зеркало из https://github.com/DeGsoft/maui-linux.git
378 строки
11 KiB
C#
378 строки
11 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Windows.System;
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using Windows.UI.Core;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Input;
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using Windows.UI.Xaml.Media;
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#if WINDOWS_UWP
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namespace Xamarin.Forms.Platform.UWP
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#else
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namespace Xamarin.Forms.Platform.WinRT
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#endif
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{
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/// <summary>
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/// An intermediate class for injecting bindings for things the default
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/// textbox doesn't allow us to bind/modify
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/// </summary>
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public class FormsTextBox : TextBox
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{
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const char ObfuscationCharacter = '●';
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public static readonly DependencyProperty PlaceholderForegroundBrushProperty = DependencyProperty.Register(nameof(PlaceholderForegroundBrush), typeof(Brush), typeof(FormsTextBox),
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new PropertyMetadata(default(Brush)));
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public static readonly DependencyProperty PlaceholderForegroundFocusBrushProperty = DependencyProperty.Register(nameof(PlaceholderForegroundFocusBrush), typeof(Brush), typeof(FormsTextBox),
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new PropertyMetadata(default(Brush)));
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public static readonly DependencyProperty ForegroundFocusBrushProperty = DependencyProperty.Register(nameof(ForegroundFocusBrush), typeof(Brush), typeof(FormsTextBox), new PropertyMetadata(default(Brush)));
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public static readonly DependencyProperty BackgroundFocusBrushProperty = DependencyProperty.Register(nameof(BackgroundFocusBrush), typeof(Brush), typeof(FormsTextBox), new PropertyMetadata(default(Brush)));
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public static readonly DependencyProperty IsPasswordProperty = DependencyProperty.Register(nameof(IsPassword), typeof(bool), typeof(FormsTextBox), new PropertyMetadata(default(bool), OnIsPasswordChanged));
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public new static readonly DependencyProperty TextProperty = DependencyProperty.Register(nameof(Text), typeof(string), typeof(FormsTextBox), new PropertyMetadata("", TextPropertyChanged));
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InputScope passwordInputScope;
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Border _borderElement;
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InputScope _cachedInputScope;
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bool _cachedPredictionsSetting;
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bool _cachedSpellCheckSetting;
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CancellationTokenSource _cts;
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bool _internalChangeFlag;
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int _cachedSelectionLength;
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public FormsTextBox()
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{
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TextChanged += OnTextChanged;
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SelectionChanged += OnSelectionChanged;
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}
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public Brush BackgroundFocusBrush
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{
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get { return (Brush)GetValue(BackgroundFocusBrushProperty); }
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set { SetValue(BackgroundFocusBrushProperty, value); }
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}
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public Brush ForegroundFocusBrush
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{
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get { return (Brush)GetValue(ForegroundFocusBrushProperty); }
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set { SetValue(ForegroundFocusBrushProperty, value); }
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}
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public bool IsPassword
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{
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get { return (bool)GetValue(IsPasswordProperty); }
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set { SetValue(IsPasswordProperty, value); }
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}
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public Brush PlaceholderForegroundBrush
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{
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get { return (Brush)GetValue(PlaceholderForegroundBrushProperty); }
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set { SetValue(PlaceholderForegroundBrushProperty, value); }
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}
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public Brush PlaceholderForegroundFocusBrush
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{
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get { return (Brush)GetValue(PlaceholderForegroundFocusBrushProperty); }
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set { SetValue(PlaceholderForegroundFocusBrushProperty, value); }
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}
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public new string Text
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{
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get { return (string)GetValue(TextProperty); }
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set { SetValue(TextProperty, value); }
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}
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InputScope PasswordInputScope
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{
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get
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{
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if (passwordInputScope != null)
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{
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return passwordInputScope;
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}
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passwordInputScope = new InputScope();
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var name = new InputScopeName { NameValue = InputScopeNameValue.Default };
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passwordInputScope.Names.Add(name);
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return passwordInputScope;
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}
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}
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protected override void OnApplyTemplate()
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{
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base.OnApplyTemplate();
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if (Device.Idiom == TargetIdiom.Phone)
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{
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// If we're on the phone, we need to grab this from the template
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// so we can manually handle its background when focused
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_borderElement = (Border)GetTemplateChild("BorderElement");
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}
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}
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protected override void OnGotFocus(RoutedEventArgs e)
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{
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base.OnGotFocus(e);
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#if !WINDOWS_UWP
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// If we're on Windows 8.1 phone, the Visual State Manager crashes if we try to
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// handle alternate background colors in the focus state; we have to do
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// it manually here
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if (Device.Idiom == TargetIdiom.Phone && _borderElement != null)
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{
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_borderElement.Background = BackgroundFocusBrush;
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}
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#endif
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}
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void DelayObfuscation()
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{
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int lengthDifference = base.Text.Length - Text.Length;
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string updatedRealText = DetermineTextFromPassword(Text, base.Text);
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if (Text == updatedRealText)
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{
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// Nothing to do
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return;
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}
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Text = updatedRealText;
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// Cancel any pending delayed obfuscation
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_cts?.Cancel();
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_cts = null;
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string newText;
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if (lengthDifference != 1)
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{
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// Either More than one character got added in this text change (e.g., a paste operation)
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// Or characters were removed. Either way, we don't need to do the delayed obfuscation dance
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newText = Obfuscate();
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}
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else
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{
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// Only one character was added; we need to leave it visible for a brief time period
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// Obfuscate all but the last character for now
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newText = Obfuscate(true);
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// Leave the last character visible until a new character is added
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// or sufficient time has passed
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if (_cts == null)
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{
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_cts = new CancellationTokenSource();
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}
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Task.Run(async () =>
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{
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await Task.Delay(TimeSpan.FromSeconds(0.5), _cts.Token);
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_cts.Token.ThrowIfCancellationRequested();
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await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
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{
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base.Text = Obfuscate();
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SelectionStart = base.Text.Length;
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});
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}, _cts.Token);
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}
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if (base.Text == newText)
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{
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return;
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}
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base.Text = newText;
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SelectionStart = base.Text.Length;
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}
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static string DetermineTextFromPassword(string realText, string passwordText)
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{
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if (realText.Length == passwordText.Length)
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{
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return realText;
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}
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if (passwordText.Length == 0)
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{
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return "";
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}
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if (passwordText.Length < realText.Length)
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{
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return realText.Substring(0, passwordText.Length);
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}
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int lengthDifference = passwordText.Length - realText.Length;
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return realText + passwordText.Substring(passwordText.Length - lengthDifference, lengthDifference);
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}
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string Obfuscate(bool leaveLastVisible = false)
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{
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if (leaveLastVisible && Text.Length == 1)
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{
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return Text;
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}
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if (leaveLastVisible && Text.Length > 1)
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{
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return new string(ObfuscationCharacter, Text.Length - 1) + Text.Substring(Text.Length - 1, 1);
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}
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return new string(ObfuscationCharacter, Text.Length);
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}
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static void OnIsPasswordChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
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{
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var textBox = (FormsTextBox)dependencyObject;
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textBox.UpdateInputScope();
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textBox.SyncBaseText();
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}
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void OnSelectionChanged(object sender, RoutedEventArgs routedEventArgs)
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{
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// Cache this value for later use as explained in OnKeyDown below
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_cachedSelectionLength = SelectionLength;
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}
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// Because the implementation of a password entry is based around inheriting from TextBox (via FormsTextBox), there
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// are some inaccuracies in the behavior. OnKeyDown is what needs to be used for a workaround in this case because
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// there's no easy way to disable specific keyboard shortcuts in a TextBox, so key presses are being intercepted and
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// handled accordingly.
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protected override void OnKeyDown(KeyRoutedEventArgs e)
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{
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if (IsPassword)
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{
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// The ctrlDown flag is used to track if the Ctrl key is pressed; if it's actively being used and the most recent
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// key to trigger OnKeyDown, then treat it as handled.
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var ctrlDown = Window.Current.CoreWindow.GetKeyState(VirtualKey.Control).HasFlag(CoreVirtualKeyStates.Down);
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// The shift, tab, and directional (Home/End/PgUp/PgDown included) keys can be used to select text and should otherwise
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// be ignored.
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if (
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e.Key == VirtualKey.Shift ||
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e.Key == VirtualKey.Tab ||
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e.Key == VirtualKey.Left ||
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e.Key == VirtualKey.Right ||
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e.Key == VirtualKey.Up ||
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e.Key == VirtualKey.Down ||
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e.Key == VirtualKey.Home ||
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e.Key == VirtualKey.End ||
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e.Key == VirtualKey.PageUp ||
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e.Key == VirtualKey.PageDown)
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{
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base.OnKeyDown(e);
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return;
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}
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// For anything else, continue on (calling base.OnKeyDown) and then if Ctrl is still being pressed, do nothing about it.
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// The tricky part here is that the SelectionLength value needs to be cached because in an example where the user entered
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// '123' into the field and selects all of it, the moment that any character key is pressed to replace the entire string,
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// the SelectionLength is equal to zero, which is not what's desired. Entering a key will thus remove the selected number
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// of characters from the Text value. OnKeyDown is fortunately called before OnSelectionChanged which enables this.
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else
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{
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// If the C or X keys (copy/cut) are pressed while Ctrl is active, ignore handing them at all. Undo and Redo (Z/Y) should
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// be ignored as well as this emulates the regular behavior of a PasswordBox.
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if ((e.Key == VirtualKey.C || e.Key == VirtualKey.X || e.Key == VirtualKey.Z || e.Key == VirtualKey.Y) && ctrlDown)
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{
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e.Handled = false;
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return;
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}
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base.OnKeyDown(e);
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if (_cachedSelectionLength > 0 && !ctrlDown)
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Text = Text.Remove(SelectionStart, _cachedSelectionLength);
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}
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}
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else
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base.OnKeyDown(e);
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}
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void OnTextChanged(object sender, Windows.UI.Xaml.Controls.TextChangedEventArgs textChangedEventArgs)
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{
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if (IsPassword)
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{
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// If we're not on a phone, we can just obfuscate any input
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if (Device.Idiom != TargetIdiom.Phone)
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{
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string updatedRealText = DetermineTextFromPassword(Text, base.Text);
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if (Text == updatedRealText)
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{
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// Nothing to do
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return;
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}
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Text = updatedRealText;
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string updatedText = Obfuscate();
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if (base.Text != updatedText)
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{
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base.Text = updatedText;
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SelectionStart = base.Text.Length;
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}
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return;
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}
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// If we are on the phone, we might need to delay obfuscating the last character
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DelayObfuscation();
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}
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else if (base.Text != Text)
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{
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// Not in password mode, so we just need to make the "real" text match
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// what's in the textbox; the internalChange flag keeps the TextProperty
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// synchronization from happening
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_internalChangeFlag = true;
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Text = base.Text;
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_internalChangeFlag = false;
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}
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}
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void SyncBaseText()
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{
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if (_internalChangeFlag)
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{
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return;
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}
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base.Text = IsPassword ? Obfuscate() : Text;
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SelectionStart = base.Text.Length;
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}
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static void TextPropertyChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs dependencyPropertyChangedEventArgs)
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{
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var textBox = (FormsTextBox)dependencyObject;
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textBox.SyncBaseText();
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}
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void UpdateInputScope()
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{
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if (IsPassword)
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{
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_cachedInputScope = InputScope;
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_cachedSpellCheckSetting = IsSpellCheckEnabled;
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_cachedPredictionsSetting = IsTextPredictionEnabled;
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InputScope = PasswordInputScope; // Change to default input scope so we don't have suggestions, etc.
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IsTextPredictionEnabled = false; // Force the other text modification options off
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IsSpellCheckEnabled = false;
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}
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else
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{
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InputScope = _cachedInputScope;
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IsSpellCheckEnabled = _cachedSpellCheckSetting;
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IsTextPredictionEnabled = _cachedPredictionsSetting;
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}
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}
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}
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} |