зеркало из https://github.com/DeGsoft/maui-linux.git
252 строки
5.8 KiB
C#
252 строки
5.8 KiB
C#
//
|
|
// Rectangle.cs
|
|
//
|
|
// Author:
|
|
// Lluis Sanchez <lluis@xamarin.com>
|
|
//
|
|
// Copyright (c) 2011 Xamarin Inc
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Globalization;
|
|
|
|
namespace Xamarin.Forms
|
|
{
|
|
[DebuggerDisplay("X={X}, Y={Y}, Width={Width}, Height={Height}")]
|
|
[TypeConverter(typeof(RectangleTypeConverter))]
|
|
public struct Rectangle
|
|
{
|
|
public double X { get; set; }
|
|
|
|
public double Y { get; set; }
|
|
|
|
public double Width { get; set; }
|
|
|
|
public double Height { get; set; }
|
|
|
|
public static Rectangle Zero = new Rectangle();
|
|
|
|
public override string ToString()
|
|
{
|
|
return string.Format("{{X={0} Y={1} Width={2} Height={3}}}", X.ToString(CultureInfo.InvariantCulture), Y.ToString(CultureInfo.InvariantCulture), Width.ToString(CultureInfo.InvariantCulture),
|
|
Height.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// constructors
|
|
public Rectangle(double x, double y, double width, double height) : this()
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Width = width;
|
|
Height = height;
|
|
}
|
|
|
|
public Rectangle(Point loc, Size sz) : this(loc.X, loc.Y, sz.Width, sz.Height)
|
|
{
|
|
}
|
|
|
|
public static Rectangle FromLTRB(double left, double top, double right, double bottom)
|
|
{
|
|
return new Rectangle(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
public bool Equals(Rectangle other)
|
|
{
|
|
return X.Equals(other.X) && Y.Equals(other.Y) && Width.Equals(other.Width) && Height.Equals(other.Height);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (ReferenceEquals(null, obj))
|
|
return false;
|
|
return obj is Rectangle && Equals((Rectangle)obj);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
int hashCode = X.GetHashCode();
|
|
hashCode = (hashCode * 397) ^ Y.GetHashCode();
|
|
hashCode = (hashCode * 397) ^ Width.GetHashCode();
|
|
hashCode = (hashCode * 397) ^ Height.GetHashCode();
|
|
return hashCode;
|
|
}
|
|
}
|
|
|
|
public static bool operator ==(Rectangle r1, Rectangle r2)
|
|
{
|
|
return (r1.Location == r2.Location) && (r1.Size == r2.Size);
|
|
}
|
|
|
|
public static bool operator !=(Rectangle r1, Rectangle r2)
|
|
{
|
|
return !(r1 == r2);
|
|
}
|
|
|
|
// Hit Testing / Intersection / Union
|
|
public bool Contains(Rectangle rect)
|
|
{
|
|
return X <= rect.X && Right >= rect.Right && Y <= rect.Y && Bottom >= rect.Bottom;
|
|
}
|
|
|
|
public bool Contains(Point pt)
|
|
{
|
|
return Contains(pt.X, pt.Y);
|
|
}
|
|
|
|
public bool Contains(double x, double y)
|
|
{
|
|
return (x >= Left) && (x < Right) && (y >= Top) && (y < Bottom);
|
|
}
|
|
|
|
public bool IntersectsWith(Rectangle r)
|
|
{
|
|
return !((Left >= r.Right) || (Right <= r.Left) || (Top >= r.Bottom) || (Bottom <= r.Top));
|
|
}
|
|
|
|
public Rectangle Union(Rectangle r)
|
|
{
|
|
return Union(this, r);
|
|
}
|
|
|
|
public static Rectangle Union(Rectangle r1, Rectangle r2)
|
|
{
|
|
return FromLTRB(Math.Min(r1.Left, r2.Left), Math.Min(r1.Top, r2.Top), Math.Max(r1.Right, r2.Right), Math.Max(r1.Bottom, r2.Bottom));
|
|
}
|
|
|
|
public Rectangle Intersect(Rectangle r)
|
|
{
|
|
return Intersect(this, r);
|
|
}
|
|
|
|
public static Rectangle Intersect(Rectangle r1, Rectangle r2)
|
|
{
|
|
double x = Math.Max(r1.X, r2.X);
|
|
double y = Math.Max(r1.Y, r2.Y);
|
|
double width = Math.Min(r1.Right, r2.Right) - x;
|
|
double height = Math.Min(r1.Bottom, r2.Bottom) - y;
|
|
|
|
if (width < 0 || height < 0)
|
|
{
|
|
return Zero;
|
|
}
|
|
return new Rectangle(x, y, width, height);
|
|
}
|
|
|
|
// Position/Size
|
|
public double Top
|
|
{
|
|
get { return Y; }
|
|
set { Y = value; }
|
|
}
|
|
|
|
public double Bottom
|
|
{
|
|
get { return Y + Height; }
|
|
set { Height = value - Y; }
|
|
}
|
|
|
|
public double Right
|
|
{
|
|
get { return X + Width; }
|
|
set { Width = value - X; }
|
|
}
|
|
|
|
public double Left
|
|
{
|
|
get { return X; }
|
|
set { X = value; }
|
|
}
|
|
|
|
public bool IsEmpty
|
|
{
|
|
get { return (Width <= 0) || (Height <= 0); }
|
|
}
|
|
|
|
public Size Size
|
|
{
|
|
get { return new Size(Width, Height); }
|
|
set
|
|
{
|
|
Width = value.Width;
|
|
Height = value.Height;
|
|
}
|
|
}
|
|
|
|
public Point Location
|
|
{
|
|
get { return new Point(X, Y); }
|
|
set
|
|
{
|
|
X = value.X;
|
|
Y = value.Y;
|
|
}
|
|
}
|
|
|
|
public Point Center
|
|
{
|
|
get { return new Point(X + Width / 2, Y + Height / 2); }
|
|
}
|
|
|
|
// Inflate and Offset
|
|
public Rectangle Inflate(Size sz)
|
|
{
|
|
return Inflate(sz.Width, sz.Height);
|
|
}
|
|
|
|
public Rectangle Inflate(double width, double height)
|
|
{
|
|
Rectangle r = this;
|
|
r.X -= width;
|
|
r.Y -= height;
|
|
r.Width += width * 2;
|
|
r.Height += height * 2;
|
|
return r;
|
|
}
|
|
|
|
public Rectangle Offset(double dx, double dy)
|
|
{
|
|
Rectangle r = this;
|
|
r.X += dx;
|
|
r.Y += dy;
|
|
return r;
|
|
}
|
|
|
|
public Rectangle Offset(Point dr)
|
|
{
|
|
return Offset(dr.X, dr.Y);
|
|
}
|
|
|
|
public Rectangle Round()
|
|
{
|
|
return new Rectangle(Math.Round(X), Math.Round(Y), Math.Round(Width), Math.Round(Height));
|
|
}
|
|
|
|
public void Deconstruct(out double x, out double y, out double width, out double height)
|
|
{
|
|
x = X;
|
|
y = Y;
|
|
width = Width;
|
|
height = Height;
|
|
}
|
|
}
|
|
} |