зеркало из https://github.com/DeGsoft/maui-linux.git
118 строки
3.2 KiB
C#
118 строки
3.2 KiB
C#
using System;
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using Xamarin.Forms.CustomAttributes;
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using Xamarin.Forms.Internals;
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#if UITEST
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using Xamarin.UITest;
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using NUnit.Framework;
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#endif
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namespace Xamarin.Forms.Controls.Issues
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{
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[Preserve(AllMembers = true)]
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[Issue(IssueTracker.Bugzilla, 41415, "ScrollX and ScrollY values are not consistent with iOS", PlatformAffected.Android)]
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public class Bugzilla41415 : TestContentPage
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{
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const string ButtonText = "Click Me";
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float _x;
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bool _didXChange, _didYChange;
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protected override void Init()
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{
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var grid = new Grid
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{
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BackgroundColor = Color.Yellow,
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WidthRequest = 1000,
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HeightRequest = 1000,
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Children =
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{
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new BoxView
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{
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WidthRequest = 200,
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HeightRequest = 200,
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BackgroundColor = Color.Red,
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HorizontalOptions = LayoutOptions.Center,
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VerticalOptions = LayoutOptions.Center
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}
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}
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};
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var labelx = new Label();
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var labely = new Label();
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var labelz = new Label();
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var labela = new Label();
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var scrollView = new ScrollView
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{
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Orientation = ScrollOrientation.Both,
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HorizontalOptions = LayoutOptions.FillAndExpand,
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VerticalOptions = LayoutOptions.FillAndExpand
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};
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scrollView.Content = grid;
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scrollView.Scrolled += (sender, args) =>
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{
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labelx.Text = $"x: {(int)Math.Round(args.ScrollX)}";
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labely.Text = $"y: {(int)Math.Round(args.ScrollY)}";
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// first and second taps
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if (_x == 0)
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{
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if (Math.Round(args.ScrollX) != 0 && Math.Round(args.ScrollX) != 100)
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_didXChange = true;
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if (Math.Round(args.ScrollY) != 0 && Math.Round(args.ScrollY) != 100)
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_didYChange = true;
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}
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else if (_x == 100)
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{
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if (Math.Round(args.ScrollX) != _x && Math.Round(args.ScrollX) != _x + 100)
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_didXChange = true;
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if (Math.Round(args.ScrollY) != 100)
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_didYChange = true;
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}
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labelz.Text = "z: " + _didXChange.ToString();
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labela.Text = "a: " + _didYChange.ToString();
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};
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var button = new Button { Text = ButtonText };
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button.Clicked += async (sender, e) =>
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{
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// reset
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labelx.Text = null;
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labely.Text = null;
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labelz.Text = null;
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labela.Text = null;
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_didXChange = false;
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_didYChange = false;
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await scrollView.ScrollToAsync(_x + 100, 100, true);
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_x = 100;
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};
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Content = new StackLayout { Children = { button, labelx, labely, labelz, labela, scrollView } };
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}
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#if UITEST && __ANDROID__
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[Test]
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[Ignore("Fails intermittently on TestCloud")]
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[Category(Core.UITests.UITestCategories.ManualReview)]
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public void Bugzilla41415Test()
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{
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RunningApp.WaitForElement(q => q.Marked(ButtonText));
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RunningApp.Tap(q => q.Marked(ButtonText));
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RunningApp.WaitForElement(q => q.Marked("x: 100"));
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RunningApp.WaitForElement(q => q.Marked("y: 100"));
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RunningApp.WaitForElement(q => q.Marked("z: True"), timeout: TimeSpan.FromSeconds(25));
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RunningApp.WaitForElement(q => q.Marked("a: True"));
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RunningApp.Tap(q => q.Marked(ButtonText));
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RunningApp.WaitForElement(q => q.Marked("x: 200"));
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RunningApp.WaitForElement(q => q.Marked("y: 100"));
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RunningApp.WaitForElement(q => q.Marked("z: True"), timeout: TimeSpan.FromSeconds(25));
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RunningApp.WaitForElement(q => q.Marked("a: False"));
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}
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#endif
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}
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} |