fix: min/max width/height enforcement when `aspectRatio` is set (#37306)

fix: min/max width/height with aspect ratio
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Shelley Vohr 2023-03-01 16:50:14 +01:00 коммит произвёл GitHub
Родитель 49df19214e
Коммит 8f2917db01
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
1 изменённых файлов: 38 добавлений и 3 удалений

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@ -128,16 +128,17 @@ using FullScreenTransitionState =
- (NSSize)windowWillResize:(NSWindow*)sender toSize:(NSSize)frameSize {
NSSize newSize = frameSize;
double aspectRatio = shell_->GetAspectRatio();
NSWindow* window = shell_->GetNativeWindow().GetNativeNSWindow();
if (aspectRatio > 0.0) {
gfx::Size windowSize = shell_->GetSize();
gfx::Size contentSize = shell_->GetContentSize();
gfx::Size extraSize = shell_->GetAspectRatioExtraSize();
double titleBarHeight = windowSize.height() - contentSize.height();
double extraWidthPlusFrame =
windowSize.width() - contentSize.width() + extraSize.width();
double extraHeightPlusFrame =
windowSize.height() - contentSize.height() + extraSize.height();
double extraHeightPlusFrame = titleBarHeight + extraSize.height();
newSize.width =
roundf((frameSize.height - extraHeightPlusFrame) * aspectRatio +
@ -145,10 +146,44 @@ using FullScreenTransitionState =
newSize.height =
roundf((newSize.width - extraWidthPlusFrame) / aspectRatio +
extraHeightPlusFrame);
// Clamp to minimum width/height while ensuring aspect ratio remains.
NSSize minSize = [window minSize];
NSSize zeroSize =
shell_->has_frame() ? NSMakeSize(0, titleBarHeight) : NSZeroSize;
if (!NSEqualSizes(minSize, zeroSize)) {
double minWidthForAspectRatio =
(minSize.height - titleBarHeight) * aspectRatio;
bool atMinHeight =
minSize.height > zeroSize.height && newSize.height <= minSize.height;
newSize.width = atMinHeight ? minWidthForAspectRatio
: std::max(newSize.width, minSize.width);
double minHeightForAspectRatio = minSize.width / aspectRatio;
bool atMinWidth =
minSize.width > zeroSize.width && newSize.width <= minSize.width;
newSize.height = atMinWidth ? minHeightForAspectRatio
: std::max(newSize.height, minSize.height);
}
// Clamp to maximum width/height while ensuring aspect ratio remains.
NSSize maxSize = [window maxSize];
if (!NSEqualSizes(maxSize, NSMakeSize(FLT_MAX, FLT_MAX))) {
double maxWidthForAspectRatio = maxSize.height * aspectRatio;
bool atMaxHeight =
maxSize.height < FLT_MAX && newSize.height >= maxSize.height;
newSize.width = atMaxHeight ? maxWidthForAspectRatio
: std::min(newSize.width, maxSize.width);
double maxHeightForAspectRatio = maxSize.width / aspectRatio;
bool atMaxWidth =
maxSize.width < FLT_MAX && newSize.width >= maxSize.width;
newSize.height = atMaxWidth ? maxHeightForAspectRatio
: std::min(newSize.height, maxSize.height);
}
}
if (!resizingHorizontally_) {
NSWindow* window = shell_->GetNativeWindow().GetNativeNSWindow();
const auto widthDelta = frameSize.width - [window frame].size.width;
const auto heightDelta = frameSize.height - [window frame].size.height;
resizingHorizontally_ = std::abs(widthDelta) > std::abs(heightDelta);