зеркало из https://github.com/electron/electron.git
257 строки
7.9 KiB
Plaintext
257 строки
7.9 KiB
Plaintext
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#import "browser/ui/atom_menu_controller_mac.h"
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#include "base/logging.h"
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#include "base/strings/sys_string_conversions.h"
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#include "ui/base/accelerators/accelerator.h"
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#include "ui/base/accelerators/platform_accelerator_cocoa.h"
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#include "ui/base/l10n/l10n_util_mac.h"
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#include "ui/base/models/simple_menu_model.h"
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#include "ui/gfx/image/image.h"
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namespace {
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bool isLeftButtonEvent(NSEvent* event) {
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NSEventType type = [event type];
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return type == NSLeftMouseDown ||
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type == NSLeftMouseDragged ||
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type == NSLeftMouseUp;
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}
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bool isRightButtonEvent(NSEvent* event) {
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NSEventType type = [event type];
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return type == NSRightMouseDown ||
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type == NSRightMouseDragged ||
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type == NSRightMouseUp;
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}
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bool isMiddleButtonEvent(NSEvent* event) {
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if ([event buttonNumber] != 2)
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return false;
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NSEventType type = [event type];
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return type == NSOtherMouseDown ||
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type == NSOtherMouseDragged ||
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type == NSOtherMouseUp;
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}
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int EventFlagsFromNSEventWithModifiers(NSEvent* event, NSUInteger modifiers) {
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int flags = 0;
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flags |= (modifiers & NSAlphaShiftKeyMask) ? ui::EF_CAPS_LOCK_DOWN : 0;
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flags |= (modifiers & NSShiftKeyMask) ? ui::EF_SHIFT_DOWN : 0;
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flags |= (modifiers & NSControlKeyMask) ? ui::EF_CONTROL_DOWN : 0;
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flags |= (modifiers & NSAlternateKeyMask) ? ui::EF_ALT_DOWN : 0;
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flags |= (modifiers & NSCommandKeyMask) ? ui::EF_COMMAND_DOWN : 0;
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flags |= isLeftButtonEvent(event) ? ui::EF_LEFT_MOUSE_BUTTON : 0;
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flags |= isRightButtonEvent(event) ? ui::EF_RIGHT_MOUSE_BUTTON : 0;
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flags |= isMiddleButtonEvent(event) ? ui::EF_MIDDLE_MOUSE_BUTTON : 0;
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return flags;
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}
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// Retrieves a bitsum of ui::EventFlags from NSEvent.
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int EventFlagsFromNSEvent(NSEvent* event) {
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NSUInteger modifiers = [event modifierFlags];
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return EventFlagsFromNSEventWithModifiers(event, modifiers);
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}
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} // namespace
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@interface AtomMenuController (Private)
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- (void)addSeparatorToMenu:(NSMenu*)menu
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atIndex:(int)index;
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@end
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@implementation AtomMenuController
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@synthesize model = model_;
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- (id)init {
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self = [super init];
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return self;
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}
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- (id)initWithModel:(ui::MenuModel*)model {
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if ((self = [super init])) {
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model_ = model;
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[self menu];
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}
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return self;
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}
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- (void)dealloc {
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[menu_ setDelegate:nil];
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// Close the menu if it is still open. This could happen if a tab gets closed
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// while its context menu is still open.
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[self cancel];
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model_ = NULL;
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[super dealloc];
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}
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- (void)cancel {
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if (isMenuOpen_) {
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[menu_ cancelTracking];
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model_->MenuClosed();
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isMenuOpen_ = NO;
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}
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}
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// Creates a NSMenu from the given model. If the model has submenus, this can
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// be invoked recursively.
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- (NSMenu*)menuFromModel:(ui::MenuModel*)model {
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NSMenu* menu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
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const int count = model->GetItemCount();
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for (int index = 0; index < count; index++) {
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if (model->GetTypeAt(index) == ui::MenuModel::TYPE_SEPARATOR)
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[self addSeparatorToMenu:menu atIndex:index];
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else
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[self addItemToMenu:menu atIndex:index fromModel:model];
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}
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return menu;
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}
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// Adds a separator item at the given index. As the separator doesn't need
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// anything from the model, this method doesn't need the model index as the
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// other method below does.
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- (void)addSeparatorToMenu:(NSMenu*)menu
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atIndex:(int)index {
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NSMenuItem* separator = [NSMenuItem separatorItem];
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[menu insertItem:separator atIndex:index];
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}
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// Adds an item or a hierarchical menu to the item at the |index|,
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// associated with the entry in the model identified by |modelIndex|.
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- (void)addItemToMenu:(NSMenu*)menu
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atIndex:(NSInteger)index
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fromModel:(ui::MenuModel*)model {
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string16 label16 = model->GetLabelAt(index);
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NSString* label = l10n_util::FixUpWindowsStyleLabel(label16);
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scoped_nsobject<NSMenuItem> item(
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[[NSMenuItem alloc] initWithTitle:label
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action:@selector(itemSelected:)
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keyEquivalent:@""]);
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// If the menu item has an icon, set it.
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gfx::Image icon;
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if (model->GetIconAt(index, &icon) && !icon.IsEmpty())
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[item setImage:icon.ToNSImage()];
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ui::MenuModel::ItemType type = model->GetTypeAt(index);
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if (type == ui::MenuModel::TYPE_SUBMENU) {
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// Recursively build a submenu from the sub-model at this index.
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[item setTarget:nil];
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[item setAction:nil];
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ui::MenuModel* submenuModel = model->GetSubmenuModelAt(index);
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NSMenu* submenu =
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[self menuFromModel:(ui::SimpleMenuModel*)submenuModel];
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[submenu setTitle:[item title]];
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[item setSubmenu:submenu];
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// Hack to set window menu.
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if ([[item title] isEqualToString:@"Window"] && [submenu numberOfItems] > 0)
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[NSApp setWindowsMenu:submenu];
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} else {
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// The MenuModel works on indexes so we can't just set the command id as the
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// tag like we do in other menus. Also set the represented object to be
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// the model so hierarchical menus check the correct index in the correct
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// model. Setting the target to |self| allows this class to participate
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// in validation of the menu items.
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[item setTag:index];
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[item setTarget:self];
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NSValue* modelObject = [NSValue valueWithPointer:model];
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[item setRepresentedObject:modelObject]; // Retains |modelObject|.
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ui::Accelerator accelerator;
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if (model->GetAcceleratorAt(index, &accelerator)) {
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const ui::PlatformAcceleratorCocoa* platformAccelerator =
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static_cast<const ui::PlatformAcceleratorCocoa*>(
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accelerator.platform_accelerator());
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if (platformAccelerator) {
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[item setKeyEquivalent:platformAccelerator->characters()];
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[item setKeyEquivalentModifierMask:
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platformAccelerator->modifier_mask()];
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}
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}
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}
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[menu insertItem:item atIndex:index];
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}
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// Called before the menu is to be displayed to update the state (enabled,
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// radio, etc) of each item in the menu. Also will update the title if
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// the item is marked as "dynamic".
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- (BOOL)validateUserInterfaceItem:(id<NSValidatedUserInterfaceItem>)item {
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SEL action = [item action];
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if (action != @selector(itemSelected:))
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return NO;
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NSInteger modelIndex = [item tag];
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ui::MenuModel* model =
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static_cast<ui::MenuModel*>(
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[[(id)item representedObject] pointerValue]);
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DCHECK(model);
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if (model) {
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BOOL checked = model->IsItemCheckedAt(modelIndex);
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DCHECK([(id)item isKindOfClass:[NSMenuItem class]]);
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[(id)item setState:(checked ? NSOnState : NSOffState)];
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[(id)item setHidden:(!model->IsVisibleAt(modelIndex))];
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if (model->IsItemDynamicAt(modelIndex)) {
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// Update the label and the icon.
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NSString* label =
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l10n_util::FixUpWindowsStyleLabel(model->GetLabelAt(modelIndex));
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[(id)item setTitle:label];
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gfx::Image icon;
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model->GetIconAt(modelIndex, &icon);
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[(id)item setImage:icon.IsEmpty() ? nil : icon.ToNSImage()];
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}
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return model->IsEnabledAt(modelIndex);
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}
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return NO;
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}
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// Called when the user chooses a particular menu item. |sender| is the menu
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// item chosen.
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- (void)itemSelected:(id)sender {
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NSInteger modelIndex = [sender tag];
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ui::MenuModel* model =
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static_cast<ui::MenuModel*>(
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[[sender representedObject] pointerValue]);
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DCHECK(model);
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if (model) {
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int event_flags = EventFlagsFromNSEvent([NSApp currentEvent]);
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model->ActivatedAt(modelIndex, event_flags);
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}
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}
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- (NSMenu*)menu {
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if (!menu_ && model_) {
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menu_.reset([[self menuFromModel:model_] retain]);
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[menu_ setDelegate:self];
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}
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return menu_.get();
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}
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- (BOOL)isMenuOpen {
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return isMenuOpen_;
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}
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- (void)menuWillOpen:(NSMenu*)menu {
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isMenuOpen_ = YES;
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model_->MenuWillShow();
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}
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- (void)menuDidClose:(NSMenu*)menu {
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if (isMenuOpen_) {
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model_->MenuClosed();
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isMenuOpen_ = NO;
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}
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}
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@end
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