http: move OutgoingMessage into it's own file
This commit is contained in:
Родитель
bb56489f21
Коммит
dc9f97b7b9
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@ -27,6 +27,19 @@ var IncomingMessage = incoming.IncomingMessage;
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var readStart = incoming.readStart;
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var readStop = incoming.readStop;
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var debug;
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if (process.env.NODE_DEBUG && /http/.test(process.env.NODE_DEBUG)) {
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debug = function(x) { console.error('HTTP: %s', x); };
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} else {
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debug = function() { };
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}
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exports.debug = debug;
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exports.CRLF = '\r\n';
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exports.chunkExpression = /chunk/i;
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exports.continueExpression = /100-continue/i;
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// Only called in the slow case where slow means
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// that the request headers were either fragmented
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// across multiple TCP packets or too large to be
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@ -0,0 +1,646 @@
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var assert = require('assert').ok;
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var Stream = require('stream');
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var util = require('util');
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var common = require('_http_common');
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var CRLF = common.CRLF;
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var chunkExpression = common.chunkExpression;
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var continueExpression = common.continueExpression;
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var debug = common.debug;
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var connectionExpression = /Connection/i;
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var transferEncodingExpression = /Transfer-Encoding/i;
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var closeExpression = /close/i;
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var contentLengthExpression = /Content-Length/i;
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var dateExpression = /Date/i;
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var expectExpression = /Expect/i;
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var dateCache;
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function utcDate() {
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if (!dateCache) {
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var d = new Date();
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dateCache = d.toUTCString();
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setTimeout(function() {
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dateCache = undefined;
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}, 1000 - d.getMilliseconds());
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}
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return dateCache;
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}
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function OutgoingMessage() {
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Stream.call(this);
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this.output = [];
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this.outputEncodings = [];
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this.writable = true;
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this._last = false;
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this.chunkedEncoding = false;
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this.shouldKeepAlive = true;
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this.useChunkedEncodingByDefault = true;
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this.sendDate = false;
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this._hasBody = true;
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this._trailer = '';
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this.finished = false;
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this._hangupClose = false;
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this.socket = null;
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this.connection = null;
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}
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util.inherits(OutgoingMessage, Stream);
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exports.OutgoingMessage = OutgoingMessage;
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OutgoingMessage.prototype.setTimeout = function(msecs, callback) {
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if (callback)
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this.on('timeout', callback);
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if (!this.socket) {
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this.once('socket', function(socket) {
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socket.setTimeout(msecs);
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});
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} else
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this.socket.setTimeout(msecs);
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};
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OutgoingMessage.prototype.destroy = function(error) {
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this.socket.destroy(error);
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};
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// This abstract either writing directly to the socket or buffering it.
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OutgoingMessage.prototype._send = function(data, encoding) {
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// This is a shameful hack to get the headers and first body chunk onto
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// the same packet. Future versions of Node are going to take care of
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// this at a lower level and in a more general way.
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if (!this._headerSent) {
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if (typeof data === 'string') {
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data = this._header + data;
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} else {
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this.output.unshift(this._header);
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this.outputEncodings.unshift('ascii');
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}
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this._headerSent = true;
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}
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return this._writeRaw(data, encoding);
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};
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OutgoingMessage.prototype._writeRaw = function(data, encoding) {
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if (data.length === 0) {
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return true;
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}
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if (this.connection &&
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this.connection._httpMessage === this &&
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this.connection.writable &&
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!this.connection.destroyed) {
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// There might be pending data in the this.output buffer.
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while (this.output.length) {
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if (!this.connection.writable) {
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this._buffer(data, encoding);
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return false;
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}
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var c = this.output.shift();
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var e = this.outputEncodings.shift();
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this.connection.write(c, e);
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}
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// Directly write to socket.
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return this.connection.write(data, encoding);
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} else if (this.connection && this.connection.destroyed) {
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// The socket was destroyed. If we're still trying to write to it,
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// then we haven't gotten the 'close' event yet.
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return false;
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} else {
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// buffer, as long as we're not destroyed.
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this._buffer(data, encoding);
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return false;
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}
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};
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OutgoingMessage.prototype._buffer = function(data, encoding) {
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if (data.length === 0) return;
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var length = this.output.length;
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if (length === 0 || typeof data != 'string') {
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this.output.push(data);
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this.outputEncodings.push(encoding);
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return false;
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}
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var lastEncoding = this.outputEncodings[length - 1];
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var lastData = this.output[length - 1];
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if ((encoding && lastEncoding === encoding) ||
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(!encoding && data.constructor === lastData.constructor)) {
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this.output[length - 1] = lastData + data;
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return false;
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}
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this.output.push(data);
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this.outputEncodings.push(encoding);
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return false;
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};
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OutgoingMessage.prototype._storeHeader = function(firstLine, headers) {
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// firstLine in the case of request is: 'GET /index.html HTTP/1.1\r\n'
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// in the case of response it is: 'HTTP/1.1 200 OK\r\n'
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var state = {
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sentConnectionHeader: false,
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sentContentLengthHeader: false,
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sentTransferEncodingHeader: false,
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sentDateHeader: false,
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sentExpect: false,
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messageHeader: firstLine
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};
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var field, value;
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var self = this;
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if (headers) {
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var keys = Object.keys(headers);
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var isArray = (Array.isArray(headers));
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var field, value;
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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if (isArray) {
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field = headers[key][0];
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value = headers[key][1];
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} else {
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field = key;
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value = headers[key];
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}
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if (Array.isArray(value)) {
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for (var j = 0; j < value.length; j++) {
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storeHeader(this, state, field, value[j]);
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}
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} else {
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storeHeader(this, state, field, value);
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}
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}
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}
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// Date header
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if (this.sendDate == true && state.sentDateHeader == false) {
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state.messageHeader += 'Date: ' + utcDate() + CRLF;
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}
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// Force the connection to close when the response is a 204 No Content or
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// a 304 Not Modified and the user has set a "Transfer-Encoding: chunked"
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// header.
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//
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// RFC 2616 mandates that 204 and 304 responses MUST NOT have a body but
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// node.js used to send out a zero chunk anyway to accommodate clients
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// that don't have special handling for those responses.
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//
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// It was pointed out that this might confuse reverse proxies to the point
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// of creating security liabilities, so suppress the zero chunk and force
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// the connection to close.
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var statusCode = this.statusCode;
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if ((statusCode == 204 || statusCode === 304) &&
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this.chunkedEncoding === true) {
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debug(statusCode + ' response should not use chunked encoding,' +
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' closing connection.');
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this.chunkedEncoding = false;
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this.shouldKeepAlive = false;
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}
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// keep-alive logic
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if (state.sentConnectionHeader === false) {
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var shouldSendKeepAlive = this.shouldKeepAlive &&
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(state.sentContentLengthHeader ||
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this.useChunkedEncodingByDefault ||
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this.agent);
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if (shouldSendKeepAlive) {
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state.messageHeader += 'Connection: keep-alive\r\n';
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} else {
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this._last = true;
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state.messageHeader += 'Connection: close\r\n';
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}
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}
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if (state.sentContentLengthHeader == false &&
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state.sentTransferEncodingHeader == false) {
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if (this._hasBody) {
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if (this.useChunkedEncodingByDefault) {
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state.messageHeader += 'Transfer-Encoding: chunked\r\n';
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this.chunkedEncoding = true;
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} else {
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this._last = true;
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}
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} else {
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// Make sure we don't end the 0\r\n\r\n at the end of the message.
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this.chunkedEncoding = false;
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}
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}
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this._header = state.messageHeader + CRLF;
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this._headerSent = false;
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// wait until the first body chunk, or close(), is sent to flush,
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// UNLESS we're sending Expect: 100-continue.
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if (state.sentExpect) this._send('');
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};
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function storeHeader(self, state, field, value) {
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// Protect against response splitting. The if statement is there to
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// minimize the performance impact in the common case.
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if (/[\r\n]/.test(value))
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value = value.replace(/[\r\n]+[ \t]*/g, '');
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state.messageHeader += field + ': ' + value + CRLF;
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if (connectionExpression.test(field)) {
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state.sentConnectionHeader = true;
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if (closeExpression.test(value)) {
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self._last = true;
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} else {
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self.shouldKeepAlive = true;
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}
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} else if (transferEncodingExpression.test(field)) {
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state.sentTransferEncodingHeader = true;
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if (chunkExpression.test(value)) self.chunkedEncoding = true;
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} else if (contentLengthExpression.test(field)) {
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state.sentContentLengthHeader = true;
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} else if (dateExpression.test(field)) {
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state.sentDateHeader = true;
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} else if (expectExpression.test(field)) {
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state.sentExpect = true;
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}
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}
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OutgoingMessage.prototype.setHeader = function(name, value) {
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if (arguments.length < 2) {
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throw new Error('`name` and `value` are required for setHeader().');
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}
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if (this._header) {
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throw new Error('Can\'t set headers after they are sent.');
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}
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var key = name.toLowerCase();
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this._headers = this._headers || {};
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this._headerNames = this._headerNames || {};
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this._headers[key] = value;
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this._headerNames[key] = name;
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};
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OutgoingMessage.prototype.getHeader = function(name) {
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if (arguments.length < 1) {
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throw new Error('`name` is required for getHeader().');
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}
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if (!this._headers) return;
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var key = name.toLowerCase();
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return this._headers[key];
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};
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OutgoingMessage.prototype.removeHeader = function(name) {
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if (arguments.length < 1) {
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throw new Error('`name` is required for removeHeader().');
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}
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if (this._header) {
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throw new Error('Can\'t remove headers after they are sent.');
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}
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if (!this._headers) return;
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var key = name.toLowerCase();
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delete this._headers[key];
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delete this._headerNames[key];
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};
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OutgoingMessage.prototype._renderHeaders = function() {
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if (this._header) {
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throw new Error('Can\'t render headers after they are sent to the client.');
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}
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if (!this._headers) return {};
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var headers = {};
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var keys = Object.keys(this._headers);
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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headers[this._headerNames[key]] = this._headers[key];
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}
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return headers;
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};
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Object.defineProperty(OutgoingMessage.prototype, 'headersSent', {
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configurable: true,
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enumerable: true,
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get: function() { return !!this._header; }
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});
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OutgoingMessage.prototype.write = function(chunk, encoding) {
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if (!this._header) {
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this._implicitHeader();
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}
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if (!this._hasBody) {
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debug('This type of response MUST NOT have a body. ' +
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'Ignoring write() calls.');
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return true;
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}
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if (typeof chunk !== 'string' && !Buffer.isBuffer(chunk)) {
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throw new TypeError('first argument must be a string or Buffer');
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}
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if (chunk.length === 0) return false;
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var len, ret;
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if (this.chunkedEncoding) {
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if (typeof(chunk) === 'string' &&
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encoding !== 'hex' &&
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encoding !== 'base64' &&
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encoding !== 'binary') {
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len = Buffer.byteLength(chunk, encoding);
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chunk = len.toString(16) + CRLF + chunk + CRLF;
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ret = this._send(chunk, encoding);
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} else {
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// buffer, or a non-toString-friendly encoding
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len = chunk.length;
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this._send(len.toString(16) + CRLF);
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this._send(chunk, encoding);
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ret = this._send(CRLF);
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}
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} else {
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ret = this._send(chunk, encoding);
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}
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debug('write ret = ' + ret);
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return ret;
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};
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OutgoingMessage.prototype.addTrailers = function(headers) {
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this._trailer = '';
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var keys = Object.keys(headers);
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var isArray = (Array.isArray(headers));
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var field, value;
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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if (isArray) {
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field = headers[key][0];
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value = headers[key][1];
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} else {
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field = key;
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value = headers[key];
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}
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this._trailer += field + ': ' + value + CRLF;
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}
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};
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var zero_chunk_buf = new Buffer('\r\n0\r\n');
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var crlf_buf = new Buffer('\r\n');
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OutgoingMessage.prototype.end = function(data, encoding) {
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if (this.finished) {
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return false;
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}
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if (!this._header) {
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this._implicitHeader();
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}
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if (data && !this._hasBody) {
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debug('This type of response MUST NOT have a body. ' +
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'Ignoring data passed to end().');
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data = false;
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}
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var ret;
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var hot = this._headerSent === false &&
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(data && data.length > 0) &&
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this.output.length === 0 &&
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this.connection &&
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this.connection.writable &&
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this.connection._httpMessage === this;
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// The benefits of the hot-path optimization below start to fall
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// off when the buffer size gets up near 128KB, because the cost
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// of the copy is more than the cost of the extra write() call.
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// Switch to the write/end method at that point. Heuristics and
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// magic numbers are awful, but slow http responses are worse.
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if (hot && Buffer.isBuffer(data) && data.length > 120 * 1024)
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hot = false;
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if (hot) {
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// Hot path. They're doing
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// res.writeHead();
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// res.end(blah);
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// HACKY.
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if (typeof data === 'string') {
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if (this.chunkedEncoding) {
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var l = Buffer.byteLength(data, encoding).toString(16);
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ret = this.connection.write(this._header + l + CRLF +
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data + '\r\n0\r\n' +
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this._trailer + '\r\n', encoding);
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} else {
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ret = this.connection.write(this._header + data, encoding);
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}
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} else if (Buffer.isBuffer(data)) {
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if (this.chunkedEncoding) {
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var chunk_size = data.length.toString(16);
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||||
// Skip expensive Buffer.byteLength() calls; only ISO-8859-1 characters
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||||
// are allowed in HTTP headers. Therefore:
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||||
//
|
||||
// this._header.length == Buffer.byteLength(this._header.length)
|
||||
// this._trailer.length == Buffer.byteLength(this._trailer.length)
|
||||
//
|
||||
var header_len = this._header.length;
|
||||
var chunk_size_len = chunk_size.length;
|
||||
var data_len = data.length;
|
||||
var trailer_len = this._trailer.length;
|
||||
|
||||
var len = header_len +
|
||||
chunk_size_len +
|
||||
2 + // '\r\n'.length
|
||||
data_len +
|
||||
5 + // '\r\n0\r\n'.length
|
||||
trailer_len +
|
||||
2; // '\r\n'.length
|
||||
|
||||
var buf = new Buffer(len);
|
||||
var off = 0;
|
||||
|
||||
buf.write(this._header, off, header_len, 'ascii');
|
||||
off += header_len;
|
||||
|
||||
buf.write(chunk_size, off, chunk_size_len, 'ascii');
|
||||
off += chunk_size_len;
|
||||
|
||||
crlf_buf.copy(buf, off);
|
||||
off += 2;
|
||||
|
||||
data.copy(buf, off);
|
||||
off += data_len;
|
||||
|
||||
zero_chunk_buf.copy(buf, off);
|
||||
off += 5;
|
||||
|
||||
if (trailer_len > 0) {
|
||||
buf.write(this._trailer, off, trailer_len, 'ascii');
|
||||
off += trailer_len;
|
||||
}
|
||||
|
||||
crlf_buf.copy(buf, off);
|
||||
|
||||
ret = this.connection.write(buf);
|
||||
} else {
|
||||
var header_len = this._header.length;
|
||||
var buf = new Buffer(header_len + data.length);
|
||||
buf.write(this._header, 0, header_len, 'ascii');
|
||||
data.copy(buf, header_len);
|
||||
ret = this.connection.write(buf);
|
||||
}
|
||||
} else {
|
||||
throw new TypeError('first argument must be a string or Buffer');
|
||||
}
|
||||
this._headerSent = true;
|
||||
|
||||
} else if (data) {
|
||||
// Normal body write.
|
||||
ret = this.write(data, encoding);
|
||||
}
|
||||
|
||||
if (!hot) {
|
||||
if (this.chunkedEncoding) {
|
||||
ret = this._send('0\r\n' + this._trailer + '\r\n'); // Last chunk.
|
||||
} else {
|
||||
// Force a flush, HACK.
|
||||
ret = this._send('');
|
||||
}
|
||||
}
|
||||
|
||||
this.finished = true;
|
||||
|
||||
// There is the first message on the outgoing queue, and we've sent
|
||||
// everything to the socket.
|
||||
debug('outgoing message end.');
|
||||
if (this.output.length === 0 && this.connection._httpMessage === this) {
|
||||
this._finish();
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
|
||||
var ServerResponse, ClientRequest;
|
||||
|
||||
OutgoingMessage.prototype._finish = function() {
|
||||
assert(this.connection);
|
||||
|
||||
if (!ServerResponse)
|
||||
ServerResponse = require('http').ServerResponse;
|
||||
|
||||
if (!ClientRequest)
|
||||
ClientRequest = require('http').ClientRequest;
|
||||
|
||||
if (this instanceof ServerResponse) {
|
||||
DTRACE_HTTP_SERVER_RESPONSE(this.connection);
|
||||
COUNTER_HTTP_SERVER_RESPONSE();
|
||||
} else {
|
||||
assert(this instanceof ClientRequest);
|
||||
DTRACE_HTTP_CLIENT_REQUEST(this, this.connection);
|
||||
COUNTER_HTTP_CLIENT_REQUEST();
|
||||
}
|
||||
this.emit('finish');
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._flush = function() {
|
||||
// This logic is probably a bit confusing. Let me explain a bit:
|
||||
//
|
||||
// In both HTTP servers and clients it is possible to queue up several
|
||||
// outgoing messages. This is easiest to imagine in the case of a client.
|
||||
// Take the following situation:
|
||||
//
|
||||
// req1 = client.request('GET', '/');
|
||||
// req2 = client.request('POST', '/');
|
||||
//
|
||||
// When the user does
|
||||
//
|
||||
// req2.write('hello world\n');
|
||||
//
|
||||
// it's possible that the first request has not been completely flushed to
|
||||
// the socket yet. Thus the outgoing messages need to be prepared to queue
|
||||
// up data internally before sending it on further to the socket's queue.
|
||||
//
|
||||
// This function, outgoingFlush(), is called by both the Server and Client
|
||||
// to attempt to flush any pending messages out to the socket.
|
||||
|
||||
if (!this.socket) return;
|
||||
|
||||
var ret;
|
||||
while (this.output.length) {
|
||||
|
||||
if (!this.socket.writable) return; // XXX Necessary?
|
||||
|
||||
var data = this.output.shift();
|
||||
var encoding = this.outputEncodings.shift();
|
||||
|
||||
ret = this.socket.write(data, encoding);
|
||||
}
|
||||
|
||||
if (this.finished) {
|
||||
// This is a queue to the server or client to bring in the next this.
|
||||
this._finish();
|
||||
} else if (ret) {
|
||||
// This is necessary to prevent https from breaking
|
||||
this.emit('drain');
|
||||
}
|
||||
};
|
620
lib/http.js
620
lib/http.js
|
@ -21,18 +21,11 @@
|
|||
|
||||
var util = require('util');
|
||||
var net = require('net');
|
||||
var Stream = require('stream');
|
||||
var url = require('url');
|
||||
var EventEmitter = require('events').EventEmitter;
|
||||
var HTTPParser = process.binding('http_parser').HTTPParser;
|
||||
var assert = require('assert').ok;
|
||||
|
||||
var debug;
|
||||
if (process.env.NODE_DEBUG && /http/.test(process.env.NODE_DEBUG)) {
|
||||
debug = function(x) { console.error('HTTP: %s', x); };
|
||||
} else {
|
||||
debug = function() { };
|
||||
}
|
||||
|
||||
var incoming = require('_http_incoming');
|
||||
var IncomingMessage = exports.IncomingMessage = incoming.IncomingMessage;
|
||||
|
@ -41,9 +34,12 @@ var IncomingMessage = exports.IncomingMessage = incoming.IncomingMessage;
|
|||
var common = require('_http_common');
|
||||
var parsers = exports.parsers = common.parsers;
|
||||
var freeParser = common.freeParser;
|
||||
var debug = common.debug;
|
||||
var CRLF = common.CRLF;
|
||||
var continueExpression = common.continueExpression;
|
||||
var chunkExpression = common.chunkExpression;
|
||||
|
||||
|
||||
var CRLF = '\r\n';
|
||||
var STATUS_CODES = exports.STATUS_CODES = {
|
||||
100 : 'Continue',
|
||||
101 : 'Switching Protocols',
|
||||
|
@ -104,612 +100,8 @@ var STATUS_CODES = exports.STATUS_CODES = {
|
|||
};
|
||||
|
||||
|
||||
var connectionExpression = /Connection/i;
|
||||
var transferEncodingExpression = /Transfer-Encoding/i;
|
||||
var closeExpression = /close/i;
|
||||
var chunkExpression = /chunk/i;
|
||||
var contentLengthExpression = /Content-Length/i;
|
||||
var dateExpression = /Date/i;
|
||||
var expectExpression = /Expect/i;
|
||||
var continueExpression = /100-continue/i;
|
||||
|
||||
var dateCache;
|
||||
function utcDate() {
|
||||
if (!dateCache) {
|
||||
var d = new Date();
|
||||
dateCache = d.toUTCString();
|
||||
setTimeout(function() {
|
||||
dateCache = undefined;
|
||||
}, 1000 - d.getMilliseconds());
|
||||
}
|
||||
return dateCache;
|
||||
}
|
||||
|
||||
|
||||
function OutgoingMessage() {
|
||||
Stream.call(this);
|
||||
|
||||
this.output = [];
|
||||
this.outputEncodings = [];
|
||||
|
||||
this.writable = true;
|
||||
|
||||
this._last = false;
|
||||
this.chunkedEncoding = false;
|
||||
this.shouldKeepAlive = true;
|
||||
this.useChunkedEncodingByDefault = true;
|
||||
this.sendDate = false;
|
||||
|
||||
this._hasBody = true;
|
||||
this._trailer = '';
|
||||
|
||||
this.finished = false;
|
||||
this._hangupClose = false;
|
||||
|
||||
this.socket = null;
|
||||
this.connection = null;
|
||||
}
|
||||
util.inherits(OutgoingMessage, Stream);
|
||||
|
||||
|
||||
exports.OutgoingMessage = OutgoingMessage;
|
||||
|
||||
|
||||
OutgoingMessage.prototype.setTimeout = function(msecs, callback) {
|
||||
if (callback)
|
||||
this.on('timeout', callback);
|
||||
if (!this.socket) {
|
||||
this.once('socket', function(socket) {
|
||||
socket.setTimeout(msecs);
|
||||
});
|
||||
} else
|
||||
this.socket.setTimeout(msecs);
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype.destroy = function(error) {
|
||||
this.socket.destroy(error);
|
||||
};
|
||||
|
||||
|
||||
// This abstract either writing directly to the socket or buffering it.
|
||||
OutgoingMessage.prototype._send = function(data, encoding) {
|
||||
// This is a shameful hack to get the headers and first body chunk onto
|
||||
// the same packet. Future versions of Node are going to take care of
|
||||
// this at a lower level and in a more general way.
|
||||
if (!this._headerSent) {
|
||||
if (typeof data === 'string') {
|
||||
data = this._header + data;
|
||||
} else {
|
||||
this.output.unshift(this._header);
|
||||
this.outputEncodings.unshift('ascii');
|
||||
}
|
||||
this._headerSent = true;
|
||||
}
|
||||
return this._writeRaw(data, encoding);
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._writeRaw = function(data, encoding) {
|
||||
if (data.length === 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this.connection &&
|
||||
this.connection._httpMessage === this &&
|
||||
this.connection.writable &&
|
||||
!this.connection.destroyed) {
|
||||
// There might be pending data in the this.output buffer.
|
||||
while (this.output.length) {
|
||||
if (!this.connection.writable) {
|
||||
this._buffer(data, encoding);
|
||||
return false;
|
||||
}
|
||||
var c = this.output.shift();
|
||||
var e = this.outputEncodings.shift();
|
||||
this.connection.write(c, e);
|
||||
}
|
||||
|
||||
// Directly write to socket.
|
||||
return this.connection.write(data, encoding);
|
||||
} else if (this.connection && this.connection.destroyed) {
|
||||
// The socket was destroyed. If we're still trying to write to it,
|
||||
// then we haven't gotten the 'close' event yet.
|
||||
return false;
|
||||
} else {
|
||||
// buffer, as long as we're not destroyed.
|
||||
this._buffer(data, encoding);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._buffer = function(data, encoding) {
|
||||
if (data.length === 0) return;
|
||||
|
||||
var length = this.output.length;
|
||||
|
||||
if (length === 0 || typeof data != 'string') {
|
||||
this.output.push(data);
|
||||
this.outputEncodings.push(encoding);
|
||||
return false;
|
||||
}
|
||||
|
||||
var lastEncoding = this.outputEncodings[length - 1];
|
||||
var lastData = this.output[length - 1];
|
||||
|
||||
if ((encoding && lastEncoding === encoding) ||
|
||||
(!encoding && data.constructor === lastData.constructor)) {
|
||||
this.output[length - 1] = lastData + data;
|
||||
return false;
|
||||
}
|
||||
|
||||
this.output.push(data);
|
||||
this.outputEncodings.push(encoding);
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._storeHeader = function(firstLine, headers) {
|
||||
// firstLine in the case of request is: 'GET /index.html HTTP/1.1\r\n'
|
||||
// in the case of response it is: 'HTTP/1.1 200 OK\r\n'
|
||||
var state = {
|
||||
sentConnectionHeader: false,
|
||||
sentContentLengthHeader: false,
|
||||
sentTransferEncodingHeader: false,
|
||||
sentDateHeader: false,
|
||||
sentExpect: false,
|
||||
messageHeader: firstLine
|
||||
};
|
||||
|
||||
var field, value;
|
||||
var self = this;
|
||||
|
||||
if (headers) {
|
||||
var keys = Object.keys(headers);
|
||||
var isArray = (Array.isArray(headers));
|
||||
var field, value;
|
||||
|
||||
for (var i = 0, l = keys.length; i < l; i++) {
|
||||
var key = keys[i];
|
||||
if (isArray) {
|
||||
field = headers[key][0];
|
||||
value = headers[key][1];
|
||||
} else {
|
||||
field = key;
|
||||
value = headers[key];
|
||||
}
|
||||
|
||||
if (Array.isArray(value)) {
|
||||
for (var j = 0; j < value.length; j++) {
|
||||
storeHeader(this, state, field, value[j]);
|
||||
}
|
||||
} else {
|
||||
storeHeader(this, state, field, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Date header
|
||||
if (this.sendDate == true && state.sentDateHeader == false) {
|
||||
state.messageHeader += 'Date: ' + utcDate() + CRLF;
|
||||
}
|
||||
|
||||
// Force the connection to close when the response is a 204 No Content or
|
||||
// a 304 Not Modified and the user has set a "Transfer-Encoding: chunked"
|
||||
// header.
|
||||
//
|
||||
// RFC 2616 mandates that 204 and 304 responses MUST NOT have a body but
|
||||
// node.js used to send out a zero chunk anyway to accommodate clients
|
||||
// that don't have special handling for those responses.
|
||||
//
|
||||
// It was pointed out that this might confuse reverse proxies to the point
|
||||
// of creating security liabilities, so suppress the zero chunk and force
|
||||
// the connection to close.
|
||||
var statusCode = this.statusCode;
|
||||
if ((statusCode == 204 || statusCode === 304) &&
|
||||
this.chunkedEncoding === true) {
|
||||
debug(statusCode + ' response should not use chunked encoding,' +
|
||||
' closing connection.');
|
||||
this.chunkedEncoding = false;
|
||||
this.shouldKeepAlive = false;
|
||||
}
|
||||
|
||||
// keep-alive logic
|
||||
if (state.sentConnectionHeader === false) {
|
||||
var shouldSendKeepAlive = this.shouldKeepAlive &&
|
||||
(state.sentContentLengthHeader ||
|
||||
this.useChunkedEncodingByDefault ||
|
||||
this.agent);
|
||||
if (shouldSendKeepAlive) {
|
||||
state.messageHeader += 'Connection: keep-alive\r\n';
|
||||
} else {
|
||||
this._last = true;
|
||||
state.messageHeader += 'Connection: close\r\n';
|
||||
}
|
||||
}
|
||||
|
||||
if (state.sentContentLengthHeader == false &&
|
||||
state.sentTransferEncodingHeader == false) {
|
||||
if (this._hasBody) {
|
||||
if (this.useChunkedEncodingByDefault) {
|
||||
state.messageHeader += 'Transfer-Encoding: chunked\r\n';
|
||||
this.chunkedEncoding = true;
|
||||
} else {
|
||||
this._last = true;
|
||||
}
|
||||
} else {
|
||||
// Make sure we don't end the 0\r\n\r\n at the end of the message.
|
||||
this.chunkedEncoding = false;
|
||||
}
|
||||
}
|
||||
|
||||
this._header = state.messageHeader + CRLF;
|
||||
this._headerSent = false;
|
||||
|
||||
// wait until the first body chunk, or close(), is sent to flush,
|
||||
// UNLESS we're sending Expect: 100-continue.
|
||||
if (state.sentExpect) this._send('');
|
||||
};
|
||||
|
||||
function storeHeader(self, state, field, value) {
|
||||
// Protect against response splitting. The if statement is there to
|
||||
// minimize the performance impact in the common case.
|
||||
if (/[\r\n]/.test(value))
|
||||
value = value.replace(/[\r\n]+[ \t]*/g, '');
|
||||
|
||||
state.messageHeader += field + ': ' + value + CRLF;
|
||||
|
||||
if (connectionExpression.test(field)) {
|
||||
state.sentConnectionHeader = true;
|
||||
if (closeExpression.test(value)) {
|
||||
self._last = true;
|
||||
} else {
|
||||
self.shouldKeepAlive = true;
|
||||
}
|
||||
|
||||
} else if (transferEncodingExpression.test(field)) {
|
||||
state.sentTransferEncodingHeader = true;
|
||||
if (chunkExpression.test(value)) self.chunkedEncoding = true;
|
||||
|
||||
} else if (contentLengthExpression.test(field)) {
|
||||
state.sentContentLengthHeader = true;
|
||||
} else if (dateExpression.test(field)) {
|
||||
state.sentDateHeader = true;
|
||||
} else if (expectExpression.test(field)) {
|
||||
state.sentExpect = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
OutgoingMessage.prototype.setHeader = function(name, value) {
|
||||
if (arguments.length < 2) {
|
||||
throw new Error('`name` and `value` are required for setHeader().');
|
||||
}
|
||||
|
||||
if (this._header) {
|
||||
throw new Error('Can\'t set headers after they are sent.');
|
||||
}
|
||||
|
||||
var key = name.toLowerCase();
|
||||
this._headers = this._headers || {};
|
||||
this._headerNames = this._headerNames || {};
|
||||
this._headers[key] = value;
|
||||
this._headerNames[key] = name;
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype.getHeader = function(name) {
|
||||
if (arguments.length < 1) {
|
||||
throw new Error('`name` is required for getHeader().');
|
||||
}
|
||||
|
||||
if (!this._headers) return;
|
||||
|
||||
var key = name.toLowerCase();
|
||||
return this._headers[key];
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype.removeHeader = function(name) {
|
||||
if (arguments.length < 1) {
|
||||
throw new Error('`name` is required for removeHeader().');
|
||||
}
|
||||
|
||||
if (this._header) {
|
||||
throw new Error('Can\'t remove headers after they are sent.');
|
||||
}
|
||||
|
||||
if (!this._headers) return;
|
||||
|
||||
var key = name.toLowerCase();
|
||||
delete this._headers[key];
|
||||
delete this._headerNames[key];
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._renderHeaders = function() {
|
||||
if (this._header) {
|
||||
throw new Error('Can\'t render headers after they are sent to the client.');
|
||||
}
|
||||
|
||||
if (!this._headers) return {};
|
||||
|
||||
var headers = {};
|
||||
var keys = Object.keys(this._headers);
|
||||
for (var i = 0, l = keys.length; i < l; i++) {
|
||||
var key = keys[i];
|
||||
headers[this._headerNames[key]] = this._headers[key];
|
||||
}
|
||||
return headers;
|
||||
};
|
||||
|
||||
|
||||
Object.defineProperty(OutgoingMessage.prototype, 'headersSent', {
|
||||
configurable: true,
|
||||
enumerable: true,
|
||||
get: function() { return !!this._header; }
|
||||
});
|
||||
|
||||
|
||||
OutgoingMessage.prototype.write = function(chunk, encoding) {
|
||||
if (!this._header) {
|
||||
this._implicitHeader();
|
||||
}
|
||||
|
||||
if (!this._hasBody) {
|
||||
debug('This type of response MUST NOT have a body. ' +
|
||||
'Ignoring write() calls.');
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof chunk !== 'string' && !Buffer.isBuffer(chunk)) {
|
||||
throw new TypeError('first argument must be a string or Buffer');
|
||||
}
|
||||
|
||||
if (chunk.length === 0) return false;
|
||||
|
||||
var len, ret;
|
||||
if (this.chunkedEncoding) {
|
||||
if (typeof(chunk) === 'string' &&
|
||||
encoding !== 'hex' &&
|
||||
encoding !== 'base64' &&
|
||||
encoding !== 'binary') {
|
||||
len = Buffer.byteLength(chunk, encoding);
|
||||
chunk = len.toString(16) + CRLF + chunk + CRLF;
|
||||
ret = this._send(chunk, encoding);
|
||||
} else {
|
||||
// buffer, or a non-toString-friendly encoding
|
||||
len = chunk.length;
|
||||
this._send(len.toString(16) + CRLF);
|
||||
this._send(chunk, encoding);
|
||||
ret = this._send(CRLF);
|
||||
}
|
||||
} else {
|
||||
ret = this._send(chunk, encoding);
|
||||
}
|
||||
|
||||
debug('write ret = ' + ret);
|
||||
return ret;
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype.addTrailers = function(headers) {
|
||||
this._trailer = '';
|
||||
var keys = Object.keys(headers);
|
||||
var isArray = (Array.isArray(headers));
|
||||
var field, value;
|
||||
for (var i = 0, l = keys.length; i < l; i++) {
|
||||
var key = keys[i];
|
||||
if (isArray) {
|
||||
field = headers[key][0];
|
||||
value = headers[key][1];
|
||||
} else {
|
||||
field = key;
|
||||
value = headers[key];
|
||||
}
|
||||
|
||||
this._trailer += field + ': ' + value + CRLF;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
var zero_chunk_buf = new Buffer('\r\n0\r\n');
|
||||
var crlf_buf = new Buffer('\r\n');
|
||||
|
||||
|
||||
OutgoingMessage.prototype.end = function(data, encoding) {
|
||||
if (this.finished) {
|
||||
return false;
|
||||
}
|
||||
if (!this._header) {
|
||||
this._implicitHeader();
|
||||
}
|
||||
|
||||
if (data && !this._hasBody) {
|
||||
debug('This type of response MUST NOT have a body. ' +
|
||||
'Ignoring data passed to end().');
|
||||
data = false;
|
||||
}
|
||||
|
||||
var ret;
|
||||
|
||||
var hot = this._headerSent === false &&
|
||||
(data && data.length > 0) &&
|
||||
this.output.length === 0 &&
|
||||
this.connection &&
|
||||
this.connection.writable &&
|
||||
this.connection._httpMessage === this;
|
||||
|
||||
// The benefits of the hot-path optimization below start to fall
|
||||
// off when the buffer size gets up near 128KB, because the cost
|
||||
// of the copy is more than the cost of the extra write() call.
|
||||
// Switch to the write/end method at that point. Heuristics and
|
||||
// magic numbers are awful, but slow http responses are worse.
|
||||
if (hot && Buffer.isBuffer(data) && data.length > 120 * 1024)
|
||||
hot = false;
|
||||
|
||||
if (hot) {
|
||||
// Hot path. They're doing
|
||||
// res.writeHead();
|
||||
// res.end(blah);
|
||||
// HACKY.
|
||||
|
||||
if (typeof data === 'string') {
|
||||
if (this.chunkedEncoding) {
|
||||
var l = Buffer.byteLength(data, encoding).toString(16);
|
||||
ret = this.connection.write(this._header + l + CRLF +
|
||||
data + '\r\n0\r\n' +
|
||||
this._trailer + '\r\n', encoding);
|
||||
} else {
|
||||
ret = this.connection.write(this._header + data, encoding);
|
||||
}
|
||||
} else if (Buffer.isBuffer(data)) {
|
||||
if (this.chunkedEncoding) {
|
||||
var chunk_size = data.length.toString(16);
|
||||
|
||||
// Skip expensive Buffer.byteLength() calls; only ISO-8859-1 characters
|
||||
// are allowed in HTTP headers. Therefore:
|
||||
//
|
||||
// this._header.length == Buffer.byteLength(this._header.length)
|
||||
// this._trailer.length == Buffer.byteLength(this._trailer.length)
|
||||
//
|
||||
var header_len = this._header.length;
|
||||
var chunk_size_len = chunk_size.length;
|
||||
var data_len = data.length;
|
||||
var trailer_len = this._trailer.length;
|
||||
|
||||
var len = header_len +
|
||||
chunk_size_len +
|
||||
2 + // '\r\n'.length
|
||||
data_len +
|
||||
5 + // '\r\n0\r\n'.length
|
||||
trailer_len +
|
||||
2; // '\r\n'.length
|
||||
|
||||
var buf = new Buffer(len);
|
||||
var off = 0;
|
||||
|
||||
buf.write(this._header, off, header_len, 'ascii');
|
||||
off += header_len;
|
||||
|
||||
buf.write(chunk_size, off, chunk_size_len, 'ascii');
|
||||
off += chunk_size_len;
|
||||
|
||||
crlf_buf.copy(buf, off);
|
||||
off += 2;
|
||||
|
||||
data.copy(buf, off);
|
||||
off += data_len;
|
||||
|
||||
zero_chunk_buf.copy(buf, off);
|
||||
off += 5;
|
||||
|
||||
if (trailer_len > 0) {
|
||||
buf.write(this._trailer, off, trailer_len, 'ascii');
|
||||
off += trailer_len;
|
||||
}
|
||||
|
||||
crlf_buf.copy(buf, off);
|
||||
|
||||
ret = this.connection.write(buf);
|
||||
} else {
|
||||
var header_len = this._header.length;
|
||||
var buf = new Buffer(header_len + data.length);
|
||||
buf.write(this._header, 0, header_len, 'ascii');
|
||||
data.copy(buf, header_len);
|
||||
ret = this.connection.write(buf);
|
||||
}
|
||||
} else {
|
||||
throw new TypeError('first argument must be a string or Buffer');
|
||||
}
|
||||
this._headerSent = true;
|
||||
|
||||
} else if (data) {
|
||||
// Normal body write.
|
||||
ret = this.write(data, encoding);
|
||||
}
|
||||
|
||||
if (!hot) {
|
||||
if (this.chunkedEncoding) {
|
||||
ret = this._send('0\r\n' + this._trailer + '\r\n'); // Last chunk.
|
||||
} else {
|
||||
// Force a flush, HACK.
|
||||
ret = this._send('');
|
||||
}
|
||||
}
|
||||
|
||||
this.finished = true;
|
||||
|
||||
// There is the first message on the outgoing queue, and we've sent
|
||||
// everything to the socket.
|
||||
debug('outgoing message end.');
|
||||
if (this.output.length === 0 && this.connection._httpMessage === this) {
|
||||
this._finish();
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._finish = function() {
|
||||
assert(this.connection);
|
||||
if (this instanceof ServerResponse) {
|
||||
DTRACE_HTTP_SERVER_RESPONSE(this.connection);
|
||||
COUNTER_HTTP_SERVER_RESPONSE();
|
||||
} else {
|
||||
assert(this instanceof ClientRequest);
|
||||
DTRACE_HTTP_CLIENT_REQUEST(this, this.connection);
|
||||
COUNTER_HTTP_CLIENT_REQUEST();
|
||||
}
|
||||
this.emit('finish');
|
||||
};
|
||||
|
||||
|
||||
OutgoingMessage.prototype._flush = function() {
|
||||
// This logic is probably a bit confusing. Let me explain a bit:
|
||||
//
|
||||
// In both HTTP servers and clients it is possible to queue up several
|
||||
// outgoing messages. This is easiest to imagine in the case of a client.
|
||||
// Take the following situation:
|
||||
//
|
||||
// req1 = client.request('GET', '/');
|
||||
// req2 = client.request('POST', '/');
|
||||
//
|
||||
// When the user does
|
||||
//
|
||||
// req2.write('hello world\n');
|
||||
//
|
||||
// it's possible that the first request has not been completely flushed to
|
||||
// the socket yet. Thus the outgoing messages need to be prepared to queue
|
||||
// up data internally before sending it on further to the socket's queue.
|
||||
//
|
||||
// This function, outgoingFlush(), is called by both the Server and Client
|
||||
// to attempt to flush any pending messages out to the socket.
|
||||
|
||||
if (!this.socket) return;
|
||||
|
||||
var ret;
|
||||
while (this.output.length) {
|
||||
|
||||
if (!this.socket.writable) return; // XXX Necessary?
|
||||
|
||||
var data = this.output.shift();
|
||||
var encoding = this.outputEncodings.shift();
|
||||
|
||||
ret = this.socket.write(data, encoding);
|
||||
}
|
||||
|
||||
if (this.finished) {
|
||||
// This is a queue to the server or client to bring in the next this.
|
||||
this._finish();
|
||||
} else if (ret) {
|
||||
// This is necessary to prevent https from breaking
|
||||
this.emit('drain');
|
||||
}
|
||||
};
|
||||
|
||||
var outgoing = require('_http_outgoing');
|
||||
var OutgoingMessage = exports.OutgoingMessage = outgoing.OutgoingMessage;
|
||||
|
||||
|
||||
|
||||
|
|
1
node.gyp
1
node.gyp
|
@ -37,6 +37,7 @@
|
|||
'lib/_http_agent.js',
|
||||
'lib/_http_common.js',
|
||||
'lib/_http_incoming.js',
|
||||
'lib/_http_outgoing.js',
|
||||
'lib/https.js',
|
||||
'lib/module.js',
|
||||
'lib/net.js',
|
||||
|
|
Загрузка…
Ссылка в новой задаче