maui-linux/Xamarin.Forms.Core/Rectangle.cs

252 строки
5.8 KiB
C#

//
// Rectangle.cs
//
// Author:
// Lluis Sanchez <lluis@xamarin.com>
//
// Copyright (c) 2011 Xamarin Inc
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Diagnostics;
using System.Globalization;
namespace Xamarin.Forms
{
[DebuggerDisplay("X={X}, Y={Y}, Width={Width}, Height={Height}")]
[TypeConverter(typeof(RectangleTypeConverter))]
public struct Rectangle
{
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public static Rectangle Zero = new Rectangle();
public override string ToString()
{
return string.Format("{{X={0} Y={1} Width={2} Height={3}}}", X.ToString(CultureInfo.InvariantCulture), Y.ToString(CultureInfo.InvariantCulture), Width.ToString(CultureInfo.InvariantCulture),
Height.ToString(CultureInfo.InvariantCulture));
}
// constructors
public Rectangle(double x, double y, double width, double height) : this()
{
X = x;
Y = y;
Width = width;
Height = height;
}
public Rectangle(Point loc, Size sz) : this(loc.X, loc.Y, sz.Width, sz.Height)
{
}
public static Rectangle FromLTRB(double left, double top, double right, double bottom)
{
return new Rectangle(left, top, right - left, bottom - top);
}
public bool Equals(Rectangle other)
{
return X.Equals(other.X) && Y.Equals(other.Y) && Width.Equals(other.Width) && Height.Equals(other.Height);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
return false;
return obj is Rectangle && Equals((Rectangle)obj);
}
public override int GetHashCode()
{
unchecked
{
int hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Width.GetHashCode();
hashCode = (hashCode * 397) ^ Height.GetHashCode();
return hashCode;
}
}
public static bool operator ==(Rectangle r1, Rectangle r2)
{
return (r1.Location == r2.Location) && (r1.Size == r2.Size);
}
public static bool operator !=(Rectangle r1, Rectangle r2)
{
return !(r1 == r2);
}
// Hit Testing / Intersection / Union
public bool Contains(Rectangle rect)
{
return X <= rect.X && Right >= rect.Right && Y <= rect.Y && Bottom >= rect.Bottom;
}
public bool Contains(Point pt)
{
return Contains(pt.X, pt.Y);
}
public bool Contains(double x, double y)
{
return (x >= Left) && (x < Right) && (y >= Top) && (y < Bottom);
}
public bool IntersectsWith(Rectangle r)
{
return !((Left >= r.Right) || (Right <= r.Left) || (Top >= r.Bottom) || (Bottom <= r.Top));
}
public Rectangle Union(Rectangle r)
{
return Union(this, r);
}
public static Rectangle Union(Rectangle r1, Rectangle r2)
{
return FromLTRB(Math.Min(r1.Left, r2.Left), Math.Min(r1.Top, r2.Top), Math.Max(r1.Right, r2.Right), Math.Max(r1.Bottom, r2.Bottom));
}
public Rectangle Intersect(Rectangle r)
{
return Intersect(this, r);
}
public static Rectangle Intersect(Rectangle r1, Rectangle r2)
{
double x = Math.Max(r1.X, r2.X);
double y = Math.Max(r1.Y, r2.Y);
double width = Math.Min(r1.Right, r2.Right) - x;
double height = Math.Min(r1.Bottom, r2.Bottom) - y;
if (width < 0 || height < 0)
{
return Zero;
}
return new Rectangle(x, y, width, height);
}
// Position/Size
public double Top
{
get { return Y; }
set { Y = value; }
}
public double Bottom
{
get { return Y + Height; }
set { Height = value - Y; }
}
public double Right
{
get { return X + Width; }
set { Width = value - X; }
}
public double Left
{
get { return X; }
set { X = value; }
}
public bool IsEmpty
{
get { return (Width <= 0) || (Height <= 0); }
}
public Size Size
{
get { return new Size(Width, Height); }
set
{
Width = value.Width;
Height = value.Height;
}
}
public Point Location
{
get { return new Point(X, Y); }
set
{
X = value.X;
Y = value.Y;
}
}
public Point Center
{
get { return new Point(X + Width / 2, Y + Height / 2); }
}
// Inflate and Offset
public Rectangle Inflate(Size sz)
{
return Inflate(sz.Width, sz.Height);
}
public Rectangle Inflate(double width, double height)
{
Rectangle r = this;
r.X -= width;
r.Y -= height;
r.Width += width * 2;
r.Height += height * 2;
return r;
}
public Rectangle Offset(double dx, double dy)
{
Rectangle r = this;
r.X += dx;
r.Y += dy;
return r;
}
public Rectangle Offset(Point dr)
{
return Offset(dr.X, dr.Y);
}
public Rectangle Round()
{
return new Rectangle(Math.Round(X), Math.Round(Y), Math.Round(Width), Math.Round(Height));
}
public void Deconstruct(out double x, out double y, out double width, out double height)
{
x = X;
y = Y;
width = Width;
height = Height;
}
}
}