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electron-website-docs-updater[bot] 2024-05-09 02:13:14 +00:00 ΠΊΠΎΠΌΠΌΠΈΡ‚ ΠΏΡ€ΠΎΠΈΠ·Π²Ρ‘Π» GitHub
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НС Π½Π°ΠΉΠ΄Π΅Π½ ΠΊΠ»ΡŽΡ‡, ΡΠΎΠΎΡ‚Π²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽΡ‰ΠΈΠΉ Π΄Π°Π½Π½ΠΎΠΉ подписи
Π˜Π΄Π΅Π½Ρ‚ΠΈΡ„ΠΈΠΊΠ°Ρ‚ΠΎΡ€ ΠΊΠ»ΡŽΡ‡Π° GPG: B5690EEEBB952194
9 ΠΈΠ·ΠΌΠ΅Π½Ρ‘Π½Π½Ρ‹Ρ… Ρ„Π°ΠΉΠ»ΠΎΠ²: 13 Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠΉ ΠΈ 10 ΡƒΠ΄Π°Π»Π΅Π½ΠΈΠΉ

ΠŸΡ€ΠΎΡΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„Π°ΠΉΠ»

@ -757,7 +757,7 @@ Perhaps there are 15 pixels of controls on the left edge, 25 pixels of controls
on the right edge and 50 pixels of controls below the player. In order to
maintain a 16:9 aspect ratio (standard aspect ratio for HD @1920x1080) within
the player itself we would call this function with arguments of 16/9 and
{ width: 40, height: 50 }. The second argument doesn't care where the extra width and height
\{ width: 40, height: 50 \}. The second argument doesn't care where the extra width and height
are within the content view--only that they exist. Sum any extra width and
height areas you have within the overall content view.

ΠŸΡ€ΠΎΡΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„Π°ΠΉΠ»

@ -879,7 +879,7 @@ Perhaps there are 15 pixels of controls on the left edge, 25 pixels of controls
on the right edge and 50 pixels of controls below the player. In order to
maintain a 16:9 aspect ratio (standard aspect ratio for HD @1920x1080) within
the player itself we would call this function with arguments of 16/9 and
{ width: 40, height: 50 }. The second argument doesn't care where the extra width and height
\{ width: 40, height: 50 \}. The second argument doesn't care where the extra width and height
are within the content view--only that they exist. Sum any extra width and
height areas you have within the overall content view.

ΠŸΡ€ΠΎΡΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„Π°ΠΉΠ»

@ -73,7 +73,7 @@ requests according to the specified protocol scheme in the `options` object.
### `net.fetch(input[, init])`
* `input` string | [GlobalRequest](https://nodejs.org/api/globals.html#request)
* `init` [RequestInit](https://developer.mozilla.org/en-US/docs/Web/API/fetch#options) & { bypassCustomProtocolHandlers?: boolean } (optional)
* `init` [RequestInit](https://developer.mozilla.org/en-US/docs/Web/API/fetch#options) & \{ bypassCustomProtocolHandlers?: boolean \} (optional)
Returns `Promise<GlobalResponse>` - see [Response](https://developer.mozilla.org/en-US/docs/Web/API/Response).

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@ -702,7 +702,7 @@ Returns `Promise<void>` - Resolves when all connections are closed.
#### `ses.fetch(input[, init])`
* `input` string | [GlobalRequest](https://nodejs.org/api/globals.html#request)
* `init` [RequestInit](https://developer.mozilla.org/en-US/docs/Web/API/fetch#options) & { bypassCustomProtocolHandlers?: boolean } (optional)
* `init` [RequestInit](https://developer.mozilla.org/en-US/docs/Web/API/fetch#options) & \{ bypassCustomProtocolHandlers?: boolean \} (optional)
Returns `Promise<GlobalResponse>` - see [Response](https://developer.mozilla.org/en-US/docs/Web/API/Response).

ΠŸΡ€ΠΎΡΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„Π°ΠΉΠ»

@ -1295,7 +1295,7 @@ Ignore application menu shortcuts while this web contents is focused.
#### `contents.setWindowOpenHandler(handler)`
* `handler` Function&#60;{action: 'deny'} | {action: 'allow', outlivesOpener?: boolean, overrideBrowserWindowOptions?: BrowserWindowConstructorOptions}\&#62;
* `handler` Function&#60;\{action: 'deny'\} | \{action: 'allow', outlivesOpener?: boolean, overrideBrowserWindowOptions?: BrowserWindowConstructorOptions\}\&#62;
* `details` Object
* `url` string - The _resolved_ version of the URL passed to `window.open()`. e.g. opening a window with `window.open('foo')` will yield something like `https://the-origin/the/current/path/foo`.
* `frameName` string - Name of the window provided in `window.open()`

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@ -22,7 +22,7 @@ calls, and other compiler optimizations. The only workaround is to build an
unoptimized local build.
The official symbol server URL for Electron is
<https://symbols.electronjs.org>.
[https://symbols.electronjs.org](https://symbols.electronjs.org).
You cannot visit this URL directly, you must add it to the symbol path of your
debugging tool. In the examples below, a local cache directory is used to avoid
repeatedly fetching the PDB from the server. Replace `c:\code\symbols` with an

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@ -78,7 +78,8 @@ JavaScript transpilers (e.g. Babel, TypeScript) have historically supported ES M
syntax before Node.js supported ESM imports by turning these calls to CommonJS
`require` calls.
<details><summary>Example: @babel/plugin-transform-modules-commonjs</summary>
<details>
<summary>Example: @babel/plugin-transform-modules-commonjs</summary>
The `@babel/plugin-transform-modules-commonjs` plugin will transform
ESM imports down to `require` calls. The exact syntax will depend on the

ΠŸΡ€ΠΎΡΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„Π°ΠΉΠ»

@ -121,7 +121,7 @@ need to install Node.js themselves as a prerequisite to running your app.
To check which version of Node.js is running in your app, you can access the global
[`process.versions`][] variable in the main process or preload script. You can also reference
<https://releases.electronjs.org/releases.json>.
[https://releases.electronjs.org/releases.json](https://releases.electronjs.org/releases.json).
:::

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@ -222,7 +222,8 @@ with CommonJS module syntax:
- [app][app], which controls your application's event lifecycle.
- [BrowserWindow][browser-window], which creates and manages app windows.
<details><summary>Module capitalization conventions</summary>
<details>
<summary>Module capitalization conventions</summary>
You might have noticed the capitalization difference between the **a**pp
and **B**rowser**W**indow modules. Electron follows typical JavaScript conventions here,
@ -231,7 +232,8 @@ Notification) whereas camelCase modules are not instantiable (e.g. app, ipcRende
</details>
<details><summary>Typed import aliases</summary>
<details>
<summary>Typed import aliases</summary>
For better type checking when writing TypeScript code, you can choose to import
main process modules from `electron/main`.