electron/docs/tutorial/application-distribution.md

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# Application distribution
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To distribute your app with Electron, you should name the folder of your app
as `app`, and put it under Electron's resources directory (on OS X it is
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`Electron.app/Contents/Resources/`, and on Linux and Windows it is
`resources/`), like this:
On OS X:
```text
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electron/Electron.app/Contents/Resources/app/
├── package.json
├── main.js
└── index.html
```
On Windows and Linux:
```text
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electron/resources/app
├── package.json
├── main.js
└── index.html
```
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Then execute `Electron.app` (or `electron` on Linux, `electron.exe` on Windows),
and Electron will start as your app. The `electron` directory would then be
your distribution that should be delivered to final users.
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## Packaging your app into a file
Apart from shipping your app by copying all its sources files, you can also
package your app into an [asar](https://github.com/atom/asar) archive to avoid
exposing your app's source code to users.
To use an `asar` archive to replace the `app` folder, you need to rename the
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archive to `app.asar`, and put it under Electron's resources directory like
bellow, and Electron will then try read the archive and start from it.
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On OS X:
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```text
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electron/Electron.app/Contents/Resources/
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└── app.asar
```
On Windows and Linux:
```text
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electron/resources/
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└── app.asar
```
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More details can be found in [Application packaging](application-packaging.md).
## Rebranding with downloaded binaries
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After bundling your app into Electron, you will want to rebrand Electron
before distributing it to users.
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### Windows
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You can rename `electron.exe` to any name you like, and edit its icon and other
information with tools like [rcedit](https://github.com/atom/rcedit) or
[ResEdit](http://www.resedit.net).
### OS X
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You can rename `Electron.app` to any name you want, and you also have to rename
the `CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in
following files:
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* `Electron.app/Contents/Info.plist`
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* `Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist`
You can also rename the helper app to avoid showing `Electron Helper` in the
Activity Monitor, but make sure you have renamed the helper app's executable
file's name.
The structure of a renamed app would be like:
```
MyApp.app/Contents
├── Info.plist
├── MacOS/
│   └── MyApp
└── Frameworks/
├── MyApp Helper EH.app
| ├── Info.plist
| └── MacOS/
|    └── MyApp Helper EH
├── MyApp Helper NP.app
| ├── Info.plist
| └── MacOS/
|    └── MyApp Helper NP
└── MyApp Helper.app
├── Info.plist
└── MacOS/
   └── MyApp Helper
```
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### Linux
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You can rename the `electron` executable to any name you like.
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## Rebranding by rebuilding Electron from source
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It is also possible to rebrand Electron by changing the product name and
building it from source. To do this you need to override the `GYP_DEFINES`
environment variable and have a clean rebuild:
__Windows__
```bash
> set "GYP_DEFINES=project_name=myapp product_name=MyApp"
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> python script\clean.py
> python script\bootstrap.py
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> python script\build.py -c R -t myapp
```
__Bash__
```bash
$ export GYP_DEFINES="project_name=myapp product_name=MyApp"
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$ script/clean.py
$ script/bootstrap.py
$ script/build.py -c Release -t myapp
```
### grunt-build-atom-shell
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Manually checking out Electron's code and rebuilding could be complicated, so
a Grunt task has been created that will handle this automatically:
[grunt-build-atom-shell](https://github.com/paulcbetts/grunt-build-atom-shell).
This task will automatically handle editing the `.gyp` file, building from
source, then rebuilding your app's native Node modules to match the new
executable name.