SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen b66a53a979 Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00
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amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Update external repos. 2019-07-13 16:50:21 -05:00
comp MSL/HLSL: Support OpOuterProduct. 2019-07-01 10:57:27 +02:00
desktop-only MSL: New SDK errors out on cull distance. 2019-06-14 12:12:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Update external repos. 2019-07-13 16:50:21 -05:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
vulkan Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00