зеркало из https://github.com/electron/electron.git
docs: add forge-overview.md (#35473)
* docs: move forge-specific docs to electronforge.io * docs: add reference to forge icon tutorial * docs: add references to forge-overview.md * docs: add recommended * docs: update forge-overview * docs: apply code review comments Co-authored-by: Charles Kerr <charles@charleskerr.com>
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@ -11,8 +11,8 @@ can either use specialized tooling or manual approaches.
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## With tooling
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There are a couple tools out there that exist to package and distribute your Electron app.
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We recommend using [Electron Forge](https://www.electronforge.io). You can check out
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its documentation directly, or refer to the [Packaging and Distribution](./tutorial-5-packaging.md)
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We recommend using [Electron Forge](./forge-overview.md). You can check out
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its [documentation](https://www.electronforge.io) directly, or refer to the [Packaging and Distribution](./tutorial-5-packaging.md)
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part of the Electron tutorial.
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## Manual packaging
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@ -26,10 +26,8 @@ beginners, using a command line tool is likely to be helpful*.
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## electron-forge
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A "complete tool for building modern Electron applications". Electron Forge
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unifies the existing (and well maintained) build tools for Electron development
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into a cohesive package so that anyone can jump right in to Electron
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development.
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Electron Forge is a tool for packaging and publishing Electron applications. It unifies Electron's tooling ecosystem
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into a single extensible interface so that anyone can jump right into making Electron apps.
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Forge comes with [a ready-to-use template](https://electronforge.io/templates) using Webpack as a bundler. It includes an example typescript configuration and provides two configuration files to enable easy customization. It uses the same core modules used by the
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greater Electron community (like [`electron-packager`](https://github.com/electron/electron-packager)) –
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@ -54,85 +54,11 @@ and notarized requires a few additions to your configuration. [Forge](https://el
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collection of the official Electron tools, using [`electron-packager`],
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[`electron-osx-sign`], and [`electron-notarize`] under the hood.
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Let's take a look at an example `package.json` configuration with all required fields. Not all of them are
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required: the tools will be clever enough to automatically find a suitable `identity`, for instance,
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but we recommend that you are explicit.
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```json title="package.json" {7}
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{
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"name": "my-app",
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"version": "0.0.1",
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"config": {
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"forge": {
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"packagerConfig": {
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"osxSign": {
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"identity": "Developer ID Application: Felix Rieseberg (LT94ZKYDCJ)",
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"hardened-runtime": true,
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"entitlements": "entitlements.plist",
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"entitlements-inherit": "entitlements.plist",
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"signature-flags": "library"
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},
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"osxNotarize": {
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"appleId": "felix@felix.fun",
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"appleIdPassword": "my-apple-id-password"
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}
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}
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}
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}
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}
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```
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The `entitlements.plist` file referenced here needs the following macOS-specific entitlements
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to assure the Apple security mechanisms that your app is doing these things
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without meaning any harm:
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```xml title="entitlements.plist"
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.cs.allow-jit</key>
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<true/>
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<key>com.apple.security.cs.debugger</key>
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<true/>
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</dict>
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</plist>
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```
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Note that up until Electron 12, the `com.apple.security.cs.allow-unsigned-executable-memory` entitlement was required
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as well. However, it should not be used anymore if it can be avoided.
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To see all of this in action, check out Electron Fiddle's source code,
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[especially its `electron-forge` configuration
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file](https://github.com/electron/fiddle/blob/master/forge.config.js).
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If you plan to access the microphone or camera within your app using Electron's APIs, you'll also
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need to add the following entitlements:
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```xml title="entitlements.plist"
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<key>com.apple.security.device.audio-input</key>
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<true/>
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<key>com.apple.security.device.camera</key>
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<true/>
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```
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If these are not present in your app's entitlements when you invoke, for example:
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```js title="main.js"
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const { systemPreferences } = require('electron')
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const microphone = systemPreferences.askForMediaAccess('microphone')
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```
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Your app may crash. See the Resource Access section in [Hardened Runtime](https://developer.apple.com/documentation/security/hardened_runtime) for more information and entitlements you may need.
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### Using Electron Builder
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Electron Builder comes with a custom solution for signing your application. You
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can find [its documentation here](https://www.electron.build/code-signing).
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Detailed instructions on how to configure your application can be found in the [Electron Forge Code Signing Tutorial](https://www.electronforge.io/guides/code-signing/code-signing-macos).
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### Using Electron Packager
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If you're not using an integrated build pipeline like Forge or Builder, you
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If you're not using an integrated build pipeline like Forge, you
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are likely using [`electron-packager`], which includes [`electron-osx-sign`] and
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[`electron-notarize`].
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@ -204,36 +130,7 @@ commit it to your source code.
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### Using Electron Forge
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Once you have a code signing certificate file (`.pfx`), you can sign
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[Squirrel.Windows][maker-squirrel] and [MSI][maker-msi] installers in Electron Forge
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with the `certificateFile` and `certificatePassword` fields in their respective
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configuration objects.
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For example, if you keep your Forge config in your `package.json` file and are
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creating a Squirrel.Windows installer:
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```json {9-15} title='package.json'
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{
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"name": "my-app",
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"version": "0.0.1",
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//...
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"config": {
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"forge": {
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"packagerConfig": {},
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"makers": [
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{
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"name": "@electron-forge/maker-squirrel",
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"config": {
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"certificateFile": "./cert.pfx",
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"certificatePassword": "this-is-a-secret"
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}
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}
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]
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}
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}
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//...
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}
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```
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Electron Forge is the recommended way to sign your `Squirrel.Windows` and `WiX MSI` installers. Detailed instructions on how to configure your application can be found in the [Electron Forge Code Signing Tutorial](https://www.electronforge.io/guides/code-signing/code-signing-macos).
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### Using electron-winstaller (Squirrel.Windows)
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@ -11,7 +11,7 @@ you can deliver it to your users.
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## Packaging
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To distribute your app with Electron, you need to package all your resources and assets
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into an executable and rebrand it. To do this, you can either use specialized tooling
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into an executable and rebrand it. To do this, you can either use specialized tooling like Electron Forge
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or do it manually. See the [Application Packaging][application-packaging] tutorial
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for more information.
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@ -0,0 +1,36 @@
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# Distributing Apps With Electron Forge
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Electron Forge is a tool for packaging and publishing Electron applications.
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It unifies Electron's build tooling ecosystem into
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a single extensible interface so that anyone can jump right into making Electron apps.
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## Getting started
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The [Electron Forge docs] contain detailed information on taking your application
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from source code to your end users' machines.
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This includes:
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* Packaging your application [(package)]
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* Generating executables and installers for each OS [(make)], and,
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* Publishing these files to online platforms to download [(publish)].
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For beginners, we recommend following through Electron's [tutorial] to develop, build,
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package and publish your first Electron app. If you have already developed an app on your machine
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and want to start on packaging and distribution, start from [step 5] of the tutorial.
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## Getting help
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* If you need help with developing your app, our [community Discord server][discord] is a great place
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to get advice from other Electron app developers.
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* If you suspect you're running into a bug with Forge, please check the [GitHub issue tracker]
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to see if any existing issues match your problem. If not, feel free to fill out our bug report
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template and submit a new issue.
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[Electron Forge Docs]: https://www.electronforge.io/
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[step 5]: ./tutorial-5-packaging.md
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[(package)]: https://www.electronforge.io/cli#package
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[(make)]: https://www.electronforge.io/cli#make
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[(publish)]: https://www.electronforge.io/cli#publish
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[GitHub issue tracker]: https://github.com/electron-userland/electron-forge/issues
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[discord]: https://discord.gg/APGC3k5yaH
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[tutorial]: https://www.electronjs.org/docs/latest/tutorial/tutorial-prerequisites
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@ -111,6 +111,12 @@ Electron Forge can be configured to create distributables in different OS-specif
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:::
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:::tip Creating and Adding Application Icons
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Setting custom application icons requires a few additions to your config. Check out [Forge's icon tutorial] for more information.
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:::
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:::note Packaging without Electron Forge
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If you want to manually package your code, or if you're just interested understanding the
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@ -214,6 +220,7 @@ information.
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[electron forge]: https://www.electronforge.io
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[electron forge cli documentation]: https://www.electronforge.io/cli#commands
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[makers]: https://www.electronforge.io/config/makers
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[Forge's icon tutorial]: https://www.electronforge.io/guides/create-and-add-icons
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<!-- Tutorial links -->
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