maui-linux/Xamarin.Forms.Platform.WinRT/FormsTextBox.cs

378 строки
11 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
#if WINDOWS_UWP
namespace Xamarin.Forms.Platform.UWP
#else
namespace Xamarin.Forms.Platform.WinRT
#endif
{
/// <summary>
/// An intermediate class for injecting bindings for things the default
/// textbox doesn't allow us to bind/modify
/// </summary>
public class FormsTextBox : TextBox
{
const char ObfuscationCharacter = '●';
public static readonly DependencyProperty PlaceholderForegroundBrushProperty = DependencyProperty.Register(nameof(PlaceholderForegroundBrush), typeof(Brush), typeof(FormsTextBox),
new PropertyMetadata(default(Brush)));
public static readonly DependencyProperty PlaceholderForegroundFocusBrushProperty = DependencyProperty.Register(nameof(PlaceholderForegroundFocusBrush), typeof(Brush), typeof(FormsTextBox),
new PropertyMetadata(default(Brush)));
public static readonly DependencyProperty ForegroundFocusBrushProperty = DependencyProperty.Register(nameof(ForegroundFocusBrush), typeof(Brush), typeof(FormsTextBox), new PropertyMetadata(default(Brush)));
public static readonly DependencyProperty BackgroundFocusBrushProperty = DependencyProperty.Register(nameof(BackgroundFocusBrush), typeof(Brush), typeof(FormsTextBox), new PropertyMetadata(default(Brush)));
public static readonly DependencyProperty IsPasswordProperty = DependencyProperty.Register(nameof(IsPassword), typeof(bool), typeof(FormsTextBox), new PropertyMetadata(default(bool), OnIsPasswordChanged));
public new static readonly DependencyProperty TextProperty = DependencyProperty.Register(nameof(Text), typeof(string), typeof(FormsTextBox), new PropertyMetadata("", TextPropertyChanged));
InputScope passwordInputScope;
Border _borderElement;
InputScope _cachedInputScope;
bool _cachedPredictionsSetting;
bool _cachedSpellCheckSetting;
CancellationTokenSource _cts;
bool _internalChangeFlag;
int _cachedSelectionLength;
public FormsTextBox()
{
TextChanged += OnTextChanged;
SelectionChanged += OnSelectionChanged;
}
public Brush BackgroundFocusBrush
{
get { return (Brush)GetValue(BackgroundFocusBrushProperty); }
set { SetValue(BackgroundFocusBrushProperty, value); }
}
public Brush ForegroundFocusBrush
{
get { return (Brush)GetValue(ForegroundFocusBrushProperty); }
set { SetValue(ForegroundFocusBrushProperty, value); }
}
public bool IsPassword
{
get { return (bool)GetValue(IsPasswordProperty); }
set { SetValue(IsPasswordProperty, value); }
}
public Brush PlaceholderForegroundBrush
{
get { return (Brush)GetValue(PlaceholderForegroundBrushProperty); }
set { SetValue(PlaceholderForegroundBrushProperty, value); }
}
public Brush PlaceholderForegroundFocusBrush
{
get { return (Brush)GetValue(PlaceholderForegroundFocusBrushProperty); }
set { SetValue(PlaceholderForegroundFocusBrushProperty, value); }
}
public new string Text
{
get { return (string)GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
InputScope PasswordInputScope
{
get
{
if (passwordInputScope != null)
{
return passwordInputScope;
}
passwordInputScope = new InputScope();
var name = new InputScopeName { NameValue = InputScopeNameValue.Default };
passwordInputScope.Names.Add(name);
return passwordInputScope;
}
}
protected override void OnApplyTemplate()
{
base.OnApplyTemplate();
if (Device.Idiom == TargetIdiom.Phone)
{
// If we're on the phone, we need to grab this from the template
// so we can manually handle its background when focused
_borderElement = (Border)GetTemplateChild("BorderElement");
}
}
protected override void OnGotFocus(RoutedEventArgs e)
{
base.OnGotFocus(e);
#if !WINDOWS_UWP
// If we're on Windows 8.1 phone, the Visual State Manager crashes if we try to
// handle alternate background colors in the focus state; we have to do
// it manually here
if (Device.Idiom == TargetIdiom.Phone && _borderElement != null)
{
_borderElement.Background = BackgroundFocusBrush;
}
#endif
}
void DelayObfuscation()
{
int lengthDifference = base.Text.Length - Text.Length;
string updatedRealText = DetermineTextFromPassword(Text, base.Text);
if (Text == updatedRealText)
{
// Nothing to do
return;
}
Text = updatedRealText;
// Cancel any pending delayed obfuscation
_cts?.Cancel();
_cts = null;
string newText;
if (lengthDifference != 1)
{
// Either More than one character got added in this text change (e.g., a paste operation)
// Or characters were removed. Either way, we don't need to do the delayed obfuscation dance
newText = Obfuscate();
}
else
{
// Only one character was added; we need to leave it visible for a brief time period
// Obfuscate all but the last character for now
newText = Obfuscate(true);
// Leave the last character visible until a new character is added
// or sufficient time has passed
if (_cts == null)
{
_cts = new CancellationTokenSource();
}
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(0.5), _cts.Token);
_cts.Token.ThrowIfCancellationRequested();
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
base.Text = Obfuscate();
SelectionStart = base.Text.Length;
});
}, _cts.Token);
}
if (base.Text == newText)
{
return;
}
base.Text = newText;
SelectionStart = base.Text.Length;
}
static string DetermineTextFromPassword(string realText, string passwordText)
{
if (realText.Length == passwordText.Length)
{
return realText;
}
if (passwordText.Length == 0)
{
return "";
}
if (passwordText.Length < realText.Length)
{
return realText.Substring(0, passwordText.Length);
}
int lengthDifference = passwordText.Length - realText.Length;
return realText + passwordText.Substring(passwordText.Length - lengthDifference, lengthDifference);
}
string Obfuscate(bool leaveLastVisible = false)
{
if (leaveLastVisible && Text.Length == 1)
{
return Text;
}
if (leaveLastVisible && Text.Length > 1)
{
return new string(ObfuscationCharacter, Text.Length - 1) + Text.Substring(Text.Length - 1, 1);
}
return new string(ObfuscationCharacter, Text.Length);
}
static void OnIsPasswordChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
var textBox = (FormsTextBox)dependencyObject;
textBox.UpdateInputScope();
textBox.SyncBaseText();
}
void OnSelectionChanged(object sender, RoutedEventArgs routedEventArgs)
{
// Cache this value for later use as explained in OnKeyDown below
_cachedSelectionLength = SelectionLength;
}
// Because the implementation of a password entry is based around inheriting from TextBox (via FormsTextBox), there
// are some inaccuracies in the behavior. OnKeyDown is what needs to be used for a workaround in this case because
// there's no easy way to disable specific keyboard shortcuts in a TextBox, so key presses are being intercepted and
// handled accordingly.
protected override void OnKeyDown(KeyRoutedEventArgs e)
{
if (IsPassword)
{
// The ctrlDown flag is used to track if the Ctrl key is pressed; if it's actively being used and the most recent
// key to trigger OnKeyDown, then treat it as handled.
var ctrlDown = Window.Current.CoreWindow.GetKeyState(VirtualKey.Control).HasFlag(CoreVirtualKeyStates.Down);
// The shift, tab, and directional (Home/End/PgUp/PgDown included) keys can be used to select text and should otherwise
// be ignored.
if (
e.Key == VirtualKey.Shift ||
e.Key == VirtualKey.Tab ||
e.Key == VirtualKey.Left ||
e.Key == VirtualKey.Right ||
e.Key == VirtualKey.Up ||
e.Key == VirtualKey.Down ||
e.Key == VirtualKey.Home ||
e.Key == VirtualKey.End ||
e.Key == VirtualKey.PageUp ||
e.Key == VirtualKey.PageDown)
{
base.OnKeyDown(e);
return;
}
// For anything else, continue on (calling base.OnKeyDown) and then if Ctrl is still being pressed, do nothing about it.
// The tricky part here is that the SelectionLength value needs to be cached because in an example where the user entered
// '123' into the field and selects all of it, the moment that any character key is pressed to replace the entire string,
// the SelectionLength is equal to zero, which is not what's desired. Entering a key will thus remove the selected number
// of characters from the Text value. OnKeyDown is fortunately called before OnSelectionChanged which enables this.
else
{
// If the C or X keys (copy/cut) are pressed while Ctrl is active, ignore handing them at all. Undo and Redo (Z/Y) should
// be ignored as well as this emulates the regular behavior of a PasswordBox.
if ((e.Key == VirtualKey.C || e.Key == VirtualKey.X || e.Key == VirtualKey.Z || e.Key == VirtualKey.Y) && ctrlDown)
{
e.Handled = false;
return;
}
base.OnKeyDown(e);
if (_cachedSelectionLength > 0 && !ctrlDown)
Text = Text.Remove(SelectionStart, _cachedSelectionLength);
}
}
else
base.OnKeyDown(e);
}
void OnTextChanged(object sender, Windows.UI.Xaml.Controls.TextChangedEventArgs textChangedEventArgs)
{
if (IsPassword)
{
// If we're not on a phone, we can just obfuscate any input
if (Device.Idiom != TargetIdiom.Phone)
{
string updatedRealText = DetermineTextFromPassword(Text, base.Text);
if (Text == updatedRealText)
{
// Nothing to do
return;
}
Text = updatedRealText;
string updatedText = Obfuscate();
if (base.Text != updatedText)
{
base.Text = updatedText;
SelectionStart = base.Text.Length;
}
return;
}
// If we are on the phone, we might need to delay obfuscating the last character
DelayObfuscation();
}
else if (base.Text != Text)
{
// Not in password mode, so we just need to make the "real" text match
// what's in the textbox; the internalChange flag keeps the TextProperty
// synchronization from happening
_internalChangeFlag = true;
Text = base.Text;
_internalChangeFlag = false;
}
}
void SyncBaseText()
{
if (_internalChangeFlag)
{
return;
}
base.Text = IsPassword ? Obfuscate() : Text;
SelectionStart = base.Text.Length;
}
static void TextPropertyChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs dependencyPropertyChangedEventArgs)
{
var textBox = (FormsTextBox)dependencyObject;
textBox.SyncBaseText();
}
void UpdateInputScope()
{
if (IsPassword)
{
_cachedInputScope = InputScope;
_cachedSpellCheckSetting = IsSpellCheckEnabled;
_cachedPredictionsSetting = IsTextPredictionEnabled;
InputScope = PasswordInputScope; // Change to default input scope so we don't have suggestions, etc.
IsTextPredictionEnabled = false; // Force the other text modification options off
IsSpellCheckEnabled = false;
}
else
{
InputScope = _cachedInputScope;
IsSpellCheckEnabled = _cachedSpellCheckSetting;
IsTextPredictionEnabled = _cachedPredictionsSetting;
}
}
}
}