GLSL/HLSL: Verify member alignment for explicit offset as well.

This commit is contained in:
Hans-Kristian Arntzen 2019-07-23 11:53:33 +02:00
Родитель fc741596d4
Коммит 46e757b278
1 изменённых файлов: 7 добавлений и 1 удалений

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@ -1340,14 +1340,20 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
// Only care about packing if we are in the given range
if (offset >= start_offset)
{
uint32_t actual_offset = type_struct_member_offset(type, i);
// We only care about offsets in std140, std430, etc ...
// For EnhancedLayout variants, we have the flexibility to choose our own offsets.
if (!packing_has_flexible_offset(packing))
{
uint32_t actual_offset = type_struct_member_offset(type, i);
if (actual_offset != offset) // This cannot be the packing we're looking for.
return false;
}
else if ((actual_offset & (alignment - 1)) != 0)
{
// We still need to verify that alignment rules are observed, even if we have explicit offset.
return false;
}
// Verify array stride rules.
if (!memb_type.array.empty() && type_to_packed_array_stride(memb_type, member_flags, packing) !=