9.5 KiB
nativeImage
Create tray, dock, and application icons using PNG or JPG files.
In Electron, for the APIs that take images, you can pass either file paths or
NativeImage
instances. An empty image will be used when null
is passed.
For example, when creating a tray or setting a window's icon, you can pass an
image file path as a String
:
const { BrowserWindow, Tray } = require('electron')
const appIcon = new Tray('/Users/somebody/images/icon.png')
let win = new BrowserWindow({ icon: '/Users/somebody/images/window.png' })
console.log(appIcon, win)
Or read the image from the clipboard which returns a NativeImage
:
const { clipboard, Tray } = require('electron')
const image = clipboard.readImage()
const appIcon = new Tray(image)
console.log(appIcon)
Supported Formats
Currently PNG
and JPEG
image formats are supported. PNG
is recommended
because of its support for transparency and lossless compression.
On Windows, you can also load ICO
icons from file paths. For best visual
quality it is recommended to include at least the following sizes in the:
- Small icon
- 16x16 (100% DPI scale)
- 20x20 (125% DPI scale)
- 24x24 (150% DPI scale)
- 32x32 (200% DPI scale)
- Large icon
- 32x32 (100% DPI scale)
- 40x40 (125% DPI scale)
- 48x48 (150% DPI scale)
- 64x64 (200% DPI scale)
- 256x256
Check the Size requirements section in this article.
High Resolution Image
On platforms that have high-DPI support such as Apple Retina displays, you can
append @2x
after image's base filename to mark it as a high resolution image.
For example if icon.png
is a normal image that has standard resolution, then
icon@2x.png
will be treated as a high resolution image that has double DPI
density.
If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:
images/
├── icon.png
├── icon@2x.png
└── icon@3x.png
const { Tray } = require('electron')
let appIcon = new Tray('/Users/somebody/images/icon.png')
console.log(appIcon)
Following suffixes for DPI are also supported:
@1x
@1.25x
@1.33x
@1.4x
@1.5x
@1.8x
@2x
@2.5x
@3x
@4x
@5x
Template Image
Template images consist of black and an alpha channel. Template images are not intended to be used as standalone images and are usually mixed with other content to create the desired final appearance.
The most common case is to use template images for a menu bar icon so it can adapt to both light and dark menu bars.
Note: Template image is only supported on macOS.
To mark an image as a template image, its filename should end with the word
Template
. For example:
xxxTemplate.png
xxxTemplate@2x.png
Methods
The nativeImage
module has the following methods, all of which return
an instance of the NativeImage
class:
nativeImage.createEmpty()
Returns NativeImage
Creates an empty NativeImage
instance.
nativeImage.createFromPath(path)
path
String
Returns NativeImage
Creates a new NativeImage
instance from a file located at path
. This method
returns an empty image if the path
does not exist, cannot be read, or is not
a valid image.
const nativeImage = require('electron').nativeImage
let image = nativeImage.createFromPath('/Users/somebody/images/icon.png')
console.log(image)
nativeImage.createFromBitmap(buffer, options)
buffer
Bufferoptions
Objectwidth
Integerheight
IntegerscaleFactor
Double (optional) - Defaults to 1.0.
Returns NativeImage
Creates a new NativeImage
instance from buffer
that contains the raw bitmap
pixel data returned by toBitmap()
. The specific format is platform-dependent.
nativeImage.createFromBuffer(buffer[, options])
buffer
Bufferoptions
Object (optional)width
Integer (optional) - Required for bitmap buffers.height
Integer (optional) - Required for bitmap buffers.scaleFactor
Double (optional) - Defaults to 1.0.
Returns NativeImage
Creates a new NativeImage
instance from buffer
. Tries to decode as PNG or JPEG first.
nativeImage.createFromDataURL(dataURL)
dataURL
String
Returns NativeImage
Creates a new NativeImage
instance from dataURL
.
nativeImage.createFromNamedImage(imageName[, hslShift])
macOS
imageName
StringhslShift
Number[]
Returns NativeImage
Creates a new NativeImage
instance from the NSImage that maps to the
given image name. See NSImageName
for a list of possible values.
The hslShift
is applied to the image with the following rules
hsl_shift[0]
(hue): The absolute hue value for the image - 0 and 1 map to 0 and 360 on the hue color wheel (red).hsl_shift[1]
(saturation): A saturation shift for the image, with the following key values: 0 = remove all color. 0.5 = leave unchanged. 1 = fully saturate the image.hsl_shift[2]
(lightness): A lightness shift for the image, with the following key values: 0 = remove all lightness (make all pixels black). 0.5 = leave unchanged. 1 = full lightness (make all pixels white).
This means that [-1, 0, 1]
will make the image completely white and
[-1, 1, 0]
will make the image completely black.
Class: NativeImage
Natively wrap images such as tray, dock, and application icons.
Instance Methods
The following methods are available on instances of the NativeImage
class:
image.toPNG([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.
Returns Buffer
- A Buffer that contains the image's PNG
encoded data.
image.toJPEG(quality)
quality
Integer (required) - Between 0 - 100.
Returns Buffer
- A Buffer that contains the image's JPEG
encoded data.
image.toBitmap([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.
Returns Buffer
- A Buffer that contains a copy of the image's raw bitmap pixel
data.
image.toDataURL([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.
Returns String
- The data URL of the image.
image.getBitmap([options])
options
Object (optional)scaleFactor
Double (optional) - Defaults to 1.0.
Returns Buffer
- A Buffer that contains the image's raw bitmap pixel data.
The difference between getBitmap()
and toBitmap()
is, getBitmap()
does not
copy the bitmap data, so you have to use the returned Buffer immediately in
current event loop tick, otherwise the data might be changed or destroyed.
image.getNativeHandle()
macOS
Returns Buffer
- A Buffer that stores C pointer to underlying native handle of
the image. On macOS, a pointer to NSImage
instance would be returned.
Notice that the returned pointer is a weak pointer to the underlying native
image instead of a copy, so you must ensure that the associated
nativeImage
instance is kept around.
image.isEmpty()
Returns Boolean
- Whether the image is empty.
image.getSize()
Returns Size
image.setTemplateImage(option)
option
Boolean
Marks the image as a template image.
image.isTemplateImage()
Returns Boolean
- Whether the image is a template image.
image.crop(rect)
rect
Rectangle - The area of the image to crop.
Returns NativeImage
- The cropped image.
image.resize(options)
options
Objectwidth
Integer (optional) - Defaults to the image's width.height
Integer (optional) - Defaults to the image's height.quality
String (optional) - The desired quality of the resize image. Possible values aregood
,better
orbest
. The default isbest
. These values express a desired quality/speed tradeoff. They are translated into an algorithm-specific method that depends on the capabilities (CPU, GPU) of the underlying platform. It is possible for all three methods to be mapped to the same algorithm on a given platform.
Returns NativeImage
- The resized image.
If only the height
or the width
are specified then the current aspect ratio
will be preserved in the resized image.
image.getAspectRatio()
Returns Float
- The image's aspect ratio.
image.addRepresentation(options)
options
ObjectscaleFactor
Double - The scale factor to add the image representation for.width
Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified asbuffer
.height
Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified asbuffer
.buffer
Buffer (optional) - The buffer containing the raw image data.dataURL
String (optional) - The data URL containing either a base 64 encoded PNG or JPEG image.
Add an image representation for a specific scale factor. This can be used to explicitly add different scale factor representations to an image. This can be called on empty images.