https://github.com/DeGsoft/maui-linux.git
144 строки
4.2 KiB
C#
144 строки
4.2 KiB
C#
//
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// Tweener.cs
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//
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// Author:
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// Jason Smith <jason.smith@xamarin.com>
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//
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// Copyright (c) 2012 Xamarin Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Xamarin.Forms
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{
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public class Animation : IEnumerable
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{
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readonly List<Animation> _children;
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readonly Easing _easing;
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readonly Action _finished;
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readonly Action<double> _step;
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double _beginAt;
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double _finishAt;
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bool _finishedTriggered;
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public Animation()
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{
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_children = new List<Animation>();
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_easing = Easing.Linear;
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_step = f => { };
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}
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public Animation(Action<double> callback, double start = 0.0f, double end = 1.0f, Easing easing = null, Action finished = null)
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{
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_children = new List<Animation>();
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_easing = easing ?? Easing.Linear;
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_finished = finished;
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Func<double, double> transform = AnimationExtensions.Interpolate(start, end);
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_step = f => callback(transform(f));
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}
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public IEnumerator GetEnumerator()
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{
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return _children.GetEnumerator();
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}
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public void Add(double beginAt, double finishAt, Animation animation)
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{
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if (beginAt < 0 || beginAt > 1)
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throw new ArgumentOutOfRangeException("beginAt");
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if (finishAt < 0 || finishAt > 1)
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throw new ArgumentOutOfRangeException("finishAt");
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if (finishAt <= beginAt)
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throw new ArgumentException("finishAt must be greater than beginAt");
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animation._beginAt = beginAt;
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animation._finishAt = finishAt;
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_children.Add(animation);
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}
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public void Commit(IAnimatable owner, string name, uint rate = 16, uint length = 250, Easing easing = null, Action<double, bool> finished = null, Func<bool> repeat = null)
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{
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owner.Animate(name, this, rate, length, easing, finished, repeat);
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}
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public Action<double> GetCallback()
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{
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Action<double> result = f =>
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{
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_step(_easing.Ease(f));
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foreach (Animation animation in _children)
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{
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if (animation._finishedTriggered)
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continue;
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double val = Math.Max(0.0f, Math.Min(1.0f, (f - animation._beginAt) / (animation._finishAt - animation._beginAt)));
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if (val <= 0.0f) // not ready to process yet
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continue;
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Action<double> callback = animation.GetCallback();
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callback(val);
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if (val >= 1.0f)
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{
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animation._finishedTriggered = true;
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if (animation._finished != null)
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animation._finished();
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}
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}
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};
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return result;
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}
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internal void ResetChildren()
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{
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foreach (var anim in _children)
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anim._finishedTriggered = false;
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}
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public Animation Insert(double beginAt, double finishAt, Animation animation)
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{
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Add(beginAt, finishAt, animation);
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return this;
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}
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public Animation WithConcurrent(Animation animation, double beginAt = 0.0f, double finishAt = 1.0f)
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{
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animation._beginAt = beginAt;
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animation._finishAt = finishAt;
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_children.Add(animation);
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return this;
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}
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public Animation WithConcurrent(Action<double> callback, double start = 0.0f, double end = 1.0f, Easing easing = null, double beginAt = 0.0f, double finishAt = 1.0f)
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{
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var child = new Animation(callback, start, end, easing);
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child._beginAt = beginAt;
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child._finishAt = finishAt;
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_children.Add(child);
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return this;
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}
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}
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} |