Merge pull request #246 from KhronosGroup/fix-241

Unify vertex clip-coord fixups.
This commit is contained in:
Hans-Kristian Arntzen 2017-08-11 12:42:10 +02:00 коммит произвёл GitHub
Родитель dd4c5ce068 bdfa97a1cf
Коммит 6cda7f120b
8 изменённых файлов: 54 добавлений и 32 удалений

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@ -241,6 +241,20 @@ but older GLSL relies on symbol names to perform the linking. When emitting shad
so it is important that the API user ensures that the names of I/O variables are sanitized so that linking will work properly. so it is important that the API user ensures that the names of I/O variables are sanitized so that linking will work properly.
The reflection API can rename variables, struct types and struct members to deal with these scenarios using `Compiler::set_name` and friends. The reflection API can rename variables, struct types and struct members to deal with these scenarios using `Compiler::set_name` and friends.
#### Clip-space conventions
SPIRV-Cross can perform some common clip space conversions on gl_Position/SV_Position by enabling `CompilerGLSL::Options.vertex.fixup_clipspace`.
While this can be convenient, it is recommended to modify the projection matrices instead as that can achieve the same result.
For GLSL targets, enabling this will convert a shader which assumes `[0, w]` depth range (Vulkan / D3D / Metal) into `[-w, w]` range.
For MSL and HLSL targets, enabling this will convert a shader in `[-w, w]` depth range (OpenGL) to `[0, w]` depth range.
By default, the CLI will not enable `fixup_clipspace`, but in the API you might want to set an explicit value using `CompilerGLSL::set_options()`.
Y-flipping of gl_Position and similar is also supported.
The use of this is discouraged, because relying on vertex shader Y-flipping tends to get quite messy.
To enable this, set `CompilerGLSL::Options.vertex.flip_vert_y` or `--flip-vert-y` in CLI.
## Contributing ## Contributing
Contributions to SPIRV-Cross are welcome. See Testing and Licensing sections for details. Contributions to SPIRV-Cross are welcome. See Testing and Licensing sections for details.

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@ -17,6 +17,7 @@
#include "spirv_cpp.hpp" #include "spirv_cpp.hpp"
#include "spirv_hlsl.hpp" #include "spirv_hlsl.hpp"
#include "spirv_msl.hpp" #include "spirv_msl.hpp"
#include "spirv_glsl.hpp"
#include <algorithm> #include <algorithm>
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>
@ -439,6 +440,7 @@ struct CLIArguments
bool force_temporary = false; bool force_temporary = false;
bool flatten_ubo = false; bool flatten_ubo = false;
bool fixup = false; bool fixup = false;
bool yflip = false;
bool sso = false; bool sso = false;
vector<PLSArg> pls_in; vector<PLSArg> pls_in;
vector<PLSArg> pls_out; vector<PLSArg> pls_out;
@ -463,7 +465,7 @@ static void print_help()
{ {
fprintf(stderr, "Usage: spirv-cross [--output <output path>] [SPIR-V file] [--es] [--no-es] [--no-cfg-analysis] " fprintf(stderr, "Usage: spirv-cross [--output <output path>] [SPIR-V file] [--es] [--no-es] [--no-cfg-analysis] "
"[--version <GLSL version>] [--dump-resources] [--help] [--force-temporary] " "[--version <GLSL version>] [--dump-resources] [--help] [--force-temporary] "
"[--vulkan-semantics] [--flatten-ubo] [--fixup-clipspace] [--iterations iter] " "[--vulkan-semantics] [--flatten-ubo] [--fixup-clipspace] [--flip-vert-y] [--iterations iter] "
"[--cpp] [--cpp-interface-name <name>] " "[--cpp] [--cpp-interface-name <name>] "
"[--msl] " "[--msl] "
"[--hlsl] [--shader-model] [--hlsl-enable-compat] " "[--hlsl] [--shader-model] [--hlsl-enable-compat] "
@ -603,6 +605,7 @@ int main(int argc, char *argv[])
cbs.add("--force-temporary", [&args](CLIParser &) { args.force_temporary = true; }); cbs.add("--force-temporary", [&args](CLIParser &) { args.force_temporary = true; });
cbs.add("--flatten-ubo", [&args](CLIParser &) { args.flatten_ubo = true; }); cbs.add("--flatten-ubo", [&args](CLIParser &) { args.flatten_ubo = true; });
cbs.add("--fixup-clipspace", [&args](CLIParser &) { args.fixup = true; }); cbs.add("--fixup-clipspace", [&args](CLIParser &) { args.fixup = true; });
cbs.add("--flip-vert-y", [&args](CLIParser &) { args.yflip = true; });
cbs.add("--iterations", [&args](CLIParser &parser) { args.iterations = parser.next_uint(); }); cbs.add("--iterations", [&args](CLIParser &parser) { args.iterations = parser.next_uint(); });
cbs.add("--cpp", [&args](CLIParser &) { args.cpp = true; }); cbs.add("--cpp", [&args](CLIParser &) { args.cpp = true; });
cbs.add("--cpp-interface-name", [&args](CLIParser &parser) { args.cpp_interface_name = parser.next_string(); }); cbs.add("--cpp-interface-name", [&args](CLIParser &parser) { args.cpp_interface_name = parser.next_string(); });
@ -735,6 +738,7 @@ int main(int argc, char *argv[])
opts.flatten_multidimensional_arrays = args.flatten_multidimensional_arrays; opts.flatten_multidimensional_arrays = args.flatten_multidimensional_arrays;
opts.vulkan_semantics = args.vulkan_semantics; opts.vulkan_semantics = args.vulkan_semantics;
opts.vertex.fixup_clipspace = args.fixup; opts.vertex.fixup_clipspace = args.fixup;
opts.vertex.flip_vert_y = args.yflip;
opts.cfg_analysis = args.cfg_analysis; opts.cfg_analysis = args.cfg_analysis;
compiler->set_options(opts); compiler->set_options(opts);

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@ -6670,10 +6670,16 @@ void CompilerGLSL::emit_function(SPIRFunction &func, uint64_t return_flags)
void CompilerGLSL::emit_fixup() void CompilerGLSL::emit_fixup()
{ {
auto &execution = get_entry_point(); auto &execution = get_entry_point();
if (execution.model == ExecutionModelVertex && options.vertex.fixup_clipspace) if (execution.model == ExecutionModelVertex)
{ {
const char *suffix = backend.float_literal_suffix ? "f" : ""; if (options.vertex.fixup_clipspace)
statement("gl_Position.z = 2.0", suffix, " * gl_Position.z - gl_Position.w;"); {
const char *suffix = backend.float_literal_suffix ? "f" : "";
statement("gl_Position.z = 2.0", suffix, " * gl_Position.z - gl_Position.w;");
}
if (options.vertex.flip_vert_y)
statement("gl_Position.y = -gl_Position.y;");
} }
} }

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@ -89,8 +89,13 @@ public:
struct struct
{ {
// In vertex shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style). // GLSL: In vertex shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style).
bool fixup_clipspace = true; // MSL: In vertex shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
// HLSL: In vertex shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
bool fixup_clipspace = false;
// Inverts gl_Position.y or equivalent.
bool flip_vert_y = false;
} vertex; } vertex;
struct struct

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@ -1228,33 +1228,29 @@ void CompilerHLSL::emit_hlsl_entry_point()
} }
} }
if (execution.model == ExecutionModelVertex)
{
// Do various mangling on the gl_Position.
if (options.shader_model <= 30)
{
statement("stage_output.gl_Position.x = stage_output.gl_Position.x - gl_HalfPixel.x * "
"stage_output.gl_Position.w;");
statement("stage_output.gl_Position.y = stage_output.gl_Position.y + gl_HalfPixel.y * "
"stage_output.gl_Position.w;");
}
if (options.flip_vert_y)
{
statement("stage_output.gl_Position.y = -stage_output.gl_Position.y;");
}
if (options.fixup_clipspace)
{
statement(
"stage_output.gl_Position.z = (stage_output.gl_Position.z + stage_output.gl_Position.w) * 0.5;");
}
}
statement("return stage_output;"); statement("return stage_output;");
} }
end_scope(); end_scope();
} }
void CompilerHLSL::emit_fixup()
{
// Do various mangling on the gl_Position.
if (options.shader_model <= 30)
{
statement("gl_Position.x = gl_Position.x - gl_HalfPixel.x * "
"gl_Position.w;");
statement("gl_Position.y = gl_Position.y + gl_HalfPixel.y * "
"gl_Position.w;");
}
if (CompilerGLSL::options.vertex.flip_vert_y)
statement("gl_Position.y = -gl_Position.y;");
if (CompilerGLSL::options.vertex.fixup_clipspace)
statement("gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;");
}
void CompilerHLSL::emit_texture_op(const Instruction &i) void CompilerHLSL::emit_texture_op(const Instruction &i)
{ {
auto ops = stream(i); auto ops = stream(i);

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@ -29,8 +29,6 @@ public:
struct Options struct Options
{ {
uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
bool fixup_clipspace = false;
bool flip_vert_y = false;
// Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL. // Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
bool point_size_compat = false; bool point_size_compat = false;
@ -81,6 +79,7 @@ private:
void emit_modern_uniform(const SPIRVariable &var); void emit_modern_uniform(const SPIRVariable &var);
void emit_legacy_uniform(const SPIRVariable &var); void emit_legacy_uniform(const SPIRVariable &var);
void emit_specialization_constants(); void emit_specialization_constants();
void emit_fixup() override;
std::string layout_for_member(const SPIRType &type, uint32_t index) override; std::string layout_for_member(const SPIRType &type, uint32_t index) override;
std::string to_interpolation_qualifiers(uint64_t flags) override; std::string to_interpolation_qualifiers(uint64_t flags) override;
std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;

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@ -106,7 +106,6 @@ string CompilerMSL::compile()
CompilerGLSL::options.vulkan_semantics = true; CompilerGLSL::options.vulkan_semantics = true;
CompilerGLSL::options.es = false; CompilerGLSL::options.es = false;
CompilerGLSL::options.version = 120; CompilerGLSL::options.version = 120;
CompilerGLSL::options.vertex.fixup_clipspace = false;
backend.float_literal_suffix = false; backend.float_literal_suffix = false;
backend.uint32_t_literal_suffix = true; backend.uint32_t_literal_suffix = true;
backend.basic_int_type = "int"; backend.basic_int_type = "int";
@ -1954,7 +1953,7 @@ void CompilerMSL::emit_fixup()
".w) * 0.5; // Adjust clip-space for Metal"); ".w) * 0.5; // Adjust clip-space for Metal");
} }
if (options.flip_vert_y) if (CompilerGLSL::options.vertex.flip_vert_y)
statement(qual_pos_var_name, ".y = -(", qual_pos_var_name, ".y);", " // Invert Y-axis for Metal"); statement(qual_pos_var_name, ".y = -(", qual_pos_var_name, ".y);", " // Invert Y-axis for Metal");
} }
} }

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@ -76,7 +76,6 @@ public:
// Options for compiling to Metal Shading Language // Options for compiling to Metal Shading Language
struct Options struct Options
{ {
bool flip_vert_y = false;
bool enable_point_size_builtin = true; bool enable_point_size_builtin = true;
std::string entry_point_name; std::string entry_point_name;
}; };