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@ -1,23 +1,26 @@
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Learn how to use WebAudio, WebGL and pointer events thanks to Babylon.js</title>
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<meta name="og:title" content="Music Lounge" />
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<meta name="description" content="Music Lounge is an interactive demo that showcase WebGL audio positioning within a minimalistic UI based on babylon.js" />
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<meta name="keywords" content="Graphics, webgl, webaudio, pointer events" />
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<meta name="author" content="deltakosh, meulta, davrous" />
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<title>Learn how to use WebAudio, WebGL and pointer events thanks to Babylon.js</title>
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<meta name="og:title" content="Music Lounge"/>
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<meta name="description"
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content="Music Lounge is an interactive demo that showcase WebGL audio positioning within a minimalistic UI based on babylon.js"/>
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<meta name="keywords" content="Graphics, webgl, webaudio, pointer events"/>
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<meta name="author" content="deltakosh, meulta, davrous"/>
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<link href="styles/demo.css" rel="stylesheet" />
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<link href="styles/demo.css" rel="stylesheet"/>
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</head>
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<body>
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<canvas id="renderCanvas"></canvas>
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<script src="scripts/hand.minified-1.2.js"></script>
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<script src="scripts/babylon.max.js"></script>
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<script src="scripts/musicLounge.soundsLoader.js"></script>
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<script src="scripts/musiclounge.soundCube.js"></script>
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<script src="scripts/musicLoung.asgardRing.js"></script>
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<script src="scripts/musicLounge.globalEqualizer.js"></script>
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<script src="scripts/musiclounge.main.js"></script>
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<script src="scripts/index.js"></script>
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<div class="container">
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<canvas id="renderCanvas"></canvas>
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</div>
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<script src="scripts/hand.minified-1.2.js"></script>
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<script src="scripts/babylon.max.js"></script>
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<script src="scripts/musicLounge.soundsLoader.js"></script>
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<script src="scripts/musiclounge.soundCube.js"></script>
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<script src="scripts/musicLoung.asgardRing.js"></script>
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<script src="scripts/musicLounge.globalEqualizer.js"></script>
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<script src="scripts/musiclounge.main.js"></script>
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<script src="scripts/index.js"></script>
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</body>
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</html>
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@ -10,7 +10,7 @@ var MusicLounge;
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this._box = BABYLON.Mesh.CreateBox(name, this._boxSize, scene);
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this._material = new BABYLON.StandardMaterial(name + ' material', this._scene);
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this._material.diffuseColor = color;
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var diffuseTexture = new BABYLON.Texture('/assets/flare.png', scene);
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var diffuseTexture = new BABYLON.Texture('assets/flare.png', scene);
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diffuseTexture.hasAlpha = true;
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diffuseTexture.uScale = 0.5;
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diffuseTexture.vScale = 0.5;
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@ -122,7 +122,7 @@ var MusicLounge;
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};
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SoundCube.prototype.move = function (point, checkCollisionWith) {
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//if (BABYLON.Vector3.Distance(point, BABYLON.Vector3.Zero()) > 30) {
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// this.deMagnetize();
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// this.deMagnetize();
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// this.box.computeWorldMatrix(true);
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//}
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if (this.box.parent === undefined) {
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