native-mate/native_mate/converter.cc

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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE.chromium file.
#include "native_mate/converter.h"
#include "v8/include/v8.h"
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using v8::Array;
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using v8::Boolean;
using v8::External;
using v8::Function;
using v8::Integer;
using v8::Isolate;
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using v8::Local;
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using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
namespace mate {
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Local<Value> Converter<bool>::ToV8(Isolate* isolate, bool val) {
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return v8::Boolean::New(isolate, val);
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}
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bool Converter<bool>::FromV8(Isolate* isolate, Local<Value> val, bool* out) {
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if (!val->IsBoolean())
return false;
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*out = val->BooleanValue();
return true;
}
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#if !defined(OS_LINUX) && !defined(OS_FREEBSD)
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Local<Value> Converter<unsigned long>::ToV8(Isolate* isolate,
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unsigned long val) {
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return v8::Integer::New(isolate, val);
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}
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bool Converter<unsigned long>::FromV8(Isolate* isolate, Local<Value> val,
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unsigned long* out) {
if (!val->IsNumber())
return false;
*out = val->IntegerValue();
return true;
}
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#endif
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Local<Value> Converter<int32_t>::ToV8(Isolate* isolate, int32_t val) {
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return v8::Integer::New(isolate, val);
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}
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bool Converter<int32_t>::FromV8(Isolate* isolate, Local<Value> val,
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int32_t* out) {
if (!val->IsInt32())
return false;
*out = val->Int32Value();
return true;
}
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Local<Value> Converter<uint32_t>::ToV8(Isolate* isolate, uint32_t val) {
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return v8::Integer::NewFromUnsigned(isolate, val);
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}
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bool Converter<uint32_t>::FromV8(Isolate* isolate, Local<Value> val,
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uint32_t* out) {
if (!val->IsUint32())
return false;
*out = val->Uint32Value();
return true;
}
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Local<Value> Converter<int64_t>::ToV8(Isolate* isolate, int64_t val) {
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return v8::Number::New(isolate, static_cast<double>(val));
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}
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bool Converter<int64_t>::FromV8(Isolate* isolate, Local<Value> val,
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int64_t* out) {
if (!val->IsNumber())
return false;
// Even though IntegerValue returns int64_t, JavaScript cannot represent
// the full precision of int64_t, which means some rounding might occur.
*out = val->IntegerValue();
return true;
}
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Local<Value> Converter<uint64_t>::ToV8(Isolate* isolate, uint64_t val) {
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return v8::Number::New(isolate, static_cast<double>(val));
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}
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bool Converter<uint64_t>::FromV8(Isolate* isolate, Local<Value> val,
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uint64_t* out) {
if (!val->IsNumber())
return false;
*out = static_cast<uint64_t>(val->IntegerValue());
return true;
}
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Local<Value> Converter<float>::ToV8(Isolate* isolate, float val) {
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return v8::Number::New(isolate, val);
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}
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bool Converter<float>::FromV8(Isolate* isolate, Local<Value> val,
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float* out) {
if (!val->IsNumber())
return false;
*out = static_cast<float>(val->NumberValue());
return true;
}
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Local<Value> Converter<double>::ToV8(Isolate* isolate, double val) {
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return v8::Number::New(isolate, val);
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}
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bool Converter<double>::FromV8(Isolate* isolate, Local<Value> val,
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double* out) {
if (!val->IsNumber())
return false;
*out = val->NumberValue();
return true;
}
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Local<Value> Converter<const char*>::ToV8(
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Isolate* isolate, const char* val) {
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return v8::String::NewFromUtf8(isolate, val);
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}
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Local<Value> Converter<base::StringPiece>::ToV8(
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Isolate* isolate, const base::StringPiece& val) {
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return v8::String::NewFromUtf8(isolate,
val.data(),
v8::String::kNormalString,
static_cast<uint32_t>(val.length()));
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}
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Local<Value> Converter<std::string>::ToV8(Isolate* isolate,
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const std::string& val) {
return Converter<base::StringPiece>::ToV8(isolate, val);
}
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bool Converter<std::string>::FromV8(Isolate* isolate, Local<Value> val,
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std::string* out) {
if (!val->IsString())
return false;
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Local<String> str = Local<String>::Cast(val);
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int length = str->Utf8Length();
out->resize(length);
str->WriteUtf8(&(*out)[0], length, NULL, String::NO_NULL_TERMINATION);
return true;
}
Local<Value> Converter<Local<Function>>::ToV8(Isolate* isolate,
Local<Function> val) {
return val;
}
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bool Converter<Local<Function> >::FromV8(Isolate* isolate, Local<Value> val,
Local<Function>* out) {
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if (!val->IsFunction())
return false;
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*out = Local<Function>::Cast(val);
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return true;
}
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Local<Value> Converter<Local<Object> >::ToV8(Isolate* isolate,
Local<Object> val) {
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return val;
}
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bool Converter<Local<Object> >::FromV8(Isolate* isolate, Local<Value> val,
Local<Object>* out) {
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if (!val->IsObject())
return false;
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*out = Local<Object>::Cast(val);
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return true;
}
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Local<Value> Converter<Local<String> >::ToV8(Isolate* isolate,
Local<String> val) {
return val;
}
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bool Converter<Local<String> >::FromV8(Isolate* isolate, Local<Value> val,
Local<String>* out) {
if (!val->IsString())
return false;
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*out = Local<String>::Cast(val);
return true;
}
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Local<Value> Converter<Local<External> >::ToV8(Isolate* isolate,
Local<External> val) {
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return val;
}
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bool Converter<Local<External> >::FromV8(Isolate* isolate,
v8::Local<Value> val,
Local<External>* out) {
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if (!val->IsExternal())
return false;
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*out = Local<External>::Cast(val);
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return true;
}
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Local<Value> Converter<Local<Array> >::ToV8(Isolate* isolate,
Local<Array> val) {
return val;
}
bool Converter<Local<Array> >::FromV8(Isolate* isolate,
v8::Local<Value> val,
Local<Array>* out) {
if (!val->IsArray())
return false;
*out = Local<Array>::Cast(val);
return true;
}
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Local<Value> Converter<Local<Value> >::ToV8(Isolate* isolate,
Local<Value> val) {
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return val;
}
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bool Converter<Local<Value> >::FromV8(Isolate* isolate, Local<Value> val,
Local<Value>* out) {
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*out = val;
return true;
}
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v8::Local<v8::String> StringToSymbol(v8::Isolate* isolate,
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const base::StringPiece& val) {
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return v8::String::NewFromUtf8(isolate,
val.data(),
v8::String::kInternalizedString,
static_cast<uint32_t>(val.length()));
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}
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std::string V8ToString(v8::Local<v8::Value> value) {
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if (value.IsEmpty())
return std::string();
std::string result;
if (!ConvertFromV8(NULL, value, &result))
return std::string();
return result;
}
} // namespace mate