// Copyright (c) 2019 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SOURCE_FORCE_RENDER_RED_H_ #define SOURCE_FORCE_RENDER_RED_H_ #include #include "source/fuzz/protobufs/spirvfuzz_protobufs.h" #include "spirv-tools/libspirv.hpp" namespace spvtools { namespace fuzz { // Requires |binary_in| to be a valid SPIR-V module with Shader capability, // containing an entry point with the Fragment execution model, and a single // output variable of type vec4. // // Turns the body of this entry point into effectively: // // output_variable = vec4(1.0, 0.0, 0.0, 1.0); // if (false) { // original_body // } // // If suitable facts about values of uniforms are available, the 'false' will // instead become: 'u > v', where 'u' and 'v' are pieces of uniform data for // which it is known that 'u < v' holds. bool ForceRenderRed( const spv_target_env& target_env, spv_validator_options validator_options, const std::vector& binary_in, const spvtools::fuzz::protobufs::FactSequence& initial_facts, const MessageConsumer& message_consumer, std::vector* binary_out); } // namespace fuzz } // namespace spvtools #endif // SOURCE_FORCE_RENDER_RED_H_