зеркало из https://github.com/DeGsoft/maui-linux.git
306 строки
10 KiB
C#
306 строки
10 KiB
C#
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using ICSharpCode.Decompiler.Disassembler;
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using Mono.Cecil.Cil;
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namespace ICSharpCode.Decompiler.FlowAnalysis
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{
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/// <summary>
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/// Type of the control flow node
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/// </summary>
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public enum ControlFlowNodeType
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{
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/// <summary>
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/// A normal node represents a basic block.
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/// </summary>
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Normal,
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/// <summary>
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/// The entry point of the method.
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/// </summary>
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EntryPoint,
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/// <summary>
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/// The exit point of the method (every ret instruction branches to this node)
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/// </summary>
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RegularExit,
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/// <summary>
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/// This node represents leaving a method irregularly by throwing an exception.
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/// </summary>
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ExceptionalExit,
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/// <summary>
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/// This node is used as a header for exception handler blocks.
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/// </summary>
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CatchHandler,
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/// <summary>
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/// This node is used as a header for finally blocks and fault blocks.
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/// Every leave instruction in the try block leads to the handler of the containing finally block;
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/// and exceptional control flow also leads to this handler.
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/// </summary>
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FinallyOrFaultHandler,
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/// <summary>
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/// This node is used as footer for finally blocks and fault blocks.
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/// Depending on the "copyFinallyBlocks" option used when creating the graph, it is connected with all leave targets using
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/// EndFinally edges (when not copying); or with a specific leave target using a normal edge (when copying).
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/// For fault blocks, an exception edge is used to represent the "re-throwing" of the exception.
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/// </summary>
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EndFinallyOrFault
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}
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/// <summary>
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/// Represents a block in the control flow graph.
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/// </summary>
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public sealed class ControlFlowNode
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{
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/// <summary>
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/// Index of this node in the ControlFlowGraph.Nodes collection.
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/// </summary>
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public readonly int BlockIndex;
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/// <summary>
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/// Gets the IL offset of this node.
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/// </summary>
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public readonly int Offset;
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/// <summary>
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/// Type of the node.
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/// </summary>
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public readonly ControlFlowNodeType NodeType;
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/// <summary>
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/// If this node is a FinallyOrFaultHandler node, this field points to the corresponding EndFinallyOrFault node.
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/// Otherwise, this field is null.
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/// </summary>
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public readonly ControlFlowNode EndFinallyOrFaultNode;
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/// <summary>
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/// Visited flag, used in various algorithms.
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/// Before using it in your algorithm, reset it to false by calling ControlFlowGraph.ResetVisited();
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/// </summary>
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public bool Visited;
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/// <summary>
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/// Gets whether this node is reachable. Requires that dominance is computed!
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/// </summary>
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public bool IsReachable {
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get { return ImmediateDominator != null || NodeType == ControlFlowNodeType.EntryPoint; }
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}
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/// <summary>
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/// Signalizes that this node is a copy of another node.
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/// </summary>
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public ControlFlowNode CopyFrom { get; internal set; }
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/// <summary>
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/// Gets the immediate dominator (the parent in the dominator tree).
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/// Null if dominance has not been calculated; or if the node is unreachable.
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/// </summary>
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public ControlFlowNode ImmediateDominator { get; internal set; }
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/// <summary>
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/// List of children in the dominator tree.
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/// </summary>
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public readonly List<ControlFlowNode> DominatorTreeChildren = new List<ControlFlowNode>();
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/// <summary>
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/// The dominance frontier of this node.
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/// This is the set of nodes for which this node dominates a predecessor, but which are not strictly dominated by this node.
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/// </summary>
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/// <remarks>
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/// b.DominanceFrontier = { y in CFG; (exists p in predecessors(y): b dominates p) and not (b strictly dominates y)}
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/// </remarks>
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public HashSet<ControlFlowNode> DominanceFrontier;
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/// <summary>
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/// Start of code block represented by this node. Only set for nodetype == Normal.
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/// </summary>
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public readonly Instruction Start;
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/// <summary>
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/// End of the code block represented by this node. Only set for nodetype == Normal.
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/// The end is exclusive, the end instruction itself does not belong to this block.
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/// </summary>
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public readonly Instruction End;
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/// <summary>
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/// Gets the exception handler associated with this node.
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/// Only set for nodetype == CatchHandler or nodetype == FinallyOrFaultHandler.
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/// </summary>
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public readonly ExceptionHandler ExceptionHandler;
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/// <summary>
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/// List of incoming control flow edges.
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/// </summary>
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public readonly List<ControlFlowEdge> Incoming = new List<ControlFlowEdge>();
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/// <summary>
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/// List of outgoing control flow edges.
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/// </summary>
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public readonly List<ControlFlowEdge> Outgoing = new List<ControlFlowEdge>();
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/// <summary>
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/// Any user data
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/// </summary>
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public object UserData;
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internal ControlFlowNode(int blockIndex, int offset, ControlFlowNodeType nodeType)
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{
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BlockIndex = blockIndex;
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Offset = offset;
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NodeType = nodeType;
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}
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internal ControlFlowNode(int blockIndex, Instruction start, Instruction end)
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{
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if (start == null)
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throw new ArgumentNullException("start");
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if (end == null)
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throw new ArgumentNullException("end");
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BlockIndex = blockIndex;
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NodeType = ControlFlowNodeType.Normal;
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Start = start;
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End = end;
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Offset = start.Offset;
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}
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internal ControlFlowNode(int blockIndex, ExceptionHandler exceptionHandler, ControlFlowNode endFinallyOrFaultNode)
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{
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BlockIndex = blockIndex;
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NodeType = endFinallyOrFaultNode != null ? ControlFlowNodeType.FinallyOrFaultHandler : ControlFlowNodeType.CatchHandler;
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ExceptionHandler = exceptionHandler;
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EndFinallyOrFaultNode = endFinallyOrFaultNode;
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Debug.Assert((exceptionHandler.HandlerType == ExceptionHandlerType.Finally || exceptionHandler.HandlerType == ExceptionHandlerType.Fault) == (endFinallyOrFaultNode != null));
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Offset = exceptionHandler.HandlerStart.Offset;
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}
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/// <summary>
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/// Gets all predecessors (=sources of incoming edges)
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/// </summary>
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public IEnumerable<ControlFlowNode> Predecessors {
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get {
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return Incoming.Select(e => e.Source);
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}
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}
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/// <summary>
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/// Gets all successors (=targets of outgoing edges)
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/// </summary>
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public IEnumerable<ControlFlowNode> Successors {
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get {
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return Outgoing.Select(e => e.Target);
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}
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}
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/// <summary>
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/// Gets all instructions in this node.
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/// Returns an empty list for special nodes that don't have any instructions.
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/// </summary>
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public IEnumerable<Instruction> Instructions {
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get {
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Instruction inst = Start;
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if (inst != null) {
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yield return inst;
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while (inst != End) {
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inst = inst.Next;
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yield return inst;
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}
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}
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}
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}
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public void TraversePreOrder(Func<ControlFlowNode, IEnumerable<ControlFlowNode>> children, Action<ControlFlowNode> visitAction)
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{
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if (Visited)
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return;
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Visited = true;
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visitAction(this);
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foreach (ControlFlowNode t in children(this))
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t.TraversePreOrder(children, visitAction);
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}
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public void TraversePostOrder(Func<ControlFlowNode, IEnumerable<ControlFlowNode>> children, Action<ControlFlowNode> visitAction)
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{
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if (Visited)
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return;
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Visited = true;
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foreach (ControlFlowNode t in children(this))
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t.TraversePostOrder(children, visitAction);
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visitAction(this);
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}
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public override string ToString()
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{
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StringWriter writer = new StringWriter();
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switch (NodeType) {
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case ControlFlowNodeType.Normal:
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writer.Write("Block #{0}", BlockIndex);
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if (Start != null)
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writer.Write(": IL_{0:x4}", Start.Offset);
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if (End != null)
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writer.Write(" to IL_{0:x4}", End.GetEndOffset());
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break;
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case ControlFlowNodeType.CatchHandler:
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case ControlFlowNodeType.FinallyOrFaultHandler:
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writer.Write("Block #{0}: {1}: ", BlockIndex, NodeType);
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DisassemblerHelpers.WriteTo(ExceptionHandler, new PlainTextOutput(writer));
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break;
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default:
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writer.Write("Block #{0}: {1}", BlockIndex, NodeType);
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break;
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}
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// if (ImmediateDominator != null) {
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// writer.WriteLine();
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// writer.Write("ImmediateDominator: #{0}", ImmediateDominator.BlockIndex);
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// }
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if (DominanceFrontier != null && DominanceFrontier.Any()) {
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writer.WriteLine();
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writer.Write("DominanceFrontier: " + string.Join(",", DominanceFrontier.OrderBy(d => d.BlockIndex).Select(d => d.BlockIndex.ToString())));
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}
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foreach (Instruction inst in Instructions) {
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writer.WriteLine();
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DisassemblerHelpers.WriteTo(inst, new PlainTextOutput(writer));
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}
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if (UserData != null) {
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writer.WriteLine();
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writer.Write(UserData.ToString());
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}
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return writer.ToString();
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}
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/// <summary>
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/// Gets whether <c>this</c> dominates <paramref name="node"/>.
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/// </summary>
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public bool Dominates(ControlFlowNode node)
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{
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// TODO: this can be made O(1) by numbering the dominator tree
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ControlFlowNode tmp = node;
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while (tmp != null) {
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if (tmp == this)
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return true;
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tmp = tmp.ImmediateDominator;
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}
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return false;
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}
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}
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}
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