AvaloniaILSpy/ILSpy.Core/AssemblyList.cs

287 строки
8.4 KiB
C#

// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Avalonia.Threading;
using System.Xml.Linq;
namespace ICSharpCode.ILSpy
{
/// <summary>
/// A list of assemblies.
/// </summary>
public sealed class AssemblyList
{
readonly string listName;
/// <summary>Dirty flag, used to mark modifications so that the list is saved later</summary>
bool dirty;
internal readonly ConcurrentDictionary<(string assemblyName, bool isWinRT), LoadedAssembly> assemblyLookupCache = new ConcurrentDictionary<(string assemblyName, bool isWinRT), LoadedAssembly>();
internal readonly ConcurrentDictionary<string, LoadedAssembly> moduleLookupCache = new ConcurrentDictionary<string, LoadedAssembly>();
/// <summary>
/// The assemblies in this list.
/// Needs locking for multi-threaded access!
/// Write accesses are allowed on the GUI thread only (but still need locking!)
/// </summary>
/// <remarks>
/// Technically read accesses need locking when done on non-GUI threads... but whenever possible, use the
/// thread-safe <see cref="GetAssemblies()"/> method.
/// </remarks>
internal readonly ObservableCollection<LoadedAssembly> assemblies = new ObservableCollection<LoadedAssembly>();
public AssemblyList(string listName)
{
this.listName = listName;
assemblies.CollectionChanged += Assemblies_CollectionChanged;
}
/// <summary>
/// Loads an assembly list from XML.
/// </summary>
public AssemblyList(XElement listElement)
: this((string)listElement.Attribute("name"))
{
foreach (var asm in listElement.Elements("Assembly")) {
OpenAssembly((string)asm);
}
this.dirty = false; // OpenAssembly() sets dirty, so reset it afterwards
}
/// <summary>
/// Gets the loaded assemblies. This method is thread-safe.
/// </summary>
public LoadedAssembly[] GetAssemblies()
{
lock (assemblies) {
return assemblies.ToArray();
}
}
/// <summary>
/// Saves this assembly list to XML.
/// </summary>
internal XElement SaveAsXml()
{
return new XElement(
"List",
new XAttribute("name", this.ListName),
assemblies.Where(asm => !asm.IsAutoLoaded).Select(asm => new XElement("Assembly", asm.FileName))
);
}
/// <summary>
/// Gets the name of this list.
/// </summary>
public string ListName {
get { return listName; }
}
void Assemblies_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
ClearCache();
// Whenever the assembly list is modified, mark it as dirty
// and enqueue a task that saves it once the UI has finished modifying the assembly list.
if (!dirty) {
dirty = true;
Dispatcher.UIThread.InvokeAsync(
new Action(
delegate {
dirty = false;
AssemblyListManager.SaveList(this);
ClearCache();
}),
DispatcherPriority.Background
);
}
}
internal void RefreshSave()
{
if (!dirty) {
dirty = true;
Dispatcher.UIThread.InvokeAsync(
new Action(
delegate {
dirty = false;
AssemblyListManager.SaveList(this);
}),
DispatcherPriority.Background
);
}
}
internal void ClearCache()
{
assemblyLookupCache.Clear();
}
public LoadedAssembly Open(string assemblyUri, bool isAutoLoaded = false)
{
if (assemblyUri.StartsWith("nupkg://", StringComparison.OrdinalIgnoreCase)) {
string fileName = assemblyUri.Substring("nupkg://".Length);
int separator = fileName.LastIndexOf(';');
string componentName = null;
if (separator > -1) {
componentName = fileName.Substring(separator + 1);
fileName = fileName.Substring(0, separator);
LoadedNugetPackage package = new LoadedNugetPackage(fileName);
var entry = package.Entries.FirstOrDefault(e => e.Name == componentName);
if (entry != null) {
return OpenAssembly(assemblyUri, entry.Stream, true);
}
}
return null;
} else {
return OpenAssembly(assemblyUri, isAutoLoaded);
}
}
/// <summary>
/// Opens an assembly from disk.
/// Returns the existing assembly node if it is already loaded.
/// </summary>
public LoadedAssembly OpenAssembly(string file, bool isAutoLoaded = false)
{
Dispatcher.UIThread.VerifyAccess();
file = Path.GetFullPath(file);
foreach (LoadedAssembly asm in this.assemblies) {
if (file.Equals(asm.FileName, StringComparison.OrdinalIgnoreCase))
return asm;
}
var newAsm = new LoadedAssembly(this, file);
newAsm.IsAutoLoaded = isAutoLoaded;
lock (assemblies) {
this.assemblies.Add(newAsm);
}
return newAsm;
}
/// <summary>
/// Opens an assembly from a stream.
/// </summary>
public LoadedAssembly OpenAssembly(string file, Stream stream, bool isAutoLoaded = false)
{
Dispatcher.UIThread.VerifyAccess();
foreach (LoadedAssembly asm in this.assemblies) {
if (file.Equals(asm.FileName, StringComparison.OrdinalIgnoreCase))
return asm;
}
var newAsm = new LoadedAssembly(this, file, stream);
newAsm.IsAutoLoaded = isAutoLoaded;
lock (assemblies) {
this.assemblies.Add(newAsm);
}
return newAsm;
}
/// <summary>
/// Replace the assembly object model from a crafted stream, without disk I/O
/// Returns null if it is not already loaded.
/// </summary>
public LoadedAssembly HotReplaceAssembly(string file, Stream stream)
{
Dispatcher.UIThread.VerifyAccess();
file = Path.GetFullPath(file);
var target = this.assemblies.FirstOrDefault(asm => file.Equals(asm.FileName, StringComparison.OrdinalIgnoreCase));
if (target == null)
return null;
var index = this.assemblies.IndexOf(target);
var newAsm = new LoadedAssembly(this, file, stream);
newAsm.IsAutoLoaded = target.IsAutoLoaded;
lock (assemblies) {
this.assemblies.Remove(target);
this.assemblies.Insert(index, newAsm);
}
return newAsm;
}
public LoadedAssembly ReloadAssembly(string file)
{
Dispatcher.UIThread.VerifyAccess();
file = Path.GetFullPath(file);
var target = this.assemblies.FirstOrDefault(asm => file.Equals(asm.FileName, StringComparison.OrdinalIgnoreCase));
if (target == null)
return null;
var index = this.assemblies.IndexOf(target);
var newAsm = new LoadedAssembly(this, file);
newAsm.IsAutoLoaded = target.IsAutoLoaded;
lock (assemblies) {
this.assemblies.Remove(target);
this.assemblies.Insert(index, newAsm);
}
return newAsm;
}
public void Unload(LoadedAssembly assembly)
{
Dispatcher.UIThread.VerifyAccess();
lock (assemblies) {
assemblies.Remove(assembly);
}
RequestGC();
}
static bool gcRequested;
void RequestGC()
{
if (gcRequested) return;
gcRequested = true;
Dispatcher.UIThread.InvokeAsync(new Action(
delegate {
gcRequested = false;
GC.Collect();
}), DispatcherPriority.ContextIdle);
}
public void Sort(IComparer<LoadedAssembly> comparer)
{
Sort(0, int.MaxValue, comparer);
}
public void Sort(int index, int count, IComparer<LoadedAssembly> comparer)
{
Dispatcher.UIThread.VerifyAccess();
lock (assemblies) {
List<LoadedAssembly> list = new List<LoadedAssembly>(assemblies);
list.Sort(index, Math.Min(count, list.Count - index), comparer);
assemblies.Clear();
assemblies.AddRange(list);
}
}
}
}