зеркало из https://github.com/SixLabors/Core.git
Use shared source MathF and HashCode
This commit is contained in:
Родитель
2db3a31981
Коммит
570bad0ff2
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@ -1 +1 @@
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Subproject commit 9b5a5b70b46bc23b9d8d8645cd691d5bc5a2d84f
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Subproject commit faf84e44ec90e8a42a7271bcd04fea76279efb08
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@ -1,448 +0,0 @@
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#pragma warning disable SA1636, SA1600, SA1503, SA1202, SA1101, SA1132, SA1309, SA1520, SA1108, SA1203, SA1028, SA1512, SA1308
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// SOURCE: https://github.com/dotnet/corefx/blob/master/src/Common/src/CoreLib/System/HashCode.cs
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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/*
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The xxHash32 implementation is based on the code published by Yann Collet:
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https://raw.githubusercontent.com/Cyan4973/xxHash/5c174cfa4e45a42f94082dc0d4539b39696afea1/xxhash.c
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xxHash - Fast Hash algorithm
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Copyright (C) 2012-2016, Yann Collet
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BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
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||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following disclaimer
|
||||
in the documentation and/or other materials provided with the
|
||||
distribution.
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|
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You can contact the author at :
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- xxHash homepage: http://www.xxhash.com
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- xxHash source repository : https://github.com/Cyan4973/xxHash
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*/
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#if SUPPORTS_HASHCODE
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using System.Runtime.CompilerServices;
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[assembly: TypeForwardedTo(typeof(System.HashCode))]
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#else
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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using System.Security.Cryptography;
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namespace System
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{
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// xxHash32 is used for the hash code.
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// https://github.com/Cyan4973/xxHash
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internal struct HashCode
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{
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#pragma warning disable SA1311 // Static readonly fields should begin with upper-case letter
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private static readonly uint s_seed = GenerateGlobalSeed();
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#pragma warning restore SA1311 // Static readonly fields should begin with upper-case letter
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private const uint Prime1 = 2654435761U;
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private const uint Prime2 = 2246822519U;
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private const uint Prime3 = 3266489917U;
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private const uint Prime4 = 668265263U;
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private const uint Prime5 = 374761393U;
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private uint _v1, _v2, _v3, _v4;
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private uint _queue1, _queue2, _queue3;
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private uint _length;
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private static uint GenerateGlobalSeed()
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{
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byte[] data = new byte[4];
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using (var rng = RandomNumberGenerator.Create())
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{
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rng.GetBytes(data);
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}
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return BinaryPrimitives.ReadUInt32LittleEndian(data);
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}
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public static int Combine<T1>(T1 value1)
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{
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// Provide a way of diffusing bits from something with a limited
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// input hash space. For example, many enums only have a few
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// possible hashes, only using the bottom few bits of the code. Some
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// collections are built on the assumption that hashes are spread
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// over a larger space, so diffusing the bits may help the
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// collection work more efficiently.
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
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uint hash = MixEmptyState();
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hash += 4;
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hash = QueueRound(hash, hc1);
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|
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hash = MixFinal(hash);
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return (int)hash;
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}
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|
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public static int Combine<T1, T2>(T1 value1, T2 value2)
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{
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
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var hc2 = (uint)(value2?.GetHashCode() ?? 0);
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uint hash = MixEmptyState();
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hash += 8;
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hash = QueueRound(hash, hc1);
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hash = QueueRound(hash, hc2);
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|
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hash = MixFinal(hash);
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return (int)hash;
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}
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public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3)
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{
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
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var hc2 = (uint)(value2?.GetHashCode() ?? 0);
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var hc3 = (uint)(value3?.GetHashCode() ?? 0);
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uint hash = MixEmptyState();
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hash += 12;
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hash = QueueRound(hash, hc1);
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hash = QueueRound(hash, hc2);
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hash = QueueRound(hash, hc3);
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hash = MixFinal(hash);
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return (int)hash;
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}
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public static int Combine<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4)
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{
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
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var hc2 = (uint)(value2?.GetHashCode() ?? 0);
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var hc3 = (uint)(value3?.GetHashCode() ?? 0);
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var hc4 = (uint)(value4?.GetHashCode() ?? 0);
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 16;
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hash = MixFinal(hash);
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return (int)hash;
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}
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public static int Combine<T1, T2, T3, T4, T5>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5)
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{
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
|
||||
var hc2 = (uint)(value2?.GetHashCode() ?? 0);
|
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var hc3 = (uint)(value3?.GetHashCode() ?? 0);
|
||||
var hc4 = (uint)(value4?.GetHashCode() ?? 0);
|
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var hc5 = (uint)(value5?.GetHashCode() ?? 0);
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|
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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|
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
|
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
|
||||
|
||||
uint hash = MixState(v1, v2, v3, v4);
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hash += 20;
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|
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hash = QueueRound(hash, hc5);
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|
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hash = MixFinal(hash);
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return (int)hash;
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}
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|
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public static int Combine<T1, T2, T3, T4, T5, T6>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6)
|
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{
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
|
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var hc2 = (uint)(value2?.GetHashCode() ?? 0);
|
||||
var hc3 = (uint)(value3?.GetHashCode() ?? 0);
|
||||
var hc4 = (uint)(value4?.GetHashCode() ?? 0);
|
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var hc5 = (uint)(value5?.GetHashCode() ?? 0);
|
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var hc6 = (uint)(value6?.GetHashCode() ?? 0);
|
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|
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 24;
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hash = QueueRound(hash, hc5);
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hash = QueueRound(hash, hc6);
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hash = MixFinal(hash);
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return (int)hash;
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}
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public static int Combine<T1, T2, T3, T4, T5, T6, T7>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7)
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{
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var hc1 = (uint)(value1?.GetHashCode() ?? 0);
|
||||
var hc2 = (uint)(value2?.GetHashCode() ?? 0);
|
||||
var hc3 = (uint)(value3?.GetHashCode() ?? 0);
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||||
var hc4 = (uint)(value4?.GetHashCode() ?? 0);
|
||||
var hc5 = (uint)(value5?.GetHashCode() ?? 0);
|
||||
var hc6 = (uint)(value6?.GetHashCode() ?? 0);
|
||||
var hc7 = (uint)(value7?.GetHashCode() ?? 0);
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|
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Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
|
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
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v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
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|
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uint hash = MixState(v1, v2, v3, v4);
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hash += 28;
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hash = QueueRound(hash, hc5);
|
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hash = QueueRound(hash, hc6);
|
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hash = QueueRound(hash, hc7);
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hash = MixFinal(hash);
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return (int)hash;
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}
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public static int Combine<T1, T2, T3, T4, T5, T6, T7, T8>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8)
|
||||
{
|
||||
var hc1 = (uint)(value1?.GetHashCode() ?? 0);
|
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var hc2 = (uint)(value2?.GetHashCode() ?? 0);
|
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var hc3 = (uint)(value3?.GetHashCode() ?? 0);
|
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var hc4 = (uint)(value4?.GetHashCode() ?? 0);
|
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var hc5 = (uint)(value5?.GetHashCode() ?? 0);
|
||||
var hc6 = (uint)(value6?.GetHashCode() ?? 0);
|
||||
var hc7 = (uint)(value7?.GetHashCode() ?? 0);
|
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var hc8 = (uint)(value8?.GetHashCode() ?? 0);
|
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|
||||
Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
|
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|
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v1 = Round(v1, hc1);
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v2 = Round(v2, hc2);
|
||||
v3 = Round(v3, hc3);
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v4 = Round(v4, hc4);
|
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|
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v1 = Round(v1, hc5);
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v2 = Round(v2, hc6);
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||||
v3 = Round(v3, hc7);
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v4 = Round(v4, hc8);
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uint hash = MixState(v1, v2, v3, v4);
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hash += 32;
|
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|
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hash = MixFinal(hash);
|
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return (int)hash;
|
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}
|
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|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
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private static uint Rol(uint value, int count)
|
||||
=> (value << count) | (value >> (32 - count));
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void Initialize(out uint v1, out uint v2, out uint v3, out uint v4)
|
||||
{
|
||||
v1 = s_seed + Prime1 + Prime2;
|
||||
v2 = s_seed + Prime2;
|
||||
v3 = s_seed;
|
||||
v4 = s_seed - Prime1;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint Round(uint hash, uint input)
|
||||
{
|
||||
hash += input * Prime2;
|
||||
hash = Rol(hash, 13);
|
||||
hash *= Prime1;
|
||||
return hash;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint QueueRound(uint hash, uint queuedValue)
|
||||
{
|
||||
hash += queuedValue * Prime3;
|
||||
return Rol(hash, 17) * Prime4;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint MixState(uint v1, uint v2, uint v3, uint v4)
|
||||
{
|
||||
return Rol(v1, 1) + Rol(v2, 7) + Rol(v3, 12) + Rol(v4, 18);
|
||||
}
|
||||
|
||||
private static uint MixEmptyState()
|
||||
{
|
||||
return s_seed + Prime5;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint MixFinal(uint hash)
|
||||
{
|
||||
hash ^= hash >> 15;
|
||||
hash *= Prime2;
|
||||
hash ^= hash >> 13;
|
||||
hash *= Prime3;
|
||||
hash ^= hash >> 16;
|
||||
return hash;
|
||||
}
|
||||
|
||||
public void Add<T>(T value)
|
||||
{
|
||||
Add(value?.GetHashCode() ?? 0);
|
||||
}
|
||||
|
||||
public void Add<T>(T value, IEqualityComparer<T> comparer)
|
||||
{
|
||||
Add(comparer != null ? comparer.GetHashCode(value) : (value?.GetHashCode() ?? 0));
|
||||
}
|
||||
|
||||
private void Add(int value)
|
||||
{
|
||||
// The original xxHash works as follows:
|
||||
// 0. Initialize immediately. We can't do this in a struct (no
|
||||
// default ctor).
|
||||
// 1. Accumulate blocks of length 16 (4 uints) into 4 accumulators.
|
||||
// 2. Accumulate remaining blocks of length 4 (1 uint) into the
|
||||
// hash.
|
||||
// 3. Accumulate remaining blocks of length 1 into the hash.
|
||||
|
||||
// There is no need for #3 as this type only accepts ints. _queue1,
|
||||
// _queue2 and _queue3 are basically a buffer so that when
|
||||
// ToHashCode is called we can execute #2 correctly.
|
||||
|
||||
// We need to initialize the xxHash32 state (_v1 to _v4) lazily (see
|
||||
// #0) nd the last place that can be done if you look at the
|
||||
// original code is just before the first block of 16 bytes is mixed
|
||||
// in. The xxHash32 state is never used for streams containing fewer
|
||||
// than 16 bytes.
|
||||
|
||||
// To see what's really going on here, have a look at the Combine
|
||||
// methods.
|
||||
|
||||
var val = (uint)value;
|
||||
|
||||
// Storing the value of _length locally shaves of quite a few bytes
|
||||
// in the resulting machine code.
|
||||
uint previousLength = _length++;
|
||||
uint position = previousLength % 4;
|
||||
|
||||
// Switch can't be inlined.
|
||||
|
||||
if (position == 0)
|
||||
_queue1 = val;
|
||||
else if (position == 1)
|
||||
_queue2 = val;
|
||||
else if (position == 2)
|
||||
_queue3 = val;
|
||||
else // position == 3
|
||||
{
|
||||
if (previousLength == 3)
|
||||
Initialize(out _v1, out _v2, out _v3, out _v4);
|
||||
|
||||
_v1 = Round(_v1, _queue1);
|
||||
_v2 = Round(_v2, _queue2);
|
||||
_v3 = Round(_v3, _queue3);
|
||||
_v4 = Round(_v4, val);
|
||||
}
|
||||
}
|
||||
|
||||
public int ToHashCode()
|
||||
{
|
||||
// Storing the value of _length locally shaves of quite a few bytes
|
||||
// in the resulting machine code.
|
||||
uint length = _length;
|
||||
|
||||
// position refers to the *next* queue position in this method, so
|
||||
// position == 1 means that _queue1 is populated; _queue2 would have
|
||||
// been populated on the next call to Add.
|
||||
uint position = length % 4;
|
||||
|
||||
// If the length is less than 4, _v1 to _v4 don't contain anything
|
||||
// yet. xxHash32 treats this differently.
|
||||
|
||||
uint hash = length < 4 ? MixEmptyState() : MixState(_v1, _v2, _v3, _v4);
|
||||
|
||||
// _length is incremented once per Add(Int32) and is therefore 4
|
||||
// times too small (xxHash length is in bytes, not ints).
|
||||
|
||||
hash += length * 4;
|
||||
|
||||
// Mix what remains in the queue
|
||||
|
||||
// Switch can't be inlined right now, so use as few branches as
|
||||
// possible by manually excluding impossible scenarios (position > 1
|
||||
// is always false if position is not > 0).
|
||||
if (position > 0)
|
||||
{
|
||||
hash = QueueRound(hash, _queue1);
|
||||
if (position > 1)
|
||||
{
|
||||
hash = QueueRound(hash, _queue2);
|
||||
if (position > 2)
|
||||
hash = QueueRound(hash, _queue3);
|
||||
}
|
||||
}
|
||||
|
||||
hash = MixFinal(hash);
|
||||
return (int)hash;
|
||||
}
|
||||
|
||||
#pragma warning disable 0809
|
||||
|
||||
// Obsolete member 'memberA' overrides non-obsolete member 'memberB'.
|
||||
// Disallowing GetHashCode and Equals is by design
|
||||
|
||||
// * We decided to not override GetHashCode() to produce the hash code
|
||||
// as this would be weird, both naming-wise as well as from a
|
||||
// behavioral standpoint (GetHashCode() should return the object's
|
||||
// hash code, not the one being computed).
|
||||
|
||||
// * Even though ToHashCode() can be called safely multiple times on
|
||||
// this implementation, it is not part of the contract. If the
|
||||
// implementation has to change in the future we don't want to worry
|
||||
// about people who might have incorrectly used this type.
|
||||
|
||||
[Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes. Use ToHashCode to retrieve the computed hash code.", error: true)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public override int GetHashCode() => throw new NotSupportedException("Equality not supported");
|
||||
|
||||
[Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes.", error: true)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public override bool Equals(object obj) => throw new NotSupportedException("Equality not supported");
|
||||
#pragma warning restore 0809
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#pragma warning restore SA1636, SA1600, SA1503, SA1202, SA1101, SA1132, SA1309, SA1520, SA1108, SA1203, SA1028, SA1512, SA1308
|
|
@ -1,231 +0,0 @@
|
|||
// Copyright (c) Six Labors and contributors.
|
||||
// Licensed under the Apache License, Version 2.0.
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
#if SUPPORTS_MATHF
|
||||
[assembly: TypeForwardedTo(typeof(System.MathF))]
|
||||
#else
|
||||
namespace System
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides single-precision floating point constants and static methods for trigonometric, logarithmic, and other common mathematical functions.
|
||||
/// </summary>
|
||||
/// <remarks>MathF emulation on platforms that don't support it natively.</remarks>
|
||||
// ReSharper disable InconsistentNaming
|
||||
internal static class MathF
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the ratio of the circumference of a circle to its diameter, specified by the constant, π.
|
||||
/// </summary>
|
||||
public const float PI = (float)Math.PI;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the absolute value of a single-precision floating-point number.
|
||||
/// </summary>
|
||||
/// <param name="f">
|
||||
/// A number that is greater than or equal to <see cref="F:System.Single.MinValue" />, but less than or equal to <see cref="F:System.Single.MaxValue" />.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A single-precision floating-point number, x, such that 0 ≤ x ≤<see cref="F:System.Single.MaxValue" />.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Abs(float f)
|
||||
{
|
||||
return Math.Abs(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the angle whose tangent is the quotient of two specified numbers.
|
||||
/// </summary>
|
||||
/// <param name="y">The y coordinate of a point.</param>
|
||||
/// <param name="x">The x coordinate of a point.</param>
|
||||
/// <returns>
|
||||
/// An angle, θ, measured in radians, such that -π≤θ≤π, and tan(θ) = y / x, where
|
||||
/// (x, y) is a point in the Cartesian plane. Observe the following: For (x, y) in
|
||||
/// quadrant 1, 0 < θ < π/2.For (x, y) in quadrant 2, π/2 < θ≤π.For (x, y) in quadrant
|
||||
/// 3, -π < θ < -π/2.For (x, y) in quadrant 4, -π/2 < θ < 0.For points on the boundaries
|
||||
/// of the quadrants, the return value is the following:If y is 0 and x is not negative,
|
||||
/// θ = 0.If y is 0 and x is negative, θ = π.If y is positive and x is 0, θ = π/2.If
|
||||
/// y is negative and x is 0, θ = -π/2.If y is 0 and x is 0, θ = 0. If x or y is
|
||||
/// <see cref="F:System.Single.NaN"/>, or if x and y are either <see cref="F:System.Single.PositiveInfinity"/> or
|
||||
/// <see cref="F:System.Single.NegativeInfinity"/>, the method returns <see cref="F:System.Single.NaN"/>.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Atan2(float y, float x)
|
||||
{
|
||||
return (float)Math.Atan2(y, x);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the smallest integral value that is greater than or equal to the specified single-precision floating-point number.
|
||||
/// </summary>
|
||||
/// <param name="f">A single-precision floating-point number.</param>
|
||||
/// <returns>
|
||||
/// The smallest integral value that is greater than or equal to <paramref name="f" />.
|
||||
/// If <paramref name="f" /> is equal to <see cref="F:System.Single.NaN" />, <see cref="F:System.Single.NegativeInfinity" />,
|
||||
/// or <see cref="F:System.Single.PositiveInfinity" />, that value is returned.
|
||||
/// Note that this method returns a <see cref="T:System.Single" /> instead of an integral type.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Ceiling(float f)
|
||||
{
|
||||
return (float)Math.Ceiling(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cosine of the specified angle.
|
||||
/// </summary>
|
||||
/// <param name="f">An angle, measured in radians.</param>
|
||||
/// <returns>
|
||||
/// The cosine of <paramref name="f"/>. If <paramref name="f"/> is equal to <see cref="F:System.Float.NaN"/>, <see cref="F:System.Float.NegativeInfinity"/>,
|
||||
/// or <see cref="F:System.Float.PositiveInfinity"/>, this method returns <see cref="F:System.Float.NaN"/>.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Cos(float f)
|
||||
{
|
||||
return (float)Math.Cos(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns e raised to the specified power.
|
||||
/// </summary>
|
||||
/// <param name="f">A number specifying a power.</param>
|
||||
/// <returns>
|
||||
/// The number e raised to the power <paramref name="f" />.
|
||||
/// If <paramref name="f" /> equals <see cref="F:System.Single.NaN" /> or <see cref="F:System.Single.PositiveInfinity" />, that value is returned.
|
||||
/// If <paramref name="f" /> equals <see cref="F:System.Single.NegativeInfinity" />, 0 is returned.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Exp(float f)
|
||||
{
|
||||
return (float)Math.Exp(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the largest integer less than or equal to the specified single-precision floating-point number.
|
||||
/// </summary>
|
||||
/// <param name="f">A single-precision floating-point number. </param>
|
||||
/// <returns>
|
||||
/// The largest integer less than or equal to <paramref name="f" />.
|
||||
/// If <paramref name="f" /> is equal to <see cref="F:System.Single.NaN" />, <see cref="F:System.Single.NegativeInfinity" />,
|
||||
/// or <see cref="F:System.Single.PositiveInfinity" />, that value is returned.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Floor(float f)
|
||||
{
|
||||
return (float)Math.Floor(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the larger of two single-precision floating-point numbers.
|
||||
/// </summary>
|
||||
/// <param name="val1">The first of two single-precision floating-point numbers to compare. </param>
|
||||
/// <param name="val2">The second of two single-precision floating-point numbers to compare. </param>
|
||||
/// <returns>
|
||||
/// Parameter <paramref name="val1" /> or <paramref name="val2" />, whichever is larger.
|
||||
/// If <paramref name="val1" />, or <paramref name="val2" />, or both <paramref name="val1" /> and <paramref name="val2" /> are
|
||||
/// equal to <see cref="F:System.Single.NaN" />, <see cref="F:System.Single.NaN" /> is returned.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Max(float val1, float val2)
|
||||
{
|
||||
return Math.Max(val1, val2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the smaller of two single-precision floating-point numbers.
|
||||
/// </summary>
|
||||
/// <param name="val1">The first of two single-precision floating-point numbers to compare. </param>
|
||||
/// <param name="val2">The second of two single-precision floating-point numbers to compare. </param>
|
||||
/// <returns>
|
||||
/// Parameter <paramref name="val1" /> or <paramref name="val2" />, whichever is smaller.
|
||||
/// If <paramref name="val1" />, <paramref name="val2" />, or both <paramref name="val1" /> and <paramref name="val2" /> are equal
|
||||
/// to <see cref="F:System.Single.NaN" />, <see cref="F:System.Single.NaN" /> is returned.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Min(float val1, float val2)
|
||||
{
|
||||
return Math.Min(val1, val2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a specified number raised to the specified power.
|
||||
/// </summary>
|
||||
/// <param name="x">A single-precision floating-point number to be raised to a power. </param>
|
||||
/// <param name="y">A single-precision floating-point number that specifies a power. </param>
|
||||
/// <returns>The number <paramref name="x" /> raised to the power <paramref name="y" />.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Pow(float x, float y)
|
||||
{
|
||||
return (float)Math.Pow(x, y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rounds a single-precision floating-point value to the nearest integral value.
|
||||
/// </summary>
|
||||
/// <param name="f">A single-precision floating-point number to be rounded.</param>
|
||||
/// <returns>
|
||||
/// The integer nearest <paramref name="f" />.
|
||||
/// If the fractional component of <paramref name="f" /> is halfway between two integers, one of which is even and the other odd, then the even number is returned.
|
||||
/// Note that this method returns a <see cref="T:System.Single" /> instead of an integral type.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Round(float f)
|
||||
{
|
||||
return (float)Math.Round(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rounds a single-precision floating-point value to the nearest integer.
|
||||
/// A parameter specifies how to round the value if it is midway between two numbers.
|
||||
/// </summary>
|
||||
/// <param name="f">A single-precision floating-point number to be rounded. </param>
|
||||
/// <param name="mode">Specification for how to round <paramref name="f" /> if it is midway between two other numbers.</param>
|
||||
/// <returns>
|
||||
/// The integer nearest <paramref name="f" />. If <paramref name="f" /> is halfway between two integers, one of which is even
|
||||
/// and the other odd, then <paramref name="mode" /> determines which of the two is returned.
|
||||
/// Note that this method returns a <see cref="T:System.Single" /> instead of an integral type.
|
||||
/// </returns>
|
||||
/// <exception cref="T:System.ArgumentException">
|
||||
/// <paramref name="mode" /> is not a valid value of <see cref="T:System.MidpointRounding" />.</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Round(float f, MidpointRounding mode)
|
||||
{
|
||||
return (float)Math.Round(f, mode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the sine of the specified angle.
|
||||
/// </summary>
|
||||
/// <param name="f">An angle, measured in radians.</param>
|
||||
/// <returns>
|
||||
/// The sine of <paramref name="f" />.
|
||||
/// If <paramref name="f" /> is equal to <see cref="F:System.Single.NaN" />, <see cref="F:System.Single.NegativeInfinity" />,
|
||||
/// or <see cref="F:System.Single.PositiveInfinity" />, this method returns <see cref="F:System.Single.NaN" />.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sin(float f)
|
||||
{
|
||||
return (float)Math.Sin(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the square root of a specified number.
|
||||
/// </summary>
|
||||
/// <param name="f">The number whose square root is to be found.</param>
|
||||
/// <returns>
|
||||
/// One of the values in the following table.
|
||||
/// <paramref name="f" /> parameter Return value Zero or positive The positive square root of <paramref name="f" />.
|
||||
/// Negative <see cref="F:System.Single.NaN" />Equals <see cref="F:System.Single.NaN" />
|
||||
/// <see cref="F:System.Single.NaN" />Equals <see cref="F:System.Single.PositiveInfinity" />
|
||||
/// <see cref="F:System.Single.PositiveInfinity" />.
|
||||
/// </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sqrt(float f)
|
||||
{
|
||||
return (float)Math.Sqrt(f);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
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