1775 строки
46 KiB
JavaScript
1775 строки
46 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
'use strict';
|
|
|
|
const EventEmitter = require('events');
|
|
const stream = require('stream');
|
|
const util = require('util');
|
|
const internalUtil = require('internal/util');
|
|
const {
|
|
isIP,
|
|
isIPv4,
|
|
isIPv6,
|
|
isLegalPort,
|
|
normalizedArgsSymbol,
|
|
makeSyncWrite
|
|
} = require('internal/net');
|
|
const assert = require('assert');
|
|
const {
|
|
UV_EADDRINUSE,
|
|
UV_EINVAL,
|
|
UV_EOF
|
|
} = process.binding('uv');
|
|
|
|
const { Buffer } = require('buffer');
|
|
const TTYWrap = process.binding('tty_wrap');
|
|
const { TCP, constants: TCPConstants } = process.binding('tcp_wrap');
|
|
const { Pipe, constants: PipeConstants } = process.binding('pipe_wrap');
|
|
const { TCPConnectWrap } = process.binding('tcp_wrap');
|
|
const { PipeConnectWrap } = process.binding('pipe_wrap');
|
|
const { ShutdownWrap, WriteWrap } = process.binding('stream_wrap');
|
|
const {
|
|
newAsyncId,
|
|
defaultTriggerAsyncIdScope,
|
|
symbols: { async_id_symbol }
|
|
} = require('internal/async_hooks');
|
|
const { nextTick } = require('internal/process/next_tick');
|
|
const errors = require('internal/errors');
|
|
const dns = require('dns');
|
|
|
|
const kLastWriteQueueSize = Symbol('lastWriteQueueSize');
|
|
|
|
// `cluster` is only used by `listenInCluster` so for startup performance
|
|
// reasons it's lazy loaded.
|
|
var cluster = null;
|
|
|
|
const errnoException = errors.errnoException;
|
|
const exceptionWithHostPort = errors.exceptionWithHostPort;
|
|
|
|
const {
|
|
kTimeout,
|
|
setUnrefTimeout,
|
|
validateTimerDuration,
|
|
refreshFnSymbol
|
|
} = require('internal/timers');
|
|
|
|
function noop() {}
|
|
|
|
function createHandle(fd, is_server) {
|
|
const type = TTYWrap.guessHandleType(fd);
|
|
if (type === 'PIPE') {
|
|
return new Pipe(
|
|
is_server ? PipeConstants.SERVER : PipeConstants.SOCKET
|
|
);
|
|
}
|
|
|
|
if (type === 'TCP') {
|
|
return new TCP(
|
|
is_server ? TCPConstants.SERVER : TCPConstants.SOCKET
|
|
);
|
|
}
|
|
|
|
throw new errors.TypeError('ERR_INVALID_FD_TYPE', type);
|
|
}
|
|
|
|
|
|
function getNewAsyncId(handle) {
|
|
return (!handle || typeof handle.getAsyncId !== 'function') ?
|
|
newAsyncId() : handle.getAsyncId();
|
|
}
|
|
|
|
|
|
const debug = util.debuglog('net');
|
|
|
|
function isPipeName(s) {
|
|
return typeof s === 'string' && toNumber(s) === false;
|
|
}
|
|
|
|
function createServer(options, connectionListener) {
|
|
return new Server(options, connectionListener);
|
|
}
|
|
|
|
|
|
// Target API:
|
|
//
|
|
// var s = net.connect({port: 80, host: 'google.com'}, function() {
|
|
// ...
|
|
// });
|
|
//
|
|
// There are various forms:
|
|
//
|
|
// connect(options, [cb])
|
|
// connect(port, [host], [cb])
|
|
// connect(path, [cb]);
|
|
//
|
|
function connect(...args) {
|
|
var normalized = normalizeArgs(args);
|
|
var options = normalized[0];
|
|
debug('createConnection', normalized);
|
|
var socket = new Socket(options);
|
|
|
|
if (options.timeout) {
|
|
socket.setTimeout(options.timeout);
|
|
}
|
|
|
|
return Socket.prototype.connect.call(socket, normalized);
|
|
}
|
|
|
|
|
|
// Returns an array [options, cb], where options is an object,
|
|
// cb is either a function or null.
|
|
// Used to normalize arguments of Socket.prototype.connect() and
|
|
// Server.prototype.listen(). Possible combinations of parameters:
|
|
// (options[...][, cb])
|
|
// (path[...][, cb])
|
|
// ([port][, host][...][, cb])
|
|
// For Socket.prototype.connect(), the [...] part is ignored
|
|
// For Server.prototype.listen(), the [...] part is [, backlog]
|
|
// but will not be handled here (handled in listen())
|
|
function normalizeArgs(args) {
|
|
var arr;
|
|
|
|
if (args.length === 0) {
|
|
arr = [{}, null];
|
|
arr[normalizedArgsSymbol] = true;
|
|
return arr;
|
|
}
|
|
|
|
const arg0 = args[0];
|
|
var options = {};
|
|
if (typeof arg0 === 'object' && arg0 !== null) {
|
|
// (options[...][, cb])
|
|
options = arg0;
|
|
} else if (isPipeName(arg0)) {
|
|
// (path[...][, cb])
|
|
options.path = arg0;
|
|
} else {
|
|
// ([port][, host][...][, cb])
|
|
options.port = arg0;
|
|
if (args.length > 1 && typeof args[1] === 'string') {
|
|
options.host = args[1];
|
|
}
|
|
}
|
|
|
|
var cb = args[args.length - 1];
|
|
if (typeof cb !== 'function')
|
|
arr = [options, null];
|
|
else
|
|
arr = [options, cb];
|
|
|
|
arr[normalizedArgsSymbol] = true;
|
|
return arr;
|
|
}
|
|
|
|
|
|
// called when creating new Socket, or when re-using a closed Socket
|
|
function initSocketHandle(self) {
|
|
self._undestroy();
|
|
self._bytesDispatched = 0;
|
|
self._sockname = null;
|
|
|
|
// Handle creation may be deferred to bind() or connect() time.
|
|
if (self._handle) {
|
|
self._handle.owner = self;
|
|
self._handle.onread = onread;
|
|
self[async_id_symbol] = getNewAsyncId(self._handle);
|
|
|
|
// If handle doesn't support writev - neither do we
|
|
if (!self._handle.writev)
|
|
self._writev = null;
|
|
}
|
|
}
|
|
|
|
|
|
const BYTES_READ = Symbol('bytesRead');
|
|
|
|
|
|
function Socket(options) {
|
|
if (!(this instanceof Socket)) return new Socket(options);
|
|
|
|
this.connecting = false;
|
|
// Problem with this is that users can supply their own handle, that may not
|
|
// have _handle.getAsyncId(). In this case an[async_id_symbol] should
|
|
// probably be supplied by async_hooks.
|
|
this[async_id_symbol] = -1;
|
|
this._hadError = false;
|
|
this._handle = null;
|
|
this._parent = null;
|
|
this._host = null;
|
|
this[kLastWriteQueueSize] = 0;
|
|
this[kTimeout] = null;
|
|
|
|
if (typeof options === 'number')
|
|
options = { fd: options }; // Legacy interface.
|
|
else if (options === undefined)
|
|
options = {};
|
|
|
|
stream.Duplex.call(this, options);
|
|
|
|
if (options.handle) {
|
|
this._handle = options.handle; // private
|
|
this[async_id_symbol] = getNewAsyncId(this._handle);
|
|
} else if (options.fd !== undefined) {
|
|
const fd = options.fd;
|
|
this._handle = createHandle(fd, false);
|
|
this._handle.open(fd);
|
|
this[async_id_symbol] = this._handle.getAsyncId();
|
|
// options.fd can be string (since it is user-defined),
|
|
// so changing this to === would be semver-major
|
|
// See: https://github.com/nodejs/node/pull/11513
|
|
// eslint-disable-next-line eqeqeq
|
|
if ((fd == 1 || fd == 2) &&
|
|
(this._handle instanceof Pipe) &&
|
|
process.platform === 'win32') {
|
|
// Make stdout and stderr blocking on Windows
|
|
var err = this._handle.setBlocking(true);
|
|
if (err)
|
|
throw errnoException(err, 'setBlocking');
|
|
|
|
this._writev = null;
|
|
this._write = makeSyncWrite(fd);
|
|
}
|
|
this.readable = options.readable !== false;
|
|
this.writable = options.writable !== false;
|
|
} else {
|
|
// these will be set once there is a connection
|
|
this.readable = this.writable = false;
|
|
}
|
|
|
|
// shut down the socket when we're finished with it.
|
|
this.on('finish', onSocketFinish);
|
|
this.on('_socketEnd', onSocketEnd);
|
|
|
|
initSocketHandle(this);
|
|
|
|
this._pendingData = null;
|
|
this._pendingEncoding = '';
|
|
|
|
// handle strings directly
|
|
this._writableState.decodeStrings = false;
|
|
|
|
// default to *not* allowing half open sockets
|
|
this.allowHalfOpen = options && options.allowHalfOpen || false;
|
|
|
|
// if we have a handle, then start the flow of data into the
|
|
// buffer. if not, then this will happen when we connect
|
|
if (this._handle && options.readable !== false) {
|
|
if (options.pauseOnCreate) {
|
|
// stop the handle from reading and pause the stream
|
|
this._handle.reading = false;
|
|
this._handle.readStop();
|
|
this.readableFlowing = false;
|
|
} else if (!options.manualStart) {
|
|
this.read(0);
|
|
}
|
|
}
|
|
|
|
// Reserve properties
|
|
this.server = null;
|
|
this._server = null;
|
|
|
|
// Used after `.destroy()`
|
|
this[BYTES_READ] = 0;
|
|
}
|
|
util.inherits(Socket, stream.Duplex);
|
|
|
|
// Refresh existing timeouts.
|
|
Socket.prototype._unrefTimer = function _unrefTimer() {
|
|
for (var s = this; s !== null; s = s._parent) {
|
|
if (s[kTimeout])
|
|
s[kTimeout][refreshFnSymbol]();
|
|
}
|
|
};
|
|
|
|
|
|
function shutdownSocket(self, callback) {
|
|
var req = new ShutdownWrap();
|
|
req.oncomplete = callback;
|
|
req.handle = self._handle;
|
|
return self._handle.shutdown(req);
|
|
}
|
|
|
|
// the user has called .end(), and all the bytes have been
|
|
// sent out to the other side.
|
|
function onSocketFinish() {
|
|
// If still connecting - defer handling 'finish' until 'connect' will happen
|
|
if (this.connecting) {
|
|
debug('osF: not yet connected');
|
|
return this.once('connect', onSocketFinish);
|
|
}
|
|
|
|
debug('onSocketFinish');
|
|
if (!this.readable || this._readableState.ended) {
|
|
debug('oSF: ended, destroy', this._readableState);
|
|
return this.destroy();
|
|
}
|
|
|
|
debug('oSF: not ended, call shutdown()');
|
|
|
|
// otherwise, just shutdown, or destroy() if not possible
|
|
if (!this._handle || !this._handle.shutdown)
|
|
return this.destroy();
|
|
|
|
var err = defaultTriggerAsyncIdScope(
|
|
this[async_id_symbol], shutdownSocket, this, afterShutdown
|
|
);
|
|
|
|
if (err)
|
|
return this.destroy(errnoException(err, 'shutdown'));
|
|
}
|
|
|
|
|
|
function afterShutdown(status, handle) {
|
|
var self = handle.owner;
|
|
|
|
debug('afterShutdown destroyed=%j', self.destroyed,
|
|
self._readableState);
|
|
|
|
// callback may come after call to destroy.
|
|
if (self.destroyed)
|
|
return;
|
|
|
|
if (self._readableState.ended) {
|
|
debug('readableState ended, destroying');
|
|
self.destroy();
|
|
} else {
|
|
self.once('_socketEnd', self.destroy);
|
|
}
|
|
}
|
|
|
|
// the EOF has been received, and no more bytes are coming.
|
|
// if the writable side has ended already, then clean everything
|
|
// up.
|
|
function onSocketEnd() {
|
|
// XXX Should not have to do as much in this function.
|
|
// ended should already be true, since this is called *after*
|
|
// the EOF errno and onread has eof'ed
|
|
debug('onSocketEnd', this._readableState);
|
|
this._readableState.ended = true;
|
|
if (this._readableState.endEmitted) {
|
|
this.readable = false;
|
|
maybeDestroy(this);
|
|
} else {
|
|
this.once('end', function end() {
|
|
this.readable = false;
|
|
maybeDestroy(this);
|
|
});
|
|
this.read(0);
|
|
}
|
|
|
|
if (!this.allowHalfOpen) {
|
|
this.write = writeAfterFIN;
|
|
this.destroySoon();
|
|
}
|
|
}
|
|
|
|
// Provide a better error message when we call end() as a result
|
|
// of the other side sending a FIN. The standard 'write after end'
|
|
// is overly vague, and makes it seem like the user's code is to blame.
|
|
function writeAfterFIN(chunk, encoding, cb) {
|
|
if (typeof encoding === 'function') {
|
|
cb = encoding;
|
|
encoding = null;
|
|
}
|
|
|
|
var er = new Error('This socket has been ended by the other party');
|
|
er.code = 'EPIPE';
|
|
// TODO: defer error events consistently everywhere, not just the cb
|
|
this.emit('error', er);
|
|
if (typeof cb === 'function') {
|
|
nextTick(this[async_id_symbol], cb, er);
|
|
}
|
|
}
|
|
|
|
Socket.prototype.setTimeout = function(msecs, callback) {
|
|
// Type checking identical to timers.enroll()
|
|
msecs = validateTimerDuration(msecs);
|
|
|
|
// Attempt to clear an existing timer lear in both cases -
|
|
// even if it will be rescheduled we don't want to leak an existing timer.
|
|
clearTimeout(this[kTimeout]);
|
|
|
|
if (msecs === 0) {
|
|
if (callback) {
|
|
this.removeListener('timeout', callback);
|
|
}
|
|
} else {
|
|
this[kTimeout] = setUnrefTimeout(this._onTimeout.bind(this), msecs);
|
|
|
|
if (callback) {
|
|
this.once('timeout', callback);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
Socket.prototype._onTimeout = function() {
|
|
const handle = this._handle;
|
|
const lastWriteQueueSize = this[kLastWriteQueueSize];
|
|
if (lastWriteQueueSize > 0 && handle) {
|
|
// `lastWriteQueueSize !== writeQueueSize` means there is
|
|
// an active write in progress, so we suppress the timeout.
|
|
const writeQueueSize = handle.writeQueueSize;
|
|
if (lastWriteQueueSize !== writeQueueSize) {
|
|
this[kLastWriteQueueSize] = writeQueueSize;
|
|
this._unrefTimer();
|
|
return;
|
|
}
|
|
}
|
|
debug('_onTimeout');
|
|
this.emit('timeout');
|
|
};
|
|
|
|
|
|
Socket.prototype.setNoDelay = function(enable) {
|
|
if (!this._handle) {
|
|
this.once('connect',
|
|
enable ? this.setNoDelay : () => this.setNoDelay(enable));
|
|
return this;
|
|
}
|
|
|
|
// backwards compatibility: assume true when `enable` is omitted
|
|
if (this._handle.setNoDelay)
|
|
this._handle.setNoDelay(enable === undefined ? true : !!enable);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
Socket.prototype.setKeepAlive = function(setting, msecs) {
|
|
if (!this._handle) {
|
|
this.once('connect', () => this.setKeepAlive(setting, msecs));
|
|
return this;
|
|
}
|
|
|
|
if (this._handle.setKeepAlive)
|
|
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
Socket.prototype.address = function() {
|
|
return this._getsockname();
|
|
};
|
|
|
|
|
|
Object.defineProperty(Socket.prototype, '_connecting', {
|
|
get: function() {
|
|
return this.connecting;
|
|
}
|
|
});
|
|
|
|
|
|
Object.defineProperty(Socket.prototype, 'readyState', {
|
|
get: function() {
|
|
if (this.connecting) {
|
|
return 'opening';
|
|
} else if (this.readable && this.writable) {
|
|
return 'open';
|
|
} else if (this.readable && !this.writable) {
|
|
return 'readOnly';
|
|
} else if (!this.readable && this.writable) {
|
|
return 'writeOnly';
|
|
} else {
|
|
return 'closed';
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
Object.defineProperty(Socket.prototype, 'bufferSize', {
|
|
get: function() {
|
|
if (this._handle) {
|
|
return this[kLastWriteQueueSize] + this.writableLength;
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
// Just call handle.readStart until we have enough in the buffer
|
|
Socket.prototype._read = function(n) {
|
|
debug('_read');
|
|
|
|
if (this.connecting || !this._handle) {
|
|
debug('_read wait for connection');
|
|
this.once('connect', () => this._read(n));
|
|
} else if (!this._handle.reading) {
|
|
// not already reading, start the flow
|
|
debug('Socket._read readStart');
|
|
this._handle.reading = true;
|
|
var err = this._handle.readStart();
|
|
if (err)
|
|
this.destroy(errnoException(err, 'read'));
|
|
}
|
|
};
|
|
|
|
|
|
Socket.prototype.end = function(data, encoding) {
|
|
stream.Duplex.prototype.end.call(this, data, encoding);
|
|
this.writable = false;
|
|
DTRACE_NET_STREAM_END(this);
|
|
LTTNG_NET_STREAM_END(this);
|
|
|
|
// just in case we're waiting for an EOF.
|
|
if (this.readable && !this._readableState.endEmitted)
|
|
this.read(0);
|
|
else
|
|
maybeDestroy(this);
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
// Call whenever we set writable=false or readable=false
|
|
function maybeDestroy(socket) {
|
|
if (!socket.readable &&
|
|
!socket.writable &&
|
|
!socket.destroyed &&
|
|
!socket.connecting &&
|
|
!socket.writableLength) {
|
|
socket.destroy();
|
|
}
|
|
}
|
|
|
|
|
|
Socket.prototype.destroySoon = function() {
|
|
if (this.writable)
|
|
this.end();
|
|
|
|
if (this._writableState.finished)
|
|
this.destroy();
|
|
else
|
|
this.once('finish', this.destroy);
|
|
};
|
|
|
|
|
|
Socket.prototype._destroy = function(exception, cb) {
|
|
debug('destroy');
|
|
|
|
this.connecting = false;
|
|
|
|
this.readable = this.writable = false;
|
|
|
|
for (var s = this; s !== null; s = s._parent) {
|
|
clearTimeout(s[kTimeout]);
|
|
}
|
|
|
|
debug('close');
|
|
if (this._handle) {
|
|
if (this !== process.stderr)
|
|
debug('close handle');
|
|
var isException = exception ? true : false;
|
|
// `bytesRead` should be accessible after `.destroy()`
|
|
this[BYTES_READ] = this._handle.bytesRead;
|
|
|
|
this._handle.close(() => {
|
|
debug('emit close');
|
|
this.emit('close', isException);
|
|
});
|
|
this._handle.onread = noop;
|
|
this._handle = null;
|
|
this._sockname = null;
|
|
}
|
|
|
|
cb(exception);
|
|
|
|
if (this._server) {
|
|
COUNTER_NET_SERVER_CONNECTION_CLOSE(this);
|
|
debug('has server');
|
|
this._server._connections--;
|
|
if (this._server._emitCloseIfDrained) {
|
|
this._server._emitCloseIfDrained();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// This function is called whenever the handle gets a
|
|
// buffer, or when there's an error reading.
|
|
function onread(nread, buffer) {
|
|
var handle = this;
|
|
var self = handle.owner;
|
|
assert(handle === self._handle, 'handle != self._handle');
|
|
|
|
self._unrefTimer();
|
|
|
|
debug('onread', nread);
|
|
|
|
if (nread > 0) {
|
|
debug('got data');
|
|
|
|
// read success.
|
|
// In theory (and in practice) calling readStop right now
|
|
// will prevent this from being called again until _read() gets
|
|
// called again.
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
var ret = self.push(buffer);
|
|
|
|
if (handle.reading && !ret) {
|
|
handle.reading = false;
|
|
debug('readStop');
|
|
var err = handle.readStop();
|
|
if (err)
|
|
self.destroy(errnoException(err, 'read'));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// if we didn't get any bytes, that doesn't necessarily mean EOF.
|
|
// wait for the next one.
|
|
if (nread === 0) {
|
|
debug('not any data, keep waiting');
|
|
return;
|
|
}
|
|
|
|
// Error, possibly EOF.
|
|
if (nread !== UV_EOF) {
|
|
return self.destroy(errnoException(nread, 'read'));
|
|
}
|
|
|
|
debug('EOF');
|
|
|
|
// push a null to signal the end of data.
|
|
// Do it before `maybeDestroy` for correct order of events:
|
|
// `end` -> `close`
|
|
self.push(null);
|
|
|
|
if (self.readableLength === 0) {
|
|
self.readable = false;
|
|
maybeDestroy(self);
|
|
}
|
|
|
|
// internal end event so that we know that the actual socket
|
|
// is no longer readable, and we can start the shutdown
|
|
// procedure. No need to wait for all the data to be consumed.
|
|
self.emit('_socketEnd');
|
|
}
|
|
|
|
|
|
Socket.prototype._getpeername = function() {
|
|
if (!this._peername) {
|
|
if (!this._handle || !this._handle.getpeername) {
|
|
return {};
|
|
}
|
|
var out = {};
|
|
var err = this._handle.getpeername(out);
|
|
if (err) return {}; // FIXME(bnoordhuis) Throw?
|
|
this._peername = out;
|
|
}
|
|
return this._peername;
|
|
};
|
|
|
|
function protoGetter(name, callback) {
|
|
Object.defineProperty(Socket.prototype, name, {
|
|
configurable: false,
|
|
enumerable: true,
|
|
get: callback
|
|
});
|
|
}
|
|
|
|
protoGetter('bytesRead', function bytesRead() {
|
|
return this._handle ? this._handle.bytesRead : this[BYTES_READ];
|
|
});
|
|
|
|
protoGetter('remoteAddress', function remoteAddress() {
|
|
return this._getpeername().address;
|
|
});
|
|
|
|
protoGetter('remoteFamily', function remoteFamily() {
|
|
return this._getpeername().family;
|
|
});
|
|
|
|
protoGetter('remotePort', function remotePort() {
|
|
return this._getpeername().port;
|
|
});
|
|
|
|
|
|
Socket.prototype._getsockname = function() {
|
|
if (!this._handle || !this._handle.getsockname) {
|
|
return {};
|
|
}
|
|
if (!this._sockname) {
|
|
var out = {};
|
|
var err = this._handle.getsockname(out);
|
|
if (err) return {}; // FIXME(bnoordhuis) Throw?
|
|
this._sockname = out;
|
|
}
|
|
return this._sockname;
|
|
};
|
|
|
|
|
|
protoGetter('localAddress', function localAddress() {
|
|
return this._getsockname().address;
|
|
});
|
|
|
|
|
|
protoGetter('localPort', function localPort() {
|
|
return this._getsockname().port;
|
|
});
|
|
|
|
|
|
Socket.prototype._writeGeneric = function(writev, data, encoding, cb) {
|
|
// If we are still connecting, then buffer this for later.
|
|
// The Writable logic will buffer up any more writes while
|
|
// waiting for this one to be done.
|
|
if (this.connecting) {
|
|
this._pendingData = data;
|
|
this._pendingEncoding = encoding;
|
|
this.once('connect', function connect() {
|
|
this._writeGeneric(writev, data, encoding, cb);
|
|
});
|
|
return;
|
|
}
|
|
this._pendingData = null;
|
|
this._pendingEncoding = '';
|
|
|
|
this._unrefTimer();
|
|
|
|
if (!this._handle) {
|
|
this.destroy(new errors.Error('ERR_SOCKET_CLOSED'), cb);
|
|
return false;
|
|
}
|
|
|
|
var req = new WriteWrap();
|
|
req.handle = this._handle;
|
|
req.oncomplete = afterWrite;
|
|
req.async = false;
|
|
var err;
|
|
|
|
if (writev) {
|
|
var allBuffers = data.allBuffers;
|
|
var chunks;
|
|
var i;
|
|
if (allBuffers) {
|
|
chunks = data;
|
|
for (i = 0; i < data.length; i++)
|
|
data[i] = data[i].chunk;
|
|
} else {
|
|
chunks = new Array(data.length << 1);
|
|
for (i = 0; i < data.length; i++) {
|
|
var entry = data[i];
|
|
chunks[i * 2] = entry.chunk;
|
|
chunks[i * 2 + 1] = entry.encoding;
|
|
}
|
|
}
|
|
err = this._handle.writev(req, chunks, allBuffers);
|
|
|
|
// Retain chunks
|
|
if (err === 0) req._chunks = chunks;
|
|
} else {
|
|
err = createWriteReq(req, this._handle, data, encoding);
|
|
}
|
|
|
|
if (err)
|
|
return this.destroy(errnoException(err, 'write', req.error), cb);
|
|
|
|
this._bytesDispatched += req.bytes;
|
|
|
|
if (!req.async) {
|
|
cb();
|
|
return;
|
|
}
|
|
|
|
req.cb = cb;
|
|
this[kLastWriteQueueSize] = req.bytes;
|
|
};
|
|
|
|
|
|
Socket.prototype._writev = function(chunks, cb) {
|
|
this._writeGeneric(true, chunks, '', cb);
|
|
};
|
|
|
|
|
|
Socket.prototype._write = function(data, encoding, cb) {
|
|
this._writeGeneric(false, data, encoding, cb);
|
|
};
|
|
|
|
function createWriteReq(req, handle, data, encoding) {
|
|
switch (encoding) {
|
|
case 'latin1':
|
|
case 'binary':
|
|
return handle.writeLatin1String(req, data);
|
|
|
|
case 'buffer':
|
|
return handle.writeBuffer(req, data);
|
|
|
|
case 'utf8':
|
|
case 'utf-8':
|
|
return handle.writeUtf8String(req, data);
|
|
|
|
case 'ascii':
|
|
return handle.writeAsciiString(req, data);
|
|
|
|
case 'ucs2':
|
|
case 'ucs-2':
|
|
case 'utf16le':
|
|
case 'utf-16le':
|
|
return handle.writeUcs2String(req, data);
|
|
|
|
default:
|
|
return handle.writeBuffer(req, Buffer.from(data, encoding));
|
|
}
|
|
}
|
|
|
|
|
|
protoGetter('bytesWritten', function bytesWritten() {
|
|
var bytes = this._bytesDispatched;
|
|
const state = this._writableState;
|
|
const data = this._pendingData;
|
|
const encoding = this._pendingEncoding;
|
|
|
|
if (!state)
|
|
return undefined;
|
|
|
|
this.writableBuffer.forEach(function(el) {
|
|
if (el.chunk instanceof Buffer)
|
|
bytes += el.chunk.length;
|
|
else
|
|
bytes += Buffer.byteLength(el.chunk, el.encoding);
|
|
});
|
|
|
|
if (Array.isArray(data)) {
|
|
// was a writev, iterate over chunks to get total length
|
|
for (var i = 0; i < data.length; i++) {
|
|
const chunk = data[i];
|
|
|
|
if (data.allBuffers || chunk instanceof Buffer)
|
|
bytes += chunk.length;
|
|
else
|
|
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
|
|
}
|
|
} else if (data) {
|
|
// Writes are either a string or a Buffer.
|
|
if (typeof data !== 'string')
|
|
bytes += data.length;
|
|
else
|
|
bytes += Buffer.byteLength(data, encoding);
|
|
}
|
|
|
|
return bytes;
|
|
});
|
|
|
|
|
|
function afterWrite(status, handle, err) {
|
|
var self = handle.owner;
|
|
if (self !== process.stderr && self !== process.stdout)
|
|
debug('afterWrite', status);
|
|
|
|
if (this.async)
|
|
self[kLastWriteQueueSize] = 0;
|
|
|
|
// callback may come after call to destroy.
|
|
if (self.destroyed) {
|
|
debug('afterWrite destroyed');
|
|
return;
|
|
}
|
|
|
|
if (status < 0) {
|
|
var ex = errnoException(status, 'write', this.error);
|
|
debug('write failure', ex);
|
|
self.destroy(ex, this.cb);
|
|
return;
|
|
}
|
|
|
|
self._unrefTimer();
|
|
|
|
if (self !== process.stderr && self !== process.stdout)
|
|
debug('afterWrite call cb');
|
|
|
|
if (this.cb)
|
|
this.cb.call(undefined);
|
|
}
|
|
|
|
|
|
function checkBindError(err, port, handle) {
|
|
// EADDRINUSE may not be reported until we call listen() or connect().
|
|
// To complicate matters, a failed bind() followed by listen() or connect()
|
|
// will implicitly bind to a random port. Ergo, check that the socket is
|
|
// bound to the expected port before calling listen() or connect().
|
|
//
|
|
// FIXME(bnoordhuis) Doesn't work for pipe handles, they don't have a
|
|
// getsockname() method. Non-issue for now, the cluster module doesn't
|
|
// really support pipes anyway.
|
|
if (err === 0 && port > 0 && handle.getsockname) {
|
|
var out = {};
|
|
err = handle.getsockname(out);
|
|
if (err === 0 && port !== out.port) {
|
|
debug(`checkBindError, bound to ${out.port} instead of ${port}`);
|
|
err = UV_EADDRINUSE;
|
|
}
|
|
}
|
|
return err;
|
|
}
|
|
|
|
|
|
function internalConnect(
|
|
self, address, port, addressType, localAddress, localPort) {
|
|
// TODO return promise from Socket.prototype.connect which
|
|
// wraps _connectReq.
|
|
|
|
assert(self.connecting);
|
|
|
|
var err;
|
|
|
|
if (localAddress || localPort) {
|
|
if (addressType === 4) {
|
|
localAddress = localAddress || '0.0.0.0';
|
|
err = self._handle.bind(localAddress, localPort);
|
|
} else if (addressType === 6) {
|
|
localAddress = localAddress || '::';
|
|
err = self._handle.bind6(localAddress, localPort);
|
|
} else {
|
|
self.destroy(new TypeError('Invalid addressType: ' + addressType));
|
|
return;
|
|
}
|
|
debug('binding to localAddress: %s and localPort: %d (addressType: %d)',
|
|
localAddress, localPort, addressType);
|
|
|
|
err = checkBindError(err, localPort, self._handle);
|
|
if (err) {
|
|
const ex = exceptionWithHostPort(err, 'bind', localAddress, localPort);
|
|
self.destroy(ex);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (addressType === 6 || addressType === 4) {
|
|
const req = new TCPConnectWrap();
|
|
req.oncomplete = afterConnect;
|
|
req.address = address;
|
|
req.port = port;
|
|
req.localAddress = localAddress;
|
|
req.localPort = localPort;
|
|
|
|
if (addressType === 4)
|
|
err = self._handle.connect(req, address, port);
|
|
else
|
|
err = self._handle.connect6(req, address, port);
|
|
} else {
|
|
const req = new PipeConnectWrap();
|
|
req.address = address;
|
|
req.oncomplete = afterConnect;
|
|
|
|
err = self._handle.connect(req, address, afterConnect);
|
|
}
|
|
|
|
if (err) {
|
|
var sockname = self._getsockname();
|
|
var details;
|
|
|
|
if (sockname) {
|
|
details = sockname.address + ':' + sockname.port;
|
|
}
|
|
|
|
const ex = exceptionWithHostPort(err, 'connect', address, port, details);
|
|
self.destroy(ex);
|
|
}
|
|
}
|
|
|
|
|
|
Socket.prototype.connect = function(...args) {
|
|
let normalized;
|
|
// If passed an array, it's treated as an array of arguments that have
|
|
// already been normalized (so we don't normalize more than once). This has
|
|
// been solved before in https://github.com/nodejs/node/pull/12342, but was
|
|
// reverted as it had unintended side effects.
|
|
if (Array.isArray(args[0]) && args[0][normalizedArgsSymbol]) {
|
|
normalized = args[0];
|
|
} else {
|
|
normalized = normalizeArgs(args);
|
|
}
|
|
var options = normalized[0];
|
|
var cb = normalized[1];
|
|
|
|
if (this.write !== Socket.prototype.write)
|
|
this.write = Socket.prototype.write;
|
|
|
|
if (this.destroyed) {
|
|
this._undestroy();
|
|
this._handle = null;
|
|
this._peername = null;
|
|
this._sockname = null;
|
|
}
|
|
|
|
const path = options.path;
|
|
var pipe = !!path;
|
|
debug('pipe', pipe, path);
|
|
|
|
if (!this._handle) {
|
|
this._handle = pipe ?
|
|
new Pipe(PipeConstants.SOCKET) :
|
|
new TCP(TCPConstants.SOCKET);
|
|
initSocketHandle(this);
|
|
}
|
|
|
|
if (cb !== null) {
|
|
this.once('connect', cb);
|
|
}
|
|
|
|
this._unrefTimer();
|
|
|
|
this.connecting = true;
|
|
this.writable = true;
|
|
|
|
if (pipe) {
|
|
if (typeof path !== 'string') {
|
|
throw new errors.TypeError('ERR_INVALID_ARG_TYPE',
|
|
'options.path',
|
|
'string',
|
|
path);
|
|
}
|
|
defaultTriggerAsyncIdScope(
|
|
this[async_id_symbol], internalConnect, this, path
|
|
);
|
|
} else {
|
|
lookupAndConnect(this, options);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
function lookupAndConnect(self, options) {
|
|
var host = options.host || 'localhost';
|
|
var port = options.port;
|
|
var localAddress = options.localAddress;
|
|
var localPort = options.localPort;
|
|
|
|
if (localAddress && !isIP(localAddress)) {
|
|
throw new errors.TypeError('ERR_INVALID_IP_ADDRESS', localAddress);
|
|
}
|
|
|
|
if (localPort && typeof localPort !== 'number') {
|
|
throw new errors.TypeError('ERR_INVALID_ARG_TYPE',
|
|
'options.localPort',
|
|
'number',
|
|
localPort);
|
|
}
|
|
|
|
if (typeof port !== 'undefined') {
|
|
if (typeof port !== 'number' && typeof port !== 'string') {
|
|
throw new errors.TypeError('ERR_INVALID_ARG_TYPE',
|
|
'options.port',
|
|
['number', 'string'],
|
|
port);
|
|
}
|
|
if (!isLegalPort(port)) {
|
|
throw new errors.RangeError('ERR_SOCKET_BAD_PORT', port);
|
|
}
|
|
}
|
|
port |= 0;
|
|
|
|
// If host is an IP, skip performing a lookup
|
|
var addressType = isIP(host);
|
|
if (addressType) {
|
|
nextTick(self[async_id_symbol], function() {
|
|
if (self.connecting)
|
|
defaultTriggerAsyncIdScope(
|
|
self[async_id_symbol],
|
|
internalConnect,
|
|
self, host, port, addressType, localAddress, localPort
|
|
);
|
|
});
|
|
return;
|
|
}
|
|
|
|
if (options.lookup && typeof options.lookup !== 'function')
|
|
throw new errors.TypeError('ERR_INVALID_ARG_TYPE',
|
|
'options.lookup',
|
|
'Function',
|
|
options.lookup);
|
|
|
|
var dnsopts = {
|
|
family: options.family,
|
|
hints: options.hints || 0
|
|
};
|
|
|
|
if (process.platform !== 'win32' &&
|
|
dnsopts.family !== 4 &&
|
|
dnsopts.family !== 6 &&
|
|
dnsopts.hints === 0) {
|
|
dnsopts.hints = dns.ADDRCONFIG;
|
|
}
|
|
|
|
debug('connect: find host', host);
|
|
debug('connect: dns options', dnsopts);
|
|
self._host = host;
|
|
var lookup = options.lookup || dns.lookup;
|
|
defaultTriggerAsyncIdScope(self[async_id_symbol], function() {
|
|
lookup(host, dnsopts, function emitLookup(err, ip, addressType) {
|
|
self.emit('lookup', err, ip, addressType, host);
|
|
|
|
// It's possible we were destroyed while looking this up.
|
|
// XXX it would be great if we could cancel the promise returned by
|
|
// the look up.
|
|
if (!self.connecting) return;
|
|
|
|
if (err) {
|
|
// net.createConnection() creates a net.Socket object and
|
|
// immediately calls net.Socket.connect() on it (that's us).
|
|
// There are no event listeners registered yet so defer the
|
|
// error event to the next tick.
|
|
err.host = options.host;
|
|
err.port = options.port;
|
|
err.message = err.message + ' ' + options.host + ':' + options.port;
|
|
process.nextTick(connectErrorNT, self, err);
|
|
} else {
|
|
self._unrefTimer();
|
|
defaultTriggerAsyncIdScope(
|
|
self[async_id_symbol],
|
|
internalConnect,
|
|
self, ip, port, addressType, localAddress, localPort
|
|
);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
|
|
function connectErrorNT(self, err) {
|
|
self.destroy(err);
|
|
}
|
|
|
|
|
|
Socket.prototype.ref = function() {
|
|
if (!this._handle) {
|
|
this.once('connect', this.ref);
|
|
return this;
|
|
}
|
|
|
|
if (typeof this._handle.ref === 'function') {
|
|
this._handle.ref();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
Socket.prototype.unref = function() {
|
|
if (!this._handle) {
|
|
this.once('connect', this.unref);
|
|
return this;
|
|
}
|
|
|
|
if (typeof this._handle.unref === 'function') {
|
|
this._handle.unref();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
function afterConnect(status, handle, req, readable, writable) {
|
|
var self = handle.owner;
|
|
|
|
// callback may come after call to destroy
|
|
if (self.destroyed) {
|
|
return;
|
|
}
|
|
|
|
// Update handle if it was wrapped
|
|
// TODO(indutny): assert that the handle is actually an ancestor of old one
|
|
handle = self._handle;
|
|
|
|
debug('afterConnect');
|
|
|
|
assert(self.connecting);
|
|
self.connecting = false;
|
|
self._sockname = null;
|
|
|
|
if (status === 0) {
|
|
self.readable = readable;
|
|
self.writable = writable;
|
|
self._unrefTimer();
|
|
|
|
self.emit('connect');
|
|
|
|
// start the first read, or get an immediate EOF.
|
|
// this doesn't actually consume any bytes, because len=0.
|
|
if (readable && !self.isPaused())
|
|
self.read(0);
|
|
|
|
} else {
|
|
self.connecting = false;
|
|
var details;
|
|
if (req.localAddress && req.localPort) {
|
|
details = req.localAddress + ':' + req.localPort;
|
|
}
|
|
var ex = exceptionWithHostPort(status,
|
|
'connect',
|
|
req.address,
|
|
req.port,
|
|
details);
|
|
if (details) {
|
|
ex.localAddress = req.localAddress;
|
|
ex.localPort = req.localPort;
|
|
}
|
|
self.destroy(ex);
|
|
}
|
|
}
|
|
|
|
|
|
function Server(options, connectionListener) {
|
|
if (!(this instanceof Server))
|
|
return new Server(options, connectionListener);
|
|
|
|
EventEmitter.call(this);
|
|
|
|
if (typeof options === 'function') {
|
|
connectionListener = options;
|
|
options = {};
|
|
this.on('connection', connectionListener);
|
|
} else if (options == null || typeof options === 'object') {
|
|
options = options || {};
|
|
|
|
if (typeof connectionListener === 'function') {
|
|
this.on('connection', connectionListener);
|
|
}
|
|
} else {
|
|
throw new errors.TypeError('ERR_INVALID_ARG_TYPE',
|
|
'options',
|
|
'Object',
|
|
options);
|
|
}
|
|
|
|
this._connections = 0;
|
|
|
|
Object.defineProperty(this, 'connections', {
|
|
get: internalUtil.deprecate(() => {
|
|
|
|
if (this._usingWorkers) {
|
|
return null;
|
|
}
|
|
return this._connections;
|
|
}, 'Server.connections property is deprecated. ' +
|
|
'Use Server.getConnections method instead.', 'DEP0020'),
|
|
set: internalUtil.deprecate((val) => (this._connections = val),
|
|
'Server.connections property is deprecated.',
|
|
'DEP0020'),
|
|
configurable: true, enumerable: false
|
|
});
|
|
|
|
this[async_id_symbol] = -1;
|
|
this._handle = null;
|
|
this._usingWorkers = false;
|
|
this._workers = [];
|
|
this._unref = false;
|
|
|
|
this.allowHalfOpen = options.allowHalfOpen || false;
|
|
this.pauseOnConnect = !!options.pauseOnConnect;
|
|
}
|
|
util.inherits(Server, EventEmitter);
|
|
|
|
|
|
function toNumber(x) { return (x = Number(x)) >= 0 ? x : false; }
|
|
|
|
// Returns handle if it can be created, or error code if it can't
|
|
function createServerHandle(address, port, addressType, fd) {
|
|
var err = 0;
|
|
// assign handle in listen, and clean up if bind or listen fails
|
|
var handle;
|
|
|
|
var isTCP = false;
|
|
if (typeof fd === 'number' && fd >= 0) {
|
|
try {
|
|
handle = createHandle(fd, true);
|
|
} catch (e) {
|
|
// Not a fd we can listen on. This will trigger an error.
|
|
debug('listen invalid fd=%d:', fd, e.message);
|
|
return UV_EINVAL;
|
|
}
|
|
handle.open(fd);
|
|
handle.readable = true;
|
|
handle.writable = true;
|
|
assert(!address && !port);
|
|
} else if (port === -1 && addressType === -1) {
|
|
handle = new Pipe(PipeConstants.SERVER);
|
|
if (process.platform === 'win32') {
|
|
var instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES);
|
|
if (!Number.isNaN(instances)) {
|
|
handle.setPendingInstances(instances);
|
|
}
|
|
}
|
|
} else {
|
|
handle = new TCP(TCPConstants.SERVER);
|
|
isTCP = true;
|
|
}
|
|
|
|
if (address || port || isTCP) {
|
|
debug('bind to', address || 'any');
|
|
if (!address) {
|
|
// Try binding to ipv6 first
|
|
err = handle.bind6('::', port);
|
|
if (err) {
|
|
handle.close();
|
|
// Fallback to ipv4
|
|
return createServerHandle('0.0.0.0', port);
|
|
}
|
|
} else if (addressType === 6) {
|
|
err = handle.bind6(address, port);
|
|
} else {
|
|
err = handle.bind(address, port);
|
|
}
|
|
}
|
|
|
|
if (err) {
|
|
handle.close();
|
|
return err;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
function setupListenHandle(address, port, addressType, backlog, fd) {
|
|
debug('setupListenHandle', address, port, addressType, backlog, fd);
|
|
|
|
// If there is not yet a handle, we need to create one and bind.
|
|
// In the case of a server sent via IPC, we don't need to do this.
|
|
if (this._handle) {
|
|
debug('setupListenHandle: have a handle already');
|
|
} else {
|
|
debug('setupListenHandle: create a handle');
|
|
|
|
var rval = null;
|
|
|
|
// Try to bind to the unspecified IPv6 address, see if IPv6 is available
|
|
if (!address && typeof fd !== 'number') {
|
|
rval = createServerHandle('::', port, 6, fd);
|
|
|
|
if (typeof rval === 'number') {
|
|
rval = null;
|
|
address = '0.0.0.0';
|
|
addressType = 4;
|
|
} else {
|
|
address = '::';
|
|
addressType = 6;
|
|
}
|
|
}
|
|
|
|
if (rval === null)
|
|
rval = createServerHandle(address, port, addressType, fd);
|
|
|
|
if (typeof rval === 'number') {
|
|
var error = exceptionWithHostPort(rval, 'listen', address, port);
|
|
process.nextTick(emitErrorNT, this, error);
|
|
return;
|
|
}
|
|
this._handle = rval;
|
|
}
|
|
|
|
this[async_id_symbol] = getNewAsyncId(this._handle);
|
|
this._handle.onconnection = onconnection;
|
|
this._handle.owner = this;
|
|
|
|
// Use a backlog of 512 entries. We pass 511 to the listen() call because
|
|
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
|
|
// which will thus give us a backlog of 512 entries.
|
|
var err = this._handle.listen(backlog || 511);
|
|
|
|
if (err) {
|
|
var ex = exceptionWithHostPort(err, 'listen', address, port);
|
|
this._handle.close();
|
|
this._handle = null;
|
|
nextTick(this[async_id_symbol], emitErrorNT, this, ex);
|
|
return;
|
|
}
|
|
|
|
// generate connection key, this should be unique to the connection
|
|
this._connectionKey = addressType + ':' + address + ':' + port;
|
|
|
|
// unref the handle if the server was unref'ed prior to listening
|
|
if (this._unref)
|
|
this.unref();
|
|
|
|
nextTick(this[async_id_symbol], emitListeningNT, this);
|
|
}
|
|
|
|
Server.prototype._listen2 = setupListenHandle; // legacy alias
|
|
|
|
function emitErrorNT(self, err) {
|
|
self.emit('error', err);
|
|
}
|
|
|
|
|
|
function emitListeningNT(self) {
|
|
// ensure handle hasn't closed
|
|
if (self._handle)
|
|
self.emit('listening');
|
|
}
|
|
|
|
|
|
function listenInCluster(server, address, port, addressType,
|
|
backlog, fd, exclusive) {
|
|
exclusive = !!exclusive;
|
|
|
|
if (cluster === null) cluster = require('cluster');
|
|
|
|
if (cluster.isMaster || exclusive) {
|
|
// Will create a new handle
|
|
// _listen2 sets up the listened handle, it is still named like this
|
|
// to avoid breaking code that wraps this method
|
|
server._listen2(address, port, addressType, backlog, fd);
|
|
return;
|
|
}
|
|
|
|
const serverQuery = {
|
|
address: address,
|
|
port: port,
|
|
addressType: addressType,
|
|
fd: fd,
|
|
flags: 0
|
|
};
|
|
|
|
// Get the master's server handle, and listen on it
|
|
cluster._getServer(server, serverQuery, listenOnMasterHandle);
|
|
|
|
function listenOnMasterHandle(err, handle) {
|
|
err = checkBindError(err, port, handle);
|
|
|
|
if (err) {
|
|
var ex = exceptionWithHostPort(err, 'bind', address, port);
|
|
return server.emit('error', ex);
|
|
}
|
|
|
|
// Reuse master's server handle
|
|
server._handle = handle;
|
|
// _listen2 sets up the listened handle, it is still named like this
|
|
// to avoid breaking code that wraps this method
|
|
server._listen2(address, port, addressType, backlog, fd);
|
|
}
|
|
}
|
|
|
|
|
|
Server.prototype.listen = function(...args) {
|
|
var normalized = normalizeArgs(args);
|
|
var options = normalized[0];
|
|
var cb = normalized[1];
|
|
|
|
if (this._handle) {
|
|
throw new errors.Error('ERR_SERVER_ALREADY_LISTEN');
|
|
}
|
|
|
|
var hasCallback = (cb !== null);
|
|
if (hasCallback) {
|
|
this.once('listening', cb);
|
|
}
|
|
var backlogFromArgs =
|
|
// (handle, backlog) or (path, backlog) or (port, backlog)
|
|
toNumber(args.length > 1 && args[1]) ||
|
|
toNumber(args.length > 2 && args[2]); // (port, host, backlog)
|
|
|
|
options = options._handle || options.handle || options;
|
|
// (handle[, backlog][, cb]) where handle is an object with a handle
|
|
if (options instanceof TCP) {
|
|
this._handle = options;
|
|
this[async_id_symbol] = this._handle.getAsyncId();
|
|
listenInCluster(this, null, -1, -1, backlogFromArgs);
|
|
return this;
|
|
}
|
|
// (handle[, backlog][, cb]) where handle is an object with a fd
|
|
if (typeof options.fd === 'number' && options.fd >= 0) {
|
|
listenInCluster(this, null, null, null, backlogFromArgs, options.fd);
|
|
return this;
|
|
}
|
|
|
|
// ([port][, host][, backlog][, cb]) where port is omitted,
|
|
// that is, listen(), listen(null), listen(cb), or listen(null, cb)
|
|
// or (options[, cb]) where options.port is explicitly set as undefined or
|
|
// null, bind to an arbitrary unused port
|
|
if (args.length === 0 || typeof args[0] === 'function' ||
|
|
(typeof options.port === 'undefined' && 'port' in options) ||
|
|
options.port === null) {
|
|
options.port = 0;
|
|
}
|
|
// ([port][, host][, backlog][, cb]) where port is specified
|
|
// or (options[, cb]) where options.port is specified
|
|
// or if options.port is normalized as 0 before
|
|
var backlog;
|
|
if (typeof options.port === 'number' || typeof options.port === 'string') {
|
|
if (!isLegalPort(options.port)) {
|
|
throw new errors.RangeError('ERR_SOCKET_BAD_PORT', options.port);
|
|
}
|
|
backlog = options.backlog || backlogFromArgs;
|
|
// start TCP server listening on host:port
|
|
if (options.host) {
|
|
lookupAndListen(this, options.port | 0, options.host, backlog,
|
|
options.exclusive);
|
|
} else { // Undefined host, listens on unspecified address
|
|
// Default addressType 4 will be used to search for master server
|
|
listenInCluster(this, null, options.port | 0, 4,
|
|
backlog, undefined, options.exclusive);
|
|
}
|
|
return this;
|
|
}
|
|
|
|
// (path[, backlog][, cb]) or (options[, cb])
|
|
// where path or options.path is a UNIX domain socket or Windows pipe
|
|
if (options.path && isPipeName(options.path)) {
|
|
var pipeName = this._pipeName = options.path;
|
|
backlog = options.backlog || backlogFromArgs;
|
|
listenInCluster(this, pipeName, -1, -1,
|
|
backlog, undefined, options.exclusive);
|
|
return this;
|
|
}
|
|
|
|
throw new errors.Error('ERR_INVALID_OPT_VALUE',
|
|
'options',
|
|
util.inspect(options));
|
|
};
|
|
|
|
function lookupAndListen(self, port, address, backlog, exclusive) {
|
|
dns.lookup(address, function doListen(err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
addressType = ip ? addressType : 4;
|
|
listenInCluster(self, ip, port, addressType,
|
|
backlog, undefined, exclusive);
|
|
}
|
|
});
|
|
}
|
|
|
|
Object.defineProperty(Server.prototype, 'listening', {
|
|
get: function() {
|
|
return !!this._handle;
|
|
},
|
|
configurable: true,
|
|
enumerable: true
|
|
});
|
|
|
|
Server.prototype.address = function() {
|
|
if (this._handle && this._handle.getsockname) {
|
|
var out = {};
|
|
var err = this._handle.getsockname(out);
|
|
if (err) {
|
|
throw errnoException(err, 'address');
|
|
}
|
|
return out;
|
|
} else if (this._pipeName) {
|
|
return this._pipeName;
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
|
|
function onconnection(err, clientHandle) {
|
|
var handle = this;
|
|
var self = handle.owner;
|
|
|
|
debug('onconnection');
|
|
|
|
if (err) {
|
|
self.emit('error', errnoException(err, 'accept'));
|
|
return;
|
|
}
|
|
|
|
if (self.maxConnections && self._connections >= self.maxConnections) {
|
|
clientHandle.close();
|
|
return;
|
|
}
|
|
|
|
var socket = new Socket({
|
|
handle: clientHandle,
|
|
allowHalfOpen: self.allowHalfOpen,
|
|
pauseOnCreate: self.pauseOnConnect
|
|
});
|
|
socket.readable = socket.writable = true;
|
|
|
|
|
|
self._connections++;
|
|
socket.server = self;
|
|
socket._server = self;
|
|
|
|
DTRACE_NET_SERVER_CONNECTION(socket);
|
|
LTTNG_NET_SERVER_CONNECTION(socket);
|
|
COUNTER_NET_SERVER_CONNECTION(socket);
|
|
self.emit('connection', socket);
|
|
}
|
|
|
|
|
|
Server.prototype.getConnections = function(cb) {
|
|
const self = this;
|
|
|
|
function end(err, connections) {
|
|
const asyncId = self._handle ? self[async_id_symbol] : null;
|
|
nextTick(asyncId, cb, err, connections);
|
|
}
|
|
|
|
if (!this._usingWorkers) {
|
|
end(null, this._connections);
|
|
return this;
|
|
}
|
|
|
|
// Poll workers
|
|
var left = this._workers.length;
|
|
var total = this._connections;
|
|
|
|
function oncount(err, count) {
|
|
if (err) {
|
|
left = -1;
|
|
return end(err);
|
|
}
|
|
|
|
total += count;
|
|
if (--left === 0) return end(null, total);
|
|
}
|
|
|
|
for (var n = 0; n < this._workers.length; n++) {
|
|
this._workers[n].getConnections(oncount);
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
Server.prototype.close = function(cb) {
|
|
if (typeof cb === 'function') {
|
|
if (!this._handle) {
|
|
this.once('close', function close() {
|
|
cb(new errors.Error('ERR_SERVER_NOT_RUNNING'));
|
|
});
|
|
} else {
|
|
this.once('close', cb);
|
|
}
|
|
}
|
|
|
|
if (this._handle) {
|
|
this._handle.close();
|
|
this._handle = null;
|
|
}
|
|
|
|
if (this._usingWorkers) {
|
|
var left = this._workers.length;
|
|
const onWorkerClose = () => {
|
|
if (--left !== 0) return;
|
|
|
|
this._connections = 0;
|
|
this._emitCloseIfDrained();
|
|
};
|
|
|
|
// Increment connections to be sure that, even if all sockets will be closed
|
|
// during polling of workers, `close` event will be emitted only once.
|
|
this._connections++;
|
|
|
|
// Poll workers
|
|
for (var n = 0; n < this._workers.length; n++)
|
|
this._workers[n].close(onWorkerClose);
|
|
} else {
|
|
this._emitCloseIfDrained();
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
Server.prototype._emitCloseIfDrained = function() {
|
|
debug('SERVER _emitCloseIfDrained');
|
|
|
|
if (this._handle || this._connections) {
|
|
debug('SERVER handle? %j connections? %d',
|
|
!!this._handle, this._connections);
|
|
return;
|
|
}
|
|
|
|
const asyncId = this._handle ? this[async_id_symbol] : null;
|
|
nextTick(asyncId, emitCloseNT, this);
|
|
};
|
|
|
|
|
|
function emitCloseNT(self) {
|
|
debug('SERVER: emit close');
|
|
self.emit('close');
|
|
}
|
|
|
|
|
|
Server.prototype.listenFD = internalUtil.deprecate(function(fd, type) {
|
|
return this.listen({ fd: fd });
|
|
}, 'Server.listenFD is deprecated. Use Server.listen({fd: <number>}) instead.',
|
|
'DEP0021');
|
|
|
|
Server.prototype._setupWorker = function(socketList) {
|
|
this._usingWorkers = true;
|
|
this._workers.push(socketList);
|
|
socketList.once('exit', (socketList) => {
|
|
const index = this._workers.indexOf(socketList);
|
|
this._workers.splice(index, 1);
|
|
});
|
|
};
|
|
|
|
Server.prototype.ref = function() {
|
|
this._unref = false;
|
|
|
|
if (this._handle)
|
|
this._handle.ref();
|
|
|
|
return this;
|
|
};
|
|
|
|
Server.prototype.unref = function() {
|
|
this._unref = true;
|
|
|
|
if (this._handle)
|
|
this._handle.unref();
|
|
|
|
return this;
|
|
};
|
|
|
|
var _setSimultaneousAccepts;
|
|
|
|
if (process.platform === 'win32') {
|
|
var simultaneousAccepts;
|
|
|
|
_setSimultaneousAccepts = function(handle) {
|
|
if (handle === undefined) {
|
|
return;
|
|
}
|
|
|
|
if (simultaneousAccepts === undefined) {
|
|
simultaneousAccepts = (process.env.NODE_MANY_ACCEPTS &&
|
|
process.env.NODE_MANY_ACCEPTS !== '0');
|
|
}
|
|
|
|
if (handle._simultaneousAccepts !== simultaneousAccepts) {
|
|
handle.setSimultaneousAccepts(simultaneousAccepts);
|
|
handle._simultaneousAccepts = simultaneousAccepts;
|
|
}
|
|
};
|
|
} else {
|
|
_setSimultaneousAccepts = function(handle) {};
|
|
}
|
|
|
|
module.exports = {
|
|
_createServerHandle: createServerHandle,
|
|
_normalizeArgs: normalizeArgs,
|
|
_setSimultaneousAccepts,
|
|
connect,
|
|
createConnection: connect,
|
|
createServer,
|
|
isIP: isIP,
|
|
isIPv4: isIPv4,
|
|
isIPv6: isIPv6,
|
|
Server,
|
|
Socket,
|
|
Stream: Socket, // Legacy naming
|
|
};
|