maui-linux/Xamarin.Forms.Material.Android/MaterialEditorRenderer.cs

78 строки
2.3 KiB
C#

#if __ANDROID_28__
using Android.Content;
using Android.Util;
using Android.Views;
using Android.Widget;
using Xamarin.Forms;
using Xamarin.Forms.Material.Android;
using Xamarin.Forms.Platform.Android;
using AView = Android.Views.View;
namespace Xamarin.Forms.Material.Android
{
public class MaterialEditorRenderer : EditorRendererBase<MaterialFormsTextInputLayout>
{
bool _disposed;
MaterialFormsEditText _textInputEditText;
MaterialFormsTextInputLayout _textInputLayout;
public MaterialEditorRenderer(Context context) :
base(MaterialContextThemeWrapper.Create(context))
{
}
protected override MaterialFormsTextInputLayout CreateNativeControl()
{
LayoutInflater inflater = LayoutInflater.FromContext(Context);
var view = inflater.Inflate(Resource.Layout.TextInputLayoutFilledBox, null);
_textInputLayout = (MaterialFormsTextInputLayout)view;
_textInputEditText = _textInputLayout.FindViewById<MaterialFormsEditText>(Resource.Id.materialformsedittext);
return _textInputLayout;
}
protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)
{
base.OnElementChanged(e);
UpdateBackgroundColor();
}
protected override void UpdateBackgroundColor()
{
if (_disposed || _textInputLayout == null)
return;
_textInputLayout.BoxBackgroundColor = MaterialColors.CreateEntryFilledInputBackgroundColor(Element.BackgroundColor, Element.TextColor);
}
protected override void UpdatePlaceholderText()
{
if (_disposed || _textInputLayout == null)
return;
_textInputLayout?.SetHint(Element.Placeholder, Element);
}
protected override void UpdatePlaceholderColor() => ApplyTheme();
protected virtual void ApplyTheme() => _textInputLayout?.ApplyTheme(Element.TextColor, Element.PlaceholderColor);
protected override void UpdateTextColor() => ApplyTheme();
protected override EditText EditText => _textInputEditText;
protected override AView ControlUsedForAutomation => EditText;
protected override void UpdateFont()
{
if (_disposed || _textInputLayout == null)
return;
base.UpdateFont();
_textInputLayout.Typeface = Element.ToTypeface();
_textInputEditText.SetTextSize(ComplexUnitType.Sp, (float)Element.FontSize);
}
protected override void Dispose(bool disposing)
{
_disposed = true;
base.Dispose(disposing);
}
}
}
#endif