Bill Hollings 2018-02-11 16:54:25 -05:00
Родитель 607b0d6d42 7be30aadbd
Коммит b453348370
37 изменённых файлов: 1211 добавлений и 102 удалений

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@ -0,0 +1,32 @@
Texture2DMS<float4> uSubpass0 : register(t0);
Texture2DMS<float4> uSubpass1 : register(t1);
static float4 gl_FragCoord;
static int gl_SampleID;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
uint gl_SampleID : SV_SampleIndex;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = (uSubpass0.Load(int2(gl_FragCoord.xy), 1) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
gl_SampleID = stage_input.gl_SampleID;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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Texture2D<float4> uSubpass0 : register(t0);
Texture2D<float4> uSubpass1 : register(t1);
static float4 gl_FragCoord;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uSubpass0.Load(int3(int2(gl_FragCoord.xy), 0)) + uSubpass1.Load(int3(int2(gl_FragCoord.xy), 0));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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static const float4 _20[2] = { 10.0f.xxxx, 20.0f.xxxx };
static float4 gl_Position;
static float4 vInput0;
static float4 vInput1;
struct SPIRV_Cross_Input
{
float4 vInput0 : TEXCOORD0;
float4 vInput1 : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = 10.0f.xxxx + vInput1;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vInput0 = stage_input.vInput0;
vInput1 = stage_input.vInput1;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}

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@ -1,3 +1,5 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -9,6 +11,12 @@ struct Foobar
float b;
};
constant float4 _37[3] = {float4(1.0), float4(2.0), float4(3.0)};
constant float4 _49[2] = {float4(1.0), float4(2.0)};
constant float4 _54[2] = {float4(8.0), float4(10.0)};
constant float4 _55[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
constant Foobar _75[2] = {{10.0, 40.0}, {90.0, 70.0}};
struct main0_in
{
int index [[user(locn0)]];
@ -19,6 +27,20 @@ struct main0_out
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};

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@ -1,3 +1,5 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -9,6 +11,9 @@ struct Foo
float b;
};
constant float _16[4] = {1.0, 4.0, 3.0, 2.0};
constant Foo _28[2] = {{10.0, 20.0}, {30.0, 40.0}};
struct main0_in
{
int line [[user(locn0)]];
@ -19,6 +24,20 @@ struct main0_out
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d_ms<float> uSubpass0 [[texture(0)]], texture2d_ms<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), 1) + uSubpass1.read(uint2(gl_FragCoord.xy), 2)) + uSubpass0.read(uint2(gl_FragCoord.xy), gl_SampleID);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d<float> uSubpass0 [[texture(0)]], texture2d<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), 0) + uSubpass1.read(uint2(gl_FragCoord.xy), 0);
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)]], sampler uSamplerShadow [[sampler(0)]], sampler uSampler [[sampler(1)]])
{
main0_out out = {};
out.FragColor = uDepth.sample_compare(uSamplerShadow, float3(0.5).xy, 0.5) + uColor.sample(uSampler, float2(0.5)).x;
return out;
}

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 _20[2] = {float4(10.0), float4(20.0)};
struct main0_in
{
float4 vInput1 [[attribute(1)]];
};
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(10.0) + in.vInput1;
return out;
}

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#version 310 es
layout(location = 1) in vec4 vInput1;
void main()
{
gl_Position = vec4(10.0) + vInput1;
}

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Texture2DMS<float4> uSubpass0 : register(t0);
Texture2DMS<float4> uSubpass1 : register(t1);
static float4 gl_FragCoord;
static int gl_SampleID;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
uint gl_SampleID : SV_SampleIndex;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
float4 load_subpasses(Texture2DMS<float4> uInput)
{
return uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
}
void frag_main()
{
FragColor = (uSubpass0.Load(int2(gl_FragCoord.xy), 1) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + load_subpasses(uSubpass0);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
gl_SampleID = stage_input.gl_SampleID;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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Texture2D<float4> uSubpass0 : register(t0);
Texture2D<float4> uSubpass1 : register(t1);
static float4 gl_FragCoord;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
float4 load_subpasses(Texture2D<float4> uInput)
{
return uInput.Load(int3(int2(gl_FragCoord.xy), 0));
}
void frag_main()
{
FragColor = uSubpass0.Load(int3(int2(gl_FragCoord.xy), 0)) + load_subpasses(uSubpass1);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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static const float4 _20[2] = { 10.0f.xxxx, 20.0f.xxxx };
static float4 gl_Position;
static float4 vInput0;
static float4 vInput1;
struct SPIRV_Cross_Input
{
float4 vInput0 : TEXCOORD0;
float4 vInput1 : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void test(out float4 SPIRV_Cross_return_value[2])
{
SPIRV_Cross_return_value = _20;
}
void test2(out float4 SPIRV_Cross_return_value[2])
{
float4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
SPIRV_Cross_return_value = foobar;
}
void vert_main()
{
float4 _42[2];
test(_42);
float4 _44[2];
test2(_44);
gl_Position = _42[0] + _44[1];
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vInput0 = stage_input.vInput0;
vInput1 = stage_input.vInput1;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}

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@ -1,3 +1,5 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -9,11 +11,27 @@ struct D
float b;
};
constant float4 _14[4] = {float4(0.0), float4(0.0), float4(0.0), float4(0.0)};
struct main0_out
{
float FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0()
{
main0_out out = {};

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@ -11,6 +11,12 @@ struct Foobar
float b;
};
constant float4 _37[3] = {float4(1.0), float4(2.0), float4(3.0)};
constant float4 _49[2] = {float4(1.0), float4(2.0)};
constant float4 _54[2] = {float4(8.0), float4(10.0)};
constant float4 _55[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
constant Foobar _75[2] = {{10.0, 40.0}, {90.0, 70.0}};
struct main0_in
{
int index [[user(locn0)]];
@ -21,6 +27,20 @@ struct main0_out
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
float4 resolve(thread const Foobar& f)
{
return float4(f.a + f.b);

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@ -1,3 +1,5 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -9,6 +11,9 @@ struct Foo
float b;
};
constant float _16[4] = {1.0, 4.0, 3.0, 2.0};
constant Foo _28[2] = {{10.0, 20.0}, {30.0, 40.0}};
struct main0_in
{
int line [[user(locn0)]];
@ -19,6 +24,20 @@ struct main0_out
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};

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@ -0,0 +1,24 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
float4 load_subpasses(thread const texture2d_ms<float> uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord)
{
return uInput.read(uint2(gl_FragCoord.xy), gl_SampleID);
}
fragment main0_out main0(texture2d_ms<float> uSubpass0 [[texture(0)]], texture2d_ms<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), 1) + uSubpass1.read(uint2(gl_FragCoord.xy), 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord);
return out;
}

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@ -0,0 +1,24 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
float4 load_subpasses(thread const texture2d<float> uInput, thread float4& gl_FragCoord)
{
return uInput.read(uint2(gl_FragCoord.xy), 0);
}
fragment main0_out main0(texture2d<float> uSubpass0 [[texture(0)]], texture2d<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), 0) + load_subpasses(uSubpass1, gl_FragCoord);
return out;
}

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@ -0,0 +1,29 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
{
return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
}
float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
{
return uT.sample(uS, float2(0.5)).x;
}
fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)]], sampler uSamplerShadow [[sampler(0)]], sampler uSampler [[sampler(1)]])
{
main0_out out = {};
out.FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
return out;
}

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@ -0,0 +1,58 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 _20[2] = {float4(10.0), float4(20.0)};
struct main0_in
{
float4 vInput1 [[attribute(1)]];
float4 vInput0 [[attribute(0)]];
};
struct main0_out
{
float4 gl_Position [[position]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
void test(thread float4 (&SPIRV_Cross_return_value)[2])
{
spvArrayCopyConstant(SPIRV_Cross_return_value, _20);
}
void test2(thread float4 (&SPIRV_Cross_return_value)[2], thread float4& vInput0, thread float4& vInput1)
{
float4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
spvArrayCopy(SPIRV_Cross_return_value, foobar);
}
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 _42[2];
test(_42);
float4 _44[2];
test2(_44, in.vInput0, in.vInput1);
out.gl_Position = _42[0] + _44[1];
return out;
}

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#version 310 es
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
vec4[2] test()
{
return vec4[](vec4(10.0), vec4(20.0));
}
vec4[2] test2()
{
vec4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
return foobar;
}
void main()
{
gl_Position = test()[0] + test2()[1];
}

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@ -0,0 +1,15 @@
#version 450
layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
layout(location = 0) out vec4 FragColor;
vec4 load_subpasses(mediump subpassInputMS uInput)
{
return subpassLoad(uInput, gl_SampleID);
}
void main()
{
FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0);
}

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@ -0,0 +1,16 @@
#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec4 FragColor;
vec4 load_subpasses(mediump subpassInput uInput)
{
return subpassLoad(uInput);
}
void main()
{
FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1);
}

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@ -0,0 +1,22 @@
#version 310 es
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
vec4[2] test()
{
return vec4[](vec4(10.0), vec4(20.0));
}
vec4[2] test2()
{
vec4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
return foobar;
}
void main()
{
gl_Position = test()[0] + test2()[1];
}

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@ -0,0 +1,15 @@
#version 450
layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
layout(location = 0) out vec4 FragColor;
vec4 load_subpasses(mediump subpassInputMS uInput)
{
return subpassLoad(uInput, gl_SampleID);
}
void main()
{
FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0);
}

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@ -0,0 +1,16 @@
#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec4 FragColor;
vec4 load_subpasses(mediump subpassInput uInput)
{
return subpassLoad(uInput);
}
void main()
{
FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1);
}

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@ -0,0 +1,22 @@
#version 450
layout(set = 0, binding = 0) uniform texture2D uDepth;
layout(set = 0, binding = 1) uniform texture2D uColor;
layout(set = 0, binding = 2) uniform sampler uSampler;
layout(set = 0, binding = 3) uniform samplerShadow uSamplerShadow;
layout(location = 0) out float FragColor;
float sample_depth_from_function(texture2D uT, samplerShadow uS)
{
return texture(sampler2DShadow(uT, uS), vec3(0.5));
}
float sample_color_from_function(texture2D uT, sampler uS)
{
return texture(sampler2D(uT, uS), vec2(0.5)).x;
}
void main()
{
FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
}

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@ -0,0 +1,22 @@
#version 310 es
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
vec4[2] test()
{
return vec4[](vec4(10.0), vec4(20.0));
}
vec4[2] test2()
{
vec4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
return foobar;
}
void main()
{
gl_Position = test()[0] + test2()[1];
}

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@ -0,0 +1,22 @@
#version 310 es
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
vec4[2] test()
{
return vec4[](vec4(10.0), vec4(20.0));
}
vec4[2] test2()
{
vec4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
return foobar;
}
void main()
{
gl_Position = test()[0] + test2()[1];
}

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@ -3752,11 +3752,13 @@ bool Compiler::has_active_builtin(BuiltIn builtin, StorageClass storage)
return flags & (1ull << builtin);
}
void Compiler::analyze_sampler_comparison_states()
void Compiler::analyze_image_and_sampler_usage()
{
CombinedImageSamplerUsageHandler handler(*this);
traverse_all_reachable_opcodes(get<SPIRFunction>(entry_point), handler);
comparison_samplers = move(handler.comparison_samplers);
comparison_images = move(handler.comparison_images);
need_subpass_input = handler.need_subpass_input;
}
bool Compiler::CombinedImageSamplerUsageHandler::begin_function_scope(const uint32_t *args, uint32_t length)
@ -3777,6 +3779,14 @@ bool Compiler::CombinedImageSamplerUsageHandler::begin_function_scope(const uint
return true;
}
void Compiler::CombinedImageSamplerUsageHandler::add_hierarchy_to_comparison_images(uint32_t image)
{
// Traverse the variable dependency hierarchy and tag everything in its path with comparison images.
comparison_images.insert(image);
for (auto &img : dependency_hierarchy[image])
add_hierarchy_to_comparison_images(img);
}
void Compiler::CombinedImageSamplerUsageHandler::add_hierarchy_to_comparison_samplers(uint32_t sampler)
{
// Traverse the variable dependency hierarchy and tag everything in its path with comparison samplers.
@ -3796,6 +3806,12 @@ bool Compiler::CombinedImageSamplerUsageHandler::handle(Op opcode, const uint32_
if (length < 3)
return false;
dependency_hierarchy[args[1]].insert(args[2]);
// Ideally defer this to OpImageRead, but then we'd need to track loaded IDs.
// If we load an image, we're going to use it and there is little harm in declaring an unused gl_FragCoord.
auto &type = compiler.get<SPIRType>(args[0]);
if (type.image.dim == DimSubpassData)
need_subpass_input = true;
break;
}
@ -3808,6 +3824,10 @@ bool Compiler::CombinedImageSamplerUsageHandler::handle(Op opcode, const uint32_
auto &type = compiler.get<SPIRType>(result_type);
if (type.image.depth)
{
// This image must be a depth image.
uint32_t image = args[2];
add_hierarchy_to_comparison_images(image);
// This sampler must be a SamplerComparisionState, and not a regular SamplerState.
uint32_t sampler = args[3];
add_hierarchy_to_comparison_samplers(sampler);

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@ -720,8 +720,12 @@ protected:
// SPIR-V does not support this distinction, so we must keep track of this information outside the type system.
// There might be unrelated IDs found in this set which do not correspond to actual variables.
// This set should only be queried for the existence of samplers which are already known to be variables or parameter IDs.
// Similar is implemented for images, as well as if subpass inputs are needed.
std::unordered_set<uint32_t> comparison_samplers;
void analyze_sampler_comparison_states();
std::unordered_set<uint32_t> comparison_images;
bool need_subpass_input = false;
void analyze_image_and_sampler_usage();
struct CombinedImageSamplerUsageHandler : OpcodeHandler
{
CombinedImageSamplerUsageHandler(Compiler &compiler_)
@ -734,9 +738,12 @@ protected:
Compiler &compiler;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> dependency_hierarchy;
std::unordered_set<uint32_t> comparison_images;
std::unordered_set<uint32_t> comparison_samplers;
void add_hierarchy_to_comparison_samplers(uint32_t sampler);
void add_hierarchy_to_comparison_images(uint32_t sampler);
bool need_subpass_input = false;
};
void make_constant_null(uint32_t id, uint32_t type);

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@ -376,7 +376,7 @@ string CompilerGLSL::compile()
find_static_extensions();
fixup_image_load_store_access();
update_active_builtins();
analyze_sampler_comparison_states();
analyze_image_and_sampler_usage();
uint32_t pass_count = 0;
do
@ -1040,7 +1040,8 @@ uint32_t CompilerGLSL::type_to_packed_size(const SPIRType &type, uint64_t flags,
return size;
}
bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing)
bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing,
uint32_t start_offset, uint32_t end_offset)
{
// This is very tricky and error prone, but try to be exhaustive and correct here.
// SPIR-V doesn't directly say if we're using std430 or std140.
@ -1079,6 +1080,10 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
uint32_t alignment = max(packed_alignment, pad_alignment);
offset = (offset + alignment - 1) & ~(alignment - 1);
// Field is not in the specified range anymore and we can ignore any further fields.
if (offset >= end_offset)
break;
// The next member following a struct member is aligned to the base alignment of the struct that came before.
// GL 4.5 spec, 7.6.2.2.
if (memb_type.basetype == SPIRType::Struct)
@ -1086,27 +1091,31 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
else
pad_alignment = 1;
// We only care about offsets in std140, std430, etc ...
// For EnhancedLayout variants, we have the flexibility to choose our own offsets.
if (!packing_has_flexible_offset(packing))
// Only care about packing if we are in the given range
if (offset >= start_offset)
{
uint32_t actual_offset = type_struct_member_offset(type, i);
if (actual_offset != offset) // This cannot be the packing we're looking for.
// We only care about offsets in std140, std430, etc ...
// For EnhancedLayout variants, we have the flexibility to choose our own offsets.
if (!packing_has_flexible_offset(packing))
{
uint32_t actual_offset = type_struct_member_offset(type, i);
if (actual_offset != offset) // This cannot be the packing we're looking for.
return false;
}
// Verify array stride rules.
if (!memb_type.array.empty() && type_to_packed_array_stride(memb_type, member_flags, packing) !=
type_struct_member_array_stride(type, i))
return false;
// Verify that sub-structs also follow packing rules.
// We cannot use enhanced layouts on substructs, so they better be up to spec.
auto substruct_packing = packing_to_substruct_packing(packing);
if (!memb_type.member_types.empty() && !buffer_is_packing_standard(memb_type, substruct_packing))
return false;
}
// Verify array stride rules.
if (!memb_type.array.empty() &&
type_to_packed_array_stride(memb_type, member_flags, packing) != type_struct_member_array_stride(type, i))
return false;
// Verify that sub-structs also follow packing rules.
// We cannot use enhanced layouts on substructs, so they better be up to spec.
auto substruct_packing = packing_to_substruct_packing(packing);
if (!memb_type.member_types.empty() && !buffer_is_packing_standard(memb_type, substruct_packing))
return false;
// Bump size.
offset += packed_size;
}
@ -5362,9 +5371,11 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
length -= 3;
auto &callee = get<SPIRFunction>(func);
auto &return_type = get<SPIRType>(callee.return_type);
bool pure = function_is_pure(callee);
bool callee_has_out_variables = false;
bool emit_return_value_as_argument = false;
// Invalidate out variables passed to functions since they can be OpStore'd to.
for (uint32_t i = 0; i < length; i++)
@ -5378,12 +5389,25 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
flush_variable_declaration(arg[i]);
}
if (!return_type.array.empty() && !backend.can_return_array)
{
callee_has_out_variables = true;
emit_return_value_as_argument = true;
}
if (!pure)
register_impure_function_call();
string funexpr;
vector<string> arglist;
funexpr += to_name(func) + "(";
if (emit_return_value_as_argument)
{
statement(type_to_glsl(return_type), " ", to_name(id), type_to_array_glsl(return_type), ";");
arglist.push_back(to_name(id));
}
for (uint32_t i = 0; i < length; i++)
{
// Do not pass in separate images or samplers if we're remapping
@ -5418,7 +5442,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
// Check for function call constraints.
check_function_call_constraints(arg, length);
if (get<SPIRType>(result_type).basetype != SPIRType::Void)
if (return_type.basetype != SPIRType::Void)
{
// If the function actually writes to an out variable,
// take the conservative route and do not forward.
@ -5430,7 +5454,13 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
bool forward = args_will_forward(id, arg, length, pure) && !callee_has_out_variables && pure &&
(forced_temporaries.find(id) == end(forced_temporaries));
emit_op(result_type, id, funexpr, forward);
if (emit_return_value_as_argument)
{
statement(funexpr, ";");
set<SPIRExpression>(id, to_name(id), result_type, true);
}
else
emit_op(result_type, id, funexpr, forward);
// Function calls are implicit loads from all variables in question.
// Set dependencies for them.
@ -7070,7 +7100,7 @@ string CompilerGLSL::variable_decl(const SPIRType &type, const string &name, uin
// Emit a structure member. Subclasses may override to modify output,
// or to dynamically add a padding member if needed.
void CompilerGLSL::emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const string &qualifier)
const string &qualifier, uint32_t)
{
auto &membertype = get<SPIRType>(member_type_id);
@ -7393,7 +7423,9 @@ string CompilerGLSL::image_type_glsl(const SPIRType &type, uint32_t /* id */)
require_extension("GL_EXT_texture_array");
res += "Array";
}
if (type.image.depth)
// "Shadow" state in GLSL only exists for samplers and combined image samplers.
if (((type.basetype == SPIRType::SampledImage) || (type.basetype == SPIRType::Sampler)) && type.image.depth)
res += "Shadow";
return res;
@ -7640,6 +7672,7 @@ void CompilerGLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_f
auto &type = get<SPIRType>(func.return_type);
decl += flags_to_precision_qualifiers_glsl(type, return_flags);
decl += type_to_glsl(type);
decl += type_to_array_glsl(type);
decl += " ";
if (func.self == entry_point)
@ -7902,7 +7935,7 @@ void CompilerGLSL::branch(uint32_t from, uint32_t to)
// so just use "self" here.
loop_dominator = from;
}
else if (from_block.loop_dominator != -1u)
else if (from_block.loop_dominator != SPIRBlock::NoDominator)
{
loop_dominator = from_block.loop_dominator;
}
@ -8448,9 +8481,26 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
if (block.return_value)
{
// OpReturnValue can return Undef, so don't emit anything for this case.
if (ids.at(block.return_value).get_type() != TypeUndef)
statement("return ", to_expression(block.return_value), ";");
auto &type = expression_type(block.return_value);
if (!type.array.empty() && !backend.can_return_array)
{
// If we cannot return arrays, we will have a special out argument we can write to instead.
// The backend is responsible for setting this up, and redirection the return values as appropriate.
if (ids.at(block.return_value).get_type() != TypeUndef)
emit_array_copy("SPIRV_Cross_return_value", block.return_value);
if (!block_is_outside_flow_control_from_block(get<SPIRBlock>(current_function->entry_block), block) ||
block.loop_dominator != SPIRBlock::NoDominator)
{
statement("return;");
}
}
else
{
// OpReturnValue can return Undef, so don't emit anything for this case.
if (ids.at(block.return_value).get_type() != TypeUndef)
statement("return ", to_expression(block.return_value), ";");
}
}
// If this block is the very final block and not called from control flow,
// we do not need an explicit return which looks out of place. Just end the function here.
@ -8458,7 +8508,9 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
// but we actually need a return here ...
else if (!block_is_outside_flow_control_from_block(get<SPIRBlock>(current_function->entry_block), block) ||
block.loop_dominator != SPIRBlock::NoDominator)
{
statement("return;");
}
break;
case SPIRBlock::Kill:
@ -8576,3 +8628,8 @@ uint32_t CompilerGLSL::mask_relevant_memory_semantics(uint32_t semantics)
MemorySemanticsWorkgroupMemoryMask | MemorySemanticsUniformMemoryMask |
MemorySemanticsCrossWorkgroupMemoryMask | MemorySemanticsSubgroupMemoryMask);
}
void CompilerGLSL::emit_array_copy(const string &lhs, uint32_t rhs_id)
{
statement(lhs, " = ", to_expression(rhs_id), ";");
}

Просмотреть файл

@ -18,6 +18,7 @@
#define SPIRV_CROSS_GLSL_HPP
#include "spirv_cross.hpp"
#include <limits>
#include <sstream>
#include <unordered_map>
#include <unordered_set>
@ -202,7 +203,7 @@ protected:
virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0);
virtual std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage);
virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "");
const std::string &qualifier = "", uint32_t base_offset = 0);
virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0);
virtual std::string constant_expression(const SPIRConstant &c);
std::string constant_op_expression(const SPIRConstantOp &cop);
@ -330,6 +331,7 @@ protected:
bool allow_precision_qualifiers = false;
bool can_swizzle_scalar = false;
bool force_gl_in_out_block = false;
bool can_return_array = true;
} backend;
void emit_struct(SPIRType &type);
@ -423,8 +425,10 @@ protected:
std::string layout_for_variable(const SPIRVariable &variable);
std::string to_combined_image_sampler(uint32_t image_id, uint32_t samp_id);
virtual bool skip_argument(uint32_t id) const;
virtual void emit_array_copy(const std::string &lhs, uint32_t rhs_id);
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing);
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
uint32_t end_offset = std::numeric_limits<uint32_t>::max());
uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
uint32_t type_to_packed_alignment(const SPIRType &type, uint64_t flags, BufferPackingStandard packing);
uint32_t type_to_packed_array_stride(const SPIRType &type, uint64_t flags, BufferPackingStandard packing);

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@ -260,8 +260,9 @@ string CompilerHLSL::image_type_hlsl_modern(const SPIRType &type)
else
SPIRV_CROSS_THROW("Sampler buffers must be either sampled or unsampled. Cannot deduce in runtime.");
case DimSubpassData:
// This should be implemented same way as desktop GL. Fetch on a 2D texture based on int2(SV_Position).
SPIRV_CROSS_THROW("Subpass data support is not yet implemented for HLSL"); // TODO
dim = "2D";
typed_load = false;
break;
default:
SPIRV_CROSS_THROW("Invalid dimension.");
}
@ -779,7 +780,8 @@ std::string CompilerHLSL::builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClas
case BuiltInNumWorkgroups:
{
if (!num_workgroups_builtin)
SPIRV_CROSS_THROW("NumWorkgroups builtin is used, but remap_num_workgroups_builtin() was not called. Cannot emit code for this builtin.");
SPIRV_CROSS_THROW("NumWorkgroups builtin is used, but remap_num_workgroups_builtin() was not called. "
"Cannot emit code for this builtin.");
auto &var = get<SPIRVariable>(num_workgroups_builtin);
auto &type = get<SPIRType>(var.basetype);
@ -1459,7 +1461,7 @@ string CompilerHLSL::layout_for_member(const SPIRType &type, uint32_t index)
}
void CompilerHLSL::emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const string &qualifier)
const string &qualifier, uint32_t base_offset)
{
auto &membertype = get<SPIRType>(member_type_id);
@ -1475,9 +1477,12 @@ void CompilerHLSL::emit_struct_member(const SPIRType &type, uint32_t member_type
qualifiers = to_interpolation_qualifiers(memberflags);
string packing_offset;
if (has_decoration(type.self, DecorationCPacked) && has_member_decoration(type.self, index, DecorationOffset))
bool is_push_constant = type.storage == StorageClassPushConstant;
if ((has_decoration(type.self, DecorationCPacked) || is_push_constant) &&
has_member_decoration(type.self, index, DecorationOffset))
{
uint32_t offset = memb[index].offset;
uint32_t offset = memb[index].offset - base_offset;
if (offset & 3)
SPIRV_CROSS_THROW("Cannot pack on tighter bounds than 4 bytes in HLSL.");
@ -1557,7 +1562,58 @@ void CompilerHLSL::emit_buffer_block(const SPIRVariable &var)
void CompilerHLSL::emit_push_constant_block(const SPIRVariable &var)
{
emit_buffer_block(var);
if (root_constants_layout.empty())
{
emit_buffer_block(var);
}
else
{
for (const auto &layout : root_constants_layout)
{
auto &type = get<SPIRType>(var.basetype);
if (buffer_is_packing_standard(type, BufferPackingHLSLCbufferPackOffset, layout.start, layout.end))
set_decoration(type.self, DecorationCPacked);
else
SPIRV_CROSS_THROW(
"root constant cbuffer cannot be expressed with either HLSL packing layout or packoffset.");
flattened_structs.insert(var.self);
type.member_name_cache.clear();
add_resource_name(var.self);
auto &memb = meta[type.self].members;
statement("cbuffer SPIRV_CROSS_RootConstant_", to_name(var.self),
to_resource_register('b', layout.binding, layout.space));
begin_scope();
// Index of the next field in the generated root constant constant buffer
auto constant_index = 0u;
// Iterate over all member of the push constant and check which of the fields
// fit into the given root constant layout.
for (auto i = 0u; i < memb.size(); i++)
{
const auto offset = memb[i].offset;
if (layout.start <= offset && offset < layout.end)
{
const auto &member = type.member_types[i];
add_member_name(type, constant_index);
auto backup_name = get_member_name(type.self, i);
auto member_name = to_member_name(type, i);
set_member_name(type.self, constant_index,
sanitize_underscores(join(to_name(type.self), "_", member_name)));
emit_struct_member(type, member, i, "", layout.start);
set_member_name(type.self, constant_index, backup_name);
constant_index++;
}
}
end_scope_decl();
}
}
}
string CompilerHLSL::to_sampler_expression(uint32_t id)
@ -1608,9 +1664,17 @@ void CompilerHLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_f
string decl;
auto &type = get<SPIRType>(func.return_type);
decl += flags_to_precision_qualifiers_glsl(type, return_flags);
decl += type_to_glsl(type);
decl += " ";
if (type.array.empty())
{
decl += flags_to_precision_qualifiers_glsl(type, return_flags);
decl += type_to_glsl(type);
decl += " ";
}
else
{
// We cannot return arrays in HLSL, so "return" through an out variable.
decl = "void ";
}
if (func.self == entry_point)
{
@ -1628,6 +1692,19 @@ void CompilerHLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_f
decl += to_name(func.self);
decl += "(";
if (!type.array.empty())
{
// Fake array returns by writing to an out array instead.
decl += "out ";
decl += type_to_glsl(type);
decl += " ";
decl += "SPIRV_Cross_return_value";
decl += type_to_array_glsl(type);
if (!func.arguments.empty())
decl += ", ";
}
for (auto &arg : func.arguments)
{
// Might change the variable name if it already exists in this function.
@ -2316,24 +2393,24 @@ string CompilerHLSL::to_resource_binding(const SPIRVariable &var)
if (!has_decoration(var.self, DecorationBinding))
return "";
auto &type = get<SPIRType>(var.basetype);
const char *space = nullptr;
const auto &type = get<SPIRType>(var.basetype);
char space = '\0';
switch (type.basetype)
{
case SPIRType::SampledImage:
space = "t"; // SRV
space = 't'; // SRV
break;
case SPIRType::Image:
if (type.image.sampled == 2)
space = "u"; // UAV
if (type.image.sampled == 2 && type.image.dim != DimSubpassData)
space = 'u'; // UAV
else
space = "t"; // SRV
space = 't'; // SRV
break;
case SPIRType::Sampler:
space = "s";
space = 's';
break;
case SPIRType::Struct:
@ -2345,15 +2422,15 @@ string CompilerHLSL::to_resource_binding(const SPIRVariable &var)
{
uint64_t flags = get_buffer_block_flags(var);
bool is_readonly = (flags & (1ull << DecorationNonWritable)) != 0;
space = is_readonly ? "t" : "u"; // UAV
space = is_readonly ? 't' : 'u'; // UAV
}
else if (has_decoration(type.self, DecorationBlock))
space = "b"; // Constant buffers
space = 'b'; // Constant buffers
}
else if (storage == StorageClassPushConstant)
space = "b"; // Constant buffers
space = 'b'; // Constant buffers
else if (storage == StorageClassStorageBuffer)
space = "u"; // UAV
space = 'u'; // UAV
break;
}
@ -2364,12 +2441,8 @@ string CompilerHLSL::to_resource_binding(const SPIRVariable &var)
if (!space)
return "";
// shader model 5.1 supports space
if (options.shader_model >= 51)
return join(" : register(", space, get_decoration(var.self, DecorationBinding), ", space",
get_decoration(var.self, DecorationDescriptorSet), ")");
else
return join(" : register(", space, get_decoration(var.self, DecorationBinding), ")");
return to_resource_register(space, get_decoration(var.self, DecorationBinding),
get_decoration(var.self, DecorationDescriptorSet));
}
string CompilerHLSL::to_resource_binding_sampler(const SPIRVariable &var)
@ -2378,11 +2451,16 @@ string CompilerHLSL::to_resource_binding_sampler(const SPIRVariable &var)
if (!has_decoration(var.self, DecorationBinding))
return "";
return to_resource_register('s', get_decoration(var.self, DecorationBinding),
get_decoration(var.self, DecorationDescriptorSet));
}
string CompilerHLSL::to_resource_register(char space, uint32_t binding, uint32_t space_set)
{
if (options.shader_model >= 51)
return join(" : register(s", get_decoration(var.self, DecorationBinding), ", space",
get_decoration(var.self, DecorationDescriptorSet), ")");
return join(" : register(", space, binding, ", space", space_set, ")");
else
return join(" : register(s", get_decoration(var.self, DecorationBinding), ")");
return join(" : register(", space, binding, ")");
}
void CompilerHLSL::emit_modern_uniform(const SPIRVariable &var)
@ -3406,21 +3484,52 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
uint32_t result_type = ops[0];
uint32_t id = ops[1];
auto *var = maybe_get_backing_variable(ops[2]);
auto imgexpr = join(to_expression(ops[2]), "[", to_expression(ops[3]), "]");
auto &type = expression_type(ops[2]);
bool subpass_data = type.image.dim == DimSubpassData;
bool pure = false;
// The underlying image type in HLSL depends on the image format, unlike GLSL, where all images are "vec4",
// except that the underlying type changes how the data is interpreted.
if (var)
imgexpr = remap_swizzle(get<SPIRType>(result_type),
image_format_to_components(get<SPIRType>(var->basetype).image.format), imgexpr);
string imgexpr;
if (subpass_data)
{
if (options.shader_model < 40)
SPIRV_CROSS_THROW("Subpass loads are not supported in HLSL shader model 2/3.");
// Similar to GLSL, implement subpass loads using texelFetch.
if (type.image.ms)
{
uint32_t operands = ops[4];
if (operands != ImageOperandsSampleMask || instruction.length != 6)
SPIRV_CROSS_THROW("Multisampled image used in OpImageRead, but unexpected operand mask was used.");
uint32_t sample = ops[5];
imgexpr = join(to_expression(ops[2]), ".Load(int2(gl_FragCoord.xy), ", to_expression(sample), ")");
}
else
imgexpr = join(to_expression(ops[2]), ".Load(int3(int2(gl_FragCoord.xy), 0))");
pure = true;
}
else
{
imgexpr = join(to_expression(ops[2]), "[", to_expression(ops[3]), "]");
// The underlying image type in HLSL depends on the image format, unlike GLSL, where all images are "vec4",
// except that the underlying type changes how the data is interpreted.
if (var && !subpass_data)
imgexpr = remap_swizzle(get<SPIRType>(result_type),
image_format_to_components(get<SPIRType>(var->basetype).image.format), imgexpr);
}
if (var && var->forwardable)
{
bool forward = forced_temporaries.find(id) == end(forced_temporaries);
auto &e = emit_op(result_type, id, imgexpr, forward);
e.loaded_from = var->self;
if (forward)
var->dependees.push_back(id);
if (!pure)
{
e.loaded_from = var->self;
if (forward)
var->dependees.push_back(id);
}
}
else
emit_op(result_type, id, imgexpr, false);
@ -3746,9 +3855,14 @@ string CompilerHLSL::compile()
backend.can_swizzle_scalar = true;
backend.can_declare_struct_inline = false;
backend.can_declare_arrays_inline = false;
backend.can_return_array = false;
update_active_builtins();
analyze_sampler_comparison_states();
analyze_image_and_sampler_usage();
// Subpass input needs SV_Position.
if (need_subpass_input)
active_input_builtins |= 1ull << BuiltInFragCoord;
uint32_t pass_count = 0;
do

Просмотреть файл

@ -29,6 +29,18 @@ struct HLSLVertexAttributeRemap
uint32_t location;
std::string semantic;
};
// Specifying a root constant (d3d12) or push constant range (vulkan).
//
// `start` and `end` denotes the range of the root constant in bytes.
// Both values need to be multiple of 4.
struct RootConstants
{
uint32_t start;
uint32_t end;
uint32_t binding;
uint32_t space;
};
class CompilerHLSL : public CompilerGLSL
{
@ -61,6 +73,15 @@ public:
options = opts;
}
// Optionally specify a custom root constant layout.
//
// Push constants ranges will be split up according to the
// layout specified.
void set_root_constant_layouts(std::vector<RootConstants> layout)
{
root_constants_layout = std::move(layout);
}
// Compiles and remaps vertex attributes at specific locations to a fixed semantic.
// The default is TEXCOORD# where # denotes location.
// Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row.
@ -113,6 +134,7 @@ private:
std::string to_sampler_expression(uint32_t id);
std::string to_resource_binding(const SPIRVariable &var);
std::string to_resource_binding_sampler(const SPIRVariable &var);
std::string to_resource_register(char space, uint32_t binding, uint32_t set);
void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
void emit_access_chain(const Instruction &instruction);
void emit_load(const Instruction &instruction);
@ -121,8 +143,8 @@ private:
void emit_store(const Instruction &instruction);
void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op);
void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier) override;
void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier,
uint32_t base_offset = 0) override;
const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
@ -173,6 +195,10 @@ private:
std::string to_semantic(uint32_t vertex_location);
uint32_t num_workgroups_builtin = 0;
// Custom root constant layout, which should be emitted
// when translating push constant ranges.
std::vector<RootConstants> root_constants_layout;
};
}

Просмотреть файл

@ -19,6 +19,7 @@
#include <algorithm>
#include <numeric>
#include <assert.h>
using namespace spv;
using namespace spirv_cross;
@ -52,6 +53,57 @@ CompilerMSL::CompilerMSL(const uint32_t *ir, size_t word_count, MSLVertexAttr *p
resource_bindings.push_back(&p_res_bindings[i]);
}
void CompilerMSL::build_implicit_builtins()
{
if (need_subpass_input)
{
bool has_frag_coord = false;
for (auto &id : ids)
{
if (id.get_type() != TypeVariable)
continue;
auto &var = id.get<SPIRVariable>();
if (var.storage == StorageClassInput &&
meta[var.self].decoration.builtin &&
meta[var.self].decoration.builtin_type == BuiltInFragCoord)
{
builtin_frag_coord_id = var.self;
has_frag_coord = true;
break;
}
}
if (!has_frag_coord)
{
uint32_t offset = increase_bound_by(3);
uint32_t type_id = offset;
uint32_t type_ptr_id = offset + 1;
uint32_t var_id = offset + 2;
// Create gl_FragCoord.
SPIRType vec4_type;
vec4_type.basetype = SPIRType::Float;
vec4_type.vecsize = 4;
set<SPIRType>(type_id, vec4_type);
SPIRType vec4_type_ptr;
vec4_type_ptr = vec4_type;
vec4_type_ptr.pointer = true;
vec4_type_ptr.parent_type = type_id;
vec4_type_ptr.storage = StorageClassInput;
auto &ptr_type = set<SPIRType>(type_ptr_id, vec4_type_ptr);
ptr_type.self = type_id;
set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
set_decoration(var_id, DecorationBuiltIn, BuiltInFragCoord);
builtin_frag_coord_id = var_id;
}
}
}
string CompilerMSL::compile()
{
// Force a classic "C" locale, reverts when function returns
@ -60,7 +112,7 @@ string CompilerMSL::compile()
// Do not deal with GLES-isms like precision, older extensions and such.
CompilerGLSL::options.vulkan_semantics = true;
CompilerGLSL::options.es = false;
CompilerGLSL::options.version = 120;
CompilerGLSL::options.version = 450;
backend.float_literal_suffix = false;
backend.uint32_t_literal_suffix = true;
backend.basic_int_type = "int";
@ -72,6 +124,9 @@ string CompilerMSL::compile()
backend.use_typed_initializer_list = true;
backend.native_row_major_matrix = false;
backend.flexible_member_array_supported = false;
backend.can_declare_arrays_inline = false;
backend.can_return_array = false;
backend.boolean_mix_support = false;
replace_illegal_names();
@ -79,6 +134,9 @@ string CompilerMSL::compile()
struct_member_padding.clear();
update_active_builtins();
analyze_image_and_sampler_usage();
build_implicit_builtins();
fixup_image_load_store_access();
set_enabled_interface_variables(get_active_interface_variables());
@ -271,12 +329,21 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
switch (op)
{
case OpLoad:
case OpInBoundsAccessChain:
case OpAccessChain:
{
uint32_t base_id = ops[2];
if (global_var_ids.find(base_id) != global_var_ids.end())
added_arg_ids.insert(base_id);
auto &type = get<SPIRType>(ops[0]);
if (type.basetype == SPIRType::Image && type.image.dim == DimSubpassData)
{
// Implicitly reads gl_FragCoord.
assert(builtin_frag_coord_id != 0);
added_arg_ids.insert(builtin_frag_coord_id);
}
break;
}
case OpFunctionCall:
@ -941,11 +1008,19 @@ void CompilerMSL::emit_custom_functions()
case SPVFuncImplArrayCopy:
statement("// Implementation of an array copy function to cover GLSL's ability to copy an array via "
"assignment. ");
statement("template<typename T>");
statement("void spvArrayCopy(thread T* dst, thread const T* src, uint count)");
"assignment.");
statement("template<typename T, uint N>");
statement("void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])");
begin_scope();
statement("for (uint i = 0; i < count; *dst++ = *src++, i++);");
statement("for (uint i = 0; i < N; dst[i] = src[i], i++);");
end_scope();
statement("");
statement("// An overload for constant arrays.");
statement("template<typename T, uint N>");
statement("void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])");
begin_scope();
statement("for (uint i = 0; i < N; dst[i] = src[i], i++);");
end_scope();
statement("");
break;
@ -1163,6 +1238,34 @@ void CompilerMSL::declare_undefined_values()
statement("");
}
void CompilerMSL::declare_constant_arrays()
{
// MSL cannot declare arrays inline (except when declaring a variable), so we must move them out to
// global constants directly, so we are able to use constants as variable expressions.
bool emitted = false;
for (auto &id : ids)
{
if (id.get_type() == TypeConstant)
{
auto &c = id.get<SPIRConstant>();
if (c.specialization)
continue;
auto &type = get<SPIRType>(c.constant_type);
if (!type.array.empty())
{
auto name = to_name(c.self);
statement("constant ", variable_decl(type, name), " = ", constant_expression(c), ";");
emitted = true;
}
}
}
if (emitted)
statement("");
}
void CompilerMSL::emit_resources()
{
// Output non-interface structs. These include local function structs
@ -1199,6 +1302,7 @@ void CompilerMSL::emit_resources()
}
}
declare_constant_arrays();
declare_undefined_values();
// Output interface structs.
@ -1452,11 +1556,15 @@ void CompilerMSL::emit_instruction(const Instruction &instruction)
{
// Mark that this shader reads from this image
uint32_t img_id = ops[2];
auto *p_var = maybe_get_backing_variable(img_id);
if (p_var && has_decoration(p_var->self, DecorationNonReadable))
auto &type = expression_type(img_id);
if (type.image.dim != DimSubpassData)
{
unset_decoration(p_var->self, DecorationNonReadable);
force_recompile = true;
auto *p_var = maybe_get_backing_variable(img_id);
if (p_var && has_decoration(p_var->self, DecorationNonReadable))
{
unset_decoration(p_var->self, DecorationNonReadable);
force_recompile = true;
}
}
emit_texture_op(instruction);
@ -1773,27 +1881,44 @@ bool CompilerMSL::maybe_emit_input_struct_assignment(uint32_t id_lhs, uint32_t i
return true;
}
void CompilerMSL::emit_array_copy(const string &lhs, uint32_t rhs_id)
{
// Assignment from an array initializer is fine.
if (ids[rhs_id].get_type() == TypeConstant)
statement("spvArrayCopyConstant(", lhs, ", ", to_expression(rhs_id), ");");
else
statement("spvArrayCopy(", lhs, ", ", to_expression(rhs_id), ");");
}
// Since MSL does not allow arrays to be copied via simple variable assignment,
// if the LHS and RHS represent an assignment of an entire array, it must be
// implemented by calling an array copy function.
// Returns whether the struct assignment was emitted.
bool CompilerMSL::maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs)
{
// Assignment from an array initializer is fine.
if (ids[id_rhs].get_type() == TypeConstant)
return false;
// We only care about assignments of an entire array
auto &type = expression_type(id_rhs);
if (type.array.size() == 0)
return false;
auto *var = maybe_get<SPIRVariable>(id_lhs);
if (ids[id_rhs].get_type() == TypeConstant && var && var->deferred_declaration)
{
// Special case, if we end up declaring a variable when assigning the constant array,
// we can avoid the copy by directly assigning the constant expression.
// This is likely necessary to be able to use a variable as a true look-up table, as it is unlikely
// the compiler will be able to optimize the spvArrayCopy() into a constant LUT.
// After a variable has been declared, we can no longer assign constant arrays in MSL unfortunately.
statement(to_expression(id_lhs), " = ", constant_expression(get<SPIRConstant>(id_rhs)), ";");
return true;
}
// Ensure the LHS variable has been declared
auto *p_v_lhs = maybe_get_backing_variable(id_lhs);
if (p_v_lhs)
flush_variable_declaration(p_v_lhs->self);
statement("spvArrayCopy(", to_expression(id_lhs), ", ", to_expression(id_rhs), ", ", to_array_size(type, 0), ");");
emit_array_copy(to_expression(id_lhs), id_rhs);
register_write(id_lhs);
return true;
@ -1979,12 +2104,32 @@ void CompilerMSL::emit_function_prototype(SPIRFunction &func, uint64_t)
processing_entry_point = (func.self == entry_point);
auto &type = get<SPIRType>(func.return_type);
decl += func_type_decl(type);
if (type.array.empty())
{
decl += func_type_decl(type);
}
else
{
// We cannot return arrays in MSL, so "return" through an out variable.
decl = "void";
}
decl += " ";
decl += to_name(func.self);
decl += "(";
if (!type.array.empty())
{
// Fake arrays returns by writing to an out array instead.
decl += "thread ";
decl += type_to_glsl(type);
decl += " (&SPIRV_Cross_return_value)";
decl += type_to_array_glsl(type);
if (!func.arguments.empty())
decl += ", ";
}
if (processing_entry_point)
{
decl += entry_point_args(!func.arguments.empty());
@ -2095,6 +2240,13 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
break;
case DimSubpassData:
if (imgtype.image.ms)
tex_coords = "uint2(gl_FragCoord.xy)";
else
tex_coords = join("uint2(gl_FragCoord.xy), 0");
break;
case Dim2D:
if (coord_type.vecsize > 2)
tex_coords += ".xy";
@ -2433,7 +2585,7 @@ void CompilerMSL::emit_fixup()
// Emit a structure member, padding and packing to maintain the correct memeber alignments.
void CompilerMSL::emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const string &qualifier)
const string &qualifier, uint32_t)
{
auto &membertype = get<SPIRType>(member_type_id);
@ -2650,7 +2802,7 @@ string CompilerMSL::func_type_decl(SPIRType &type)
{
auto &execution = get_entry_point();
// The regular function return type. If not processing the entry point function, that's all we need
string return_type = type_to_glsl(type);
string return_type = type_to_glsl(type) + type_to_array_glsl(type);
if (!processing_entry_point)
return return_type;
@ -2659,7 +2811,7 @@ string CompilerMSL::func_type_decl(SPIRType &type)
{
auto &so_var = get<SPIRVariable>(stage_out_var_id);
auto &so_type = get<SPIRType>(so_var.basetype);
return_type = type_to_glsl(so_type);
return_type = type_to_glsl(so_type) + type_to_array_glsl(type);
}
// Prepend a entry type, based on the execution model
@ -2938,7 +3090,7 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
if (is_array(type))
{
decl += " (&";
decl += to_name(var.self);
decl += to_expression(var.self);
decl += ")";
decl += type_to_array_glsl(type);
}
@ -2946,12 +3098,12 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
{
decl += "&";
decl += " ";
decl += to_name(var.self);
decl += to_expression(var.self);
}
else
{
decl += " ";
decl += to_name(var.self);
decl += to_expression(var.self);
}
return decl;
@ -3140,8 +3292,9 @@ string CompilerMSL::image_type_glsl(const SPIRType &type, uint32_t id)
// Bypass pointers because we need the real image struct
auto &img_type = get<SPIRType>(type.self).image;
bool shadow_image = comparison_images.count(id) != 0;
if (img_type.depth)
if (img_type.depth || shadow_image)
{
switch (img_type.dim)
{
@ -3171,6 +3324,7 @@ string CompilerMSL::image_type_glsl(const SPIRType &type, uint32_t id)
break;
case DimBuffer:
case Dim2D:
case DimSubpassData:
img_type_name += (img_type.ms ? "texture2d_ms" : (img_type.arrayed ? "texture2d_array" : "texture2d"));
break;
case Dim3D:
@ -3192,7 +3346,7 @@ string CompilerMSL::image_type_glsl(const SPIRType &type, uint32_t id)
// For unsampled images, append the sample/read/write access qualifier.
// For kernel images, the access qualifier my be supplied directly by SPIR-V.
// Otherwise it may be set based on whether the image is read from or written to within the shader.
if (type.basetype == SPIRType::Image && type.image.sampled == 2)
if (type.basetype == SPIRType::Image && type.image.sampled == 2 && type.image.dim != DimSubpassData)
{
switch (img_type.access)
{
@ -3555,16 +3709,38 @@ CompilerMSL::SPVFuncImpl CompilerMSL::OpCodePreprocessor::get_spv_func_impl(Op o
case OpFMod:
return SPVFuncImplMod;
case OpFunctionCall:
{
auto &return_type = compiler.get<SPIRType>(args[0]);
if (!return_type.array.empty())
return SPVFuncImplArrayCopy;
else
return SPVFuncImplNone;
}
case OpStore:
{
// Get the result type of the RHS. Since this is run as a pre-processing stage,
// we must extract the result type directly from the Instruction, rather than the ID.
uint32_t id_rhs = args[1];
uint32_t type_id_rhs = result_types[id_rhs];
if ((compiler.ids[id_rhs].get_type() != TypeConstant) && type_id_rhs &&
compiler.is_array(compiler.get<SPIRType>(type_id_rhs)))
return SPVFuncImplArrayCopy;
const SPIRType *type = nullptr;
if (compiler.ids[id_rhs].get_type() != TypeNone)
{
// Could be a constant, or similar.
type = &compiler.expression_type(id_rhs);
}
else
{
// Or ... an expression.
if (result_types[id_rhs] != 0)
type = &compiler.get<SPIRType>(result_types[id_rhs]);
}
if (type && compiler.is_array(*type))
return SPVFuncImplArrayCopy;
else
return SPVFuncImplNone;
break;
}

Просмотреть файл

@ -187,7 +187,7 @@ protected:
void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
void emit_fixup() override;
void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "") override;
const std::string &qualifier = "", uint32_t base_offset = 0) override;
std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
@ -208,6 +208,7 @@ protected:
std::string to_qualifiers_glsl(uint32_t id) override;
void replace_illegal_names() override;
void declare_undefined_values() override;
void declare_constant_arrays();
bool is_non_native_row_major_matrix(uint32_t id) override;
bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index) override;
std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, bool is_packed) override;
@ -266,6 +267,9 @@ protected:
void add_pragma_line(const std::string &line);
void add_typedef_line(const std::string &line);
void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
void emit_array_copy(const std::string &lhs, uint32_t rhs_id) override;
void build_implicit_builtins();
uint32_t builtin_frag_coord_id = 0;
Options options;
std::set<SPVFuncImpl> spv_function_implementations;