Minor improvements to ellipsis handling when MaxLines set
This commit is contained in:
Родитель
112c71526e
Коммит
7f47ae82ef
|
@ -12,7 +12,7 @@ namespace SandboxDriver
|
|||
}
|
||||
|
||||
public int ContentModeCount = 14;
|
||||
public int ContentMode = 13;
|
||||
public int ContentMode = 0;
|
||||
public TextDirection BaseDirection = TextDirection.LTR;
|
||||
public TextAlignment TextAlignment = TextAlignment.Auto;
|
||||
public float Scale = 1.0f;
|
||||
|
@ -20,7 +20,10 @@ namespace SandboxDriver
|
|||
public bool UseMaxHeight = false;
|
||||
public bool ShowMeasuredSize = false;
|
||||
|
||||
TextBlock _textBlock = new TextBlock();
|
||||
TextBlock _textBlock = new TextBlock()
|
||||
{
|
||||
//MaxLines = 2
|
||||
};
|
||||
|
||||
public void Render(SKCanvas canvas, float canvasWidth, float canvasHeight)
|
||||
{
|
||||
|
|
|
@ -105,6 +105,9 @@ namespace Topten.RichTextKit
|
|||
/// <returns>The x-coord relative to the entire text block</returns>
|
||||
public float GetXCoordOfCodePointIndex(int codePointIndex)
|
||||
{
|
||||
if (this.RunKind == FontRunKind.Ellipsis)
|
||||
codePointIndex = 0;
|
||||
|
||||
// Check in range
|
||||
if (codePointIndex < Start || codePointIndex > End)
|
||||
throw new ArgumentOutOfRangeException(nameof(codePointIndex));
|
||||
|
|
|
@ -1390,8 +1390,8 @@ namespace Topten.RichTextKit
|
|||
}
|
||||
|
||||
// If there wasn't a line break anywhere in the line, then we need to force one
|
||||
// on a character boundary
|
||||
if (frSplitIndex < 0)
|
||||
// on a character boundary. Also do this is we know we're on the last available line.
|
||||
if (frSplitIndex < 0 || (_maxLines.HasValue && _lines.Count == _maxLines.Value - 1))
|
||||
{
|
||||
// Get the last run that partially fitted
|
||||
frIndex = frIndexStartOfLine;
|
||||
|
@ -1930,7 +1930,7 @@ namespace Topten.RichTextKit
|
|||
if (!postLayout)
|
||||
{
|
||||
_fontRuns.Insert(_fontRuns.IndexOf(fr) + 1, remaining);
|
||||
_fontRuns.Remove(fr);
|
||||
// _fontRuns.Remove(fr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,10 +17,6 @@
|
|||
<Description>Easy to use rich text rendering for SkiaSharp, including font-fallback, bi-directional text support and more...</Description>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SkiaSharp" Version="2.80.2" />
|
||||
<PackageReference Include="SkiaSharp.HarfBuzz" Version="2.80.2" />
|
||||
|
|
Загрузка…
Ссылка в новой задаче