CopyRighteous - adding copyright headers, minor cleanup
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the SIGNALRCLIENT_EXPORTS
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// symbol defined on the command line. This symbol should not be defined on any project
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// that uses this DLL. This way any other project whose source files include this file see
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// SIGNALRCLIENT_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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#ifdef SIGNALRCLIENT_EXPORTS
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#define SIGNALRCLIENT_API __declspec(dllexport)
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#else
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include <cpprest\http_client.h>
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#include "_exports.h"
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#include "transport_type.h"
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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namespace signalr
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{
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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namespace signalr
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{
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#include "stdafx.h"
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#include "signalrclient\connection.h"
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include "cpprest\basic_types.h"
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#include "stdafx.h"
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BOOL APIENTRY DllMain( HMODULE ,
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DWORD ul_reason_for_call,
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LPVOID
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#include "stdafx.h"
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include "targetver.h"
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include <SDKDDKVer.h>
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include <cpprest\http_client.h>
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#include "constants.h"
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// dllmain.cpp : Defines the entry point for the DLL application.
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#include "stdafx.h"
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BOOL APIENTRY DllMain( HMODULE hModule,
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// TODO: reference additional headers your program requires here
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#include "stdafx.h"
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int _tmain(int argc, _TCHAR* argv[])
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#include "stdafx.h"
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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#include "targetver.h"
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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#include "stdafx.h"
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#include "url_builder.h"
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