274 строки
8.5 KiB
C++
274 строки
8.5 KiB
C++
// Copyright 2014 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "client/simple_string_dictionary.h"
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#include "base/logging.h"
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#include "gtest/gtest.h"
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#include "test/gtest_death_check.h"
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namespace crashpad {
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namespace test {
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namespace {
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TEST(SimpleStringDictionary, Entry) {
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using TestMap = TSimpleStringDictionary<5, 9, 15>;
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TestMap map;
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const TestMap::Entry* entry = TestMap::Iterator(map).Next();
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EXPECT_FALSE(entry);
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// Try setting a key/value and then verify.
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map.SetKeyValue("key1", "value1");
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entry = TestMap::Iterator(map).Next();
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ASSERT_TRUE(entry);
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EXPECT_STREQ(entry->key, "key1");
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EXPECT_STREQ(entry->value, "value1");
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// Try setting a new value.
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map.SetKeyValue("key1", "value3");
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EXPECT_STREQ(entry->value, "value3");
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// Make sure the key didn't change.
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EXPECT_STREQ(entry->key, "key1");
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// Clear the entry and verify the key and value are empty strings.
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map.RemoveKey("key1");
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EXPECT_FALSE(entry->is_active());
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EXPECT_EQ(0u, strlen(entry->key));
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EXPECT_EQ(0u, strlen(entry->value));
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}
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TEST(SimpleStringDictionary, SimpleStringDictionary) {
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// Make a new dictionary
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SimpleStringDictionary dict;
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// Set three distinct values on three keys
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dict.SetKeyValue("key1", "value1");
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dict.SetKeyValue("key2", "value2");
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dict.SetKeyValue("key3", "value3");
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EXPECT_NE(dict.GetValueForKey("key1"), "value1");
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EXPECT_NE(dict.GetValueForKey("key2"), "value2");
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EXPECT_NE(dict.GetValueForKey("key3"), "value3");
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EXPECT_EQ(3u, dict.GetCount());
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// try an unknown key
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EXPECT_FALSE(dict.GetValueForKey("key4"));
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// Remove a key
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dict.RemoveKey("key3");
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// Now make sure it's not there anymore
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EXPECT_FALSE(dict.GetValueForKey("key3"));
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// Remove by setting value to nullptr
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dict.SetKeyValue("key2", nullptr);
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// Now make sure it's not there anymore
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EXPECT_FALSE(dict.GetValueForKey("key2"));
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}
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TEST(SimpleStringDictionary, CopyAndAssign) {
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TSimpleStringDictionary<10, 10, 10> map;
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map.SetKeyValue("one", "a");
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map.SetKeyValue("two", "b");
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map.SetKeyValue("three", "c");
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map.RemoveKey("two");
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EXPECT_EQ(map.GetCount(), 2u);
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// Test copy.
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TSimpleStringDictionary<10, 10, 10> map_copy(map);
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EXPECT_EQ(map_copy.GetCount(), 2u);
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EXPECT_STREQ("a", map_copy.GetValueForKey("one"));
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EXPECT_STREQ("c", map_copy.GetValueForKey("three"));
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map_copy.SetKeyValue("four", "d");
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EXPECT_STREQ("d", map_copy.GetValueForKey("four"));
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EXPECT_FALSE(map.GetValueForKey("four"));
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// Test assign.
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TSimpleStringDictionary<10, 10, 10> map_assign;
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map_assign = map;
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EXPECT_EQ(map_assign.GetCount(), 2u);
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EXPECT_STREQ("a", map_assign.GetValueForKey("one"));
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EXPECT_STREQ("c", map_assign.GetValueForKey("three"));
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map_assign.SetKeyValue("four", "d");
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EXPECT_STREQ("d", map_assign.GetValueForKey("four"));
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EXPECT_FALSE(map.GetValueForKey("four"));
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map.RemoveKey("one");
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EXPECT_FALSE(map.GetValueForKey("one"));
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EXPECT_STREQ("a", map_copy.GetValueForKey("one"));
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EXPECT_STREQ("a", map_assign.GetValueForKey("one"));
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}
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// Add a bunch of values to the dictionary, remove some entries in the middle,
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// and then add more.
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TEST(SimpleStringDictionary, Iterator) {
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SimpleStringDictionary* dict = new SimpleStringDictionary;
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ASSERT_TRUE(dict);
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char key[SimpleStringDictionary::key_size];
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char value[SimpleStringDictionary::value_size];
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const int kDictionaryCapacity = SimpleStringDictionary::num_entries;
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const int kPartitionIndex = kDictionaryCapacity - 5;
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// We assume at least this size in the tests below
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ASSERT_GE(kDictionaryCapacity, 64);
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// We'll keep track of the number of key/value pairs we think should be in the
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// dictionary
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int expected_dictionary_size = 0;
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// Set a bunch of key/value pairs like key0/value0, key1/value1, ...
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for (int i = 0; i < kPartitionIndex; ++i) {
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sprintf(key, "key%d", i);
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sprintf(value, "value%d", i);
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dict->SetKeyValue(key, value);
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}
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expected_dictionary_size = kPartitionIndex;
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// set a couple of the keys twice (with the same value) - should be nop
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dict->SetKeyValue("key2", "value2");
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dict->SetKeyValue("key4", "value4");
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dict->SetKeyValue("key15", "value15");
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// Remove some random elements in the middle
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dict->RemoveKey("key7");
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dict->RemoveKey("key18");
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dict->RemoveKey("key23");
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dict->RemoveKey("key31");
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expected_dictionary_size -= 4; // we just removed four key/value pairs
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// Set some more key/value pairs like key59/value59, key60/value60, ...
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for (int i = kPartitionIndex; i < kDictionaryCapacity; ++i) {
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sprintf(key, "key%d", i);
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sprintf(value, "value%d", i);
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dict->SetKeyValue(key, value);
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}
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expected_dictionary_size += kDictionaryCapacity - kPartitionIndex;
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// Now create an iterator on the dictionary
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SimpleStringDictionary::Iterator iter(*dict);
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// We then verify that it iterates through exactly the number of key/value
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// pairs we expect, and that they match one-for-one with what we would expect.
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// The ordering of the iteration does not matter...
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// used to keep track of number of occurrences found for key/value pairs
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int count[kDictionaryCapacity];
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memset(count, 0, sizeof(count));
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int total_count = 0;
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for (;;) {
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const SimpleStringDictionary::Entry* entry = iter.Next();
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if (!entry)
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break;
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total_count++;
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// Extract key_number from a string of the form key<key_number>
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int key_number;
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sscanf(entry->key, "key%d", &key_number);
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// Extract value_number from a string of the form value<value_number>
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int value_number;
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sscanf(entry->value, "value%d", &value_number);
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// The value number should equal the key number since that's how we set them
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EXPECT_EQ(value_number, key_number);
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// Key and value numbers should be in proper range: 0 <= key_number <
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// kDictionaryCapacity
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bool key_in_good_range =
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key_number >= 0 && key_number < kDictionaryCapacity;
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bool value_in_good_range =
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value_number >= 0 && value_number < kDictionaryCapacity;
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EXPECT_TRUE(key_in_good_range);
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EXPECT_TRUE(value_in_good_range);
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if (key_in_good_range && value_in_good_range) {
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++count[key_number];
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}
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}
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// Make sure each of the key/value pairs showed up exactly one time, except
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// for the ones which we removed.
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for (size_t i = 0; i < kDictionaryCapacity; ++i) {
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// Skip over key7, key18, key23, and key31, since we removed them
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if (!(i == 7 || i == 18 || i == 23 || i == 31)) {
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EXPECT_EQ(1, count[i]);
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}
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}
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// Make sure the number of iterations matches the expected dictionary size.
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EXPECT_EQ(total_count, expected_dictionary_size);
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}
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TEST(SimpleStringDictionary, AddRemove) {
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TSimpleStringDictionary<5, 7, 6> map;
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map.SetKeyValue("rob", "ert");
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map.SetKeyValue("mike", "pink");
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map.SetKeyValue("mark", "allays");
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EXPECT_EQ(map.GetCount(), 3u);
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EXPECT_STREQ("ert", map.GetValueForKey("rob"));
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EXPECT_STREQ("pink", map.GetValueForKey("mike"));
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EXPECT_STREQ("allays", map.GetValueForKey("mark"));
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map.RemoveKey("mike");
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EXPECT_EQ(map.GetCount(), 2u);
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EXPECT_FALSE(map.GetValueForKey("mike"));
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map.SetKeyValue("mark", "mal");
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EXPECT_EQ(map.GetCount(), 2u);
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EXPECT_STREQ("mal", map.GetValueForKey("mark"));
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map.RemoveKey("mark");
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EXPECT_EQ(map.GetCount(), 1u);
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EXPECT_FALSE(map.GetValueForKey("mark"));
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}
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// Running out of space shouldn't crash.
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TEST(SimpleStringDictionary, OutOfSpace) {
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TSimpleStringDictionary<3, 2, 2> map;
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map.SetKeyValue("a", "1");
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map.SetKeyValue("b", "2");
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map.SetKeyValue("c", "3");
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EXPECT_EQ(map.GetCount(), 2u);
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EXPECT_FALSE(map.GetValueForKey("c"));
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}
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#if DCHECK_IS_ON()
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TEST(SimpleStringDictionaryDeathTest, NullKey) {
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TSimpleStringDictionary<4, 6, 6> map;
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ASSERT_DEATH_CHECK(map.SetKeyValue(nullptr, "hello"), "key");
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map.SetKeyValue("hi", "there");
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ASSERT_DEATH_CHECK(map.GetValueForKey(nullptr), "key");
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EXPECT_STREQ("there", map.GetValueForKey("hi"));
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ASSERT_DEATH_CHECK(map.GetValueForKey(nullptr), "key");
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map.RemoveKey("hi");
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EXPECT_EQ(map.GetCount(), 0u);
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}
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#endif
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} // namespace
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} // namespace test
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} // namespace crashpad
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