Fix compositor delegate patch (#504)
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Родитель
52a0e357d2
Коммит
3489c6998d
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@ -2,33 +2,40 @@ diff --git a/content/browser/compositor/gpu_process_transport_factory.cc b/conte
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index 45bf6b1b4618..f023beabaa65 100644
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--- a/content/browser/compositor/gpu_process_transport_factory.cc
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+++ b/content/browser/compositor/gpu_process_transport_factory.cc
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@@ -274,6 +274,13 @@ GpuProcessTransportFactory::~GpuProcessTransportFactory() {
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std::unique_ptr<viz::SoftwareOutputDevice>
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GpuProcessTransportFactory::CreateSoftwareOutputDevice(
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ui::Compositor* compositor) {
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+ if (compositor->delegate()) {
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+ std::unique_ptr<viz::SoftwareOutputDevice> output_device =
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+ compositor->delegate()->CreateSoftwareOutputDevice(compositor);
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+ if (output_device)
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+ return output_device;
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+ }
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@@ -491,9 +491,19 @@ void GpuProcessTransportFactory::EstablishedGpuChannel(
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// surfaces as they are not following the correct mode.
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DisableGpuCompositing(compositor.get());
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}
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+
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base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
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if (command_line->HasSwitch(switches::kHeadless))
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return base::WrapUnique(new viz::SoftwareOutputDevice);
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+ std::unique_ptr<viz::SoftwareOutputDevice> output_device;
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+ if (compositor->delegate()) {
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+ output_device = compositor->delegate()->CreateSoftwareOutputDevice(
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+ compositor.get());
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+ }
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+ if (!output_device) {
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+ output_device = CreateSoftwareOutputDevice(compositor->widget());
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+ }
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+
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display_output_surface =
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std::make_unique<SoftwareBrowserCompositorOutputSurface>(
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- CreateSoftwareOutputDevice(compositor->widget()), vsync_callback,
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+ std::move(output_device), vsync_callback,
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compositor->task_runner());
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} else {
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DCHECK(context_provider);
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diff --git a/ui/compositor/compositor.h b/ui/compositor/compositor.h
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index d842aa55175b..2c2131774b71 100644
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--- a/ui/compositor/compositor.h
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+++ b/ui/compositor/compositor.h
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@@ -23,6 +23,7 @@
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@@ -24,6 +24,7 @@
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#include "components/viz/common/surfaces/frame_sink_id.h"
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#include "components/viz/common/surfaces/local_surface_id.h"
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#include "components/viz/common/surfaces/surface_sequence.h"
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#include "components/viz/host/host_frame_sink_client.h"
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+#include "components/viz/service/display/software_output_device.h"
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#include "third_party/skia/include/core/SkColor.h"
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#include "third_party/skia/include/core/SkMatrix44.h"
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#include "ui/compositor/compositor_animation_observer.h"
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#include "ui/compositor/compositor_export.h"
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@@ -179,6 +180,15 @@ class COMPOSITOR_EXPORT ContextFactory {
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@@ -182,6 +183,15 @@ class COMPOSITOR_EXPORT ContextFactory {
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virtual void RemoveObserver(ContextFactoryObserver* observer) = 0;
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};
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@ -44,7 +51,7 @@ index d842aa55175b..2c2131774b71 100644
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// Compositor object to take care of GPU painting.
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// A Browser compositor object is responsible for generating the final
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// displayable form of pixels comprising a single widget's contents. It draws an
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@@ -215,6 +225,9 @@ class COMPOSITOR_EXPORT Compositor : public cc::LayerTreeHostClient,
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@@ -221,6 +231,9 @@ class COMPOSITOR_EXPORT Compositor : public cc::LayerTreeHostClient,
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// Schedules a redraw of the layer tree associated with this compositor.
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void ScheduleDraw();
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