fix: revert BrowserWindow unresponsive handling refactor (#43034)

* Revert "refactor: JSify BrowserWindow unresponsive handling (#37902)"

This reverts commit 67ba30402b.

* chore: remove BrowserWindow::SetTitleBarOverlay

---------

Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
This commit is contained in:
Keeley Hammond 2024-07-25 13:02:02 -07:00 коммит произвёл GitHub
Родитель 0886d2f50f
Коммит 2fd04a78a1
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: B5690EEEBB952194
3 изменённых файлов: 59 добавлений и 23 удалений

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@ -36,29 +36,6 @@ BrowserWindow.prototype._init = function (this: BWT) {
app.emit('browser-window-focus', event, this);
});
let unresponsiveEvent: NodeJS.Timeout | null = null;
const emitUnresponsiveEvent = () => {
unresponsiveEvent = null;
if (!this.isDestroyed() && this.isEnabled()) { this.emit('unresponsive'); }
};
this.webContents.on('unresponsive', () => {
if (!unresponsiveEvent) { unresponsiveEvent = setTimeout(emitUnresponsiveEvent, 50); }
});
this.webContents.on('responsive', () => {
if (unresponsiveEvent) {
clearTimeout(unresponsiveEvent);
unresponsiveEvent = null;
}
this.emit('responsive');
});
this.on('close', () => {
if (!unresponsiveEvent) { unresponsiveEvent = setTimeout(emitUnresponsiveEvent, 5000); }
});
this.webContents.on('destroyed', () => {
if (unresponsiveEvent) clearTimeout(unresponsiveEvent);
unresponsiveEvent = null;
});
// Subscribe to visibilityState changes and pass to renderer process.
let isVisible = this.isVisible() && !this.isMinimized();
const visibilityChanged = () => {

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@ -106,6 +106,19 @@ BrowserWindow::~BrowserWindow() {
void BrowserWindow::BeforeUnloadDialogCancelled() {
WindowList::WindowCloseCancelled(window());
// Cancel unresponsive event when window close is cancelled.
window_unresponsive_closure_.Cancel();
}
void BrowserWindow::OnRendererUnresponsive(content::RenderProcessHost*) {
// Schedule the unresponsive shortly later, since we may receive the
// responsive event soon. This could happen after the whole application had
// blocked for a while.
// Also notice that when closing this event would be ignored because we have
// explicitly started a close timeout counter. This is on purpose because we
// don't want the unresponsive event to be sent too early when user is closing
// the window.
ScheduleUnresponsiveEvent(50);
}
void BrowserWindow::WebContentsDestroyed() {
@ -113,6 +126,11 @@ void BrowserWindow::WebContentsDestroyed() {
CloseImmediately();
}
void BrowserWindow::OnRendererResponsive(content::RenderProcessHost*) {
window_unresponsive_closure_.Cancel();
Emit("responsive");
}
void BrowserWindow::OnSetContentBounds(const gfx::Rect& rect) {
// window.resizeTo(...)
// window.moveTo(...)
@ -148,6 +166,13 @@ void BrowserWindow::OnCloseButtonClicked(bool* prevent_default) {
// first, and when the web page is closed the window will also be closed.
*prevent_default = true;
// Assume the window is not responding if it doesn't cancel the close and is
// not closed in 5s, in this way we can quickly show the unresponsive
// dialog when the window is busy executing some script without waiting for
// the unresponsive timeout.
if (window_unresponsive_closure_.IsCancelled())
ScheduleUnresponsiveEvent(5000);
// Already closed by renderer.
if (!web_contents() || !api_web_contents_)
return;
@ -214,6 +239,9 @@ void BrowserWindow::CloseImmediately() {
}
BaseWindow::CloseImmediately();
// Do not sent "unresponsive" event after window is closed.
window_unresponsive_closure_.Cancel();
}
void BrowserWindow::Focus() {
@ -264,6 +292,24 @@ v8::Local<v8::Value> BrowserWindow::GetWebContents(v8::Isolate* isolate) {
return v8::Local<v8::Value>::New(isolate, web_contents_);
}
void BrowserWindow::ScheduleUnresponsiveEvent(int ms) {
if (!window_unresponsive_closure_.IsCancelled())
return;
window_unresponsive_closure_.Reset(base::BindRepeating(
&BrowserWindow::NotifyWindowUnresponsive, GetWeakPtr()));
base::SingleThreadTaskRunner::GetCurrentDefault()->PostDelayedTask(
FROM_HERE, window_unresponsive_closure_.callback(),
base::Milliseconds(ms));
}
void BrowserWindow::NotifyWindowUnresponsive() {
window_unresponsive_closure_.Cancel();
if (!window_->IsClosed() && window_->IsEnabled()) {
Emit("unresponsive");
}
}
void BrowserWindow::OnWindowShow() {
web_contents()->WasShown();
BaseWindow::OnWindowShow();

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@ -43,6 +43,9 @@ class BrowserWindow : public BaseWindow,
// content::WebContentsObserver:
void BeforeUnloadDialogCancelled() override;
void OnRendererUnresponsive(content::RenderProcessHost*) override;
void OnRendererResponsive(
content::RenderProcessHost* render_process_host) override;
void WebContentsDestroyed() override;
// ExtendedWebContentsObserver:
@ -77,6 +80,16 @@ class BrowserWindow : public BaseWindow,
private:
// Helpers.
// Schedule a notification unresponsive event.
void ScheduleUnresponsiveEvent(int ms);
// Dispatch unresponsive event to observers.
void NotifyWindowUnresponsive();
// Closure that would be called when window is unresponsive when closing,
// it should be cancelled when we can prove that the window is responsive.
base::CancelableRepeatingClosure window_unresponsive_closure_;
v8::Global<v8::Value> web_contents_;
v8::Global<v8::Value> web_contents_view_;
base::WeakPtr<api::WebContents> api_web_contents_;