Changed the name of asset project.("Sample" to "Example")
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Двоичные данные
AVProWithOpenCVForUnitySample.unitypackage
Двоичные данные
AVProWithOpenCVForUnitySample.unitypackage
Двоичный файл не отображается.
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: d7b8772dfe0de4c40b1a3339297d65dd
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folderAsset: yes
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timeCreated: 1471094109
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -417,7 +417,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: GetReadableTextureSample
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m_Text: GetReadableTextureExample
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--- !u!222 &404420402
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -544,7 +544,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: ExtractFrameSample
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m_Text: ExtractFrameExample
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--- !u!222 &992032545
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -748,7 +748,7 @@ GameObject:
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- 114: {fileID: 1292636402}
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- 114: {fileID: 1292636401}
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m_Layer: 5
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m_Name: GetReadableTextureSampleButton
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m_Name: GetReadableTextureExampleButton
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -830,7 +830,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1124998460}
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m_MethodName: OnGetReadableTextureSample
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m_MethodName: OnGetReadableTextureExample
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -1309,7 +1309,7 @@ GameObject:
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- 114: {fileID: 1985475478}
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- 114: {fileID: 1985475477}
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m_Layer: 5
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m_Name: ExtractFrameSampleButton
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m_Name: ExtractFrameExampleButton
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1373,7 +1373,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1124998460}
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m_MethodName: OnExtractFrameSample
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m_MethodName: OnExtractFrameExample
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -5,9 +5,9 @@ using System.Collections;
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using UnityEngine.SceneManagement;
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#endif
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namespace AVProWithOpenCVForUnitySample
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namespace AVProWithOpenCVForUnityExample
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{
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public class AVProWithOpenCVForUnitySample : MonoBehaviour
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public class AVProWithOpenCVForUnityExample : MonoBehaviour
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{
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// Use this for initialization
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@ -31,21 +31,21 @@ namespace AVProWithOpenCVForUnitySample
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#endif
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}
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public void OnGetReadableTextureSample ()
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public void OnGetReadableTextureExample ()
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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SceneManager.LoadScene ("GetReadableTextureSample");
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SceneManager.LoadScene ("GetReadableTextureExample");
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#else
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Application.LoadLevel ("GetReadableTextureSample");
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Application.LoadLevel ("GetReadableTextureExample");
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#endif
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}
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public void OnExtractFrameSample ()
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public void OnExtractFrameExample ()
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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SceneManager.LoadScene ("ExtractFrameSample");
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SceneManager.LoadScene ("ExtractFrameExample");
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#else
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Application.LoadLevel ("ExtractFrameSample");
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Application.LoadLevel ("ExtractFrameExample");
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#endif
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}
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}
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@ -9,9 +9,9 @@ using UnityEngine.SceneManagement;
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using RenderHeads.Media.AVProVideo;
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using OpenCVForUnity;
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namespace AVProWithOpenCVForUnitySample
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namespace AVProWithOpenCVForUnityExample
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{
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public class ExtractFrameSample : MonoBehaviour
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public class ExtractFrameExample : MonoBehaviour
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{
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private const int NumFrames = 16;
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@ -148,7 +148,7 @@ namespace AVProWithOpenCVForUnitySample
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}
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Imgproc.putText (rgbaMat, "AVPro With OpenCV for Unity Sample", new Point (50, rgbaMat.rows () / 2), Core.FONT_HERSHEY_SIMPLEX, 2.0, new Scalar (255, 0, 0, 255), 5, Imgproc.LINE_AA, false);
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Imgproc.putText (rgbaMat, "AVPro With OpenCV for Unity Example", new Point (50, rgbaMat.rows () / 2), Core.FONT_HERSHEY_SIMPLEX, 2.0, new Scalar (255, 0, 0, 255), 5, Imgproc.LINE_AA, false);
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Imgproc.putText (rgbaMat, "ExtractFrame: " + timeSeconds, new Point (50, rgbaMat.rows () / 2 + 60), Core.FONT_HERSHEY_SIMPLEX, 2.0, new Scalar (0, 0, 255, 255), 5, Imgproc.LINE_AA, false);
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Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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@ -247,9 +247,9 @@ namespace AVProWithOpenCVForUnitySample
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public void OnBackButton ()
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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SceneManager.LoadScene ("AVProWithOpenCVForUnitySample");
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SceneManager.LoadScene ("AVProWithOpenCVForUnityExample");
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#else
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Application.LoadLevel ("AVProWithOpenCVForUnitySample");
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Application.LoadLevel ("AVProWithOpenCVForUnityExample");
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#endif
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}
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@ -9,9 +9,9 @@ using UnityEngine.SceneManagement;
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using RenderHeads.Media.AVProVideo;
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using OpenCVForUnity;
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namespace AVProWithOpenCVForUnitySample
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namespace AVProWithOpenCVForUnityExample
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{
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public class GetReadableTextureSample : MonoBehaviour
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public class GetReadableTextureExample : MonoBehaviour
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{
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/// <summary>
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@ -141,7 +141,7 @@ namespace AVProWithOpenCVForUnitySample
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}
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Imgproc.putText (rgbaMat, "AVPro With OpenCV for Unity Sample", new Point (50, rgbaMat.rows () / 2), Core.FONT_HERSHEY_SIMPLEX, 2.0, new Scalar (255, 0, 0, 255), 5, Imgproc.LINE_AA, false);
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Imgproc.putText (rgbaMat, "AVPro With OpenCV for Unity Example", new Point (50, rgbaMat.rows () / 2), Core.FONT_HERSHEY_SIMPLEX, 2.0, new Scalar (255, 0, 0, 255), 5, Imgproc.LINE_AA, false);
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Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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//Convert Mat to Texture2D
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@ -234,9 +234,9 @@ namespace AVProWithOpenCVForUnitySample
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public void OnBackButton ()
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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SceneManager.LoadScene ("AVProWithOpenCVForUnitySample");
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SceneManager.LoadScene ("AVProWithOpenCVForUnityExample");
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#else
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Application.LoadLevel ("AVProWithOpenCVForUnitySample");
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Application.LoadLevel ("AVProWithOpenCVForUnityExample");
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#endif
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}
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@ -5,7 +5,7 @@ using System.Collections;
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using UnityEngine.SceneManagement;
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#endif
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namespace AVProWithOpenCVForUnitySample
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namespace AVProWithOpenCVForUnityExample
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{
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public class ShowLicense : MonoBehaviour
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{
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@ -25,9 +25,9 @@ namespace AVProWithOpenCVForUnitySample
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public void OnBackButton ()
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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SceneManager.LoadScene ("AVProWithOpenCVForUnitySample");
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SceneManager.LoadScene ("AVProWithOpenCVForUnityExample");
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#else
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Application.LoadLevel ("AVProWithOpenCVForUnitySample");
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Application.LoadLevel ("AVProWithOpenCVForUnityExample");
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#endif
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}
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}
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@ -1,4 +1,4 @@
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AVPro With OpenCV for Unity Sample
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AVPro With OpenCV for Unity Example
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====================
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Screen Shot
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@ -14,7 +14,7 @@ UnityPlugin-AVProVideo-Latest-Trial 1.5.12
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Setup
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-----
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* Create New Project. (AVProWithOpenCVForUnitySample)
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* Create New Project. (AVProWithOpenCVForUnityExample)
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* Import OpenCVForUnity2.1.0 from AssetStore
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* Import UnityPlugin-AVProVideo-Latest-Trial.unitypackage
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* Import AVProWithOpenCVForUnitySample.unitypackage
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* Import AVProWithOpenCVForUnityExample.unitypackage
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