740 строки
21 KiB
JavaScript
740 строки
21 KiB
JavaScript
'use strict';
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const EventEmitter = require('events');
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const assert = require('assert');
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const dgram = require('dgram');
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const fork = require('child_process').fork;
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const net = require('net');
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const util = require('util');
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const SCHED_NONE = 1;
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const SCHED_RR = 2;
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const uv = process.binding('uv');
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const cluster = new EventEmitter();
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module.exports = cluster;
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cluster.Worker = Worker;
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cluster.isWorker = ('NODE_UNIQUE_ID' in process.env);
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cluster.isMaster = (cluster.isWorker === false);
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function Worker(options) {
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if (!(this instanceof Worker))
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return new Worker(options);
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EventEmitter.call(this);
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if (options === null || typeof options !== 'object')
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options = {};
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this.suicide = undefined;
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this.state = options.state || 'none';
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this.id = options.id | 0;
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if (options.process) {
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this.process = options.process;
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this.process.on('error', (code, signal) =>
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this.emit('error', code, signal)
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);
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this.process.on('message', (message, handle) =>
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this.emit('message', message, handle)
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);
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}
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}
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util.inherits(Worker, EventEmitter);
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Worker.prototype.kill = function() {
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this.destroy.apply(this, arguments);
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};
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Worker.prototype.send = function() {
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this.process.send.apply(this.process, arguments);
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};
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Worker.prototype.isDead = function isDead() {
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return this.process.exitCode != null || this.process.signalCode != null;
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};
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Worker.prototype.isConnected = function isConnected() {
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return this.process.connected;
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};
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// Master/worker specific methods are defined in the *Init() functions.
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function SharedHandle(key, address, port, addressType, backlog, fd, flags) {
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this.key = key;
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this.workers = [];
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this.handle = null;
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this.errno = 0;
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// FIXME(bnoordhuis) Polymorphic return type for lack of a better solution.
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var rval;
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if (addressType === 'udp4' || addressType === 'udp6')
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rval = dgram._createSocketHandle(address, port, addressType, fd, flags);
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else
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rval = net._createServerHandle(address, port, addressType, fd);
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if (typeof rval === 'number')
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this.errno = rval;
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else
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this.handle = rval;
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}
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SharedHandle.prototype.add = function(worker, send) {
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assert(this.workers.indexOf(worker) === -1);
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this.workers.push(worker);
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send(this.errno, null, this.handle);
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};
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SharedHandle.prototype.remove = function(worker) {
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var index = this.workers.indexOf(worker);
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if (index === -1) return false; // The worker wasn't sharing this handle.
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this.workers.splice(index, 1);
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if (this.workers.length !== 0) return false;
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this.handle.close();
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this.handle = null;
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return true;
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};
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// Start a round-robin server. Master accepts connections and distributes
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// them over the workers.
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function RoundRobinHandle(key, address, port, addressType, backlog, fd) {
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this.key = key;
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this.all = {};
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this.free = [];
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this.handles = [];
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this.handle = null;
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this.server = net.createServer(assert.fail);
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if (fd >= 0)
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this.server.listen({ fd: fd });
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else if (port >= 0)
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this.server.listen(port, address);
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else
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this.server.listen(address); // UNIX socket path.
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var self = this;
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this.server.once('listening', function() {
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self.handle = self.server._handle;
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self.handle.onconnection = self.distribute.bind(self);
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self.server._handle = null;
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self.server = null;
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});
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}
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RoundRobinHandle.prototype.add = function(worker, send) {
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assert(worker.id in this.all === false);
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this.all[worker.id] = worker;
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var self = this;
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function done() {
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if (self.handle.getsockname) {
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var out = {};
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self.handle.getsockname(out);
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// TODO(bnoordhuis) Check err.
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send(null, { sockname: out }, null);
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} else {
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send(null, null, null); // UNIX socket.
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}
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self.handoff(worker); // In case there are connections pending.
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}
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if (this.server === null) return done();
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// Still busy binding.
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this.server.once('listening', done);
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this.server.once('error', function(err) {
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// Hack: translate 'EADDRINUSE' error string back to numeric error code.
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// It works but ideally we'd have some backchannel between the net and
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// cluster modules for stuff like this.
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var errno = uv['UV_' + err.errno];
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send(errno, null);
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});
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};
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RoundRobinHandle.prototype.remove = function(worker) {
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if (worker.id in this.all === false) return false;
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delete this.all[worker.id];
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var index = this.free.indexOf(worker);
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if (index !== -1) this.free.splice(index, 1);
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if (Object.getOwnPropertyNames(this.all).length !== 0) return false;
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for (var handle; handle = this.handles.shift(); handle.close());
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this.handle.close();
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this.handle = null;
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return true;
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};
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RoundRobinHandle.prototype.distribute = function(err, handle) {
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this.handles.push(handle);
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var worker = this.free.shift();
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if (worker) this.handoff(worker);
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};
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RoundRobinHandle.prototype.handoff = function(worker) {
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if (worker.id in this.all === false) {
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return; // Worker is closing (or has closed) the server.
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}
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var handle = this.handles.shift();
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if (handle === undefined) {
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this.free.push(worker); // Add to ready queue again.
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return;
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}
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var message = { act: 'newconn', key: this.key };
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var self = this;
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sendHelper(worker.process, message, handle, function(reply) {
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if (reply.accepted)
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handle.close();
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else
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self.distribute(0, handle); // Worker is shutting down. Send to another.
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self.handoff(worker);
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});
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};
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if (cluster.isMaster)
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masterInit();
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else
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workerInit();
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function masterInit() {
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cluster.workers = {};
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var intercom = new EventEmitter();
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cluster.settings = {};
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// XXX(bnoordhuis) Fold cluster.schedulingPolicy into cluster.settings?
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var schedulingPolicy = {
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'none': SCHED_NONE,
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'rr': SCHED_RR
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}[process.env.NODE_CLUSTER_SCHED_POLICY];
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if (schedulingPolicy === undefined) {
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// FIXME Round-robin doesn't perform well on Windows right now due to the
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// way IOCP is wired up. Bert is going to fix that, eventually.
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schedulingPolicy = (process.platform === 'win32') ? SCHED_NONE : SCHED_RR;
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}
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cluster.schedulingPolicy = schedulingPolicy;
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cluster.SCHED_NONE = SCHED_NONE; // Leave it to the operating system.
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cluster.SCHED_RR = SCHED_RR; // Master distributes connections.
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// Keyed on address:port:etc. When a worker dies, we walk over the handles
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// and remove() the worker from each one. remove() may do a linear scan
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// itself so we might end up with an O(n*m) operation. Ergo, FIXME.
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const handles = require('internal/cluster').handles;
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var initialized = false;
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cluster.setupMaster = function(options) {
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var settings = {
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args: process.argv.slice(2),
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exec: process.argv[1],
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execArgv: process.execArgv,
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silent: false
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};
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settings = util._extend(settings, cluster.settings);
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settings = util._extend(settings, options || {});
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// Tell V8 to write profile data for each process to a separate file.
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// Without --logfile=v8-%p.log, everything ends up in a single, unusable
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// file. (Unusable because what V8 logs are memory addresses and each
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// process has its own memory mappings.)
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if (settings.execArgv.some(function(s) { return /^--prof/.test(s); }) &&
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!settings.execArgv.some(function(s) { return /^--logfile=/.test(s); }))
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{
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settings.execArgv = settings.execArgv.concat(['--logfile=v8-%p.log']);
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}
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cluster.settings = settings;
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if (initialized === true)
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return process.nextTick(setupSettingsNT, settings);
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initialized = true;
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schedulingPolicy = cluster.schedulingPolicy; // Freeze policy.
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assert(schedulingPolicy === SCHED_NONE || schedulingPolicy === SCHED_RR,
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'Bad cluster.schedulingPolicy: ' + schedulingPolicy);
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var hasDebugArg = process.execArgv.some(function(argv) {
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return /^(--debug|--debug-brk)(=\d+)?$/.test(argv);
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});
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process.nextTick(setupSettingsNT, settings);
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// Send debug signal only if not started in debug mode, this helps a lot
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// on windows, because RegisterDebugHandler is not called when node starts
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// with --debug.* arg.
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if (hasDebugArg)
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return;
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process.on('internalMessage', function(message) {
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if (message.cmd !== 'NODE_DEBUG_ENABLED') return;
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var key;
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for (key in cluster.workers) {
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var worker = cluster.workers[key];
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if (worker.state === 'online' || worker.state === 'listening') {
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process._debugProcess(worker.process.pid);
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} else {
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worker.once('online', function() {
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process._debugProcess(this.process.pid);
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});
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}
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}
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});
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};
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function setupSettingsNT(settings) {
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cluster.emit('setup', settings);
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}
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var debugPortOffset = 1;
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function createWorkerProcess(id, env) {
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var workerEnv = util._extend({}, process.env);
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var execArgv = cluster.settings.execArgv.slice();
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workerEnv = util._extend(workerEnv, env);
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workerEnv.NODE_UNIQUE_ID = '' + id;
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for (var i = 0; i < execArgv.length; i++) {
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var match = execArgv[i].match(/^(--debug|--debug-(brk|port))(=\d+)?$/);
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if (match) {
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const debugPort = process.debugPort + debugPortOffset;
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++debugPortOffset;
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execArgv[i] = match[1] + '=' + debugPort;
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}
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}
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return fork(cluster.settings.exec, cluster.settings.args, {
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env: workerEnv,
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silent: cluster.settings.silent,
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execArgv: execArgv,
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gid: cluster.settings.gid,
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uid: cluster.settings.uid
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});
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}
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var ids = 0;
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function removeWorker(worker) {
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assert(worker);
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delete cluster.workers[worker.id];
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if (Object.keys(cluster.workers).length === 0) {
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assert(Object.keys(handles).length === 0, 'Resource leak detected.');
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intercom.emit('disconnect');
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}
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}
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function removeHandlesForWorker(worker) {
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assert(worker);
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for (var key in handles) {
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var handle = handles[key];
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if (handle.remove(worker)) delete handles[key];
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}
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}
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cluster.fork = function(env) {
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cluster.setupMaster();
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const id = ++ids;
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const workerProcess = createWorkerProcess(id, env);
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const worker = new Worker({
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id: id,
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process: workerProcess
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});
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worker.on('message', (message, handle) =>
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this.emit('message', message, handle)
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);
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worker.process.once('exit', function(exitCode, signalCode) {
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/*
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* Remove the worker from the workers list only
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* if it has disconnected, otherwise we might
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* still want to access it.
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*/
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if (!worker.isConnected()) {
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removeHandlesForWorker(worker);
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removeWorker(worker);
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}
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worker.suicide = !!worker.suicide;
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worker.state = 'dead';
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worker.emit('exit', exitCode, signalCode);
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cluster.emit('exit', worker, exitCode, signalCode);
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});
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worker.process.once('disconnect', function() {
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/*
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* Now is a good time to remove the handles
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* associated with this worker because it is
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* not connected to the master anymore.
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*/
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removeHandlesForWorker(worker);
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/*
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* Remove the worker from the workers list only
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* if its process has exited. Otherwise, we might
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* still want to access it.
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*/
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if (worker.isDead()) removeWorker(worker);
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worker.suicide = !!worker.suicide;
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worker.state = 'disconnected';
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worker.emit('disconnect');
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cluster.emit('disconnect', worker);
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});
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worker.process.on('internalMessage', internal(worker, onmessage));
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process.nextTick(emitForkNT, worker);
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cluster.workers[worker.id] = worker;
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return worker;
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};
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function emitForkNT(worker) {
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cluster.emit('fork', worker);
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}
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cluster.disconnect = function(cb) {
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var workers = Object.keys(cluster.workers);
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if (workers.length === 0) {
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process.nextTick(intercom.emit.bind(intercom, 'disconnect'));
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} else {
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for (var key in workers) {
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key = workers[key];
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if (cluster.workers[key].isConnected())
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cluster.workers[key].disconnect();
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}
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}
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if (cb) intercom.once('disconnect', cb);
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};
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Worker.prototype.disconnect = function() {
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this.suicide = true;
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send(this, { act: 'disconnect' });
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removeHandlesForWorker(this);
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removeWorker(this);
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};
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Worker.prototype.destroy = function(signo) {
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signo = signo || 'SIGTERM';
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var proc = this.process;
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if (this.isConnected()) {
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this.once('disconnect', proc.kill.bind(proc, signo));
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this.disconnect();
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return;
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}
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proc.kill(signo);
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};
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function onmessage(message, handle) {
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var worker = this;
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if (message.act === 'online')
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online(worker);
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else if (message.act === 'queryServer')
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queryServer(worker, message);
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else if (message.act === 'listening')
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listening(worker, message);
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else if (message.act === 'suicide')
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suicide(worker, message);
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else if (message.act === 'close')
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close(worker, message);
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}
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function online(worker) {
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worker.state = 'online';
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worker.emit('online');
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cluster.emit('online', worker);
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}
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function suicide(worker, message) {
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worker.suicide = true;
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send(worker, { ack: message.seq });
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}
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function queryServer(worker, message) {
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// Stop processing if worker already disconnecting
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if (worker.suicide)
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return;
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var args = [message.address,
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message.port,
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message.addressType,
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message.fd,
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message.index];
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var key = args.join(':');
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var handle = handles[key];
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if (handle === undefined) {
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var constructor = RoundRobinHandle;
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// UDP is exempt from round-robin connection balancing for what should
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// be obvious reasons: it's connectionless. There is nothing to send to
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// the workers except raw datagrams and that's pointless.
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if (schedulingPolicy !== SCHED_RR ||
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message.addressType === 'udp4' ||
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message.addressType === 'udp6') {
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constructor = SharedHandle;
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}
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handles[key] = handle = new constructor(key,
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message.address,
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message.port,
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message.addressType,
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message.backlog,
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message.fd,
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message.flags);
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}
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if (!handle.data) handle.data = message.data;
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// Set custom server data
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handle.add(worker, function(errno, reply, handle) {
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reply = util._extend({
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errno: errno,
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key: key,
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ack: message.seq,
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data: handles[key].data
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}, reply);
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if (errno) delete handles[key]; // Gives other workers a chance to retry.
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send(worker, reply, handle);
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});
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}
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function listening(worker, message) {
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var info = {
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addressType: message.addressType,
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address: message.address,
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port: message.port,
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fd: message.fd
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};
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worker.state = 'listening';
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worker.emit('listening', info);
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cluster.emit('listening', worker, info);
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}
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// Server in worker is closing, remove from list. The handle may have been
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// removed by a prior call to removeHandlesForWorker() so guard against that.
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function close(worker, message) {
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var key = message.key;
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var handle = handles[key];
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if (handle && handle.remove(worker)) delete handles[key];
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}
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function send(worker, message, handle, cb) {
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sendHelper(worker.process, message, handle, cb);
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}
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}
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function workerInit() {
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var handles = {};
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var indexes = {};
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// Called from src/node.js
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cluster._setupWorker = function() {
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var worker = new Worker({
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id: +process.env.NODE_UNIQUE_ID | 0,
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process: process,
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state: 'online'
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});
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cluster.worker = worker;
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process.once('disconnect', function() {
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worker.emit('disconnect');
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if (!worker.suicide) {
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// Unexpected disconnect, master exited, or some such nastiness, so
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// worker exits immediately.
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process.exit(0);
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}
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});
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process.on('internalMessage', internal(worker, onmessage));
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send({ act: 'online' });
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function onmessage(message, handle) {
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if (message.act === 'newconn')
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onconnection(message, handle);
|
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else if (message.act === 'disconnect')
|
|
_disconnect.call(worker, true);
|
|
}
|
|
};
|
|
|
|
// obj is a net#Server or a dgram#Socket object.
|
|
cluster._getServer = function(obj, options, cb) {
|
|
const key = [ options.address,
|
|
options.port,
|
|
options.addressType,
|
|
options.fd ].join(':');
|
|
if (indexes[key] === undefined)
|
|
indexes[key] = 0;
|
|
else
|
|
indexes[key]++;
|
|
|
|
const message = util._extend({
|
|
act: 'queryServer',
|
|
index: indexes[key],
|
|
data: null
|
|
}, options);
|
|
|
|
// Set custom data on handle (i.e. tls tickets key)
|
|
if (obj._getServerData) message.data = obj._getServerData();
|
|
send(message, function(reply, handle) {
|
|
if (obj._setServerData) obj._setServerData(reply.data);
|
|
|
|
if (handle)
|
|
shared(reply, handle, cb); // Shared listen socket.
|
|
else
|
|
rr(reply, cb); // Round-robin.
|
|
});
|
|
obj.once('listening', function() {
|
|
cluster.worker.state = 'listening';
|
|
const address = obj.address();
|
|
message.act = 'listening';
|
|
message.port = address && address.port || options.port;
|
|
send(message);
|
|
});
|
|
};
|
|
|
|
// Shared listen socket.
|
|
function shared(message, handle, cb) {
|
|
var key = message.key;
|
|
// Monkey-patch the close() method so we can keep track of when it's
|
|
// closed. Avoids resource leaks when the handle is short-lived.
|
|
var close = handle.close;
|
|
handle.close = function() {
|
|
send({ act: 'close', key: key });
|
|
delete handles[key];
|
|
return close.apply(this, arguments);
|
|
};
|
|
assert(handles[key] === undefined);
|
|
handles[key] = handle;
|
|
cb(message.errno, handle);
|
|
}
|
|
|
|
// Round-robin. Master distributes handles across workers.
|
|
function rr(message, cb) {
|
|
if (message.errno)
|
|
return cb(message.errno, null);
|
|
|
|
var key = message.key;
|
|
function listen(backlog) {
|
|
// TODO(bnoordhuis) Send a message to the master that tells it to
|
|
// update the backlog size. The actual backlog should probably be
|
|
// the largest requested size by any worker.
|
|
return 0;
|
|
}
|
|
|
|
function close() {
|
|
// lib/net.js treats server._handle.close() as effectively synchronous.
|
|
// That means there is a time window between the call to close() and
|
|
// the ack by the master process in which we can still receive handles.
|
|
// onconnection() below handles that by sending those handles back to
|
|
// the master.
|
|
if (key === undefined) return;
|
|
send({ act: 'close', key: key });
|
|
delete handles[key];
|
|
key = undefined;
|
|
}
|
|
|
|
function getsockname(out) {
|
|
if (key) util._extend(out, message.sockname);
|
|
return 0;
|
|
}
|
|
|
|
// XXX(bnoordhuis) Probably no point in implementing ref() and unref()
|
|
// because the control channel is going to keep the worker alive anyway.
|
|
function ref() {
|
|
}
|
|
|
|
function unref() {
|
|
}
|
|
|
|
// Faux handle. Mimics a TCPWrap with just enough fidelity to get away
|
|
// with it. Fools net.Server into thinking that it's backed by a real
|
|
// handle.
|
|
var handle = {
|
|
close: close,
|
|
listen: listen,
|
|
ref: ref,
|
|
unref: unref,
|
|
};
|
|
if (message.sockname) {
|
|
handle.getsockname = getsockname; // TCP handles only.
|
|
}
|
|
assert(handles[key] === undefined);
|
|
handles[key] = handle;
|
|
cb(0, handle);
|
|
}
|
|
|
|
// Round-robin connection.
|
|
function onconnection(message, handle) {
|
|
var key = message.key;
|
|
var server = handles[key];
|
|
var accepted = server !== undefined;
|
|
send({ ack: message.seq, accepted: accepted });
|
|
if (accepted) server.onconnection(0, handle);
|
|
}
|
|
|
|
Worker.prototype.disconnect = function() {
|
|
_disconnect.call(this);
|
|
};
|
|
|
|
Worker.prototype.destroy = function() {
|
|
this.suicide = true;
|
|
if (!this.isConnected()) process.exit(0);
|
|
var exit = process.exit.bind(null, 0);
|
|
send({ act: 'suicide' }, () => process.disconnect());
|
|
process.once('disconnect', exit);
|
|
};
|
|
|
|
function send(message, cb) {
|
|
sendHelper(process, message, null, cb);
|
|
}
|
|
|
|
function _disconnect(masterInitiated) {
|
|
this.suicide = true;
|
|
let waitingCount = 1;
|
|
|
|
function checkWaitingCount() {
|
|
waitingCount--;
|
|
if (waitingCount === 0) {
|
|
// If disconnect is worker initiated, wait for ack to be sure suicide
|
|
// is properly set in the master, otherwise, if it's master initiated
|
|
// there's no need to send the suicide message
|
|
if (masterInitiated) {
|
|
process.disconnect();
|
|
} else {
|
|
send({ act: 'suicide' }, () => process.disconnect());
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const key in handles) {
|
|
const handle = handles[key];
|
|
delete handles[key];
|
|
waitingCount++;
|
|
handle.owner.close(checkWaitingCount);
|
|
}
|
|
|
|
checkWaitingCount();
|
|
}
|
|
}
|
|
|
|
|
|
var seq = 0;
|
|
var callbacks = {};
|
|
function sendHelper(proc, message, handle, cb) {
|
|
// Mark message as internal. See INTERNAL_PREFIX in lib/child_process.js
|
|
message = util._extend({ cmd: 'NODE_CLUSTER' }, message);
|
|
if (cb) callbacks[seq] = cb;
|
|
message.seq = seq;
|
|
seq += 1;
|
|
proc.send(message, handle);
|
|
}
|
|
|
|
|
|
// Returns an internalMessage listener that hands off normal messages
|
|
// to the callback but intercepts and redirects ACK messages.
|
|
function internal(worker, cb) {
|
|
return function(message, handle) {
|
|
if (message.cmd !== 'NODE_CLUSTER') return;
|
|
var fn = cb;
|
|
if (message.ack !== undefined) {
|
|
fn = callbacks[message.ack];
|
|
delete callbacks[message.ack];
|
|
}
|
|
fn.apply(worker, arguments);
|
|
};
|
|
}
|