зеркало из https://github.com/DeGsoft/maui-linux.git
78 строки
2.3 KiB
C#
78 строки
2.3 KiB
C#
#if __ANDROID_28__
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using Android.Content;
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using Android.Util;
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using Android.Views;
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using Android.Widget;
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using Xamarin.Forms;
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using Xamarin.Forms.Material.Android;
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using Xamarin.Forms.Platform.Android;
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using AView = Android.Views.View;
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namespace Xamarin.Forms.Material.Android
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{
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public class MaterialEditorRenderer : EditorRendererBase<MaterialFormsTextInputLayout>
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{
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bool _disposed;
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MaterialFormsEditText _textInputEditText;
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MaterialFormsTextInputLayout _textInputLayout;
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public MaterialEditorRenderer(Context context) :
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base(MaterialContextThemeWrapper.Create(context))
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{
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}
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protected override MaterialFormsTextInputLayout CreateNativeControl()
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{
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LayoutInflater inflater = LayoutInflater.FromContext(Context);
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var view = inflater.Inflate(Resource.Layout.TextInputLayoutFilledBox, null);
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_textInputLayout = (MaterialFormsTextInputLayout)view;
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_textInputEditText = _textInputLayout.FindViewById<MaterialFormsEditText>(Resource.Id.materialformsedittext);
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return _textInputLayout;
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}
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protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)
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{
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base.OnElementChanged(e);
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UpdateBackgroundColor();
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}
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protected override void UpdateBackgroundColor()
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{
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if (_disposed || _textInputLayout == null)
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return;
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_textInputLayout.BoxBackgroundColor = MaterialColors.CreateEntryFilledInputBackgroundColor(Element.BackgroundColor, Element.TextColor);
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}
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protected override void UpdatePlaceholderText()
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{
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if (_disposed || _textInputLayout == null)
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return;
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_textInputLayout?.SetHint(Element.Placeholder, Element);
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}
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protected override void UpdatePlaceholderColor() => ApplyTheme();
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protected virtual void ApplyTheme() => _textInputLayout?.ApplyTheme(Element.TextColor, Element.PlaceholderColor);
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protected override void UpdateTextColor() => ApplyTheme();
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protected override EditText EditText => _textInputEditText;
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protected override AView ControlUsedForAutomation => EditText;
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protected override void UpdateFont()
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{
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if (_disposed || _textInputLayout == null)
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return;
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base.UpdateFont();
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_textInputLayout.Typeface = Element.ToTypeface();
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_textInputEditText.SetTextSize(ComplexUnitType.Sp, (float)Element.FontSize);
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}
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protected override void Dispose(bool disposing)
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{
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_disposed = true;
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base.Dispose(disposing);
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}
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}
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}
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#endif |