Граф коммитов

252 Коммитов

Автор SHA1 Сообщение Дата
Bill Hollings 2964e328e6 CompilerMSL support gl_SampleMask and convert it to scalar uint from array. 2018-02-13 14:44:40 -05:00
Bill Hollings b453348370 Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross 2018-02-11 16:54:25 -05:00
Bill Hollings 607b0d6d42 CompilerMSL support smaller offsets for 3-row row-major matrices.
Support MSL typedefs to declare 3-row row-major matrices as 3-column matrices.
Allow those matrices to be decorated as packed.
Support transposing those matrices when used.
Modify how member alignments are calculated.
2018-02-11 16:52:57 -05:00
Hans-Kristian Arntzen 00ccd590ee Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
msiglreith 369f5f657e Add missing include 2018-02-07 15:56:47 +01:00
msiglreith d096f5cafe hlsl: Support custom root constant layout 2018-02-07 15:21:52 +01:00
Hans-Kristian Arntzen 5d9df6a31c Do not declare constant composites inline in HLSL.
Move arrays and structs out to their own global static constants.

Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
Bill Hollings 1c94715350 Update copyright dates to 2018 in main files. 2018-01-31 17:08:43 -05:00
Hans-Kristian Arntzen 09f550f718 Handle exponential explosion of code-gen during first phase of compile.
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
Hans-Kristian Arntzen 56acf9728a
Merge pull request #406 from KhronosGroup/fix-405
Fix HLSL regression with struct declaration.
2018-01-23 16:54:13 +01:00
Hans-Kristian Arntzen 06041985d0 Fix HLSL regression with struct declaration.
It actually worked surprisingly. Fix it properly.
2018-01-23 16:36:20 +01:00
Hans-Kristian Arntzen d0ce948df4 Do not merge swizzles for anything other than vectors. 2018-01-22 09:52:57 +01:00
Hans-Kristian Arntzen 377c6db480
Merge pull request #398 from KhronosGroup/fix-396
Do not use inline for-loop initializers with different types.
2018-01-17 10:10:01 +01:00
Hans-Kristian Arntzen b902d5400c Do not use inline for-loop initializers with different types. 2018-01-16 10:27:58 +01:00
Hans-Kristian Arntzen bfe6f50b8e Remove cfg_analysis option.
Not using this is broken, and won't work anymore.
2018-01-15 13:21:01 +01:00
Hans-Kristian Arntzen 9c3d4e7c60 Rewrite barrier handling in HLSL. 2018-01-09 12:41:13 +01:00
Hans-Kristian Arntzen 9c72aa00c9 Overhaul barrier handling in GLSL. 2018-01-09 12:07:07 +01:00
Hans-Kristian Arntzen 1a5a755ce5 Flatten structs based on instance name rather than block name.
Block name is too brittle, optimizes will merge block types, making
flattening impossible with unique names.
2018-01-09 10:36:04 +01:00
Hans-Kristian Arntzen f708b497a4 Opt in to gl_in/gl_out handling rather than other way around. 2018-01-09 09:16:33 +01:00
Bill Hollings 27d4af75a0 Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
Bill Hollings 5ee6b46087 Fixes from review of PR #373.
Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00
Bill Hollings d8d2da9d8d CompilerMSL allow swizzle of packed_float3 vectors by unpacking to float3.
Pass packed indicator back through OpAccessChain and OpLoad.
Unpack packed vector before applying swizzle.
Add packed swizzle test.
2018-01-05 17:46:56 -05:00
Bill Hollings 8890578d2a CompilerMSL support conversion of non-square row-major matrices. 2018-01-04 16:33:45 -05:00
Bill Hollings 1845f31397 Add option to control use of temp vars for OpVectorShuffle. 2017-12-31 18:55:04 -05:00
Hans-Kristian Arntzen 950732512e Fix compatibility with FXC. 2017-12-12 12:35:22 +01:00
Hans-Kristian Arntzen 2e68675ef7 Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
Hans-Kristian Arntzen 2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
Hans-Kristian Arntzen 0fd028147f Hoist all phi-local variables to entry block.
We don't have a mechanism to move temporaries to their appropriate
scope, and Phi behavior is weird enough that it will be a heroic effort
to not do this rather ugly codegen :(
2017-11-23 09:50:11 +01:00
Hans-Kristian Arntzen bcdff2d2e1 Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
Lou Kramer 6671f52334 Add support for new extensions. 2017-11-22 19:05:38 +01:00
Hans-Kristian Arntzen b629ca1c33 Fix complicated Phi case.
A continue block might have used a temporary which existed only in the
loop body.
2017-11-21 09:27:49 +01:00
Bill Hollings e83e2b2217 CompilerMSL support and tests for OpUndef. 2017-11-15 22:44:42 -05:00
Bill Hollings ba865733eb Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-11-05 22:49:08 -05:00
Bill Hollings 1c18078811 Enhancements to MSL compute and entry point naming.
Support Workgroup (threadgroup) variables.
Mark if SPIRConstant is used as an array length, since it cannot be specialized.
Resolve specialized array length constants.
Support passing an array to MSL function.
Support emitting GLSL array assignments in MSL via an array copy function.
Support for memory and control barriers.
Struct packing enhancements, including packing nested structs.
Enhancements to replacing illegal MSL variable and function names.
Add Compiler::get_entry_point_name_map() function to retrieve entry point renamings.
Remove CompilerGLSL::clean_func_name() as obsolete.
Fixes to types in bitcast MSL functions.
Add Variant::get_id() member function.
Add CompilerMSL::Options::msl_version option.
Add numerous MSL compute tests.
2017-11-05 21:34:42 -05:00
Hans-Kristian Arntzen ab3f114120 Use remap_swizzle for image load-store more actively. 2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen ae236e7056 Add GroupSync() in HLSL. 2017-10-24 09:55:25 +02:00
Hans-Kristian Arntzen f4d23cd779 Also check IO location for blocks. 2017-10-19 14:17:18 +02:00
Hans-Kristian Arntzen 6feff98295 Update HLSL cbuffer tests. 2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen f0200bb18d Use packoffset in HLSL.
Rewrite how cbuffers are emitted.
2017-10-10 13:15:49 +02:00
Hans-Kristian Arntzen 6a7b95d2d6 Validate that std140 packing can actually be used. 2017-10-10 10:12:27 +02:00
Hans-Kristian Arntzen 7c58f15928 Run format_all.sh. 2017-09-19 16:09:19 +02:00
Hans-Kristian Arntzen 7064c54820 Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
Hans-Kristian Arntzen 6599a41aad Add option to disable use of 420pack extension. 2017-09-08 09:56:06 +02:00
Hans-Kristian Arntzen 713bd7c2b5 Run format_all.sh. 2017-08-28 09:01:03 +02:00
Hans-Kristian Arntzen 3cbdbec712 Begin implementing ByteAddressBuffer flattening for HLSL. 2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen bdfa97a1cf Unify vertex clip-coord fixups.
The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen 2abdc135c3 Declare undefined values up front.
They might potentially be used as part of OpStore in the SPIRV-Tools
inliner in some cases.

Implement these as declared variables but without any initializer.
2017-08-02 10:33:03 +02:00
Hans-Kristian Arntzen c8d60914c4 Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
Hans-Kristian Arntzen 978901f9e4 Avoid ugly workaround for separate shadow samplers in GLSL/HLSL. 2017-06-17 10:54:59 +02:00
Bill Hollings ba245697f1 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-06-01 10:20:00 -04:00
Hans-Kristian Arntzen 470ae7a7f6 Add multidimensional array flattening test. 2017-05-31 10:00:52 +02:00
Hans-Kristian Arntzen f0044b91a3 Add support for flattening multidimensional arrays. 2017-05-31 09:59:00 +02:00
Bill Hollings b41e1482c8 Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Hans-Kristian Arntzen 36650c890c Add separate shader object support.
Allow redeclaring gl_PerVertex for stage compatibility.
2017-05-22 15:53:21 +02:00
Hans-Kristian Arntzen f081fe1125 Fix separate sampler images in MSL. 2017-05-07 12:36:14 +02:00
Hans-Kristian Arntzen 851acf3712 Avoid boolean mix in HLSL.
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen 9bad477f16 Add vector-less IR construction to subclasses as well. 2017-04-01 16:08:19 +02:00
Hans-Kristian Arntzen f4749df09a Merge pull request #151 from Kode/fix
Transform more functions for HLSL
2017-03-24 16:13:34 +01:00
Robert Konrad f3a82778f9 Fix OpLogicalNot in HLSL 2017-03-24 15:00:48 +01:00
Robert Konrad a7e2a69a6f Add bit casting to HLSL 2017-03-24 14:13:59 +01:00
Hans-Kristian Arntzen 840a72d47a Workaround empty struct declaration and empty IO variables. 2017-03-24 10:03:11 +01:00
Robert Konrad ec39647d92 Check for legal lod id
And avoid passing superfluous has_lod parameter.
2017-03-24 09:26:02 +01:00
Robert Konrad 9760f1544c Throw when an lod value is used but not supported
Plus requested changes.
2017-03-23 14:43:54 +01:00
Robert Konrad edfc297179 Put check for lod legality in its own function
Also add requested code style changes.
2017-03-23 13:25:24 +01:00
Robert Konrad 3f74503aca Prefer plain texture2D in legacy es vertex shaders
WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen b8bda45802 Add test case for interpolation qualifiers in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen 439fa9f4a2 Handle I/O blocks separately from regular inputs and outputs. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen 75391f9a68 Handle vector variants of OpLogicalAnd/Or/Not. 2017-03-20 22:45:40 +01:00
Bill Hollings dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings 826de0e777 Merge with upstream and resolve conflicts. 2017-03-06 12:15:42 -05:00
Hans-Kristian Arntzen c5de1cfa90 Add support for flattening I/O blocks.
Fix issue where layout() qualifiers are emitted for members in legacy
targets.
2017-03-06 14:01:51 +01:00
Bill Hollings b332bae3c3 spirv_msl unpack packed MSL uniform struct members.
spirv_glsl add member_is_packed_type() and unpack_expression_type() functions.
2017-03-01 13:07:40 -05:00
Bill Hollings 484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen bcf2303ba0 Do not emit storage qualifiers for local variables.
Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
2017-02-24 11:15:34 +01:00
Hans-Kristian Arntzen 036b9b73f5 Emit storage qualifier in the correct place.
Need to emit qualifiers in a specific order for legacy GLSL.

<interpolation> <storage> <precision> <type>.
2017-02-24 09:56:17 +01:00
Hans-Kristian Arntzen fc80cd8cbf Add support for loading flattened structs. 2017-02-23 19:31:56 +01:00
Hans-Kristian Arntzen 97350d32fd Fix cases for flattened struct write.
Handle writing the entire struct as well as writing the elements
individually.
2017-02-23 19:05:11 +01:00
Hans-Kristian Arntzen 3c58bbbcbe Flatten varying structs outputs in legacy targets. 2017-02-22 20:17:58 +01:00
Hans-Kristian Arntzen 18c37bcdab Update license headers for 2017. 2017-01-28 09:00:40 +01:00
Robert Konrad c53646a670 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl 2017-01-25 17:03:57 +01:00
Arseny Kapoulkine ed04c95b08 Implement flattening of row major matrix indexing
To extract a column from row-major matrix, we need to do a strided load one
component at a time. In this case flattened_access_chain_offset still returns
the offset to the first element, but the stride is equal to matrix stride
instead of vector stride.

For this to work, we need to pass matrix stride (and transpose flag) through,
similar to how matrix flattening works.

Additionally slightly clean up recursive flattened_access_chain structure -
specifically, instead of deciding mid-traversal that we need matrix stride
information, we can just pass the matrix stride through - for access chains
that end in matrix/vector this gets us what we need, and for access chains
that end in structs the flattened_access_chain_struct code will recompute
correct stride/transposition data to pass through further.
2017-01-24 07:42:19 -08:00
Robert Konrad c3268c9410 Do not output layouts for uniforms in HLSL 2017-01-24 09:23:22 +01:00
Robert Konrad 99469f0690 Convert uniform buffer blocks to cbuffers 2017-01-24 09:17:43 +01:00
Robert Konrad bb763f3984 Fix merge 2017-01-23 14:52:02 +01:00
Robert Konrad 40e5d1e7f7 Format code 2017-01-23 14:49:32 +01:00
Robert Konrad 429b8cb25f Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
# Conflicts:
#	spirv_glsl.hpp
2017-01-23 14:44:41 +01:00
Robert Konrad ea24ee8145 Do not splat type contructor arguments in HLSL 2017-01-23 14:39:04 +01:00
Hans-Kristian Arntzen d87249a2eb Remove hack for accessing matrix decorations in flattened structs. 2017-01-22 09:25:01 +01:00
Hans-Kristian Arntzen 87f3c57945 Formatting. 2017-01-21 12:47:26 +01:00
Hans-Kristian Arntzen 9540979c55 Support int and uint as flattened UBO types. 2017-01-21 12:29:20 +01:00
Hans-Kristian Arntzen 7f787f09dc Add flattening support for push constants. 2017-01-21 10:27:14 +01:00
Bill Hollings 2d0d328f61 Run style formatter. 2017-01-20 11:33:59 -05:00
Arseny Kapoulkine 62b27f1d81 Implement access chain flattening support for row major matrices
We currently only support access chains that end in a matrix by propagating
"needs transpose" flag upstream which flips the matrix multiplication order.

It's possible to support indexed extraction as well, however it would have to
generate code like this:

    vec4 row = vec4(UBO[0].y, UBO[1].y, UBO[2].y, UBO[3].y);

for a column equivalent of:

    vec4 row = UBO[1];

It is definitely possible to do so but it requires signaling the vector output
that it needs to switch to per-component extraction which is a bit more trouble
than this is worth for now.
2017-01-17 23:26:23 -08:00
Arseny Kapoulkine 1ec6c1a029 Refactor flattened_access_chain functions
Instead of filling a std::string buffer passed by reference return a new
string. This may be slightly slower in certain cases but they are pretty
rare and this matches the code style better.

Also streamline error handling in different branches and extract function
to generate vector swizzle.
2017-01-17 23:26:22 -08:00
Arseny Kapoulkine c5a821cdbf Minor emit_buffer_block refactoring
Move buffer block variant dispatch into emit_buffer_block to match
emit_push_constant_block, move SSBO check into emit_buffer_block_legacy.
2017-01-17 23:26:20 -08:00
Arseny Kapoulkine 0185f0a6b8 Implement buffer block flattening
Legacy GLSL targets do not support uniform buffers, and as such require
some sort of emulation. There are two alternatives - one is to represent
a uniform buffer as a uniform struct, and another one is to flatten it
into an array of primitive vector types (vec4).

Uniform struct have two disadvantages that make using them prohibitive
in some applications:

- The location assignment for struct members is arbitrary which means
the application has to set each struct member one by one
- Some Android drivers fail to link shader programs if both vertex and
fragment shader use the same uniform struct

Because of this, we need to support flattening uniform buffers into an
array. This is not just important for legacy GLSL but also is sometimes
useful for ESSL 3.0 where some Android drivers do not have stable UBO
support.

The way flattening works is the entire buffer is represented as a vec4
array; each access chain is rewritten into a combination of array
accesses, swizzles and data type constructors. Specifically:

- Extracting a vector or a scalar requires indexing into the array with
an optional swizzle, for example CB0[13].yz for reading vec2
- Extracting a matrix or a struct requires extracting each individual
vector or struct member and then combining them into the resulting
object
- Extracting arrays is not supported, mostly because the resulting
construct is very inefficient and ESSL 1.0 does not support array
constructors.

Additionally, while we try to constant-fold each individual indexing
operation, there are cases where we have to use dynamic index
computation (specifically for indexing arrays with non-constants); so
the general form of the primitive array extraction expression is:

buffer[stride0*index0+...+strideN*indexN+offset]

Where stride/offset are integer literals and index represents variables.
2017-01-17 23:26:08 -08:00
Hans-Kristian Arntzen 27f4f75513 Run format_all.sh. 2017-01-13 16:32:54 +01:00
Hans-Kristian Arntzen fadaec205b Improvements to legacy GLSL output.
- By default, emit uniform structs for UBOs, like push constant.
- Forward transpose information,
  and optimize transpose(matrix) * vector to vector * matrix.
2017-01-13 16:31:13 +01:00
Bill Hollings 4e915e8c48 Run style formatter. 2017-01-08 08:52:57 -05:00
Bill Hollings 4a6358bb9f Add clean_func_name() to support overrides to function names. 2017-01-07 22:15:58 -05:00
Bill Hollings 91367799b0 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-06 14:13:56 -05:00
Hans-Kristian Arntzen 97f7ab865a Fix handling of NoWrite/NoRead decoration for images.
The old workaround for glslang is no longer needed, so only apply workaround
carefully.
2017-01-05 18:16:33 +01:00
Bill Hollings a2b8a0e5c9 Refactor emit_texture_op() function.
CompilerGLSL add to_function_name() and to_function_args() functions to organize
structure of emit_texture_op() function.
CompilerMSL add support for MSL gather(), gather_compare() and sample_compare() functions.
2016-12-28 18:36:42 -05:00
Hans-Kristian Arntzen 62613df5a5 Optimize for read-modify-writes.
Required for legacy loop increments.
2016-12-16 13:14:22 +01:00
Hans-Kristian Arntzen 4f07a32c29 Begin implementing for loop initializer propagation. 2016-12-15 17:44:47 +01:00
Bill Hollings 1358362075 Fixes to non-native row-major matrix support.
Add support for OpLoad. Throw exception for non-square non-native row-major matrix.
Update variable and function names to clarify purposes.
2016-12-14 02:12:52 -05:00
Bill Hollings 343677e639 Support row-major matrices in access chain when not natively supported by backend (MSL). 2016-12-11 11:01:08 -05:00
Hans-Kristian Arntzen 03a26e593d Fixes for MSL and strip redundant parens in some places. 2016-12-06 23:03:35 +01:00
Hans-Kristian Arntzen e67f6f85a4 Defer parenthesis generation until needed.
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
2016-12-05 10:56:54 +01:00
Bill Hollings c5c073699e CompilerMSL fix func_call_arg() cast error when not passed SPIRVariable type.
CompilerGLSL allow retrieval of partial source if an error occurs.
2016-11-27 12:34:04 -05:00
Hans-Kristian Arntzen b847c88559 Cleanup, and make cfg analysis optional. 2016-11-18 17:06:49 +01:00
Hans-Kristian Arntzen dad4a34072 Start adding CFG analysis.
Not complete yet, but partly working ...
2016-11-17 16:58:05 +01:00
Hans-Kristian Arntzen 67aad48e50 Run format.sh. 2016-11-12 10:04:50 +01:00
Bill Hollings f5f910483b Support MSL-specific functions.
Add CompilerMSL emit_instruction() and emit_glsl_op() functions
to handle MSL-specific operation and function definitions.
Remove CompilerMSL emit_msl_defines() function.
2016-10-27 18:47:17 -04:00
Bill Hollings 943191a1c8 Compliance fixes for pull request.
Use C++ style primitive casts.
Add BackendVariations.discard_literal to support language variation for discard syntax.
Tweaks to custom MSL defines.
2016-10-27 10:20:01 -04:00
Bill Hollings ac00c6032f Run clang-format. 2016-10-24 09:24:24 -04:00
Bill Hollings a759e2c872 Merge Brenwill fork with upstream. 2016-10-19 14:09:51 -07:00
Hans-Kristian Arntzen 206cb9157c Handle interpolation qualifiers inside IO blocks. 2016-10-07 16:30:11 +02:00
Hans-Kristian Arntzen 5d4bb687bc Support arrays which have spec constant size.
The size of an array can be a specialization constant or a spec constant
op. This complicates things quite a lot.

Reflection becomes very painful in the presence of expressions instead
of literals so add a new array which expresses this.

It is unlikely that we will need to do accurate reflection of interface
types which have specialization constant size.

SSBOs and UBOs will for now throw exception if a dynamic size is used since it
is very difficult to know the real size.
2016-10-03 17:17:11 +02:00
Hans-Kristian Arntzen 7e8afa872b Implement OpSpecConstantOp.
The details here get quite hairy, and it's not complete as not all
functionality is implemented in glslang yet.
2016-10-03 15:54:02 +02:00
Hans-Kristian Arntzen 081620f811 Emit spec constants directly with Vulkan semantics.
Emit an actual spec constant declaration in Vulkan instead of resolving
the constant.
2016-10-03 12:52:56 +02:00
Lubos Lenco 521586445f Clean up. 2016-09-17 15:56:23 +02:00
Lubos Lenco 80c394160a Legacy GLES extensions. 2016-09-17 14:33:16 +02:00
Hans-Kristian Arntzen bff273636f Skip arguments if necessary. 2016-09-11 13:05:44 +02:00
Hans-Kristian Arntzen 313cb5f820 Declare shadow arguments. 2016-09-11 12:54:08 +02:00
Bill Hollings cf476f36d1 Merge MSL with upstream. 2016-08-31 21:00:56 -04:00
Robert Konrad 8e9bf1f7af Implement some common GLSL lib insts in HLSL
Because some are the same and some are not.
2016-08-18 12:40:35 +02:00
Robert Konrad da5f99bb6d Handle matrix times vector ops correctly in HLSL 2016-08-14 23:54:51 +02:00
Robert Konrad 7693656d68 Change variable names beginning with gl_ in GLSL
Using old-school GLSL as input containing code ala
"gl_FragColor = whatever" resulted in illegal
declarations ala "out vec4 gl_FragColor;".
2016-08-13 00:14:52 +02:00
Bill Hollings 0dfeabc6d2 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-08-01 15:38:57 -04:00
Hans-Kristian Arntzen fc2230ffff Add support for int64/uint64 in GLSL. 2016-07-27 11:31:58 +02:00
Hans-Kristian Arntzen fa0255c43b Add support for FP64 in GLSL. 2016-07-27 11:31:54 +02:00
Bill Hollings 7c255dde4d Merged with upstream 2016-07-24 22:40:20 -07:00
Hans-Kristian Arntzen 36a0b63f28 Fix various corner cases with expression dependencies.
There was a potential problem if variables were invalidated and SPIR-V
read expressions which depended on other expression which in turn depended on the
invalidated variable.

Also fixes issue where variables were considered immutable if they were
forwardable. This allowed some incorrect optimizations to slip through.
2016-07-12 14:50:23 +02:00
Bill Hollings b321b83c8f MSL support textures and samplers as function args.
Add automatic sampler func arg when passing SampledImage type.
Pass texture and sampler in thread address space.
2016-07-06 20:30:47 -04:00
Bill Hollings 14f4339b1c Merge upstream.
Add explicit test for uniform var storage class (changed from test of storage class of var type).
2016-07-06 17:10:42 -04:00
Bill Hollings fe8b8604bc For MSL, extract global var refs from within functions and convert them to function args. 2016-07-06 16:55:45 -04:00
Hans-Kristian Arntzen 078eec5894 Add support for generic remapping of variables. 2016-07-06 11:04:06 +02:00
Hans-Kristian Arntzen 8e63c770da Add explicit support for remapping variables.
Will enable use of extensions like framebuffer fetch, last fragment
depth and so on.
2016-07-06 09:58:01 +02:00
Hans-Kristian Arntzen 168e46fdf9 Use std::array in C++ backend.
Deals better with composite construction in C++
and also fixes a few bugs in GLSL backend with array-of-arrays.
2016-05-28 13:23:51 +02:00
Hans-Kristian Arntzen 5ea59bd11b Non-functional: Update formatting. 2016-05-23 13:30:02 +02:00
Hans-Kristian Arntzen efaf75e620 Remove unused interface_block_names member. 2016-05-23 13:29:18 +02:00
Hans-Kristian Arntzen 6aa2007cba Deal better with OpName and OpMemberName which alias.
OpName is only for debug information, so we must be very careful that
we do not reuse the same name for different variables.

This was previously done for local variables, but this commit extends
this to global variables as well.
2016-05-23 13:19:41 +02:00
Hans-Kristian Arntzen 78e7615af6 Do not use flexible member arrays in C++.
This is supported as compiler extensions, but we can be standards
compliant here, so use the classic workaround of having a single entry
array at the end of the structs instead.
2016-05-23 09:15:49 +02:00
Hans-Kristian Arntzen 45ad58a903 Implement more correct integer op handling.
In some cases we need to bitcast when dealing with int vs. uint.
SPIR-V allows inputs to be of different integer signedness, so we need
to deal with this somehow.

Add testing system to test SPIR-V assembly.
For now, test all possible combination for all major cases.

 - IAdd (which doesn't care about input type as long as they're equal)
 - SDiv/UDiv operations which case about input type.
 - Arith/Logical right shifts.
 - IEqual to test outputs to bvec, which shouldn't get output cast. Also
   tests casting in function-like calls.
2016-05-13 15:23:33 +02:00
Hans-Kristian Arntzen dbee4e4346 Add support for Vulkan GLSL as output target.
Mostly useful for debugging SPIR-V where it is useful to see the
"original" Vulkan GLSL constructs which created the SPIR-V.
2016-05-05 10:44:45 +02:00
Hans-Kristian Arntzen 4b8ed53974 Add Clang format.
Reformats the entire codebase. Better to do it now than later.

Adds .clang-format and a convenience script format_all.sh which formats
everything automatically.
2016-05-05 09:40:58 +02:00
Hans-Kristian Arntzen 926916d745 Add -Wshadow.
Fixes lots of dubious variable shadowing.
2016-05-05 09:15:25 +02:00
Bill Hollings 5aafb28cc7 Track sampler ID in Meta for OpSampledImage objects.
Add virtual CompilerGLSL emit_sampled_image_op function for OpSampledImage.
Under MSL, set sampler ID for local OpSampledImage objects and extract it when emitting sampler.
2016-04-23 21:47:41 -04:00
Bill Hollings 6ddd80e3fe Fixes from code review of MSL functionality.
Rename MSLOptions to MSLConfiguration.
Convert tabs to spaces.
Replace Builtin with uint32_t as map key.
2016-04-08 15:12:40 -04:00